Launch Character or Impulse move an AI-controlled character?

Arcade
Sun, 27 Mar 2016 09:42:59 +0000
World Creation

Hi,

From my testing and the unofficial information I can find here on Answers, it doesn’t seem possible to “Launch Character” on a Character Pawn that is AI controlled for movement. I have pawns with simple “AI Move To”, but even if I “Stop Movement” I still cannot Launch the pawn. As in, nothing happens.

Nor can I just use an impulse, as the Character capsule doesn’t simulate physics by default, and I’m guessing nor should it, considering among other things, it’ll fall over. (Hilarious results though.)

What is the best way then to “throw” characters away from various knock-back sources. Be that explosions, jump-pads or Jedi kung-fu?

Thanks,

6 posts - 6 participants