4.14 and 4.13 built-in plugin conflict [failed to load plugin on mobile]

Acrossfy
Tue, 03 Jan 2017 18:40:31 +0000
Plugins

Hello everyone, I’m working on the update for my marketplace asset (blueprints project). Due to current marketplace rules I should support at least last two versions of engine (4.13 and 4.14 currenly). So now I have 4.13 and 4.14 both installed on my PC. And when I’m launching my test application via 4.13 on device I see popup with the following message:

"Plugin ‘MobilePatchingUtils’ failed to load because module ‘MobilePatchingUtils’ could not be loaded. There may be an operating system error or the module may not be properly set up."

I checked this plugin and found it only in 4.14 (the version where this plugin was added). For some unknown reason the application that was made with 4.13 is asking about plugin that was added only in 4.14. This project was never started in 4.14 and project files didn’t changed since last successful launching on device (with 4.13). The only thing I did - I have launched other project (C++) on device with 4.14.

I did VC clean up for project, removed all temp folders and checked environment variables but didn’t find anything related to the UE4 specific version. I have run out of ideas and need help.

Thanks

6 posts - 1 participant