Manage, sync and share assets between projects.

anonymous_user_2e226100
Tue, 27 Mar 2018 09:02:05 +0000
Community & Industry Discussion

Hello,

My company works with UE4 for engineering projects. We do have dozens of UE4 projects and so far, we only shared assets by copy/pasting subfolders in the Content folder of each projects. Our need for sharing assets and managing dependencies between those is getting too big though to really keep using this ad-hoc file copy.

Ideally we’d like to create a team that focuses specifically on updating “asset libraries”. Couple guys on the material libraries, couple others on mesh creation, etc. Those teams would then internally publish updates to their asset libs, that would then be leveraged by project-teams.

We are looking for a technical solution to support such workflow. The UE4 Editor, and namely the content browser would ideally understand that the current UE4 project depends on a set of content libraries. A library may even itself depend on another library. (This is similar to package management in linux ) We would then need granular control on which version of which library is selected for a given project, see if a project modified a library asset, be able to update libraries in a project (a library update means that assets are changed, moved, renamed or even deleted), etc.

We are willing to migrate to any version control system if that enables such workflow.

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