Event BeginPlay not being called in 4.7.4

anonymous_user_5ec8de3e
Tue, 07 Apr 2015 14:38:55 +0000
World Creation

In editor, create new level. Add a second level with option “Always Loaded”. Into second level add a blueprint actor with “Event BeginPlay” that prints on the screen “Hello”. Run the game (PIE).
You should see “Hello” after you started a game.

Now, add Streaming Volume with option “Visibility blocking on load”, assign volume to a second level (which still must be Always Loaded), and edit volume so that you start a game outside this volume. Run the game (PIE). Notice that “Hello” doesn’t appear. Even when you move a player inside a volume which will make second level visible, “Event BeginPlay” still will not be called.

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