Linking optimizations supported by Unreal?

anonymous_user_d4efcd70
Thu, 13 Apr 2017 06:43:56 +0000
Debugging, Optimization, & Profiling

It looks like there is some work being done on implementing ccache support for Unreal, which will be very helpful for build times. Though, I noticed a ton of my time is spent linking files. Does anyone know if the gold linker will work with Unreal? Do I just need to modify the UnrealBuildTool to generate the cmake linker rules, or modify the UBT itself to use it?

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