# \#link

**URL:** https://forums.unrealengine.com/tag/link/1991.md

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## [Broken links in Verse API documentation (URLs with parentheses return 404) ](https://forums.unrealengine.com/t/broken-links-in-verse-api-documentation-urls-with-parentheses-return-404/2694927)

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**Author:** [@laironfn](https://forums.unrealengine.com/u/laironfn)\
**Replies:** 1\
**Last updated:** [January 26, 2026, 11:59am UTC](https://forums.unrealengine.com/t/broken-links-in-verse-api-documentation-urls-with-parentheses-return-404/2694927 "2026-01-26T11:59:47Z")

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Summary 25 pages in the Verse API documentation return 404 errors. All affected URLs contain parentheses (encoded as %28 and %29). These links are generated by the documentation sidebar itself, so users navigating the do…

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## [I need the offline one because my company won’t let us install it via download, and they won’t use the GIT package.  In order to get this do I need to purchase a user seat for this first, is that why it won’t appear?  ](https://forums.unrealengine.com/t/i-need-the-offline-one-because-my-company-won-t-let-us-install-it-via-download-and-they-won-t-use-the-git-package-in-order-to-get-this-do-i-need-to-purchase-a-user-seat-for-this-first-is-that-why-it-won-t-appear/2378458)

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**Author:** [@AC44820](https://forums.unrealengine.com/u/AC44820)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 10:00pm UTC](https://forums.unrealengine.com/t/i-need-the-offline-one-because-my-company-won-t-let-us-install-it-via-download-and-they-won-t-use-the-git-package-in-order-to-get-this-do-i-need-to-purchase-a-user-seat-for-this-first-is-that-why-it-won-t-appear/2378458 "2025-03-06T22:00:49Z")

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\*\*I need the offline one because my company won’t let us install it via download, and they won’t use the GIT package. In order to get this do I need to purchase a user seat for this first, is that why it won’t appear? I…

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## ["L.U.I.T.A.", our "Link UI/Widget to Actor Full System" is live ! ](https://forums.unrealengine.com/t/l-u-i-t-a-our-link-ui-widget-to-actor-full-system-is-live/2316088)

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**Author:** [@MLN-7](https://forums.unrealengine.com/u/MLN-7)\
**Replies:** 0\
**Last updated:** [February 3, 2025, 3:24pm UTC](https://forums.unrealengine.com/t/l-u-i-t-a-our-link-ui-widget-to-actor-full-system-is-live/2316088 "2025-02-03T15:24:33Z")

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Hello everyone ! :loudspeaker: We are proud to announce : our “L.U.I.T.A. System” is live ! " “L.U.I.T.A. System” (Link UI To Actor), is a comprehensive Blueprint system for Unreal Engine that manages and displays 2D …

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## [How do you include plugins in packaged builds?](https://forums.unrealengine.com/t/how-do-you-include-plugins-in-packaged-builds/283815)

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**Author:** [@anonymous\_user\_d71a2fac1](https://forums.unrealengine.com/u/anonymous_user_d71a2fac1)\
**Replies:** 25\
**Last updated:** [May 17, 2024, 4:26am UTC](https://forums.unrealengine.com/t/how-do-you-include-plugins-in-packaged-builds/283815 "2024-05-17T04:26:08Z")

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Hi, i recently downloaded Rama’s blueprint library plugin ( (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Epic Developer Community Forums! ) and i got it working fine when playing in t…

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## [PaperZD. Connect different actors animations via same AnimBP](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077)

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**Author:** [@Baculek](https://forums.unrealengine.com/u/Baculek)\
**Replies:** 0\
**Last updated:** [April 23, 2024, 1:11pm UTC](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077 "2024-04-23T13:11:36Z")

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Is it possible, to make different actors, even child ones via ChildActor, to use the same AnimBP, but to use different animations? For example, I have to linked characters via ChildActor, so one is connected to the Main…

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## [Link Error Plugin](https://forums.unrealengine.com/t/link-error-plugin/1783331)

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**Author:** [@444\_Nuits](https://forums.unrealengine.com/u/444_Nuits)\
**Replies:** 4\
**Last updated:** [April 16, 2024, 9:36am UTC](https://forums.unrealengine.com/t/link-error-plugin/1783331 "2024-04-16T09:36:50Z")

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Hi, I’m trying use a class existing in the c++ files of my plugin (Game\\Plugins\\ImitationLib\\Source\\ImitationLib\\Private\\RingBuffer) I’m using the RingBufferConsumerClass here : Here’s my .build.cs of my game : Pu…

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## [Is there any way (BP) to open a link in the Steam In-Game Browser?](https://forums.unrealengine.com/t/is-there-any-way-bp-to-open-a-link-in-the-steam-in-game-browser/455804)

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**Author:** [@glassbunnyy](https://forums.unrealengine.com/u/glassbunnyy)\
**Replies:** 2\
**Last updated:** [February 8, 2024, 10:54pm UTC](https://forums.unrealengine.com/t/is-there-any-way-bp-to-open-a-link-in-the-steam-in-game-browser/455804 "2024-02-08T22:54:07Z")

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Is this a default feature, or does it require C++? Thank you.

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## [How to add multiple entries in Additional Linker Flags?](https://forums.unrealengine.com/t/how-to-add-multiple-entries-in-additional-linker-flags/1584066)

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**Author:** [@Ghepo1012](https://forums.unrealengine.com/u/Ghepo1012)\
**Replies:** 0\
**Last updated:** [January 3, 2024, 7:41am UTC](https://forums.unrealengine.com/t/how-to-add-multiple-entries-in-additional-linker-flags/1584066 "2024-01-03T07:41:36Z")

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I am trying to add more than entry in Additional Linker Flags but I am unable to. I’ve tried separating them with “\\n” or “,” or “&” or “&&” or a space and nothing works. I keep getting an error when packaging for iOS. …

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## [LINK : fatal error LNK1181: cannot open file ..\\UE4-PerceptionNeuronRuntime.lib'](https://forums.unrealengine.com/t/link-fatal-error-lnk1181-cannot-open-file-ue4-perceptionneuronruntime-lib/433801)

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**Author:** [@leadermax](https://forums.unrealengine.com/u/leadermax)\
**Replies:** 5\
**Last updated:** [July 28, 2023, 3:18am UTC](https://forums.unrealengine.com/t/link-fatal-error-lnk1181-cannot-open-file-ue4-perceptionneuronruntime-lib/433801 "2023-07-28T03:18:47Z")

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Plugin Name: Perception Neuron Unreal Engine Version : 4.19.2 Full error: LINK : fatal error LNK1181:cannot open input file ‘C:\\Users\\Max\\Documents\\Unreal Projects\\ProteusTemplate-master\\Plugins\\PerceptionNeuron\\Binari…

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## [Unresolved external symbol - Kinect Lirary](https://forums.unrealengine.com/t/unresolved-external-symbol-kinect-lirary/298230)

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**Author:** [@Creedzy](https://forums.unrealengine.com/u/Creedzy)\
**Replies:** 1\
**Last updated:** [February 27, 2022, 10:26am UTC](https://forums.unrealengine.com/t/unresolved-external-symbol-kinect-lirary/298230 "2022-02-27T10:26:14Z")

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Hi guys, Im trying to make a plugin for Kinect 1.8, and I am currently trying to load the kinect library, but I ran into some issues that I cant resolve for 2 days now. I am getting this error and i have no clue what i…

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## [Open a Google Play Store Page From Your App](https://forums.unrealengine.com/t/open-a-google-play-store-page-from-your-app/432748)

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**Author:** [@anonymous\_user\_bba64342](https://forums.unrealengine.com/u/anonymous_user_bba64342)\
**Replies:** 1\
**Last updated:** [February 26, 2021, 5:41am UTC](https://forums.unrealengine.com/t/open-a-google-play-store-page-from-your-app/432748 "2021-02-26T05:41:10Z")

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I have a free version and a paid version of a mobile app I’m nearly done making. I just need to know how exactly I link to the full version’s google play store listing from touching a menu button in my app. I’m using b…

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## [Developing a Rift game using Quest + Link](https://forums.unrealengine.com/t/developing-a-rift-game-using-quest-link/465697)

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**Author:** [@Growreaper](https://forums.unrealengine.com/u/Growreaper)\
**Replies:** 2\
**Last updated:** [December 13, 2020, 2:31pm UTC](https://forums.unrealengine.com/t/developing-a-rift-game-using-quest-link/465697 "2020-12-13T14:31:01Z")

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Hi, This might sound silly to some people but I’m gonna take a shot anyway as I’ve run into some problems that might be fixable. I have started development in UE4 on a game for Rift S but instead of using a Rift S to ma…

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## [Add a button in class to link the document](https://forums.unrealengine.com/t/add-a-button-in-class-to-link-the-document/469727)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 0\
**Last updated:** [August 14, 2020, 3:04am UTC](https://forums.unrealengine.com/t/add-a-button-in-class-to-link-the-document/469727 "2020-08-14T03:04:31Z")

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Hi all, This is a problem of developing plugins. Does anyone knows how to add a button in class like screenshot to link the document? I want to add a button like screenshot in my class.

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## [Link one character to another](https://forums.unrealengine.com/t/link-one-character-to-another/455022)

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**Author:** [@Lazzzyfarm](https://forums.unrealengine.com/u/Lazzzyfarm)\
**Replies:** 1\
**Last updated:** [September 11, 2019, 9:01pm UTC](https://forums.unrealengine.com/t/link-one-character-to-another/455022 "2019-09-11T21:01:40Z")

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Hi, could anyone help me please? I need to link one character to another. For example when I hit a character he become linked to my character hand bone. Attach to component do the job but the problem is child character …

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## [Live link connection maya to UE4](https://forums.unrealengine.com/t/live-link-connection-maya-to-ue4/423433)

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**Author:** [@chandio](https://forums.unrealengine.com/u/chandio)\
**Replies:** 1\
**Last updated:** [June 29, 2019, 9:30am UTC](https://forums.unrealengine.com/t/live-link-connection-maya-to-ue4/423433 "2019-06-29T09:30:06Z")

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I am trying to get live animation pose from Maya to UE4 I have tried every step of the tutorial ( Connecting Maya to Unreal with Live Link | GDC 2018 | Unreal Engine - YouTube ) but I did not get any connection from May…

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## [Broken links in the overview of C++ based sidescroller template](https://forums.unrealengine.com/t/broken-links-in-the-overview-of-c-based-sidescroller-template/440661)

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**Author:** [@vdlmrc](https://forums.unrealengine.com/u/vdlmrc)\
**Replies:** 1\
**Last updated:** [January 5, 2019, 7:44pm UTC](https://forums.unrealengine.com/t/broken-links-in-the-overview-of-c-based-sidescroller-template/440661 "2019-01-05T19:44:25Z")

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The different links in the overview of C++ based sidescroller template send to error 404 pages.

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## [Paragon Phase link - how to setup](https://forums.unrealengine.com/t/paragon-phase-link-how-to-setup/439420)

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**Author:** [@mihovil](https://forums.unrealengine.com/u/mihovil)\
**Replies:** 0\
**Last updated:** [December 13, 2018, 9:45am UTC](https://forums.unrealengine.com/t/paragon-phase-link-how-to-setup/439420 "2018-12-13T09:45:34Z")

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Hi i have been trying to understand how phase’s link particle works. I have tried all i could think off but i cannot do it. I can’t figure out how to set up the Particle system so i can see the link between phase and a …

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## [Ue4 android link error,may rtti wrong?](https://forums.unrealengine.com/t/ue4-android-link-error-may-rtti-wrong/397495)

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**Author:** [@anonymous\_user\_3cb2e202](https://forums.unrealengine.com/u/anonymous_user_3cb2e202)\
**Replies:** 1\
**Last updated:** [August 23, 2018, 9:19pm UTC](https://forums.unrealengine.com/t/ue4-android-link-error-may-rtti-wrong/397495 "2018-08-23T21:19:04Z")

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i use in build.cs ,target.cs bUseRTTI = true; UEBuildConfiguration.bForceEnableRTTI = true; compile success, but link says: UATHelper: 打包 (Android (ETC2)): UnrealBuildTool: NewCastle/Module.NewCastle.cpp-armv7-es2.o:…

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## [I can not link my PSN or XL accounts. It says "Your PSN account "CMTakis" has already been associated with another Epic Games account" Whats now?](https://forums.unrealengine.com/t/i-can-not-link-my-psn-or-xl-accounts-it-says-your-psn-account-cmtakis-has-already-been-associated-with-another-epic-games-account-whats-now/422241)

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**Author:** [@CMTakis\_GR](https://forums.unrealengine.com/u/CMTakis_GR)\
**Replies:** 0\
**Last updated:** [April 9, 2018, 9:18pm UTC](https://forums.unrealengine.com/t/i-can-not-link-my-psn-or-xl-accounts-it-says-your-psn-account-cmtakis-has-already-been-associated-with-another-epic-games-account-whats-now/422241 "2018-04-09T21:18:49Z")

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When i try to linkmy concole accounts it says “Your PSN account “CMTakis” has already been associated with another Epic Games account” … i tried your guide, but nothinhg happened!

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## [Live Link Usage?](https://forums.unrealengine.com/t/live-link-usage/398447)

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**Author:** [@anonymous\_user\_7f2ebbc2](https://forums.unrealengine.com/u/anonymous_user_7f2ebbc2)\
**Replies:** 5\
**Last updated:** [April 4, 2018, 5:46pm UTC](https://forums.unrealengine.com/t/live-link-usage/398447 "2018-04-04T17:46:57Z")

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I know that this is experimental, but how can I get Maya to properly feed live pose data into unreal? I’ve got the Live Link Pose node in the Anm BP and I’ve got the Source set in the Live Link window. I have the Plugi…

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## [CrashReportClient compile error](https://forums.unrealengine.com/t/crashreportclient-compile-error/416378)

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**Author:** [@anonymous\_user\_f9756538](https://forums.unrealengine.com/u/anonymous_user_f9756538)\
**Replies:** 4\
**Last updated:** [February 7, 2018, 10:10am UTC](https://forums.unrealengine.com/t/crashreportclient-compile-error/416378 "2018-02-07T10:10:21Z")

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I am trying to build UnrealEngine and have hit a link error trying to compile CrashReportClient: \[49/49\] Link CrashReportClient-Linux-Development /usr/bin/ld: /home//Projects/DogFight/Build/UnrealEngine/Engine/Source/T…

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## [this project requires the 'LeapMotionController' plugin,which could not be found](https://forums.unrealengine.com/t/this-project-requires-the-leapmotioncontroller-plugin-which-could-not-be-found/413947)

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**Author:** [@anonymous\_user\_b3faf45b](https://forums.unrealengine.com/u/anonymous_user_b3faf45b)\
**Replies:** 7\
**Last updated:** [January 8, 2018, 11:01am UTC](https://forums.unrealengine.com/t/this-project-requires-the-leapmotioncontroller-plugin-which-could-not-be-found/413947 "2018-01-08T11:01:08Z")

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I found the leapmotion demo pack from here https://developer-archive.leapmotion.com/gallery/unreal-4-9-demo-pack. I was interested in the demo LeapCodeExample,because I wanted to know how to use and link to the Leap Mo…

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## [How do you set a link to rate your game/app on android?](https://forums.unrealengine.com/t/how-do-you-set-a-link-to-rate-your-game-app-on-android/403660)

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**Author:** [@anonymous\_user\_e19b70ae1](https://forums.unrealengine.com/u/anonymous_user_e19b70ae1)\
**Replies:** 0\
**Last updated:** [September 4, 2017, 12:49am UTC](https://forums.unrealengine.com/t/how-do-you-set-a-link-to-rate-your-game-app-on-android/403660 "2017-09-04T00:49:04Z")

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How do you set a link to rate your game/app on android? Is there a way to do that the same way that the link takes to you the google play’s leaderboards?

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## [First time using UE4, can't start c++ projects. I can start Blueprint projects but when I create a c++ class it can't compile. Help please!](https://forums.unrealengine.com/t/first-time-using-ue4-cant-start-c-projects-i-can-start-blueprint-projects-but-when-i-create-a-c-class-it-cant-compile-help-please/392229)

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**Author:** [@anonymous\_user\_016353e6](https://forums.unrealengine.com/u/anonymous_user_016353e6)\
**Replies:** 4\
**Last updated:** [April 30, 2017, 5:58pm UTC](https://forums.unrealengine.com/t/first-time-using-ue4-cant-start-c-projects-i-can-start-blueprint-projects-but-when-i-create-a-c-class-it-cant-compile-help-please/392229 "2017-04-30T17:58:15Z")

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The project could not be compiled. Would you like to open it in Visual Studio? Running C:/Program Files/Epic Games/UE\_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe Joustice Development Win64 -project=“C:/Unreal Projec…

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## [What is the proper node in BP to link/attach/parent one actor to another?](https://forums.unrealengine.com/t/what-is-the-proper-node-in-bp-to-link-attach-parent-one-actor-to-another/388057)

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**Author:** [@hypersapien](https://forums.unrealengine.com/u/hypersapien)\
**Replies:** 0\
**Last updated:** [March 16, 2017, 1:49am UTC](https://forums.unrealengine.com/t/what-is-the-proper-node-in-bp-to-link-attach-parent-one-actor-to-another/388057 "2017-03-16T01:49:09Z")

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I’d like to spawn an actor directly in front of my camera and then have the new actor act as a child of the camera, so it stays centered in the frame as the camera continues to move. Example: When a player crosses the f…

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## [Nodes fold up and links disappear in material editor](https://forums.unrealengine.com/t/nodes-fold-up-and-links-disappear-in-material-editor/315745)

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**Author:** [@DaddyWio](https://forums.unrealengine.com/u/DaddyWio)\
**Replies:** 2\
**Last updated:** [December 29, 2016, 4:20pm UTC](https://forums.unrealengine.com/t/nodes-fold-up-and-links-disappear-in-material-editor/315745 "2016-12-29T16:20:45Z")

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Hi, UE4.7.5 & 4.7.6 - Nodes disappear in material editor. I have spent a long time making a landscape and have just got to the point where I apply the material. A couple of days ago (4.7.5), in the material editor, I w…

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## [LINK ERROR when using plugin](https://forums.unrealengine.com/t/link-error-when-using-plugin/378680)

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**Author:** [@anonymous\_user\_4cbe2236](https://forums.unrealengine.com/u/anonymous_user_4cbe2236)\
**Replies:** 1\
**Last updated:** [December 10, 2016, 4:05pm UTC](https://forums.unrealengine.com/t/link-error-when-using-plugin/378680 "2016-12-10T16:05:48Z")

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Using the engine plugin, I created the object in the plugin compiler after the LINK ERROR, I like the following use： PublicDependencyModuleNames.AddRange(new string\[\] { "Core", "CoreUObject", "Engine", "InputCore", "UOb…

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## [LogRHI:Error: Failed to link program Signal 11 caught on linux](https://forums.unrealengine.com/t/logrhi-failed-to-link-program-signal-11-caught-on-linux/368827)

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**Author:** [@gcc.lua](https://forums.unrealengine.com/u/gcc.lua)\
**Replies:** 0\
**Last updated:** [August 31, 2016, 6:15am UTC](https://forums.unrealengine.com/t/logrhi-failed-to-link-program-signal-11-caught-on-linux/368827 "2016-08-31T06:15:04Z")

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Hi , run time crash use UE 4.12.5 or 4.13, on linux platform, thank you OpenGLShaders.cpp\] \[Line: 2350\] /////////////////////////////////////////////////////////////////////////////////////////////////////////////////…

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## [Linking/attaching/parenting objects/lights to vertices of 3d object](https://forums.unrealengine.com/t/linking-attaching-parenting-objects-lights-to-vertices-of-3d-object/362511)

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**Author:** [@CYBERFISH-FRED](https://forums.unrealengine.com/u/CYBERFISH-FRED)\
**Replies:** 0\
**Last updated:** [June 30, 2016, 8:15am UTC](https://forums.unrealengine.com/t/linking-attaching-parenting-objects-lights-to-vertices-of-3d-object/362511 "2016-06-30T08:15:20Z")

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Experimenting here :wink: Imagine you have a sphere with 48 points/ vertices… How to place lights/ lightspots on all these points/ vertices automaticly? Is this possible? Thanks!! Freddy Peters (beginner)

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## [Linking Error While Shipping Proyect](https://forums.unrealengine.com/t/linking-error-while-shipping-proyect/354922)

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**Author:** [@anonymous\_user\_405690c21](https://forums.unrealengine.com/u/anonymous_user_405690c21)\
**Replies:** 2\
**Last updated:** [May 18, 2016, 3:38pm UTC](https://forums.unrealengine.com/t/linking-error-while-shipping-proyect/354922 "2016-05-18T15:38:27Z")

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I have a project that works fine in the editor and in a windows desktop development package. But the moment I try to package it with the shipping build, everything is doing ok until the last link step, when an error ari…

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