# \#Levels

**URL:** https://forums.unrealengine.com/tag/levels/1671.md

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## [Failed to load map! Umap appears to be an asset file](https://forums.unrealengine.com/t/failed-to-load-map-umap-appears-to-be-an-asset-file/383833)

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**Author:** [@anonymous\_user\_6fe180fb](https://forums.unrealengine.com/u/anonymous_user_6fe180fb)\
**Replies:** 23\
**Last updated:** [May 23, 2026, 9:28pm UTC](https://forums.unrealengine.com/t/failed-to-load-map-umap-appears-to-be-an-asset-file/383833 "2026-05-23T21:28:01Z")

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Hey everyone, whenever I try to open my project I get the following Error message: “Failed to load map! PATH.umap appears to be an asset file.” I know that I’m not the first one with this problem (google), but it seem…

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## [Best Way To Switch Levels?](https://forums.unrealengine.com/t/best-way-to-switch-levels/2702106)

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**Author:** [@Ryd3r09](https://forums.unrealengine.com/u/Ryd3r09)\
**Replies:** 3\
**Last updated:** [February 26, 2026, 7:00am UTC](https://forums.unrealengine.com/t/best-way-to-switch-levels/2702106 "2026-02-26T07:00:42Z")

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Hi So I am trying to make a sequence for my game where it opens to the main menu level and when you click new game it will play the intro text which is in another level. Currently I just use open level(by name) which wo…

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## [Does 3PointLevels node always outputs grayscale image?](https://forums.unrealengine.com/t/does-3pointlevels-node-always-outputs-grayscale-image/417403)

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**Author:** [@anonymous\_user\_feaa4697](https://forums.unrealengine.com/u/anonymous_user_feaa4697)\
**Replies:** 1\
**Last updated:** [January 20, 2026, 11:08am UTC](https://forums.unrealengine.com/t/does-3pointlevels-node-always-outputs-grayscale-image/417403 "2026-01-20T11:08:28Z")

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Hi there, I am trying to use the “3PointLevels” node in the material editor to adjust the levels of an RBG 2d texture image, but no matter what I do, it appears the node always converts the image to black and white. I…

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## [Stuck in Level editing. Need Help in enemy placement.](https://forums.unrealengine.com/t/stuck-in-level-editing-need-help-in-enemy-placement/2644692)

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**Author:** [@jaswanth07](https://forums.unrealengine.com/u/jaswanth07)\
**Replies:** 1\
**Last updated:** [August 17, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/stuck-in-level-editing-need-help-in-enemy-placement/2644692 "2025-08-17T13:21:12Z")

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Hello everyone, So, I am working on a tactics game. And this is my initial level blockout. It is top -down Perspective. As you can see I have patrolling enemies some idle ones. And gave them viewcones that detect…

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## [Variant manager on duplicated levels](https://forums.unrealengine.com/t/variant-manager-on-duplicated-levels/468635)

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**Author:** [@pleaseluggage](https://forums.unrealengine.com/u/pleaseluggage)\
**Replies:** 3\
**Last updated:** [August 14, 2025, 8:53am UTC](https://forums.unrealengine.com/t/variant-manager-on-duplicated-levels/468635 "2025-08-14T08:53:12Z")

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We have built a configurator. Works great using Variant Manager. We have hundreds of options, and one of those options is to change an object’s environment which since each environment needs it’s own light build we are …

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## [Insert a level into an other level](https://forums.unrealengine.com/t/insert-a-level-into-an-other-level/369720)

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**Author:** [@anonymous\_user\_98b6a373](https://forums.unrealengine.com/u/anonymous_user_98b6a373)\
**Replies:** 5\
**Last updated:** [August 8, 2025, 2:26pm UTC](https://forums.unrealengine.com/t/insert-a-level-into-an-other-level/369720 "2025-08-08T14:26:45Z")

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Hello, I would like to generate a level by inserting levels inside it. Can I do it in blueprints and if so, how ? Thanks.

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## [\[UE5\] Negatively scaled instanced level actors breaking on level load.](https://forums.unrealengine.com/t/ue5-negatively-scaled-instanced-level-actors-breaking-on-level-load/507861)

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**Author:** [@anonymous\_user\_666ac8af1](https://forums.unrealengine.com/u/anonymous_user_666ac8af1)\
**Replies:** 2\
**Last updated:** [February 10, 2025, 6:33pm UTC](https://forums.unrealengine.com/t/ue5-negatively-scaled-instanced-level-actors-breaking-on-level-load/507861 "2025-02-10T18:33:04Z")

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Hello, When using Instanced Level Actors in UE5, if you negatively scale the actor, eg X=-1, the actor will appear to have scaled negatively along the X axis correctly. But upon saving the level and reopening it, you w…

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## [Wait until world partitioned level is loaded or opened](https://forums.unrealengine.com/t/wait-until-world-partitioned-level-is-loaded-or-opened/670102)

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**Author:** [@FortWorthJP](https://forums.unrealengine.com/u/FortWorthJP)\
**Replies:** 11\
**Last updated:** [January 31, 2025, 3:07am UTC](https://forums.unrealengine.com/t/wait-until-world-partitioned-level-is-loaded-or-opened/670102 "2025-01-31T03:07:53Z")

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Is there a way to wait until WP level is opened or fully loaded? I am trying to implement a simple save / load. I have a load logic to “open level → set player transform position”. But I can’t find solution to how I can…

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## [UE 5 will still support lighting scenarios?](https://forums.unrealengine.com/t/ue-5-will-still-support-lighting-scenarios/529781)

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**Author:** [@TeemoWoo](https://forums.unrealengine.com/u/TeemoWoo)\
**Replies:** 3\
**Last updated:** [December 18, 2024, 4:36pm UTC](https://forums.unrealengine.com/t/ue-5-will-still-support-lighting-scenarios/529781 "2024-12-18T16:36:30Z")

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Will UE5 support Precomputed Lighting Scenarios, when using World Partition and Data Layers? Was a very useful feature in ue4 especially for scale lighting. Also currently don’t know how to enable levels editor to do li…

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## [How do I properly Build a Level in Lyra](https://forums.unrealengine.com/t/how-do-i-properly-build-a-level-in-lyra/1724070)

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**Author:** [@opine1](https://forums.unrealengine.com/u/opine1)\
**Replies:** 5\
**Last updated:** [November 28, 2024, 2:16am UTC](https://forums.unrealengine.com/t/how-do-i-properly-build-a-level-in-lyra/1724070 "2024-11-28T02:16:08Z")

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How can I build levels in Lyra? Every time I try to Build L\_Expanse it fails and give me 500 warnings telling me. Even a fresh Lyra project fails to build the level WARNING: (Some Asset) More overridden materials (4) o…

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## [Crash on level open-- error not googleable](https://forums.unrealengine.com/t/crash-on-level-open-error-not-googleable/688340)

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**Author:** [@Filmattic](https://forums.unrealengine.com/u/Filmattic)\
**Replies:** 9\
**Last updated:** [September 13, 2024, 7:05pm UTC](https://forums.unrealengine.com/t/crash-on-level-open-error-not-googleable/688340 "2024-09-13T19:05:06Z")

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I’ve been working on an animation for a couple weeks now, and suddenly I can’t open the level its based in anymore… which is infuriating because its going great otherwise and I’m very near the finish line. I feel like th…

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## [does\_asset\_exist for Levels](https://forums.unrealengine.com/t/does-asset-exist-for-levels/1775935)

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**Author:** [@stef\_bracke](https://forums.unrealengine.com/u/stef_bracke)\
**Replies:** 1\
**Last updated:** [May 31, 2024, 8:16pm UTC](https://forums.unrealengine.com/t/does-asset-exist-for-levels/1775935 "2024-05-31T20:16:49Z")

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In a Python script I am creating levels. Upon rerunning the script I’d like to check for existing levels to avoid overwriting. unreal.EditorAssetLibrary.does\_asset\_exist() and unreal.EditorAssetSubsystem.does\_asset\_exis…

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## [Viewport goes black for all my UE5 projects](https://forums.unrealengine.com/t/viewport-goes-black-for-all-my-ue5-projects/590194)

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**Author:** [@XCroixdusudX](https://forums.unrealengine.com/u/XCroixdusudX)\
**Replies:** 2\
**Last updated:** [April 25, 2024, 8:38pm UTC](https://forums.unrealengine.com/t/viewport-goes-black-for-all-my-ue5-projects/590194 "2024-04-25T20:38:26Z")

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Hello, I was creating a landscape, I made moutains rivers and lake and I was about to add textures to my landscape. I was in the material folder and when I got back to my level viewport it was black.The viewport is black…

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## [How can I switch the pawn class between levels?](https://forums.unrealengine.com/t/how-can-i-switch-the-pawn-class-between-levels/483147)

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**Author:** [@ealandolt](https://forums.unrealengine.com/u/ealandolt)\
**Replies:** 3\
**Last updated:** [April 19, 2024, 12:45pm UTC](https://forums.unrealengine.com/t/how-can-i-switch-the-pawn-class-between-levels/483147 "2024-04-19T12:45:32Z")

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Im building a game where I go from one level (Level 1) which is the default pawn class, to Level 2, which is an fps level. My default Pawn and Character isn’t an FPS ready player and I don’t intend for it to be. However …

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## [Drag & drop materials to mesh in asset mode? Or other faster ways?](https://forums.unrealengine.com/t/drag-drop-materials-to-mesh-in-asset-mode-or-other-faster-ways/585957)

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**Author:** [@Agint](https://forums.unrealengine.com/u/Agint)\
**Replies:** 4\
**Last updated:** [April 8, 2024, 3:25pm UTC](https://forums.unrealengine.com/t/drag-drop-materials-to-mesh-in-asset-mode-or-other-faster-ways/585957 "2024-04-08T15:25:28Z")

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When I have a mesh in my main level, I can drag and drop materials from the content browser, straight on the mesh. When the mesh has many material object ID’s (material selections), I can quickly add the full set of mate…

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## [UE5.3- Is there a max to how many levels I can have in my UE5 project?](https://forums.unrealengine.com/t/ue5-3-is-there-a-max-to-how-many-levels-i-can-have-in-my-ue5-project/1745311)

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**Author:** [@emmashay419](https://forums.unrealengine.com/u/emmashay419)\
**Replies:** 2\
**Last updated:** [March 11, 2024, 8:08pm UTC](https://forums.unrealengine.com/t/ue5-3-is-there-a-max-to-how-many-levels-i-can-have-in-my-ue5-project/1745311 "2024-03-11T20:08:54Z")

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I was working in my project when I noticed I was missing a few levels I had in previous weeks. They completely disappeared, and when I counted the amount of levels I had in my “open level” editor- it was 30. Is 30 the ma…

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## [Where is Int+Int in UE5?](https://forums.unrealengine.com/t/where-is-int-int-in-ue5/535197)

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**Author:** [@anonymous\_user\_c2a43b14](https://forums.unrealengine.com/u/anonymous_user_c2a43b14)\
**Replies:** 3\
**Last updated:** [February 19, 2024, 9:55pm UTC](https://forums.unrealengine.com/t/where-is-int-int-in-ue5/535197 "2024-02-19T21:55:00Z")

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In UE4.27, there was int + int Addition (A + B) Target is Kismet Math Library but I don’t see this from UE5 where did it go?

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## [2D tilemap levels](https://forums.unrealengine.com/t/2d-tilemap-levels/1623921)

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**Author:** [@Noura22111](https://forums.unrealengine.com/u/Noura22111)\
**Replies:** 0\
**Last updated:** [January 18, 2024, 2:10pm UTC](https://forums.unrealengine.com/t/2d-tilemap-levels/1623921 "2024-01-18T14:10:59Z")

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how to create different levels with the same tile-map without them being the same ?

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## [Efficient editor workflow for seamless level streaming in UE5? Issue with hidden sub-levels all being loaded into memory when the Persistent Level is loaded in the editor](https://forums.unrealengine.com/t/efficient-editor-workflow-for-seamless-level-streaming-in-ue5-issue-with-hidden-sub-levels-all-being-loaded-into-memory-when-the-persistent-level-is-loaded-in-the-editor/636514)

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**Author:** [@neofuturelabs](https://forums.unrealengine.com/u/neofuturelabs)\
**Replies:** 2\
**Last updated:** [December 13, 2023, 3:22pm UTC](https://forums.unrealengine.com/t/efficient-editor-workflow-for-seamless-level-streaming-in-ue5-issue-with-hidden-sub-levels-all-being-loaded-into-memory-when-the-persistent-level-is-loaded-in-the-editor/636514 "2023-12-13T15:22:05Z")

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Hi all, I’m working on an indie project in UE5, and hoping some more experienced devs could chip in regarding workflow for level-streaming and how it should be structured in my project. Basically, I’m working on a level…

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## [Levels](https://forums.unrealengine.com/t/levels/1454355)

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**Author:** [@cushion1337](https://forums.unrealengine.com/u/cushion1337)\
**Replies:** 8\
**Last updated:** [December 8, 2023, 5:09pm UTC](https://forums.unrealengine.com/t/levels/1454355 "2023-12-08T17:09:50Z")

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Hi guys, Am I right, that streaming level are loading the next level before the player needs it? In this case, will the player be able to see, ex landscapes before the load - like it are done in many games? Or how shoul…

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## [Packed Level Actor - Component was not packed](https://forums.unrealengine.com/t/packed-level-actor-component-was-not-packed/751551)

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**Author:** [@FortWorthJP](https://forums.unrealengine.com/u/FortWorthJP)\
**Replies:** 2\
**Last updated:** [November 30, 2023, 6:53pm UTC](https://forums.unrealengine.com/t/packed-level-actor-component-was-not-packed/751551 "2023-11-30T18:53:08Z")

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Is there any limitations for which actors can be packed into Packed Level Actor? I am not able to insert any blueprints, particle systems or light sources into Packed Level Instance. When I try to save my changes (commit…

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## [Migrate Level from UE4 to UE5 game](https://forums.unrealengine.com/t/migrate-level-from-ue4-to-ue5-game/664562)

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**Author:** [@dranik](https://forums.unrealengine.com/u/dranik)\
**Replies:** 2\
**Last updated:** [November 21, 2023, 8:47pm UTC](https://forums.unrealengine.com/t/migrate-level-from-ue4-to-ue5-game/664562 "2023-11-21T20:47:37Z")

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I have a Game1 made with UE4, it has changes in the engine, new components, classes etc. I want to make Game2 with UE5 and start with migrating level from Game1 to Game2. Level and asset migration was successful, but an…

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## [Create Level Template?](https://forums.unrealengine.com/t/create-level-template/281406)

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**Author:** [@x90\_1](https://forums.unrealengine.com/u/x90_1)\
**Replies:** 11\
**Last updated:** [June 27, 2023, 10:36am UTC](https://forums.unrealengine.com/t/create-level-template/281406 "2023-06-27T10:36:08Z")

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Quick Question, How do you go about creating a level template, as in the ones you find in editor when you File-\>new level? I would like to make a base template for myself to derive multiple levels from.

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## [How do i make a system where you can unlock and save levels ?](https://forums.unrealengine.com/t/how-do-i-make-a-system-where-you-can-unlock-and-save-levels/1156970)

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**Author:** [@The\_DecafEagle75](https://forums.unrealengine.com/u/The_DecafEagle75)\
**Replies:** 2\
**Last updated:** [May 6, 2023, 9:34pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-system-where-you-can-unlock-and-save-levels/1156970 "2023-05-06T21:34:45Z")

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Just want to make a system where there are levels which can be unlocked and once unlocked are saved to your save slot. Thankyou.

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## [UE 4.27 can't view levels in content browser](https://forums.unrealengine.com/t/ue-4-27-cant-view-levels-in-content-browser/582646)

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**Author:** [@hb-dev](https://forums.unrealengine.com/u/hb-dev)\
**Replies:** 1\
**Last updated:** [March 14, 2023, 12:29pm UTC](https://forums.unrealengine.com/t/ue-4-27-cant-view-levels-in-content-browser/582646 "2023-03-14T12:29:13Z")

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Hi, I’m new to unreal engine. When opening my project I get “Failed to load map! project.umap appears to be asset file”. I saw similar questions on this forum and tried switching to a starter map and then switch back to …

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## [Changes to Level not save, but Saved folder has correct dated files](https://forums.unrealengine.com/t/changes-to-level-not-save-but-saved-folder-has-correct-dated-files/622278)

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**Author:** [@Allucinari](https://forums.unrealengine.com/u/Allucinari)\
**Replies:** 10\
**Last updated:** [February 27, 2023, 7:32pm UTC](https://forums.unrealengine.com/t/changes-to-level-not-save-but-saved-folder-has-correct-dated-files/622278 "2023-02-27T19:32:03Z")

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I was modding the Valley of the Ancients yesterday and nothing unusual happened. I saved with the icon and closed the file. I am pretty sure I had closed and opened the file as well. But today when I opened the file, …

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## [More help with game logic - MainMenu, Loading new levels, loading screens](https://forums.unrealengine.com/t/more-help-with-game-logic-mainmenu-loading-new-levels-loading-screens/771657)

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**Author:** [@cnapsys](https://forums.unrealengine.com/u/cnapsys)\
**Replies:** 12\
**Last updated:** [February 19, 2023, 7:53pm UTC](https://forums.unrealengine.com/t/more-help-with-game-logic-mainmenu-loading-new-levels-loading-screens/771657 "2023-02-19T19:53:28Z")

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Ok, so after tweaking a bit more of the functionality, I think I have it ready to put together my first 3 levels. I have designed each individually in their own map. Meshes, textures, targets and all. All 3 levels use …

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## [Approach to collaborate level on git source contror and how to handle merge conflicts](https://forums.unrealengine.com/t/approach-to-collaborate-level-on-git-source-contror-and-how-to-handle-merge-conflicts/770747)

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**Author:** [@Dhrumil\_Vora](https://forums.unrealengine.com/u/Dhrumil_Vora)\
**Replies:** 0\
**Last updated:** [February 14, 2023, 6:33pm UTC](https://forums.unrealengine.com/t/approach-to-collaborate-level-on-git-source-contror-and-how-to-handle-merge-conflicts/770747 "2023-02-14T18:33:28Z")

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Hi, I am trying to collaborate with a team of 5 and we are working on the same level the difference is that each has its own rail and I would like to merge. The team is using git as version control but the choice. Is the…

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## [Problem with New Level/Can't move, camera falls indefinitely](https://forums.unrealengine.com/t/problem-with-new-level-cant-move-camera-falls-indefinitely/469905)

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**Author:** [@anonymous\_user\_1dde0634](https://forums.unrealengine.com/u/anonymous_user_1dde0634)\
**Replies:** 8\
**Last updated:** [November 15, 2022, 4:04pm UTC](https://forums.unrealengine.com/t/problem-with-new-level-cant-move-camera-falls-indefinitely/469905 "2022-11-15T16:04:35Z")

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I don’t think so. I did add a main menu widget to the test level’s bp before I tried adding any new levels, could that have caused this somehow?

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## [Level scene all black in Linux UE5](https://forums.unrealengine.com/t/level-scene-all-black-in-linux-ue5/664855)

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**Author:** [@nofarb17](https://forums.unrealengine.com/u/nofarb17)\
**Replies:** 1\
**Last updated:** [October 13, 2022, 1:34am UTC](https://forums.unrealengine.com/t/level-scene-all-black-in-linux-ue5/664855 "2022-10-13T01:34:11Z")

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Hi folks: Just getting back into UE5 after doing a couple of VR projects a few years ago in UE4. I’ve been working on a test project to try out using some of my mocap data with metahumans. My project had a crash yeste…

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