Keep spline component edits while simulating (running)

geordie_meta
Tue, 01 Nov 2022 19:07:47 +0000
World Creation

Hi all, trying to hack together a prototype that requires a spline component in a level that’s all dynamically generated ie not visible unless you’re running the game.

I want to edit the spline while running but keep the changes. I thought I could just edit the spline and press K / right click “keep simulation changes” but this doesn’t seem to save the spline data.

Is there a way to edit a spline component while playing in editor and keeping the changes?

3 posts - 2 participants