Launch character sets Is Falling to true

SpectraXCD
Thu, 26 May 2016 10:47:21 +0000
Blueprint

My character is set to launch forward every time he punches. But as soon as the punch animation is done, he does the jump and fall animation before returning to rest position.

My guess is that using Launch Character function automatically sets Is Falling to true even if the Launch Z Velocity is zero. Is there any way to fix this??

7 posts - 6 participants