Best way to create Blueprint variations

G_Trex
Mon, 24 Oct 2022 10:36:28 +0000
World Creation

What is the best way to have a variation of a blueprint?

Example : My game has about 20 train stations over different levels. I created a train station using various smaller parts, then created a blueprint out of it so I can easily add it to levels.

However, I want the stations to all look a little different (slightly smaller/larger platforms, higher/lower ceilings, extra room etc).

What’s the best way to go about this in unreal? I’m moving over from unity, and there we could add prefabs to a scene and customise it if needed.

I know I can create a duplicate of the Blueprint and then alter things inside the duplicate, but is this the best practice?

4 posts - 3 participants