# \#level

**URL:** https://forums.unrealengine.com/tag/level/2207.md

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## [Subtractive Brush Not Working](https://forums.unrealengine.com/t/subtractive-brush-not-working/334842)

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**Author:** [@Kuroodo\_Ditory](https://forums.unrealengine.com/u/Kuroodo_Ditory)\
**Replies:** 14\
**Last updated:** [October 1, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/subtractive-brush-not-working/334842 "2026-10-01T16:32:46Z")

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I am trying to make a window using a BSP box brush set to subtractive. I am placing it on another BSP box brush and it will not subtract. The only way for it to work would be if I add a completely new BSP box first, and…

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## [Is using Event Dispatchers to communicate from BP Actors to Level Blueprint really the best approach for managing global systems like weather?](https://forums.unrealengine.com/t/is-using-event-dispatchers-to-communicate-from-bp-actors-to-level-blueprint-really-the-best-approach-for-managing-global-systems-like-weather/2696234)

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**Author:** [@e7de84f7c71249dc8a21a7d1f05899f3](https://forums.unrealengine.com/u/e7de84f7c71249dc8a21a7d1f05899f3)\
**Replies:** 17\
**Last updated:** [September 2, 2026, 9:51am UTC](https://forums.unrealengine.com/t/is-using-event-dispatchers-to-communicate-from-bp-actors-to-level-blueprint-really-the-best-approach-for-managing-global-systems-like-weather/2696234 "2026-09-02T09:51:06Z")

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I often hear that using Event Dispatchers is the best way to send notifications from BP Actors to the Level Blueprint. Based on that idea, I have been managing things like weather intensity changes and Skylight visibili…

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## [GetLevelScriptActor() is null in packaged builds](https://forums.unrealengine.com/t/getlevelscriptactor-is-null-in-packaged-builds/2742010)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 0\
**Last updated:** [August 7, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/getlevelscriptactor-is-null-in-packaged-builds/2742010 "2026-08-07T18:20:01Z")

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I am finding that some of my levels are loading without any assigned LevelScriptActor. The level loads, its actors are initialized, its visible, but it has no LevelScriptActor, so no blueprint script code runs, no matter…

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## [Loading sublevel causes GPU hitch ](https://forums.unrealengine.com/t/loading-sublevel-causes-gpu-hitch/2739925)

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**Author:** [@Arsen\_2018](https://forums.unrealengine.com/u/Arsen_2018)\
**Replies:** 3\
**Last updated:** [August 3, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/loading-sublevel-causes-gpu-hitch/2739925 "2026-08-03T17:40:55Z")

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Hi! I have a very simple setup of multiple sublevels in a persistent level. When a pawn overlaps with a custom volume, bound to a sublevel, the volume calls SetShouldBeLoaded(true) on its level and that’s it. As you can …

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## [Breaking a Level Instance resets InstancedFoliageActor foliage to world origin (0,0,0) ](https://forums.unrealengine.com/t/breaking-a-level-instance-resets-instancedfoliageactor-foliage-to-world-origin-0-0-0/2739555)

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**Author:** [@y2-uyama](https://forums.unrealengine.com/u/y2-uyama)\
**Replies:** 0\
**Last updated:** [July 30, 2026, 2:51pm UTC](https://forums.unrealengine.com/t/breaking-a-level-instance-resets-instancedfoliageactor-foliage-to-world-origin-0-0-0/2739555 "2026-07-30T14:51:40Z")

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Summary When you Break a Level Instance that contains painted foliage (an AInstancedFoliageActor), all foliage instances belonging to that actor collapse to the world origin (0,0,0) instead of staying at their painted …

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## [Map not showing in editor](https://forums.unrealengine.com/t/map-not-showing-in-editor/362459)

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**Author:** [@anonymous\_user\_e85f3c0e1](https://forums.unrealengine.com/u/anonymous_user_e85f3c0e1)\
**Replies:** 16\
**Last updated:** [July 27, 2026, 1:54pm UTC](https://forums.unrealengine.com/t/map-not-showing-in-editor/362459 "2026-07-27T13:54:58Z")

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Problem: In Content/Maps/ map is missing. However, it is visible in explorer. The file exists. It’s part of several levels streamed together. The other levels appear working. Loading the levels and streaming to missing …

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## [Car handling different between different levels ](https://forums.unrealengine.com/t/car-handling-different-between-different-levels/2703485)

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**Author:** [@ianfrancong](https://forums.unrealengine.com/u/ianfrancong)\
**Replies:** 3\
**Last updated:** [March 3, 2026, 10:42pm UTC](https://forums.unrealengine.com/t/car-handling-different-between-different-levels/2703485 "2026-03-03T22:42:16Z")

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I’ve been working on my own cars using the Chaos Vehicles plugin and the City Sample Vehicles pack as a frame of reference, and when I went to test the cars in a different map I couldn’t help but notice that they handle …

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## [Align grid to level instance you're editing?](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995)

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**Author:** [@indigosm\_FP](https://forums.unrealengine.com/u/indigosm_FP)\
**Replies:** 0\
**Last updated:** [February 19, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995 "2026-02-19T16:32:11Z")

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hi there. i have a world level loaded and in that world map is a house level instance. the house instance is rotated 33.58935 degrees for example. if i select the house LI and hit ctrl-e to edit it and drop a mesh int…

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## [World partitioned level and navmesh](https://forums.unrealengine.com/t/world-partitioned-level-and-navmesh/2675004)

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**Author:** [@HiImGh0st](https://forums.unrealengine.com/u/HiImGh0st)\
**Replies:** 2\
**Last updated:** [November 18, 2025, 1:41pm UTC](https://forums.unrealengine.com/t/world-partitioned-level-and-navmesh/2675004 "2025-11-18T13:41:24Z")

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Hey, I have a problem with navmesh at the world partitioned level. I am using this guide: World Partitioned Navigation Mesh | Unreal Engine 5.7 Documentation | Epic Developer Community Navigation is present and working …

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## [How to get ParentPackageName of a level in Python? ](https://forums.unrealengine.com/t/how-to-get-parentpackagename-of-a-level-in-python/2672712)

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**Author:** [@ChroNecrom](https://forums.unrealengine.com/u/ChroNecrom)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 3:53pm UTC](https://forums.unrealengine.com/t/how-to-get-parentpackagename-of-a-level-in-python/2672712 "2025-11-07T15:53:43Z")

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I want to get this value in Python

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## [Level Crash ](https://forums.unrealengine.com/t/level-crash/2670050)

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**Author:** [@playthegeek](https://forums.unrealengine.com/u/playthegeek)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 5:36pm UTC](https://forums.unrealengine.com/t/level-crash/2670050 "2025-10-30T17:36:53Z")

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Hello, my Engine 5.6.1 keep crashing when entering in the same level. It seems there is a ambiant sound component that is corrupted or something. Here is the crash: LoginId:0a0eca1f45a116899cc811bc42feff36 EpicAccountI…

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## [TextureStreaming Crashes](https://forums.unrealengine.com/t/texturestreaming-crashes/1860550)

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**Author:** [@NyanHeroes](https://forums.unrealengine.com/u/NyanHeroes)\
**Replies:** 9\
**Last updated:** [October 24, 2025, 2:06pm UTC](https://forums.unrealengine.com/t/texturestreaming-crashes/1860550 "2025-10-24T14:06:19Z")

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Hello In line 655 of TextureStreamingBuild.cpp we sometimes get this ensure hit: ensure(LevelStreamingTextures.IsValidIndex(BuildInfo.TextureLevelIndex)) It can cause crashes and I have even seen it hang in developmen…

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## [Level Streaming for Quests is good?](https://forums.unrealengine.com/t/level-streaming-for-quests-is-good/2656511)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 4\
**Last updated:** [September 20, 2025, 7:09pm UTC](https://forums.unrealengine.com/t/level-streaming-for-quests-is-good/2656511 "2025-09-20T19:09:50Z")

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I’m trying to use BP to manage dynamically generated targets for each quest. However, given the variety and complexity of quests, the actors and game modes placed in the world may not be enough. So i came up with a way …

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## [Sky Light - Buildings are Pitch Black](https://forums.unrealengine.com/t/sky-light-buildings-are-pitch-black/2652422)

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**Author:** [@Mando\_2700](https://forums.unrealengine.com/u/Mando_2700)\
**Replies:** 7\
**Last updated:** [September 7, 2025, 6:53pm UTC](https://forums.unrealengine.com/t/sky-light-buildings-are-pitch-black/2652422 "2025-09-07T18:53:44Z")

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I use sky light for my mobile game as the only light source. Cast shadows is disabled. On mobile devices sometimes, not often though, some buildings are pitch black. What is the reason?

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## [Can't delete spawned sound 2D](https://forums.unrealengine.com/t/cant-delete-spawned-sound-2d/2653023)

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**Author:** [@Mando\_2700](https://forums.unrealengine.com/u/Mando_2700)\
**Replies:** 11\
**Last updated:** [September 6, 2025, 7:14pm UTC](https://forums.unrealengine.com/t/cant-delete-spawned-sound-2d/2653023 "2025-09-06T19:14:19Z")

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This blueprint is inside game instance. I want to have separate tracks for Menu level and Gameplay level. When character dies the Gameplay level reloads. Everything works until I open Menu level from the Gameplay leve…

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## [Set play rate affect / squeeze camera path ](https://forums.unrealengine.com/t/set-play-rate-affect-squeeze-camera-path/2653012)

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**Author:** [@nocolette](https://forums.unrealengine.com/u/nocolette)\
**Replies:** 0\
**Last updated:** [September 2, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/set-play-rate-affect-squeeze-camera-path/2653012 "2025-09-02T13:11:25Z")

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Encountering issue when Set play rate function. When setting a different play rate, my camera path is “squeeze” and don’t follow the original path I created in my level sequence. Does anyone know how to solve the issue…

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## [Open level and run script/transit variable to new level](https://forums.unrealengine.com/t/open-level-and-run-script-transit-variable-to-new-level/2649998)

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**Author:** [@VASILEK](https://forums.unrealengine.com/u/VASILEK)\
**Replies:** 1\
**Last updated:** [August 22, 2025, 1:55pm UTC](https://forums.unrealengine.com/t/open-level-and-run-script-transit-variable-to-new-level/2649998 "2025-08-22T13:55:11Z")

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Greetings. I’ve recently moved to the stage of programming transitions between levels in my project. I have a hub-location that the player constantly returns to. After the intro level, a unique dialog is played in the h…

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## [How to reduce the water level on Z-axis?](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057)

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**Author:** [@anonymous\_user\_19ad0c26](https://forums.unrealengine.com/u/anonymous_user_19ad0c26)\
**Replies:** 3\
**Last updated:** [August 19, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057 "2025-08-19T14:49:11Z")

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Is it possible to reduce the water level on the Z-axis in Water Body Lake. Otherwise, my project will be completely flooded.

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## [UE 5.2 Crashes when Saving Level](https://forums.unrealengine.com/t/ue-5-2-crashes-when-saving-level/2060375)

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**Author:** [@BullGodzilla19771](https://forums.unrealengine.com/u/BullGodzilla19771)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 12:40am UTC](https://forums.unrealengine.com/t/ue-5-2-crashes-when-saving-level/2060375 "2025-07-24T00:40:40Z")

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My current project crashes every single time I save a new level. I am so tired of these random, fatal bugs. I use Nuke and Houdini every day and never have these kind of systemic errors. This is why I pick up UE and then…

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## [Best system to handle world with sublevels and world with interiors? ](https://forums.unrealengine.com/t/best-system-to-handle-world-with-sublevels-and-world-with-interiors/2610825)

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**Author:** [@brunhildev](https://forums.unrealengine.com/u/brunhildev)\
**Replies:** 5\
**Last updated:** [July 20, 2025, 7:37am UTC](https://forums.unrealengine.com/t/best-system-to-handle-world-with-sublevels-and-world-with-interiors/2610825 "2025-07-20T07:37:07Z")

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Hello. I could really use some help when it comes to a situation I’ve come across when working with levels. I have one big ‘main’ map split into multiple sublevels, like this: I also have one small interior level, t…

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## [Transferring Actors from Sub-Level to Persistent Level](https://forums.unrealengine.com/t/transferring-actors-from-sub-level-to-persistent-level/422893)

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**Author:** [@domridley\_affari](https://forums.unrealengine.com/u/domridley_affari)\
**Replies:** 4\
**Last updated:** [July 14, 2025, 2:59am UTC](https://forums.unrealengine.com/t/transferring-actors-from-sub-level-to-persistent-level/422893 "2025-07-14T02:59:07Z")

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I’m looking for a method to move actors from my sub-level to my persistent level. Reason being is the assets that need to be on the persistent level are used for transitions from sub-level to sub-level that block the use…

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## [How to access Child Actor Blueprint's EditInstanceOnly Property?](https://forums.unrealengine.com/t/how-to-access-child-actor-blueprints-editinstanceonly-property/2589436)

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**Author:** [@kennethmurphy](https://forums.unrealengine.com/u/kennethmurphy)\
**Replies:** 2\
**Last updated:** [July 4, 2025, 1:35am UTC](https://forums.unrealengine.com/t/how-to-access-child-actor-blueprints-editinstanceonly-property/2589436 "2025-07-04T01:35:22Z")

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Hi, I have a property in a blueprint that I set to EditInstanceOnly because every instance of this actor within the level should have its own version of the property. This works if I place the actor directly inside the l…

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## [URGENT! I can't open my second Level in the Editor anymore! (Fatal error)](https://forums.unrealengine.com/t/urgent-i-cant-open-my-second-level-in-the-editor-anymore-fatal-error/468713)

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**Author:** [@UraniumBonBeurre](https://forums.unrealengine.com/u/UraniumBonBeurre)\
**Replies:** 5\
**Last updated:** [June 30, 2025, 11:48am UTC](https://forums.unrealengine.com/t/urgent-i-cant-open-my-second-level-in-the-editor-anymore-fatal-error/468713 "2025-06-30T11:48:46Z")

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Here’s what’s going on. I’m in the “Light” part of my game. After waiting a long time for my lights to be built, I launched my game, and few seconds later UE4 crashed. I didn’t save my project after my Light Build. There…

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## [Next level automatic](https://forums.unrealengine.com/t/next-level-automatic/2518559)

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**Author:** [@nejcfilipic](https://forums.unrealengine.com/u/nejcfilipic)\
**Replies:** 3\
**Last updated:** [May 20, 2025, 10:44am UTC](https://forums.unrealengine.com/t/next-level-automatic/2518559 "2025-05-20T10:44:59Z")

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I have Maps with name “level1”, “level2”, “level3”… is there any shortcut that takes you to next level when you complete specific command . And the latest level teleports you back to main\_menu. I only did it once for …

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## [Rocky Mountain Landscape - Bierstadt \[UE5\], Albert Vahitov ](https://forums.unrealengine.com/t/rocky-mountain-landscape-bierstadt-ue5-albert-vahitov/2516990)

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**Author:** [@Tpak](https://forums.unrealengine.com/u/Tpak)\
**Replies:** 0\
**Last updated:** [May 18, 2025, 7:16pm UTC](https://forums.unrealengine.com/t/rocky-mountain-landscape-bierstadt-ue5-albert-vahitov/2516990 "2025-05-18T19:16:36Z")

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Hi! Want to share my personal scene that i made :innocent:. This is my reproduction of Albert Bierstadt’s 1870 masterpiece, brought to life in UE5! Bierstadt was known for his breathtaking depictions of the American We…

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## [Failed Level Migration in UE5.5.4](https://forums.unrealengine.com/t/failed-level-migration-in-ue5-5-4/2506233)

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**Author:** [@Oozi98](https://forums.unrealengine.com/u/Oozi98)\
**Replies:** 1\
**Last updated:** [May 13, 2025, 10:16am UTC](https://forums.unrealengine.com/t/failed-level-migration-in-ue5-5-4/2506233 "2025-05-13T10:16:11Z")

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I want to migrate level from one UE project to another. So I have migrated all the assets (whole Content folder) together and everything went through, but level (map). When I tried for the second time I got this inform…

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## [How to manage 4 seperate levels](https://forums.unrealengine.com/t/how-to-manage-4-seperate-levels/2500503)

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**Author:** [@Erykus102938](https://forums.unrealengine.com/u/Erykus102938)\
**Replies:** 3\
**Last updated:** [May 10, 2025, 3:33pm UTC](https://forums.unrealengine.com/t/how-to-manage-4-seperate-levels/2500503 "2025-05-10T15:33:03Z")

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Hi, so I started making a system in my singleplayer game that loads a level out of 4 seperate levels (farm, shop etc.) at players command, but I quickly got overwhelmed by the amount of different techniques that can be u…

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## [Cannot save builddata](https://forums.unrealengine.com/t/cannot-save-builddata/418396)

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**Author:** [@NatAlienos](https://forums.unrealengine.com/u/NatAlienos)\
**Replies:** 6\
**Last updated:** [May 6, 2025, 11:41pm UTC](https://forums.unrealengine.com/t/cannot-save-builddata/418396 "2025-05-06T23:41:39Z")

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When i built a level, and i tried to save, i got an error - The asset ‘/Game/FirstPersonBP/Maps/level1\_BuiltData’ (level1\_BuiltData.uasset) failed to save. And i don’t know what to do… In message log i got: Asset ‘…/…/…/…

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## [\[Bug report, UE5.5.4\] Cine Camera not following "Current position on rail" of Camera Rig Rail.](https://forums.unrealengine.com/t/bug-report-ue5-5-4-cine-camera-not-following-current-position-on-rail-of-camera-rig-rail/2487866)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 0\
**Last updated:** [May 3, 2025, 4:01am UTC](https://forums.unrealengine.com/t/bug-report-ue5-5-4-cine-camera-not-following-current-position-on-rail-of-camera-rig-rail/2487866 "2025-05-03T04:01:18Z")

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create a blueprint actor inheriting from class “camera rig rail”. drag it into the level. drag a Cine Camera Actor into the level. attach the Cine Camera Actor to the placed camera rig rail by dragging it onto it on the…

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## [SAME BPS ON DIFFERENT LEVELS?](https://forums.unrealengine.com/t/same-bps-on-different-levels/2465945)

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**Author:** [@Cykablatta](https://forums.unrealengine.com/u/Cykablatta)\
**Replies:** 6\
**Last updated:** [April 20, 2025, 1:57pm UTC](https://forums.unrealengine.com/t/same-bps-on-different-levels/2465945 "2025-04-20T13:57:45Z")

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Hello guys! :slightly\_smiling\_face: How can I reuse a bp I built in one level of the project, in a different level? Is it enough to drag the bp again from the content into the scene, or is there something else I need to…

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