Unpacking Packed Level Actor Blueprint

PikaDERP
Tue, 05 Jul 2022 16:53:33 +0000
World Creation

I was organizing and getting rid of duplicate blueprints and maps from my packed level actor, however I was a bit careless and ended up deleting the level that was associated with a blueprint I’ve worked on.

The blueprint itself is still present and works fine, and I can still apply it to other levels. If I go into edit mode however, there is nothing present.

I haven’t had the time to look into it yet, but is there a way to “unpack” the blueprint to separate/recover its static meshes to recreate a packed level actor, or am I better off starting over from scratch?

2 posts - 2 participants