Does 3PointLevels node always outputs grayscale image?

anonymous_user_feaa4697
Thu, 15 Feb 2018 14:59:31 +0000
Rendering

Hi there,
I am trying to use the “3PointLevels” node in the material editor to adjust the levels of an RBG 2d texture image, but no matter what I do, it appears the node always converts the image to black and white.

Is this normal behavior for this node? is there a way I can adjust the levels and preserve the color information?

Even the documentation example of the node shows the outpreview as a grayscale image:

docs.unrealengine.com

Image Adjustment Material Functions

Functions for making adjustments to existing image textures, such as shifting contrast or hue.

Thanks!

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