Is it possible to make a plugin in C++ that will work in a blueprint only project?

aashishvasu
Wed, 03 Oct 2018 06:13:29 +0000
Plugins

I am working on an inhouse file access plugin for my company, which exposes certain filenames and reading capabilities to blueprint nodes. Right now, the only way to include this plugin in a project is to make a c++ project, and include it that way. I get why that is, since its using the source directly to compile the plugin.

However, is there a way to maybe create libraries out of that code so that it can be included in blueprint only projects somehow? I’m unsure on how to proceed, or even if it is possible. I havent been able to find a lot of literature on this, so any help would be appreciated!

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