Alternative to launch character

DestryU
Sat, 19 Dec 2015 08:44:08 +0000
Character & Animation

What alternatives are there to the launch character node?

More specifically, I’m trying to create a dodge for a character. I began with the launch character node, which has been causing problems because it sets the character state to falling in the process. I played around with some ray tracing, which worked better but still was not ideal without a lot more scripting that I want to avoid. There was also some efforts made with move to, calculating velocity, and some other failed attempts.

My goal is to have a character move quickly, along the ground, in the same direction as the current input for a set distance; as I’m learning more about UE4, I’m getting better at finding solutions to problems, but in this particular instance I just don’t know what other tools are available to me or would be suited for the job.

A final phrasing: what nodes would be best suited to pulling off a classic action game ‘dodge’, as in Ocarina of Time or God of War, because launch character isn’t going to cut it.

I hope this wasn’t too vague for an answer; if you need to ask any clarifying questions please do. I want to help you help me

5 posts - 3 participants