Change persistent level visibility

anonymous_user_1e016ef3
Sat, 27 Jan 2018 18:36:31 +0000
World Creation

Hi, for level streaming, if i want to remove visibility on the persistant level , so i can stream in a level with many assets, and run it more effeciently, as a special area, as questions for those in the know, and codificaiton of best practice,
1 how much more effecient is making the persistant level not visible, than standard occlusion culling?
2 does making invisible change anythihg like player controllers etc? im assuming unloading persistant is a total no no, but fisibility is fine
3 whats the best way of changing visiblity. Ideally with a screengraab if possible?

Many thanks,

P.s. As a more trivial aside,4 if i have all dynamic lighting in persistant, but some static in streaming, is this going to end up strange? What if i have some objects floating in the persistant, which can dissapear on streaming, if they ahve static lighting inside them will they back shadows i dont want on the fully persistant level?

6 posts - 1 participant