[4.4.2] Heavy Loading while level Streaming, only in the Final Packaged Game

anonymous_user_eaca42a0
Sun, 14 Sep 2014 14:59:23 +0000
World Creation

Hello,

Me and my team are experiencing a very annoying issue on Level Streaming.

We builded a level using Level Streaming and Level streaming volumes, the Persistent level has 8 sub Levels which are streamed using Streaming volumes connected correctly to each corresponding Level.

Inside the editor everything is working , the streaming of the different areas are very fast , but we need to make an .exe , and once the game is packaged and builded in an launchable .exe , we are experiencing very bad loading between the different areas.

I have packaged the game as Shipping for Windows x32 since with Development x64 when launching I get a runtime error which crash the game.

What can I do to solve this problem?

2 posts - 1 participant