# \#layout

**URL:** https://forums.unrealengine.com/tag/layout/2172.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Change default layout?](https://forums.unrealengine.com/t/change-default-layout/306930)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b885638c](https://forums.unrealengine.com/u/anonymous_user_b885638c)\
**Replies:** 3\
**Last updated:** [February 7, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/change-default-layout/306930 "2026-02-07T12:04:33Z")

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Hi, I’m having a hard time setting up a default layout. I can see the Save Layout button in the Windows dropdown menu, but how do I load them up? Or set them as default? Basically this is what I want to do: Save a layou…

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## [Ivan Elizarov - Multi View Projection Tools](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [January 14, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107 "2026-01-14T15:12:01Z")

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MultiViewProjectionTools MultiViewProjectionTools is a multi-viewport plugin for Unreal Engine that enables custom viewport layout, per-camera viewport rendering, standalone viewport windows, and flexible multi-ca…

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## [Restore Blueprint editor tabs?](https://forums.unrealengine.com/t/restore-blueprint-editor-tabs/428562)

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**Author:** [@The\_Fox\_army](https://forums.unrealengine.com/u/The_Fox_army)\
**Replies:** 5\
**Last updated:** [October 17, 2025, 3:51am UTC](https://forums.unrealengine.com/t/restore-blueprint-editor-tabs/428562 "2025-10-17T03:51:21Z")

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You can bring back the Viewport tab by going to Window → Viewport. There will be a checkmark next to the name when its opened. You can re-open the event graph by double clicking the “EventGraph” under the “My Blueprint” …

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## [New 5.6 Viewport Panel is not very good](https://forums.unrealengine.com/t/new-5-6-viewport-panel-is-not-very-good/2542974)

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**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 0\
**Last updated:** [June 5, 2025, 8:11pm UTC](https://forums.unrealengine.com/t/new-5-6-viewport-panel-is-not-very-good/2542974 "2025-06-05T20:11:21Z")

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First thing I’ve noticed today when updated to 5.6 is that my most primary tool in viewport was almost removed - Camera Speed. Look how hidden it is now: On screenshot I crumbled the Modeling Window(on the left) to …

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## [Spline Architect Plugin](https://forums.unrealengine.com/t/spline-architect-plugin/2332350)

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**Author:** [@FaxLab3D](https://forums.unrealengine.com/u/FaxLab3D)\
**Replies:** 0\
**Last updated:** [February 14, 2025, 10:55am UTC](https://forums.unrealengine.com/t/spline-architect-plugin/2332350 "2025-02-14T10:55:24Z")

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This thread is no longer used, please go to the official forum thread here:

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## [Location of Per-Project Layout Config?](https://forums.unrealengine.com/t/location-of-per-project-layout-config/433109)

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**Author:** [@Johna0531](https://forums.unrealengine.com/u/Johna0531)\
**Replies:** 0\
**Last updated:** [September 3, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/location-of-per-project-layout-config/433109 "2018-09-03T20:18:53Z")

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Hey guys. Real simple question. Does anyone know where UE4 saves the per-project layout configuration? The reason I’m asking is that every time I create a new project, UE4 only saves certain aspects of the UI like the pa…

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## [Unreal editor resets layout](https://forums.unrealengine.com/t/unreal-editor-resets-layout/425540)

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**Author:** [@Al\_Ananias](https://forums.unrealengine.com/u/Al_Ananias)\
**Replies:** 6\
**Last updated:** [March 3, 2024, 8:23pm UTC](https://forums.unrealengine.com/t/unreal-editor-resets-layout/425540 "2024-03-03T20:23:54Z")

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Unfortunately my Unreal Editor now resets the main layout every time I reopen the project. This is not ideal as I have to reconfigure all the windows every time. It didn’t used to do that before 4.19. Any idea on how to…

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## [Scale Box inside Horizontal Box has wrong desired size](https://forums.unrealengine.com/t/scale-box-inside-horizontal-box-has-wrong-desired-size/368611)

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**Author:** [@Czyzyk](https://forums.unrealengine.com/u/Czyzyk)\
**Replies:** 4\
**Last updated:** [February 26, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/scale-box-inside-horizontal-box-has-wrong-desired-size/368611 "2024-02-26T12:03:17Z")

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I’ve managed to find this problem in the issue tracker, but the ticket UE-15446 (unfortunately looking dead for over a year) seems to describe it as a feature request, while it clearly looks like a bug, because the curre…

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## [Is there any way wrap a AutoWrapText correctly?](https://forums.unrealengine.com/t/is-there-any-way-wrap-a-autowraptext-correctly/1698972)

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**Author:** [@wsswr1h](https://forums.unrealengine.com/u/wsswr1h)\
**Replies:** 1\
**Last updated:** [February 19, 2024, 7:15am UTC](https://forums.unrealengine.com/t/is-there-any-way-wrap-a-autowraptext-correctly/1698972 "2024-02-19T07:15:17Z")

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Hi all. Is there any way wrap a AutoWrapText correctly? I am trying to apply a simple IM in my project, and trying to make it looks like Telegram. I am using RichTextBlock with true on Auto Warp Text, to contain text me…

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## [Load a saved layout?](https://forums.unrealengine.com/t/load-a-saved-layout/306929)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b885638c](https://forums.unrealengine.com/u/anonymous_user_b885638c)\
**Replies:** 9\
**Last updated:** [February 2, 2019, 8:27am UTC](https://forums.unrealengine.com/t/load-a-saved-layout/306929 "2019-02-02T08:27:46Z")

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Hi I’m having trouble setting up the panel layouts. I can see the Save Layout button in the Window dropdown menu, but I can’t find a “Load Layout” button. I even tried exporting editor preferences and importing them in a…

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## [Missing Modes panel in default layout](https://forums.unrealengine.com/t/missing-modes-panel-in-default-layout/465948)

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**Author:** [@ClyteLu](https://forums.unrealengine.com/u/ClyteLu)\
**Replies:** 19\
**Last updated:** [October 16, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/missing-modes-panel-in-default-layout/465948 "2023-10-16T19:48:07Z")

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I can not find Modes panel with its small icons which should be on the upper left. Instead is a panel called “place actor”. What should I do to make it back? I have already tried to reset layout it didn’t work.

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## [Number keybind does not work](https://forums.unrealengine.com/t/number-keybind-does-not-work/292063)

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**Author:** [@anonymous\_user\_566478b0](https://forums.unrealengine.com/u/anonymous_user_566478b0)\
**Replies:** 5\
**Last updated:** [June 9, 2023, 6:37pm UTC](https://forums.unrealengine.com/t/number-keybind-does-not-work/292063 "2023-06-09T18:37:53Z")

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Hello, I tried to set my custom kebind in Project Settings \> Input to number “9” and it does not work. It works if I try some other key like “Q”. Do you know where can be problem, please ? :slight\_smile:

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## [Where has the Modelling mode gone? Just upgraded to 5.2](https://forums.unrealengine.com/t/where-has-the-modelling-mode-gone-just-upgraded-to-5-2/1185446)

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**Author:** [@PX54](https://forums.unrealengine.com/u/PX54)\
**Replies:** 1\
**Last updated:** [June 1, 2023, 8:06am UTC](https://forums.unrealengine.com/t/where-has-the-modelling-mode-gone-just-upgraded-to-5-2/1185446 "2023-06-01T08:06:20Z")

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I’ve just upgraded to 5.2 - I was having issues with 5.0 freezing after opening a project (new and existing), which appears to have been resolved by using 5.2, however there is no Modelling Mode option Do I need to ac…

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## [editor layout messed up and cant reset](https://forums.unrealengine.com/t/editor-layout-messed-up-and-cant-reset/465372)

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**Author:** [@Guldaan](https://forums.unrealengine.com/u/Guldaan)\
**Replies:** 2\
**Last updated:** [December 29, 2022, 1:02am UTC](https://forums.unrealengine.com/t/editor-layout-messed-up-and-cant-reset/465372 "2022-12-29T01:02:17Z")

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i reinstalled unreal editor 3 times now deleted all folders from app data , user local roaming and local low tried reset layout save and load layout delete config file i don’t know what i’m doing wrong my layout…

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## [My blueprints layout doesn't get saved](https://forums.unrealengine.com/t/my-blueprints-layout-doesnt-get-saved/533399)

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**Author:** [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Replies:** 3\
**Last updated:** [April 20, 2022, 12:50am UTC](https://forums.unrealengine.com/t/my-blueprints-layout-doesnt-get-saved/533399 "2022-04-20T00:50:15Z")

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Whenever I relaunch the engine, every blueprint layout looks like this: I drag ConstructionScript and EventGraph to the same section where Viewport is, how it’s supposed to be (how it was by default in UE4), but once…

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## [Can't paint with Project Nature Assets](https://forums.unrealengine.com/t/cant-paint-with-project-nature-assets/481019)

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**Author:** [@Gloominess](https://forums.unrealengine.com/u/Gloominess)\
**Replies:** 5\
**Last updated:** [April 1, 2021, 4:57pm UTC](https://forums.unrealengine.com/t/cant-paint-with-project-nature-assets/481019 "2021-04-01T16:57:05Z")

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Hi, I am very new on UE 4 and trying to use some assets to create enviroment. I wanted to start with “Project Nature” asset to create a landscape, i handled to create a base landscape but i can’t paint it anyway. I am …

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## [Changing Application scale permanently.](https://forums.unrealengine.com/t/changing-application-scale-permanently/480287)

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**Author:** [@Code\_Talker](https://forums.unrealengine.com/u/Code_Talker)\
**Replies:** 0\
**Last updated:** [March 14, 2021, 4:28pm UTC](https://forums.unrealengine.com/t/changing-application-scale-permanently/480287 "2021-03-14T16:28:15Z")

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Is there any way to change application scale permanently or an alternative. My editor seemed too zoomed in

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## [UE-107204 - StaticMeshEditor crash workaround](https://forums.unrealengine.com/t/ue-107204-staticmesheditor-crash-workaround/478527)

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**Author:** [@anonymous\_user\_67f18a58](https://forums.unrealengine.com/u/anonymous_user_67f18a58)\
**Replies:** 2\
**Last updated:** [February 11, 2021, 12:24am UTC](https://forums.unrealengine.com/t/ue-107204-staticmesheditor-crash-workaround/478527 "2021-02-11T00:24:29Z")

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Probably I’m not the only one to have found this. WORKAROUND: window \> load layout \> select Default Editor Layout to regen your DefaultLayout.ini Seems bulletproof as an interim fix until 4.27

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## [Unreal Engine layouts](https://forums.unrealengine.com/t/unreal-engine-layouts/416205)

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**Author:** [@t0msk](https://forums.unrealengine.com/u/t0msk)\
**Replies:** 5\
**Last updated:** [September 8, 2020, 9:12pm UTC](https://forums.unrealengine.com/t/unreal-engine-layouts/416205 "2020-09-08T21:12:27Z")

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Hello, is possible to set window’s layouts in Unreal Engine? I mean this https://i.imgur.com/BksN93x.png I switched to Unreal Engine from Unity and in Unity you could make a layouts of windows in editor. For example …

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## [is this a proficient layout for Aiming?](https://forums.unrealengine.com/t/is-this-a-proficient-layout-for-aiming/470560)

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**Author:** [@Jock\_Mills](https://forums.unrealengine.com/u/Jock_Mills)\
**Replies:** 7\
**Last updated:** [September 1, 2020, 7:30pm UTC](https://forums.unrealengine.com/t/is-this-a-proficient-layout-for-aiming/470560 "2020-09-01T19:30:32Z")

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I am fairly knew to blue prints and was doing the google thing and could not find any good information that fitted my character for aiming, so i have a third person character and trying to get him to aim and shoot where …

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## [Can't show Viewport in Blueprint editor](https://forums.unrealengine.com/t/cant-show-viewport-in-blueprint-editor/469693)

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**Author:** [@RAVE\_FACTORY\_CZ](https://forums.unrealengine.com/u/RAVE_FACTORY_CZ)\
**Replies:** 0\
**Last updated:** [August 13, 2020, 2:20pm UTC](https://forums.unrealengine.com/t/cant-show-viewport-in-blueprint-editor/469693 "2020-08-13T14:20:20Z")

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Hi. I can’t see Viewport in Blueprint editor even if i click window → viewport. Anyone have idea what to do ? I already reset Layout. UE4 is running on MacBookPro macOS Catalina. Thanks for ideas how to deal with this.

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## [Is there any way to add slovakian localization into UE4?](https://forums.unrealengine.com/t/is-there-any-way-to-add-slovakian-localization-into-ue4/469537)

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**Author:** [@BustGame](https://forums.unrealengine.com/u/BustGame)\
**Replies:** 0\
**Last updated:** [August 10, 2020, 8:13pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-add-slovakian-localization-into-ue4/469537 "2020-08-10T20:13:38Z")

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Hi, i need to know how can i put slovakian keyboard layout in UE4. Words like ľščťžýáí (in US layout 23456789). I noticed that valorant have this ability and why no UE4? I found this:Unreal Engine Issues and Bug Tracke…

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## [How can i change the layout of animation montages to look more like other's](https://forums.unrealengine.com/t/how-can-i-change-the-layout-of-animation-montages-to-look-more-like-others/465470)

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**Author:** [@JasonTTG](https://forums.unrealengine.com/u/JasonTTG)\
**Replies:** 0\
**Last updated:** [May 19, 2020, 5:37pm UTC](https://forums.unrealengine.com/t/how-can-i-change-the-layout-of-animation-montages-to-look-more-like-others/465470 "2020-05-19T17:37:08Z")

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Hello, I’ve been following a tutorial for a while but when i got to animation montages i found that my screen looked nothing like theirs, I’m wondering how to change my layout to make it look like theirs. I’ve tried rese…

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## [All BluePrint windows not Visible](https://forums.unrealengine.com/t/all-blueprint-windows-not-visible/464493)

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**Author:** [@ghostwind91](https://forums.unrealengine.com/u/ghostwind91)\
**Replies:** 3\
**Last updated:** [May 6, 2020, 12:21am UTC](https://forums.unrealengine.com/t/all-blueprint-windows-not-visible/464493 "2020-05-06T00:21:18Z")

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I am unable to see anything related to my blueprint when I open it up-all the windows disappear. This includes the “My Blueprint” and “Components” tabs on the left as well as the “Toolbar” with the viewport and event gra…

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## [Child Z-Order of vertical boxes](https://forums.unrealengine.com/t/child-z-order-of-vertical-boxes/463845)

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**Author:** [@indivelope](https://forums.unrealengine.com/u/indivelope)\
**Replies:** 2\
**Last updated:** [April 16, 2020, 5:55pm UTC](https://forums.unrealengine.com/t/child-z-order-of-vertical-boxes/463845 "2020-04-16T17:55:17Z")

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Hello again, I have an animation that zooms a child element, when it zooms it overlaps others. The problem is when it’s hovered over and ‘zoomed’, it’s z-order makes it look manky. How the helicopter do I set it’s Z ord…

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## [SAVE LAYOUT : which file is this saved to?](https://forums.unrealengine.com/t/save-layout-which-file-is-this-saved-to/292124)

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**Author:** [@indigosm](https://forums.unrealengine.com/u/indigosm)\
**Replies:** 7\
**Last updated:** [March 30, 2019, 7:40am UTC](https://forums.unrealengine.com/t/save-layout-which-file-is-this-saved-to/292124 "2019-03-30T07:40:02Z")

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Hi there. When I save my layout and close/restart the editor, it does not retain my layout and i’m trying to figure out why. The project I’m working on is checked into perforce and my assumption of what the problem is …

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## [layout issue](https://forums.unrealengine.com/t/layout-issue/432933)

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**Author:** [@solarstoned](https://forums.unrealengine.com/u/solarstoned)\
**Replies:** 1\
**Last updated:** [September 4, 2018, 5:06pm UTC](https://forums.unrealengine.com/t/layout-issue/432933 "2018-09-04T17:06:09Z")

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I am using the 2 panes 1 above the other layout. I just moved the top window up and now its stuck and i cannot reset the window (screenshot) I have tried resetting layout but it has not changed and I cannot grab the lin…

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## [How to specify different UMG layout for portrait and landscape mode?](https://forums.unrealengine.com/t/how-to-specify-different-umg-layout-for-portrait-and-landscape-mode/307420)

<div class="topic-metadata">

**Author:** [@trutty](https://forums.unrealengine.com/u/trutty)\
**Replies:** 3\
**Last updated:** [August 22, 2018, 10:46am UTC](https://forums.unrealengine.com/t/how-to-specify-different-umg-layout-for-portrait-and-landscape-mode/307420 "2018-08-22T10:46:25Z")

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Hi there, my mobile game needs to support landscape and portrait mode for the iPad. How would I change my UMG layout to the specific mode? Do I even know if the game is currently in portrait or landscape mode (is there …

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## [Wireframe issue after Export from 3d max](https://forums.unrealengine.com/t/wireframe-issue-after-export-from-3d-max/430186)

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**Author:** [@Kimimon](https://forums.unrealengine.com/u/Kimimon)\
**Replies:** 0\
**Last updated:** [July 25, 2018, 12:39am UTC](https://forums.unrealengine.com/t/wireframe-issue-after-export-from-3d-max/430186 "2018-07-25T00:39:15Z")

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Hello. After a few exports, I noticed that on the wireframe map I see this (on the right part of the picture). something is not right. There are two UVs channels. first for textures and second (clean) for lightmass an…

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## [How to make a dockable tab in game runtime.](https://forums.unrealengine.com/t/how-to-make-a-dockable-tab-in-game-runtime/423536)

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**Author:** [@ZhengChengxuan](https://forums.unrealengine.com/u/ZhengChengxuan)\
**Replies:** 0\
**Last updated:** [April 25, 2018, 7:11am UTC](https://forums.unrealengine.com/t/how-to-make-a-dockable-tab-in-game-runtime/423536 "2018-04-25T07:11:33Z")

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HI: we are developing a windows editor application.What I wanted was a let the dock tab can be loaded after game packaged.We have two problems. 1.UnrealEd module is in the editor target,When we package the game,It’s al…

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