Drag & drop materials to mesh in asset mode? Or other faster ways?

Agint
Mon, 20 Jun 2022 14:37:14 +0000
World Creation

When I have a mesh in my main level, I can drag and drop materials from the content browser, straight on the mesh. When the mesh has many material object ID’s (material selections), I can quickly add the full set of materials on a model. This is very fast.

But when I double click the mesh in the Content Browser, and want to globally add materials there to the source mesh, I no longer can drag the materials straight on the mesh? I have to painstakingly look through the “Details” panel, where the materials are listed as “Element 1”, “Element 2”, “Element 3”… and so on.

Not only is it slow because I have to manually read through the list and often isolate material selection to be sure that I am adding on the right place, Unreal is also very slow in this mode, and halts for like 20-30 seconds before the material is added.

It’s a bit weird, because adding materials in the levels are so instant. How can I apply materials faster to my source mesh?

5 posts - 3 participants