Error when launching to windows

Hugues1965
Tue, 11 Dec 2018 05:58:07 +0000
Platform & Builds

Hi guys,

I have this error message when I’m launching for a windows device:

LogPlayLevel: ** STAGE COMMAND STARTED **
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Hugues\UE Projects\my_proto\Binaries\Win64\my_proto.target'. Check that this target has been built.
LogPlayLevel:        (see C:\Users\lalib\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.017833
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000092
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration

Also, I don’t have this path: D:\Hugues\UE Projects\my_proto\Binaries\

I have Built just before without any error messages.

Any idea

3 posts - 1 participant