# \#lens-flares

**URL:** https://forums.unrealengine.com/tag/lens-flares/1059.md

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## [Lens Flare in Mobile UE5.3](https://forums.unrealengine.com/t/lens-flare-in-mobile-ue5-3/1832806)

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**Author:** [@Krishna\_Chaithan1](https://forums.unrealengine.com/u/Krishna_Chaithan1)\
**Replies:** 0\
**Last updated:** [April 30, 2024, 9:00am UTC](https://forums.unrealengine.com/t/lens-flare-in-mobile-ue5-3/1832806 "2024-04-30T09:00:26Z")

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Hi, I’m trying to implement Lens Flare in Mobile. According to ue 5.3 Document Lens Flare is supported and I’m Using Deferred Rendering. Lens Flare Properties Yes Yes Rendering Features for Mobile Games in Unreal Eng…

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## [Lens flares changes exposure and brightens the background?](https://forums.unrealengine.com/t/lens-flares-changes-exposure-and-brightens-the-background/1722181)

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**Author:** [@johanstrom\_1](https://forums.unrealengine.com/u/johanstrom_1)\
**Replies:** 0\
**Last updated:** [March 1, 2024, 10:32am UTC](https://forums.unrealengine.com/t/lens-flares-changes-exposure-and-brightens-the-background/1722181 "2024-03-01T10:32:49Z")

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Is there any way to control how lens flares are blended in the post process stack? For me the lens-flares seem to multiply with exposure and change the exposure of where the lens flare is on screen. When in reality a le…

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## [Flares and Bloom are cut out by Alpha (almost solved)](https://forums.unrealengine.com/t/flares-and-bloom-are-cut-out-by-alpha-almost-solved/1279542)

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**Author:** [@Hanshoffnung1](https://forums.unrealengine.com/u/Hanshoffnung1)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 7:51am UTC](https://forums.unrealengine.com/t/flares-and-bloom-are-cut-out-by-alpha-almost-solved/1279542 "2023-09-01T07:51:53Z")

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Hi, I need help, because when i render, flares and bloom are kept within the mesh boundaries, and cut out by the background alpha. (the EXR files show everything, but when i import them in Davinci the problem occours) A…

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## [Disable camera lens flares in viewport](https://forums.unrealengine.com/t/disable-camera-lens-flares-in-viewport/844535)

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**Author:** [@Asterix\_Us](https://forums.unrealengine.com/u/Asterix_Us)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 5:35am UTC](https://forums.unrealengine.com/t/disable-camera-lens-flares-in-viewport/844535 "2023-04-05T05:35:07Z")

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Hi there! Last night I was messing with the lights of my main scene and I managed by accident to create an effect in the editor viewport (it’s happening while the game is running too), where I have camera lens flares eff…

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## [Limit Lens Flare to Sun only (disable from reflections)?](https://forums.unrealengine.com/t/limit-lens-flare-to-sun-only-disable-from-reflections/402764)

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**Author:** [@AJ\_Graphix](https://forums.unrealengine.com/u/AJ_Graphix)\
**Replies:** 6\
**Last updated:** [December 8, 2022, 11:53am UTC](https://forums.unrealengine.com/t/limit-lens-flare-to-sun-only-disable-from-reflections/402764 "2022-12-08T11:53:27Z")

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Hi, is it at all possible to have a lens flare only affect a sun (directional light) but not have lens flares show up in reflections (a wet puddle)? Threshold does not work, as the reflection in the puddle is actually br…

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## [How do I orient fake lens flare particle with camera direction?](https://forums.unrealengine.com/t/how-do-i-orient-fake-lens-flare-particle-with-camera-direction/412118)

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**Author:** [@3dsnk](https://forums.unrealengine.com/u/3dsnk)\
**Replies:** 1\
**Last updated:** [August 18, 2022, 11:01pm UTC](https://forums.unrealengine.com/t/how-do-i-orient-fake-lens-flare-particle-with-camera-direction/412118 "2022-08-18T23:01:04Z")

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Hey everyone, Since post process lens flare isn’t supported on mobile right now, I’ve been asked to look into methods of faking lens flare and one way I hear is through Cascade particles. Keep in mind I’m not referring…

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## [How do I make better lens flare?](https://forums.unrealengine.com/t/how-do-i-make-better-lens-flare/480587)

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**Author:** [@ntrnr](https://forums.unrealengine.com/u/ntrnr)\
**Replies:** 1\
**Last updated:** [April 10, 2021, 9:20pm UTC](https://forums.unrealengine.com/t/how-do-i-make-better-lens-flare/480587 "2021-04-10T21:20:20Z")

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I’m using the Lens Flare post process effect, but its not giving me the effect I was going for. Maybe what I’m trying to get isn’t lens flare? Here is the effect I want to make:

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## [How to rotate UVs as in example](https://forums.unrealengine.com/t/how-to-rotate-uvs-as-in-example/468941)

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**Author:** [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Replies:** 3\
**Last updated:** [August 2, 2020, 3:40pm UTC](https://forums.unrealengine.com/t/how-to-rotate-uvs-as-in-example/468941 "2020-08-02T15:40:34Z")

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Notice how the tail light sprite is continuously rotating even if the angle between it and the camera isn’t changing and in both directions. I’ve achieved similar effect but it only rotates if the angle between the spr…

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## [レンズフレアが表示されない](https://forums.unrealengine.com/t/topic/457884)

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**Author:** [@Mary1103](https://forums.unrealengine.com/u/Mary1103)\
**Replies:** 0\
**Last updated:** [November 1, 2019, 1:17pm UTC](https://forums.unrealengine.com/t/topic/457884 "2019-11-01T13:17:16Z")

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レベル内で太陽にポストプロセスボリュームでレンズフレアをかけたいのですがチェックをつけても数値を変えても全く変化がありません。調べて記事も少なく、記事を見ながら作ってもかけることができません。 レンズフレアが表示される条件などがあるのでしょうか？ DirectionalLightとSkyLightとSkySphereBlueprint(thirdPersonのテンプレートのもの)を使って空を作っています。 初歩的な質問で申し訳あり…

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## [How are Lens Flares Blended?](https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037)

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**Author:** [@J.Koenig](https://forums.unrealengine.com/u/J.Koenig)\
**Replies:** 1\
**Last updated:** [August 18, 2019, 10:23am UTC](https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037 "2019-08-18T10:23:31Z")

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I am trying to make a rainbow effect that can be viewed up close, like on a wall of mist on a sunny day. Here I’ve made a post process material: The texture is a very saturated circular gradient. The material is only …

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## [Can't Change Lens Flare Tints](https://forums.unrealengine.com/t/cant-change-lens-flare-tints/427235)

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**Author:** [@Sasuya](https://forums.unrealengine.com/u/Sasuya)\
**Replies:** 12\
**Last updated:** [May 16, 2019, 11:24pm UTC](https://forums.unrealengine.com/t/cant-change-lens-flare-tints/427235 "2019-05-16T23:24:06Z")

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Currently using UE 4.19.2 . The attached screenshots are from a new project and default level with an unbound post processing volume. Changing the colors of the lens flare tints in the post process volume settings does n…

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## [Lens Flares on All Objects](https://forums.unrealengine.com/t/lens-flares-on-all-objects/438642)

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**Author:** [@Rymazon](https://forums.unrealengine.com/u/Rymazon)\
**Replies:** 0\
**Last updated:** [November 30, 2018, 11:33pm UTC](https://forums.unrealengine.com/t/lens-flares-on-all-objects/438642 "2018-11-30T23:33:19Z")

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I am starting a game where aesthetics are important so I want to add lens flares. It works perfectly on the objects where I want them to be like the sun. However, even with the threshold for the lens flares at the minimu…

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## [After packaging to window 64bit, when I start playing, the output of lens flare and glow looks odd. please help me to solve it. Thanks](https://forums.unrealengine.com/t/after-packaging-to-window-64bit-when-i-start-playing-the-output-of-lens-flare-and-glow-looks-odd-please-help-me-to-solve-it-thanks/435717)

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**Author:** [@saaky](https://forums.unrealengine.com/u/saaky)\
**Replies:** 0\
**Last updated:** [October 16, 2018, 7:00am UTC](https://forums.unrealengine.com/t/after-packaging-to-window-64bit-when-i-start-playing-the-output-of-lens-flare-and-glow-looks-odd-please-help-me-to-solve-it-thanks/435717 "2018-10-16T07:00:30Z")

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Hi friends. I’m new to Unreal. Kindly help me to solve it. After packaging to window 64bit, when I start playing, the output of lens flare and glow looks like this. please help me to solve it. Thanks

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## [Changing Vector Parameter in Additive Material via BP causes strange results](https://forums.unrealengine.com/t/changing-vector-parameter-in-additive-material-via-bp-causes-strange-results/433292)

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**Author:** [@jalte](https://forums.unrealengine.com/u/jalte)\
**Replies:** 0\
**Last updated:** [September 6, 2018, 10:23am UTC](https://forums.unrealengine.com/t/changing-vector-parameter-in-additive-material-via-bp-causes-strange-results/433292 "2018-09-06T10:23:19Z")

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Hey guys, I need help. I have a lamp blueprint, which consists of a mesh, two shapeplanes that imitate lensflares and a spotlight. For some reason the light color of my lensflares does not match the color of the spotlig…

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## [Hey, how would you create a complex anamorphic lens flare, without placing sprites or changing the lens bokeh?](https://forums.unrealengine.com/t/hey-how-would-you-create-a-complex-anamorphic-lens-flare-without-placing-sprites-or-changing-the-lens-bokeh/427891)

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**Author:** [@anonymous\_user\_970dcdbd](https://forums.unrealengine.com/u/anonymous_user_970dcdbd)\
**Replies:** 0\
**Last updated:** [June 22, 2018, 5:44am UTC](https://forums.unrealengine.com/t/hey-how-would-you-create-a-complex-anamorphic-lens-flare-without-placing-sprites-or-changing-the-lens-bokeh/427891 "2018-06-22T05:44:38Z")

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i’m never satisfied with the simple lens flares that come default with the engine, and the convolution bloom doesn’t make things better. how would you create a PP material to make custom lens flares, that are more comple…

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## [Can't Change Lens Flare Tints](https://forums.unrealengine.com/t/cant-change-lens-flare-tints/427288)

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**Author:** [@Sasuya](https://forums.unrealengine.com/u/Sasuya)\
**Replies:** 1\
**Last updated:** [June 13, 2018, 6:43pm UTC](https://forums.unrealengine.com/t/cant-change-lens-flare-tints/427288 "2018-06-13T18:43:38Z")

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I originally posted a question into the Using UE4 section. Was told that this seems to happen in 4.18 and 4.20 as well. Attaching screenshots of the issue to this post as well. The ability to change the color of the lens…

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## [Volumetric Light Ray/Lens Flare Quality Really Poor](https://forums.unrealengine.com/t/volumetric-light-ray-lens-flare-quality-really-poor/412548)

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**Author:** [@Claarity](https://forums.unrealengine.com/u/Claarity)\
**Replies:** 0\
**Last updated:** [December 18, 2017, 1:11pm UTC](https://forums.unrealengine.com/t/volumetric-light-ray-lens-flare-quality-really-poor/412548 "2017-12-18T13:11:49Z")

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so basically the light looks nice here, all smooth and crisp but then here when you walk into and look at the light the edges goes disgustingly pixely, I’m probably missing something simple but by god I cannot fin…

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## [Need help creating an 80's style lens flare](https://forums.unrealengine.com/t/need-help-creating-an-80s-style-lens-flare/412044)

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**Author:** [@anonymous\_user\_98920181](https://forums.unrealengine.com/u/anonymous_user_98920181)\
**Replies:** 3\
**Last updated:** [December 13, 2017, 9:20am UTC](https://forums.unrealengine.com/t/need-help-creating-an-80s-style-lens-flare/412044 "2017-12-13T09:20:30Z")

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I was just wondering if anyone had any pointers as to how i could go about creating a lens flare effect like the cylons from Galactica. One that can bounce off materials like the do in the picture i attached!\[alt text\]\[1…

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## [Why is lens glare showing weird color?](https://forums.unrealengine.com/t/why-is-lens-glare-showing-weird-color/389062)

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**Author:** [@Haochenyang](https://forums.unrealengine.com/u/Haochenyang)\
**Replies:** 1\
**Last updated:** [March 31, 2017, 5:44pm UTC](https://forums.unrealengine.com/t/why-is-lens-glare-showing-weird-color/389062 "2017-03-31T17:44:24Z")

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My scene involves a huge emissive object(the sun), and in some unique angle these weird lens flare showed up, I wonder whether there’s a way to fix it.

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## [BUG - quality of the sun (lens flare, bloom) dissapear in game simulate](https://forums.unrealengine.com/t/bug-quality-of-the-sun-lens-flare-bloom-dissapear-in-game-simulate/373170)

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**Author:** [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Replies:** 1\
**Last updated:** [October 13, 2016, 6:21pm UTC](https://forums.unrealengine.com/t/bug-quality-of-the-sun-lens-flare-bloom-dissapear-in-game-simulate/373170 "2016-10-13T18:21:11Z")

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I have a scene with a strange bug - when I press simulate - sun appear just a white cicle without effects, and after stop it’s still the same. But after project reboot - in editor all ok before press simulate - again and…

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## [Can I change the lens flare range or disable it for some actors?](https://forums.unrealengine.com/t/can-i-change-the-lens-flare-range-or-disable-it-for-some-actors/369421)

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**Author:** [@anonymous\_user\_3ec6c5e1](https://forums.unrealengine.com/u/anonymous_user_3ec6c5e1)\
**Replies:** 0\
**Last updated:** [September 5, 2016, 12:24pm UTC](https://forums.unrealengine.com/t/can-i-change-the-lens-flare-range-or-disable-it-for-some-actors/369421 "2016-09-05T12:24:25Z")

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Hi, we got a problem with the lens flare effect. Our character is emissive and it cast a lens flare and it break the image. We wanna keep the emissive and flare on others props, i would like to know if we can add a range…

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## [Can I change the lens flare post process range ?](https://forums.unrealengine.com/t/can-i-change-the-lens-flare-post-process-range/369420)

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**Author:** [@anonymous\_user\_3ec6c5e1](https://forums.unrealengine.com/u/anonymous_user_3ec6c5e1)\
**Replies:** 0\
**Last updated:** [September 5, 2016, 11:04am UTC](https://forums.unrealengine.com/t/can-i-change-the-lens-flare-post-process-range/369420 "2016-09-05T11:04:08Z")

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Hi, we got a problem with the lens flare effect. Our character is emissive and it cast a lens flare and it break the image. We wanna keep the emissive and flare on others props, i would like to know if we can add a range…

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## [Disable default lens flares](https://forums.unrealengine.com/t/disable-default-lens-flares/366405)

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**Author:** [@anonymous\_user\_4beee3f3](https://forums.unrealengine.com/u/anonymous_user_4beee3f3)\
**Replies:** 2\
**Last updated:** [August 8, 2016, 6:50am UTC](https://forums.unrealengine.com/t/disable-default-lens-flares/366405 "2016-08-08T06:50:03Z")

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Hey guys, as you can see in the picture, I have some kind of lens flares in my viewport when playing my project. The thing that really bothers me is that those flares don’t seem to be generated by postprocessing, so I c…

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## [Some Post-processing effects not working](https://forums.unrealengine.com/t/some-post-processing-effects-not-working/302792)

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**Author:** [@Brucey540](https://forums.unrealengine.com/u/Brucey540)\
**Replies:** 7\
**Last updated:** [July 10, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/some-post-processing-effects-not-working/302792 "2016-07-10T21:46:03Z")

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Certain effects like Bloom, Vignette and Lens flares do not work even with a post-process volume maxing all intensities. Others like AO and DOF work fine… Scalability settings are at Epic Camera settings not affecting …

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## [Enabling Lens Flare](https://forums.unrealengine.com/t/enabling-lens-flare/359287)

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**Author:** [@SavageVFX](https://forums.unrealengine.com/u/SavageVFX)\
**Replies:** 2\
**Last updated:** [June 6, 2016, 5:50pm UTC](https://forums.unrealengine.com/t/enabling-lens-flare/359287 "2016-06-06T17:50:50Z")

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Hey guys! I’ve been following the really awesome tutorial series by Virtus Education, and throughout all his videos, he’s got a really cool lens flare effect enabled. How can I enable that in Unreal Engine? Where is the…

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## [Lens Flares are cut off when near a large bright Object](https://forums.unrealengine.com/t/lens-flares-are-cut-off-when-near-a-large-bright-object/358586)

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**Author:** [@Xaymar](https://forums.unrealengine.com/u/Xaymar)\
**Replies:** 2\
**Last updated:** [June 3, 2016, 10:23am UTC](https://forums.unrealengine.com/t/lens-flares-are-cut-off-when-near-a-large-bright-object/358586 "2016-06-03T10:23:12Z")

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Discovered this in-game while testing death zones and was quickly able to reproduce it in the editor as well. The further away I go the less it’s visible, but the distance I’m at is pretty much a normal and reasonable di…

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## [Lens flares not working in a local 2 player game?](https://forums.unrealengine.com/t/lens-flares-not-working-in-a-local-2-player-game/350393)

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**Author:** [@Anaklosmos](https://forums.unrealengine.com/u/Anaklosmos)\
**Replies:** 0\
**Last updated:** [March 13, 2016, 6:53am UTC](https://forums.unrealengine.com/t/lens-flares-not-working-in-a-local-2-player-game/350393 "2016-03-13T06:53:42Z")

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Hey guys! I was having a problem where lens flares are being rendered within my viewport and in single player mode, however, as soon as I add a second player the lens flares no longer work? Is this because of engine rest…

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## [Shader Questions](https://forums.unrealengine.com/t/shader-questions/349269)

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**Author:** [@anonymous\_user\_2a14030b](https://forums.unrealengine.com/u/anonymous_user_2a14030b)\
**Replies:** 0\
**Last updated:** [March 2, 2016, 7:48am UTC](https://forums.unrealengine.com/t/shader-questions/349269 "2016-03-02T07:48:53Z")

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I have a few questions in regards to the shader files found in the engine folders. I have never written or edited shaders before. How do I make Lens Flares only have 1 bokeh? I created a cross bloom effect and only one …

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## [Lens flares and ghosting all over the example projects](https://forums.unrealengine.com/t/lens-flares-and-ghosting-all-over-the-example-projects/348293)

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**Author:** [@anonymous\_user\_06316e2b1](https://forums.unrealengine.com/u/anonymous_user_06316e2b1)\
**Replies:** 1\
**Last updated:** [February 23, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/lens-flares-and-ghosting-all-over-the-example-projects/348293 "2016-02-23T18:40:45Z")

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I’m getting weird lens flair effects all over the default example projects. Here is what it looks like (C++ puzzle project without any modifications): – but it’s the same in other default project templates as well. I’…

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## [Mesh with Post Process Material in Front of Lens Flares?](https://forums.unrealengine.com/t/mesh-with-post-process-material-in-front-of-lens-flares/342857)

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**Author:** [@anonymous\_user\_849ac35d1](https://forums.unrealengine.com/u/anonymous_user_849ac35d1)\
**Replies:** 7\
**Last updated:** [January 6, 2016, 6:56pm UTC](https://forums.unrealengine.com/t/mesh-with-post-process-material-in-front-of-lens-flares/342857 "2016-01-06T18:56:02Z")

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Is it possible to render a mesh (in this case just a circle), which already has a material with Domain set to Post Process, on top of other post processing effects like lens flares?

[Next page](https://forums.unrealengine.com/tag/lens-flares/1059.md?match_all_tags=true&page=1&tags%5B%5D=lens-flares)
