"Detaching from existing linker" Error

anonymous_user_2709d010
Mon, 27 Mar 2017 00:21:57 +0000
Platform & Builds

I suddenly get these crashes alot after I changed a scrollbox status from “visible” to “self hit test invisible”. I had that before in an unrelated pak I bought from the marketplace, which I dont use anymore and was not able to find out what this means and how to avoid it.
Is this a bug? I mean I am not doing anything out of the ordinary, so I would call this a bug. Any ideas?

Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:C:\Program Files (x86)\Epic Games\4.14\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102]
Detaching from existing linker for ../../../../../../../Data/Mikaboshi2/UnrealProjects/Client/Content/Client/UserInterface/HUD/Chat/ChatWindow3.uasset while object K2Node_CustomEvent /Game/Client/UserInterface/HUD/Chat/ChatWindow3.ChatWindow3:EventGraph.CharacterSaysText_1 needs loaded
UE4Editor.exe has triggered a breakpoint.

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