# \#Level-Design

**URL:** https://forums.unrealengine.com/tag/level-design/155.md

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## [Snapping helper plugin](https://forums.unrealengine.com/t/snapping-helper-plugin/250438)

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**Author:** [@UsefulCode](https://forums.unrealengine.com/u/UsefulCode)\
**Replies:** 83\
**Last updated:** [November 5, 2026, 6:40pm UTC](https://forums.unrealengine.com/t/snapping-helper-plugin/250438 "2026-11-05T18:40:01Z")

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Workflow example Fab page Documentation Discord The tool allows you to quickly change the pivot point of the selected actor (s) and use all types of transformations. All vertices around the mouse cursor …

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## [\[REVSHARE\] Looking for a UE5 Level Designer | Short Psychological Horror Game](https://forums.unrealengine.com/t/revshare-looking-for-a-ue5-level-designer-short-psychological-horror-game/2825954)

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**Author:** [@GUERRAME](https://forums.unrealengine.com/u/GUERRAME)\
**Replies:** 2\
**Last updated:** [September 21, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/revshare-looking-for-a-ue5-level-designer-short-psychological-horror-game/2825954 "2026-09-21T18:10:21Z")

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Hey everyone! I’m a solo indie developer currently working on Project Mist, a short first-person psychological horror game being made in Unreal Engine 5. I’m looking for one level designer / world builder who would lik…

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## [Environment created in Unreal Engine 5.7](https://forums.unrealengine.com/t/environment-created-in-unreal-engine-5-7/2743991)

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**Author:** [@schrodinger\_N7](https://forums.unrealengine.com/u/schrodinger_N7)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/environment-created-in-unreal-engine-5-7/2743991 "2026-08-15T14:20:32Z")

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Artstation: https://www.artstation.com/artwork/V8g6JN Cinematic: https://www.youtube.com/watch?v=1IT-RArXAV8 Gameplay: https://www.youtube.com/watch?v=Oxb0rnb3itc&

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## [Final environment \_corrupted chinese temple](https://forums.unrealengine.com/t/final-environment-corrupted-chinese-temple/2714495)

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**Author:** [@Euneas](https://forums.unrealengine.com/u/Euneas)\
**Replies:** 72\
**Last updated:** [July 11, 2026, 8:16am UTC](https://forums.unrealengine.com/t/final-environment-corrupted-chinese-temple/2714495 "2026-07-11T08:16:09Z")

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Hi ,This is the first week report if my progress making an ancient Chinese courtyard facing a shrine that is corrupted, the idea was to make it a boss battle scene similar to the environmental concepts in black myth wuko…

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## [Packed Level Actor pivot is too low ](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808)

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**Author:** [@Vsosuglaz](https://forums.unrealengine.com/u/Vsosuglaz)\
**Replies:** 2\
**Last updated:** [July 7, 2026, 9:52am UTC](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808 "2026-07-07T09:52:06Z")

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Hello everyone! I’ve encountered a problem with Center Min Z pivot when creating PLAs. In many cases it gets way lower than any static mesh’s lowest Z value. Is there a way to fix this (except changing the pivot manually…

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## [\[RevShare\] Looking for Environment Artist](https://forums.unrealengine.com/t/revshare-looking-for-environment-artist/2733339)

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**Author:** [@f00br](https://forums.unrealengine.com/u/f00br)\
**Replies:** 0\
**Last updated:** [July 3, 2026, 7:55pm UTC](https://forums.unrealengine.com/t/revshare-looking-for-environment-artist/2733339 "2026-07-03T19:55:58Z")

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Looking for: Environment / Level Artist as project partner for a late-production narrative game. Game is fully playable from menu to final scene. Core systems, triggers, UI, inventory, journal, dialogue flow, and surve…

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## [Google Analytics Measurement Protocol - cross-platform plugin (desktop/consoles supported)](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 30\
**Last updated:** [July 3, 2026, 1:22pm UTC](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259 "2026-07-03T13:22:40Z")

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FAB MARKETPLACE: https://www.fab.com/listings/d359790c-1bb9-4156-842c-b57d9bbcc349 Documentation: https://www.unamedia.com/ue5-google-analytics/api Discord server: https://discord.gg/PuAyhDctHp Changelog: htt…

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## [What is the best way to create high performance football grass in UE5?](https://forums.unrealengine.com/t/what-is-the-best-way-to-create-high-performance-football-grass-in-ue5/2720849)

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**Author:** [@Kuuchiki](https://forums.unrealengine.com/u/Kuuchiki)\
**Replies:** 0\
**Last updated:** [May 8, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/what-is-the-best-way-to-create-high-performance-football-grass-in-ue5/2720849 "2026-05-08T13:07:47Z")

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I tried so many methods but always failed in optimizing to high performance, im open to every advices. I tried just a basic foliage, nanite displacement, and couple of other methods, but still looking for a best visual …

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## [Looking for Work ? - Level Designer ](https://forums.unrealengine.com/t/looking-for-work-level-designer/2716884)

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**Author:** [@DehdehI7](https://forums.unrealengine.com/u/DehdehI7)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 9:14pm UTC](https://forums.unrealengine.com/t/looking-for-work-level-designer/2716884 "2026-04-21T21:14:35Z")

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Hello everyone! As part of an Anime RP project, we are currently looking for a Level Designer (beginner or experienced) to become a full part of the project. This is an opportunity to join a profitable project with str…

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## [ReScatter v1.2 Update: Improved Fill, Drop, New Toolbar, Surface Filter, PCG, HISM](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907)

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**Author:** [@Kenculate](https://forums.unrealengine.com/u/Kenculate)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 4:48am UTC](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907 "2026-04-13T04:48:23Z")

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Hi everyone, this update focuses on speed, reliability, and cleaner editor workflows for environment scattering inside Unreal Engine 5. If you are building large worlds and doing repeated placement passes…

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## [Align grid to level instance you're editing?](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995)

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**Author:** [@indigosm\_FP](https://forums.unrealengine.com/u/indigosm_FP)\
**Replies:** 0\
**Last updated:** [February 19, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995 "2026-02-19T16:32:11Z")

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hi there. i have a world level loaded and in that world map is a house level instance. the house instance is rotated 33.58935 degrees for example. if i select the house LI and hit ctrl-e to edit it and drop a mesh int…

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## [Is there another way to get stylized grass?](https://forums.unrealengine.com/t/is-there-another-way-to-get-stylized-grass/621810)

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**Author:** [@CobraGaming34](https://forums.unrealengine.com/u/CobraGaming34)\
**Replies:** 9\
**Last updated:** [February 5, 2026, 12:39am UTC](https://forums.unrealengine.com/t/is-there-another-way-to-get-stylized-grass/621810 "2026-02-05T00:39:18Z")

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I am trying to make stylized grass but the only way to achieve my desired look is by making the blend mode translucent in the instanced material. However I get flickering issues with the grass because the grass is techni…

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## [\[for hire\] Build your game with an experienced partner](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [January 7, 2026, 3:37pm UTC](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302 "2026-01-07T15:37:54Z")

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Hi there! If “finally build my game” made it onto your New Year’s resolutions, but you’re still staring at notes, docs, or half-formed ideas, you’re not alone. I work with creatives to turn rough concepts…

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## [Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5](https://forums.unrealengine.com/t/unreal-engine-5-best-practices-the-ultimate-guide-to-advanced-visual-storytelling-design-lighting-and-performance-in-ue5/2689528)

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**Author:** [@TjAtomica](https://forums.unrealengine.com/u/TjAtomica)\
**Replies:** 0\
**Last updated:** [January 4, 2026, 10:09am UTC](https://forums.unrealengine.com/t/unreal-engine-5-best-practices-the-ultimate-guide-to-advanced-visual-storytelling-design-lighting-and-performance-in-ue5/2689528 "2026-01-04T10:09:25Z")

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Hey everyone, I wanted to share a resource I’ve been working on for a long time, primarily in the hope that it’s genuinely useful to other Unreal users. After many years working in Unreal across lighting, environments,…

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## [\[RELEASE\] AURUM: Sci-Fi Tunnel Kit (UE4.27 & UE5) – Modular Corridor Environment](https://forums.unrealengine.com/t/release-aurum-sci-fi-tunnel-kit-ue4-27-ue5-modular-corridor-environment/2681922)

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**Author:** [@Iliadus](https://forums.unrealengine.com/u/Iliadus)\
**Replies:** 1\
**Last updated:** [December 4, 2025, 7:15am UTC](https://forums.unrealengine.com/t/release-aurum-sci-fi-tunnel-kit-ue4-27-ue5-modular-corridor-environment/2681922 "2025-12-04T07:15:35Z")

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Hi everyone, After a long road of learning, testing and polishing, I’ve finally released my first AURUM environment pack on Fab – a modular sci-fi tunnel & corridor kit for Unreal Engine 4.27 & 5. :link: Fab link: …

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## [\[for hire\] Passionate dev studio ready for our next project](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-ready-for-our-next-project/2681264)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [December 2, 2025, 4:04pm UTC](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-ready-for-our-next-project/2681264 "2025-12-02T16:04:53Z")

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We’re a senior studio who’ve shipped over 50 titles since 2017, including ‘One Lonely Outpost’, ‘Terraforming Mars’, ‘Monorail Stories’, and ‘Space Engineers’. And we’re on the lookout for our next exciting…

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## [Unable to assign a World Partition Landscape to any Data Layer in Unreal Engine 5.4.4, All UI methods for assigning a Landscape to a Data Layer are blocked or missing](https://forums.unrealengine.com/t/unable-to-assign-a-world-partition-landscape-to-any-data-layer-in-unreal-engine-5-4-4-all-ui-methods-for-assigning-a-landscape-to-a-data-layer-are-blocked-or-missing/2654271)

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**Author:** [@ChAi\_BiSkUt](https://forums.unrealengine.com/u/ChAi_BiSkUt)\
**Replies:** 3\
**Last updated:** [November 19, 2025, 3:35pm UTC](https://forums.unrealengine.com/t/unable-to-assign-a-world-partition-landscape-to-any-data-layer-in-unreal-engine-5-4-4-all-ui-methods-for-assigning-a-landscape-to-a-data-layer-are-blocked-or-missing/2654271 "2025-11-19T15:35:07Z")

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Hello Unreal community, I’ve run into a complete roadblock while trying to assign a World Partition Landscape to an Editor Data Layer in Unreal Engine 5.4.4 (Version: 5.4.4-35576357+++UE5+Release-5.4). My goal is simpl…

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## [\[for hire\] Experienced dev studio ready to build your RPG](https://forums.unrealengine.com/t/for-hire-experienced-dev-studio-ready-to-build-your-rpg/2671964)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [November 5, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/for-hire-experienced-dev-studio-ready-to-build-your-rpg/2671964 "2025-11-05T13:05:47Z")

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We’re the studio behind games like “A Frog’s Tale” and “One Lonely Outpost”, passionate about carving bold stories through games! With our know-how in developing RPGs, we created a toolset to kick-start new projects. …

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## [Tutorial: Advanced Chaos Destruction](https://forums.unrealengine.com/t/tutorial-advanced-chaos-destruction/1781394)

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**Author:** [@NODARYN](https://forums.unrealengine.com/u/NODARYN)\
**Replies:** 2\
**Last updated:** [October 17, 2025, 6:00am UTC](https://forums.unrealengine.com/t/tutorial-advanced-chaos-destruction/1781394 "2025-10-17T06:00:59Z")

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This tutorial is not intended for beginners. If you are just starting to learn Chaos Destruction, you should first study all the tutorials from Epic Games and the community, and then move on to this tutorial. Hi, everyb…

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## [\[for hire\] Passionate dev studio looking for our next serious project](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-looking-for-our-next-serious-project/2665649)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [October 15, 2025, 7:27pm UTC](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-looking-for-our-next-serious-project/2665649 "2025-10-15T19:27:13Z")

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We’re a small & senior game development studio from Canada collaborating with indies to help achieve their game vision. We’ve shipped over 50 titles since 2017, including One Lonely Outpost, Terraforming M…

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## [Feature Request: More Volumes in UEFN (Trigger / Kill / Fort Ambient, etc.)](https://forums.unrealengine.com/t/feature-request-more-volumes-in-uefn-trigger-kill-fort-ambient-etc/2662412)

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**Author:** [@TheCr0zySky](https://forums.unrealengine.com/u/TheCr0zySky)\
**Replies:** 4\
**Last updated:** [October 7, 2025, 8:05am UTC](https://forums.unrealengine.com/t/feature-request-more-volumes-in-uefn-trigger-kill-fort-ambient-etc/2662412 "2025-10-07T08:05:32Z")

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We already have the Blocking Volume available in UEFN, which has been great for defining collision and area boundaries. However, it would be incredibly useful if additional Unreal Engine volume types were also exposed t…

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## [Looking For Map Geometry Designer (Level Designer) \[REV SHARE, PUBLISHED PROJECT\]](https://forums.unrealengine.com/t/looking-for-map-geometry-designer-level-designer-rev-share-published-project/2660267)

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**Author:** [@IntrepidNeon](https://forums.unrealengine.com/u/IntrepidNeon)\
**Replies:** 0\
**Last updated:** [September 27, 2025, 12:14am UTC](https://forums.unrealengine.com/t/looking-for-map-geometry-designer-level-designer-rev-share-published-project/2660267 "2025-09-27T00:14:05Z")

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Hello, I just published my latest creation on Fortnite, its a smash-bros style brawler with a custom knockback system designed to work with all of the guns! I have launched with 2 stages, and I understand that this is a…

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## [Multiple Landscape Actors per WP level possible and a good idea? ](https://forums.unrealengine.com/t/multiple-landscape-actors-per-wp-level-possible-and-a-good-idea/2451636)

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**Author:** [@TheSold3y](https://forums.unrealengine.com/u/TheSold3y)\
**Replies:** 1\
**Last updated:** [September 10, 2025, 3:30am UTC](https://forums.unrealengine.com/t/multiple-landscape-actors-per-wp-level-possible-and-a-good-idea/2451636 "2025-09-10T03:30:35Z")

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Have you ever tried to use multiple different Landscapes in UE5 with world partition levels? I have an idea for a side project, and I’m thinking about the tech setup for it. It features “floating islands”, each represen…

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## [Lyra level TopDeck ](https://forums.unrealengine.com/t/lyra-level-topdeck/2651871)

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**Author:** [@MysigKille](https://forums.unrealengine.com/u/MysigKille)\
**Replies:** 0\
**Last updated:** [August 28, 2025, 6:40pm UTC](https://forums.unrealengine.com/t/lyra-level-topdeck/2651871 "2025-08-28T18:40:22Z")

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"I’ve been designing levels for Lyra lately to hone my level design skills. I decided to take the level that received the best feedback during the whitebox phase and refine it into a more polished version. There’s still …

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## [UE5 - invisible child actor components](https://forums.unrealengine.com/t/ue5-invisible-child-actor-components/537304)

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**Author:** [@rosenkranz](https://forums.unrealengine.com/u/rosenkranz)\
**Replies:** 8\
**Last updated:** [August 22, 2025, 7:26am UTC](https://forums.unrealengine.com/t/ue5-invisible-child-actor-components/537304 "2025-08-22T07:26:20Z")

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Hi, ive run into an odd issue and I was hoping somewhere could offer a suggestion: I recently moved a project over to UE5 and now most child actor components will become invisible once the project is played. They arent…

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## [Stuck in Level editing. Need Help in enemy placement.](https://forums.unrealengine.com/t/stuck-in-level-editing-need-help-in-enemy-placement/2644692)

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**Author:** [@jaswanth07](https://forums.unrealengine.com/u/jaswanth07)\
**Replies:** 1\
**Last updated:** [August 17, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/stuck-in-level-editing-need-help-in-enemy-placement/2644692 "2025-08-17T13:21:12Z")

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Hello everyone, So, I am working on a tactics game. And this is my initial level blockout. It is top -down Perspective. As you can see I have patrolling enemies some idle ones. And gave them viewcones that detect…

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## [WiP Random Level Generator tied to a PCG tool](https://forums.unrealengine.com/t/wip-random-level-generator-tied-to-a-pcg-tool/2635049)

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**Author:** [@undertow](https://forums.unrealengine.com/u/undertow)\
**Replies:** 0\
**Last updated:** [August 8, 2025, 5:28pm UTC](https://forums.unrealengine.com/t/wip-random-level-generator-tied-to-a-pcg-tool/2635049 "2025-08-08T17:28:53Z")

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I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG. It is all running in real time at the moment, mostl…

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## [Performance bad, but nothing seems to take any performance.](https://forums.unrealengine.com/t/performance-bad-but-nothing-seems-to-take-any-performance/2619517)

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**Author:** [@d1axowy](https://forums.unrealengine.com/u/d1axowy)\
**Replies:** 0\
**Last updated:** [July 26, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/performance-bad-but-nothing-seems-to-take-any-performance/2619517 "2025-07-26T22:21:46Z")

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So first, I need to explain a bit of history of my project. I’m making an open world (not large, around 4x4km). Now at first, I managed to make it perform great, 100+fps on epic settings. But I realized that the actual …

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## [PCG Facility Designer](https://forums.unrealengine.com/t/pcg-facility-designer/2589457)

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**Author:** [@undertow](https://forums.unrealengine.com/u/undertow)\
**Replies:** 3\
**Last updated:** [July 23, 2025, 3:49pm UTC](https://forums.unrealengine.com/t/pcg-facility-designer/2589457 "2025-07-23T15:49:29Z")

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Took me longer then I was hoping, but I have finally gotten this facility designer PCG tool to a good place. The last PCG tool I released was more for organic level design, likes caves and tunnels, but this is all ab…

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## [For Hire - Expert Level Designer](https://forums.unrealengine.com/t/for-hire-expert-level-designer/2383956)

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**Author:** [@Madden90025](https://forums.unrealengine.com/u/Madden90025)\
**Replies:** 5\
**Last updated:** [July 22, 2025, 4:34pm UTC](https://forums.unrealengine.com/t/for-hire-expert-level-designer/2383956 "2025-07-22T16:34:29Z")

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About Me: I have 20 years in the industry with an expertise in level design, largely in the AAA game space. I’ve created small to large scale environments focusing on level flow, engagement design, and pacing. Experienc…

[Next page](https://forums.unrealengine.com/tag/level-design/155.md?match_all_tags=true&page=1&tags%5B%5D=Level-Design)
