How do I use the level streaming volume to load a new area?

Ruel De Guzman
Mon, 31 Mar 2014 14:51:37 +0000
World Creation

I created a level streaming volume to the persistent level and assigned to the new area (subLevel) it’s supposed to load.

Upon pressing ‘Play’, I enter (overlap) the level streaming volume and the new area appears, but disappears once I exit (end overlap) the level streaming volume.

How do I keep it visible? Do I use Blueprint & if so how do I set up the event graph?

7 posts - 4 participants