Texture not visible in viewport

Gipokampus
Mon, 14 Mar 2022 07:09:17 +0000
Blueprint

There is a warning that the grass map needs to be rebuilt. I have an automaterial that I want to overlay with a layer with the roots of the trees, I selected the layer in the Paint menu after the shaders are compiled, but the place that is painted with the layer with the roots is s
een as gray mesh squares.

There is a warning that the grass map needs to be rebuilt. I have an automaterial that I want to overlay with a layer with the roots of the trees, I selected the layer in the Paint menu after the shaders are compiled, but the place that is painted with the layer with the roots is seen as gray mesh squares. What are these errors and how are they caused?
Shared: Wrap cannot be specified, I have grass and roots textures and there is no place to specify Shared: Wrap. Texture samples I did not create for any texture.
Done with this function:

What are these errors and how are they caused?

12 posts - 3 participants