How to launch character without using launch character node

anonymous_user_c4999d18
Thu, 27 May 2021 09:49:17 +0000
Blueprint

Greetings, I’m currently making a blueprint of a set of vertical spinning platforms similar to this video Devil May Cry 4 - Mission 10: Security Corridor Spinning Blades - YouTube

The problem I’m having is when time isn’t slowed the player can’t enter the red zone (pictured) and gets launched back using a launch character node and this is working fine, but if time is slowed the player can enter and begin platforming, after a few seconds time goes back to normal and the player should get launched back but the launch character node I’m using isn’t pushing the player the full distance and if I change the value to be higher it pushes the player out but if the player is in the air or jumps they get launched across the map.

I guess with all this being said I have 2 questions. Is there a way to launch the character in a direction without using the launch character node? How to stop player flying across the map when being launched in mid air?

Any help is greatly appreciated, if any extra information is needed to help with my issue let me know.

7 posts - 3 participants