# \#Lighting

**URL:** https://forums.unrealengine.com/tag/lighting/120.md

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## [3D Widget glowing in a dark map](https://forums.unrealengine.com/t/3d-widget-glowing-in-a-dark-map/317581)

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**Author:** [@Enol](https://forums.unrealengine.com/u/Enol)\
**Replies:** 9\
**Last updated:** [November 12, 2026, 6:23pm UTC](https://forums.unrealengine.com/t/3d-widget-glowing-in-a-dark-map/317581 "2026-11-12T18:23:25Z")

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Hi, i’m trying to make a MainMenu with 3D Widgets but UMG images look to glow when they are rendered on a 3D Widget. I tried to change Lightmass settings but it’s still glowing. Button on UMG: Button on the 3D Widge…

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## [Twinmotion 2025.2 vs 2026.2 Preview: SketchUp models not loading, crashes on lighting, FBX and Nanite issues — requesting help with diagnostics](https://forums.unrealengine.com/t/twinmotion-2025-2-vs-2026-2-preview-sketchup-models-not-loading-crashes-on-lighting-fbx-and-nanite-issues-requesting-help-with-diagnostics/2845054)

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**Author:** [@Bananadelfin\_123](https://forums.unrealengine.com/u/Bananadelfin_123)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 5:24pm UTC](https://forums.unrealengine.com/t/twinmotion-2025-2-vs-2026-2-preview-sketchup-models-not-loading-crashes-on-lighting-fbx-and-nanite-issues-requesting-help-with-diagnostics/2845054 "2026-10-25T17:24:08Z")

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Hi everyone! I need help diagnosing critical issues in Twinmotion that make work impossible; support hasn’t responded yet. I’ve collected maximum data, logs, and clear reproduction steps, plus compared behavior across tw…

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## [Screen Capture Not Rendering Shadow](https://forums.unrealengine.com/t/screen-capture-not-rendering-shadow/2673794)

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**Author:** [@TovaRW](https://forums.unrealengine.com/u/TovaRW)\
**Replies:** 5\
**Last updated:** [October 15, 2026, 10:39am UTC](https://forums.unrealengine.com/t/screen-capture-not-rendering-shadow/2673794 "2026-10-15T10:39:07Z")

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Hello! I have set up a Scene Capture Component 2D that writes to a Render Target. I am using this texture to sample the color of the central pixel of the texture. However, the capture (or the Render Target) does not re…

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

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**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [UE5 Emissive materials not casting light](https://forums.unrealengine.com/t/ue5-emissive-materials-not-casting-light/507130)

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**Author:** [@Przemek73](https://forums.unrealengine.com/u/Przemek73)\
**Replies:** 11\
**Last updated:** [October 12, 2026, 1:40pm UTC](https://forums.unrealengine.com/t/ue5-emissive-materials-not-casting-light/507130 "2026-10-12T13:40:36Z")

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I’m trying to do an emissive LED light pipe in a car that is hidden between the door panel and a grab handle. The problem is that when you see the light source all is fine, but when you hide it out of view it should stil…

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## [\[RESOLVED\] Metahuman Hair renders on top of translucent materials](https://forums.unrealengine.com/t/resolved-metahuman-hair-renders-on-top-of-translucent-materials/694745)

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**Author:** [@indystry](https://forums.unrealengine.com/u/indystry)\
**Replies:** 12\
**Last updated:** [October 11, 2026, 1:53pm UTC](https://forums.unrealengine.com/t/resolved-metahuman-hair-renders-on-top-of-translucent-materials/694745 "2026-10-11T13:53:32Z")

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Here’s the way to create the problem. Bring in a metahuman with hair. Create a cube in front of the metahuman and assign it a new material. Set the material type to translucent and set translucency pass to “Before…

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## [Real Life: Lighting Observation ](https://forums.unrealengine.com/t/real-life-lighting-observation/2767959)

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**Author:** [@OnsideSand3726](https://forums.unrealengine.com/u/OnsideSand3726)\
**Replies:** 1\
**Last updated:** [October 1, 2026, 4:15am UTC](https://forums.unrealengine.com/t/real-life-lighting-observation/2767959 "2026-10-01T04:15:09Z")

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I took these photos early in the morning yesterday and today. I noticed that the street light was bouncing light off the window pane and struck the floor, leaving an arc of light on the floor. Yesterday it rained, so lot…

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## [how to: Realistic crystal ball (Curved transparent glass surfaces)](https://forums.unrealengine.com/t/how-to-realistic-crystal-ball-curved-transparent-glass-surfaces/406005)

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**Author:** [@anonymous\_user\_a88582741](https://forums.unrealengine.com/u/anonymous_user_a88582741)\
**Replies:** 2\
**Last updated:** [September 28, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/how-to-realistic-crystal-ball-curved-transparent-glass-surfaces/406005 "2026-09-28T15:16:09Z")

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Hi guys!, I’m trying to recreate a scene and here is the result I used a opacity to make the material transparent, but i guess that i’m going in wrong way, cause the real crystal balls look like there: Wich way…

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## [Motion Blur and Smearing on Assets In Motion](https://forums.unrealengine.com/t/motion-blur-and-smearing-on-assets-in-motion/2832794)

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**Author:** [@User-31e3dcabf2](https://forums.unrealengine.com/u/User-31e3dcabf2)\
**Replies:** 3\
**Last updated:** [September 21, 2026, 2:32pm UTC](https://forums.unrealengine.com/t/motion-blur-and-smearing-on-assets-in-motion/2832794 "2026-09-21T14:32:40Z")

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I have 2 issues happening here that I am hoping someone can help me. One issue is with geometry collections. In the video linked here, I have some assets that turn into geometry collections. When the geometry collection…

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## [Lumen Medium causing black flickering artefacts](https://forums.unrealengine.com/t/lumen-medium-causing-black-flickering-artefacts/2798205)

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**Author:** [@Glenn\_Donaldson1](https://forums.unrealengine.com/u/Glenn_Donaldson1)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 2:27pm UTC](https://forums.unrealengine.com/t/lumen-medium-causing-black-flickering-artefacts/2798205 "2026-09-17T14:27:18Z")

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Summary When the cube floor model is at exactly world origin 0,0,0 and the top face of the floor is at zero. Then you will get this black flickering occurring when using lumen medium specifically. If the floor is moved u…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 7:36am UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440 "2026-09-17T07:36:34Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [\[UE 5.8.1, UE 5.8.2\] Switch to forward renderer causing visual artifact with spot light and point light](https://forums.unrealengine.com/t/ue-5-8-1-ue-5-8-2-switch-to-forward-renderer-causing-visual-artifact-with-spot-light-and-point-light/2742402)

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**Author:** [@Dreamfsea](https://forums.unrealengine.com/u/Dreamfsea)\
**Replies:** 1\
**Last updated:** [September 16, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/ue-5-8-1-ue-5-8-2-switch-to-forward-renderer-causing-visual-artifact-with-spot-light-and-point-light/2742402 "2026-09-16T17:29:41Z")

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Summary Tested under 5.8.1 and 5.8.2, AMD Ryzen APU. Reproducible across DX11/DX12/SM5/SM6. Under forward renderer, when moving the camera back and forth quickly focusing a spot light or a point light which is not covere…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8 (Lumen, no Nanite)](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241 "2026-09-16T13:20:59Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [MegaLights feedback thread](https://forums.unrealengine.com/t/megalights-feedback-thread/2051575)

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**Author:** [@Krzysztof.N](https://forums.unrealengine.com/u/Krzysztof.N)\
**Replies:** 338\
**Last updated:** [September 11, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/megalights-feedback-thread/2051575 "2026-09-11T21:52:08Z")

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Hi everyone, I’m starting this thread for feedback and discussion about MegaLights. MegaLights is an experimental feature developed by me and @TiagoCostaUE. Our dream is to allow artists to work playfully, placing order…

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## [No indirect lighting baked CPU Lightmass 5.7.1 and 5.6.1](https://forums.unrealengine.com/t/no-indirect-lighting-baked-cpu-lightmass-5-7-1-and-5-6-1/2689636)

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**Author:** [@SStoytchev](https://forums.unrealengine.com/u/SStoytchev)\
**Replies:** 6\
**Last updated:** [September 5, 2026, 1:25pm UTC](https://forums.unrealengine.com/t/no-indirect-lighting-baked-cpu-lightmass-5-7-1-and-5-6-1/2689636 "2026-09-05T13:25:41Z")

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Hi, anyone having issues baking lights? I’ve been spending two days on this, trying all kinds of solutions, but nothing works. I’m basically getting no Global Illumination, only the direct lighting is getting baked. I re…

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## [DMX lighting: change speed of cue switch ](https://forums.unrealengine.com/t/dmx-lighting-change-speed-of-cue-switch/2762736)

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**Author:** [@FunkyFungus\_99](https://forums.unrealengine.com/u/FunkyFungus_99)\
**Replies:** 0\
**Last updated:** [September 4, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/dmx-lighting-change-speed-of-cue-switch/2762736 "2026-09-04T17:26:19Z")

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Hi! I used the DMX plug in based on this video: https://youtu.be/elrufoCw3Dk?si=3dGOdJ3x1HiYemeH Everything is working as expected and how i want it to, but there is one thing i’d like to change. In the DMX control cons…

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## [Getting transparency to work on image media Sources](https://forums.unrealengine.com/t/getting-transparency-to-work-on-image-media-sources/1835320)

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**Author:** [@DriveThru\_MikeW](https://forums.unrealengine.com/u/DriveThru_MikeW)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 8:06am UTC](https://forums.unrealengine.com/t/getting-transparency-to-work-on-image-media-sources/1835320 "2026-09-03T08:06:46Z")

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Hi! I’m new to unreal and I’m trying to use image media sources as 2D cards in a map I’m creating. I’m having trouble getting the opacity to work as I want. I have a png sequence with alpha imported (I’ve also tried exr …

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## [\[LFW\] Pouya Dehkharghani - Lighting/Level Artist](https://forums.unrealengine.com/t/lfw-pouya-dehkharghani-lighting-level-artist/2741523)

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**Author:** [@Pouyad](https://forums.unrealengine.com/u/Pouyad)\
**Replies:** 1\
**Last updated:** [September 2, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/lfw-pouya-dehkharghani-lighting-level-artist/2741523 "2026-09-02T15:06:10Z")

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Hi! I’m an Unreal Engine Lighting and Level Artist for more than 3 years. I’m looking for a such position within any team that requires one. I am mostly looking to get involved with creative’s in projects and gain expe…

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## [\[Update\] Level Benchmark V2 - Budgets, CI Regression Gating, and a Nanite/Lumen Advisor](https://forums.unrealengine.com/t/update-level-benchmark-v2-budgets-ci-regression-gating-and-a-nanite-lumen-advisor/2754008)

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**Author:** [@UnrealGameDev](https://forums.unrealengine.com/u/UnrealGameDev)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 8:58am UTC](https://forums.unrealengine.com/t/update-level-benchmark-v2-budgets-ci-regression-gating-and-a-nanite-lumen-advisor/2754008 "2026-09-02T08:58:30Z")

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Hey yall, Level Benchmark just got its biggest update since launch. If you haven’t seen it before: it’s an editor-only plugin that scans your currently-loaded level and hands back a single report on what’s actually co…

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## [The lighting is broken.](https://forums.unrealengine.com/t/the-lighting-is-broken/2679417)

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**Author:** [@AlphaZeroOneX96](https://forums.unrealengine.com/u/AlphaZeroOneX96)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/the-lighting-is-broken/2679417 "2026-09-01T20:00:18Z")

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Summary The lighting doesn’t work. The map almost appears all black. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce Get into a game. Expected Result W…

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## [\[Released\] Level Benchmark — find out exactly what's tanking your level's FPS](https://forums.unrealengine.com/t/released-level-benchmark-find-out-exactly-whats-tanking-your-levels-fps/2747249)

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**Author:** [@UnrealGameDev](https://forums.unrealengine.com/u/UnrealGameDev)\
**Replies:** 0\
**Last updated:** [August 29, 2026, 11:02am UTC](https://forums.unrealengine.com/t/released-level-benchmark-find-out-exactly-whats-tanking-your-levels-fps/2747249 "2026-08-29T11:02:44Z")

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Ever had a level’s frame rate slump and no idea why? Was it a HISM-heavy foliage pass, a landscape material with too many texture samples, or three stationary lights stacked on the same shadow channel? Usually finding…

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## [Will the advancement of AI render sellers' products useless?](https://forums.unrealengine.com/t/will-the-advancement-of-ai-render-sellers-products-useless/2746609)

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**Author:** [@MetaArt0111](https://forums.unrealengine.com/u/MetaArt0111)\
**Replies:** 2\
**Last updated:** [August 28, 2026, 5:05am UTC](https://forums.unrealengine.com/t/will-the-advancement-of-ai-render-sellers-products-useless/2746609 "2026-08-28T05:05:26Z")

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Hello everyone. Today, the advancement of AI is truly unimaginable. Will the day come when AI products replace the manual work of artists? Which products on the FAB marketplace will be hit the hardest? Are there any …

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## [Back-lit slope self-shadow / shadow is clipped when camera pans or zooms in beyond a certain angle.](https://forums.unrealengine.com/t/back-lit-slope-self-shadow-shadow-is-clipped-when-camera-pans-or-zooms-in-beyond-a-certain-angle/2746583)

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**Author:** [@Jason.Zoe](https://forums.unrealengine.com/u/Jason.Zoe)\
**Replies:** 0\
**Last updated:** [August 26, 2026, 10:07am UTC](https://forums.unrealengine.com/t/back-lit-slope-self-shadow-shadow-is-clipped-when-camera-pans-or-zooms-in-beyond-a-certain-angle/2746583 "2026-08-26T10:07:13Z")

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I tried this but it didn’t work.

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## [Errores y problemas durante torneo shadow mobile ](https://forums.unrealengine.com/t/errores-y-problemas-durante-torneo-shadow-mobile/2746447)

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**Author:** [@Aleksis\_xd](https://forums.unrealengine.com/u/Aleksis_xd)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/errores-y-problemas-durante-torneo-shadow-mobile/2746447 "2026-08-25T17:42:22Z")

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El dia de hoy 21 de agosto tuve muchos bugs y probablemas durante el torneo de shadow recarga en moviles que menimpidieron desarrollarme y ganar los suficientes puntos para clasificar dando por consiguiente no poder cons…

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## [\[UE5\] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)](https://forums.unrealengine.com/t/ue5-anime-toon-cel-shading-model-works-with-launcher-engine-versions/544226)

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**Author:** [@Envieous](https://forums.unrealengine.com/u/Envieous)\
**Replies:** 187\
**Last updated:** [August 24, 2026, 2:16pm UTC](https://forums.unrealengine.com/t/ue5-anime-toon-cel-shading-model-works-with-launcher-engine-versions/544226 "2026-08-24T14:16:11Z")

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This is a UE5 version of my shading model for UE4 that I built for my military academy dating simulator/military warfare tactical rpg/tank washing simulator. A fair amount of stuff has changed since the previo…

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## [Tutorial: Lifelike Outdoor Lighting in 5 minutes \[Youtube\]](https://forums.unrealengine.com/t/tutorial-lifelike-outdoor-lighting-in-5-minutes-youtube/1872655)

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**Author:** [@Hotsun](https://forums.unrealengine.com/u/Hotsun)\
**Replies:** 1\
**Last updated:** [August 20, 2026, 4:22pm UTC](https://forums.unrealengine.com/t/tutorial-lifelike-outdoor-lighting-in-5-minutes-youtube/1872655 "2026-08-20T16:22:12Z")

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Hi, I made a tutorial to show you how to achieve lifelike outdoor lighting in 5 minutes without any plugins. Enjoy.

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## [Mesh Lighting Trouble](https://forums.unrealengine.com/t/mesh-lighting-trouble/2743880)

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**Author:** [@NerdySnail](https://forums.unrealengine.com/u/NerdySnail)\
**Replies:** 2\
**Last updated:** [August 18, 2026, 2:55am UTC](https://forums.unrealengine.com/t/mesh-lighting-trouble/2743880 "2026-08-18T02:55:23Z")

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Hello! I have a house actor in my level with a static mesh which I got from Fab. The actor looks fine in the editor, but when I place it in the level, it looks almost completely dark and placing lights inside or near it…

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## [Harmonia — a scene staging toolkit for UE 5.7/5.8 ](https://forums.unrealengine.com/t/harmonia-a-scene-staging-toolkit-for-ue-5-7-5-8/2744469)

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**Author:** [@Sepia211](https://forums.unrealengine.com/u/Sepia211)\
**Replies:** 0\
**Last updated:** [August 17, 2026, 5:57pm UTC](https://forums.unrealengine.com/t/harmonia-a-scene-staging-toolkit-for-ue-5-7-5-8/2744469 "2026-08-17T17:57:13Z")

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Hi everyone! I’m an archviz artist at an architecture firm, and I’ve been building the toolkit I always wanted inside Unreal. It’s called Harmonia. One lighting rig and twelve viewport tools for UE 5.7 and 5.8, built…

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## [Benefits of Physically Based Lighting Values vs. Game-Scaled Values in UE5](https://forums.unrealengine.com/t/benefits-of-physically-based-lighting-values-vs-game-scaled-values-in-ue5/2743798)

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**Author:** [@eunseolkim](https://forums.unrealengine.com/u/eunseolkim)\
**Replies:** 0\
**Last updated:** [August 14, 2026, 2:17pm UTC](https://forums.unrealengine.com/t/benefits-of-physically-based-lighting-values-vs-game-scaled-values-in-ue5/2743798 "2026-08-14T14:17:41Z")

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Hi, I’m currently evaluating a physically based lighting workflow in UE5 and would like to understand what practical benefits it offers compared with using lower, game-scaled lighting values. My goal is not strict 1:1 …

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## [SceneCaptureComponent2D with Capture Every Frame disables Global Distance Field in the main view](https://forums.unrealengine.com/t/scenecapturecomponent2d-with-capture-every-frame-disables-global-distance-field-in-the-main-view/2734941)

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**Author:** [@Mick129](https://forums.unrealengine.com/u/Mick129)\
**Replies:** 2\
**Last updated:** [August 13, 2026, 7:32am UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-with-capture-every-frame-disables-global-distance-field-in-the-main-view/2734941 "2026-08-13T07:32:04Z")

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Summary In Unreal Engine 5.8, enabling Capture Every Frame on a SceneCaptureComponent2D with a TextureRenderTarget2D causes Global Distance Field material functions in the main viewport to stop working. Disabling Capt…

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