Lens Flares are cut off when near a large bright Object

Xaymar
Wed, 25 May 2016 21:06:46 +0000
Rendering

Discovered this in-game while testing death zones and was quickly able to reproduce it in the editor as well. The further away I go the less it’s visible, but the distance I’m at is pretty much a normal and reasonable distance to the object.

See screenshot below:

I was partially able to fix it by decreasing Intensity and increasing the bokeh size (so it’s blurred more) but it looks worse further away then. Any reason it doesn’t do the fade like the other ones do?

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