Character knockback

RugarEK
Mon, 01 Dec 2014 00:59:56 +0000
Character & Animation

I am trying to figure out how to make an enemy knock back when ran into by the player character.

I have set up overlap events ect and decided to use Launch Character to do it.

Problem is the enemy only moves along the vector based on which direction he is facing. What I want is for it to launch away from the main character depending on the direction I run into it from.

Is it the case that I cant use Launch Char for this sort of thing?

Any advice would be much appreciated.

7 posts - 5 participants