Can't use multiple MatLayerBlend_Standard nodes in on material?

Shri_Charana
Fri, 09 Nov 2018 13:13:49 +0000
Rendering

Hi, I’m trying to make a wall material with three different material functions and painted alphas. But whenever I use a second MatlayerBlend_standard node to blend the third material function the material goes back to default grid even after compiling and does not show my material. There are no errors showing while compiling or otherwise. Is this a limitation in UE4 shader itself? Or is it a bug?

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