# \#landscapes

**URL:** https://forums.unrealengine.com/tag/landscapes/406.md

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## [Match Unreal Landscape to Static Mesh Landscape](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093)

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**Author:** [@aidnewsome](https://forums.unrealengine.com/u/aidnewsome)\
**Replies:** 18\
**Last updated:** [May 4, 2025, 3:08am UTC](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093 "2025-05-04T03:08:01Z")

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Is there a way to “snap” or sculpt Unreal Engine’s Landscape to match the curvature, and geometry of a static mesh such as an imported topography/landscape like you see here? Sort of like shrink-wrapping it. I’m trying t…

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## [Landscape grid resizing](https://forums.unrealengine.com/t/landscape-grid-resizing/317746)

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**Author:** [@wolf5659\_1](https://forums.unrealengine.com/u/wolf5659_1)\
**Replies:** 6\
**Last updated:** [April 18, 2024, 10:00pm UTC](https://forums.unrealengine.com/t/landscape-grid-resizing/317746 "2024-04-18T22:00:00Z")

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Hello everyone, I created a landscape and my grid is so tiny it looks too bad, I have been trying to figure out how to resize the grid through google and youtube but all of the tutorials is how to create a landscape and…

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## [Being able to create spherical terrain to simulate planets](https://forums.unrealengine.com/t/being-able-to-create-spherical-terrain-to-simulate-planets/1788014)

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**Author:** [@CazadorEstelar](https://forums.unrealengine.com/u/CazadorEstelar)\
**Replies:** 2\
**Last updated:** [April 7, 2024, 3:40pm UTC](https://forums.unrealengine.com/t/being-able-to-create-spherical-terrain-to-simulate-planets/1788014 "2024-04-07T15:40:44Z")

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It would be great in the future if Unreal would bring a plugin to create terrain with other shapes, that when entering landscape mode and before creating a terrain as such, in the options you would have the option to cre…

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## [Issue Importing Heightmap](https://forums.unrealengine.com/t/issue-importing-heightmap/568921)

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**Author:** [@FyveFourOh](https://forums.unrealengine.com/u/FyveFourOh)\
**Replies:** 10\
**Last updated:** [February 13, 2024, 4:08pm UTC](https://forums.unrealengine.com/t/issue-importing-heightmap/568921 "2024-02-13T16:08:55Z")

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First time on the forums and hoping to solve a really frustrating issue when importing a heightmap I got from real world data. The Issue: When importing the file (16 bit, grayscale PNG) I get an error stating “file typ…

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## [Full landscape workflow?](https://forums.unrealengine.com/t/full-landscape-workflow/1656438)

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**Author:** [@Stapyman](https://forums.unrealengine.com/u/Stapyman)\
**Replies:** 0\
**Last updated:** [January 31, 2024, 6:20pm UTC](https://forums.unrealengine.com/t/full-landscape-workflow/1656438 "2024-01-31T18:20:39Z")

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TL;DR PC Specs I9-14900KF 128GB RAM RTX 4090 24GB VRAM Questions What is the ideal way of importing high quality heightmaps made in world creator? When you have more then one heightmap is it best to merge these o…

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## [A quick job of landscape material](https://forums.unrealengine.com/t/a-quick-job-of-landscape-material/1286518)

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**Author:** [@lehuan5062](https://forums.unrealengine.com/u/lehuan5062)\
**Replies:** 1\
**Last updated:** [September 10, 2023, 3:13pm UTC](https://forums.unrealengine.com/t/a-quick-job-of-landscape-material/1286518 "2023-09-10T15:13:49Z")

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I’m looking for someone to add landscape paint layers from migrated assets. I’ve recently migrated an environment asset which has landscape material layers to my project, and I would like to add these layers to a master…

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## [Maximum size of heightmap?](https://forums.unrealengine.com/t/maximum-size-of-heightmap/295538)

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**Author:** [@BonesawBrooks](https://forums.unrealengine.com/u/BonesawBrooks)\
**Replies:** 2\
**Last updated:** [July 9, 2023, 7:43pm UTC](https://forums.unrealengine.com/t/maximum-size-of-heightmap/295538 "2023-07-09T19:43:11Z")

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Hey everyone. I am wondering what the maximum size of a heightmap you can import to UE4? The HM I plan on using is a bit over 8k x 8k.

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## [Caves for Unreal Engine - convenient workflow](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062)

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**Author:** [@In2fractalout1](https://forums.unrealengine.com/u/In2fractalout1)\
**Replies:** 0\
**Last updated:** [June 18, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062 "2023-06-18T13:41:37Z")

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I’m doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I’m going to improve The problem is - to merge a landscape and a caves Solution I know are • using …

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## [Getting landscape informations using the pythin API](https://forums.unrealengine.com/t/getting-landscape-informations-using-the-pythin-api/778963)

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**Author:** [@Damien220](https://forums.unrealengine.com/u/Damien220)\
**Replies:** 4\
**Last updated:** [June 7, 2023, 7:33pm UTC](https://forums.unrealengine.com/t/getting-landscape-informations-using-the-pythin-api/778963 "2023-06-07T19:33:46Z")

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Hello everyone… What i am trying to do is getting all information of a landscape ( width, height, num of components…), using the python API. import unreal l = unreal.EditorActorSubsystem().get\_selected\_level\_actors() a…

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## [How can I make a landscape (or standard) material appear only on the one side of a mountain slope?](https://forums.unrealengine.com/t/how-can-i-make-a-landscape-or-standard-material-appear-only-on-the-one-side-of-a-mountain-slope/832745)

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**Author:** [@ETS\_1](https://forums.unrealengine.com/u/ETS_1)\
**Replies:** 0\
**Last updated:** [March 29, 2023, 7:13pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-landscape-or-standard-material-appear-only-on-the-one-side-of-a-mountain-slope/832745 "2023-03-29T19:13:27Z")

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I’m using a WorldAlignedBlend node to texture slopes. I would like, however to have only one side of the mountain textured. For example western facing slopes. How can I achieve this? (other than painting)

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## [How to remove landscape warnings?](https://forums.unrealengine.com/t/how-to-remove-landscape-warnings/775466)

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**Author:** [@Polymantic](https://forums.unrealengine.com/u/Polymantic)\
**Replies:** 0\
**Last updated:** [February 21, 2023, 11:31am UTC](https://forums.unrealengine.com/t/how-to-remove-landscape-warnings/775466 "2023-02-21T11:31:29Z")

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Whenever I load a map of my project I get these warnings every time related to the landscape layer. But everything is fine on the map and landscape. How can I permanently remove these warnings?

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## [How do I fix UE5 low poly landscape?](https://forums.unrealengine.com/t/how-do-i-fix-ue5-low-poly-landscape/768143)

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**Author:** [@Polymantic](https://forums.unrealengine.com/u/Polymantic)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 4:24pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-ue5-low-poly-landscape/768143 "2023-02-10T16:24:52Z")

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I am making car game levels with landscapes and roads. But the cliff looks low poly with vertical lines which cannot be fixed with a smooth tool. The landscape is also clipping with roads in steep areas but not when the …

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## [Random Questions about Open World Games in UE5.](https://forums.unrealengine.com/t/random-questions-about-open-world-games-in-ue5/691239)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 0\
**Last updated:** [November 15, 2022, 3:33pm UTC](https://forums.unrealengine.com/t/random-questions-about-open-world-games-in-ue5/691239 "2022-11-15T15:33:00Z")

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I tried to make a 10x10 kilometer island, so I got some questions that came up. As I don’t think 10x10 is such a huge map, and I read that UE5 promises worlds the size of the distance between Earth and the Asteroid Belt…

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## [Exporting heightmap of landscape as a one singluar map](https://forums.unrealengine.com/t/exporting-heightmap-of-landscape-as-a-one-singluar-map/662867)

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**Author:** [@Pope\_Sweet\_Jezus](https://forums.unrealengine.com/u/Pope_Sweet_Jezus)\
**Replies:** 0\
**Last updated:** [October 5, 2022, 11:03am UTC](https://forums.unrealengine.com/t/exporting-heightmap-of-landscape-as-a-one-singluar-map/662867 "2022-10-05T11:03:46Z")

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Hi! Is there a possibility of an export of landscape’s heightmap as a one heightmap, not all those tiny x0\_y0; x6\_y2 etc?

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## [Moving Landscape in World Composition](https://forums.unrealengine.com/t/moving-landscape-in-world-composition/339794)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 6\
**Last updated:** [May 27, 2021, 11:20pm UTC](https://forums.unrealengine.com/t/moving-landscape-in-world-composition/339794 "2021-05-27T23:20:59Z")

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I got a sub level inside my world composition, but i can no longer move the landscape of the sub level. Though, it is possible once i open only the sub level map, without the persistent level. Is there a way to move exi…

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## [What type of mesh is a UE4 landscape?](https://forums.unrealengine.com/t/what-type-of-mesh-is-a-ue4-landscape/482322)

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**Author:** [@TarantulaBoy52](https://forums.unrealengine.com/u/TarantulaBoy52)\
**Replies:** 0\
**Last updated:** [April 22, 2021, 6:20pm UTC](https://forums.unrealengine.com/t/what-type-of-mesh-is-a-ue4-landscape/482322 "2021-04-22T18:20:51Z")

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We are building a procedural generation system for scattering collectibles in an outdoor setting and we want to access vertices data on UE4 landscape meshes but we can’t figure out what type of mesh the UE4 landscape is …

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## [Landscape Heightmap in C++](https://forums.unrealengine.com/t/landscape-heightmap-in-c/421262)

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**Author:** [@MowLiao](https://forums.unrealengine.com/u/MowLiao)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/landscape-heightmap-in-c/421262 "2020-10-26T16:57:52Z")

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I’m really new to programming in C++ in UE4, and all I want to do is bring in the landscape heightmap and read it programmatically to then place collision boxes on it at equal distances (in like a grid). Everything else …

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## [Is Landscape Layer System Live Yet?](https://forums.unrealengine.com/t/is-landscape-layer-system-live-yet/456101)

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**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 0\
**Last updated:** [September 27, 2019, 3:43pm UTC](https://forums.unrealengine.com/t/is-landscape-layer-system-live-yet/456101 "2019-09-27T15:43:03Z")

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So…this looks awesome (from the UE4 documentation)… …but I can’t seem to find the option to turn this on at all in the Editor Preferences in 4.23. Is it available yet?

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## [multiple landscape materials(with different layers) on the same landscape](https://forums.unrealengine.com/t/multiple-landscape-materials-with-different-layers-on-the-same-landscape/453418)

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**Author:** [@EGYG](https://forums.unrealengine.com/u/EGYG)\
**Replies:** 1\
**Last updated:** [August 6, 2019, 12:57pm UTC](https://forums.unrealengine.com/t/multiple-landscape-materials-with-different-layers-on-the-same-landscape/453418 "2019-08-06T12:57:54Z")

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hi guys, is there a way to use multiple landscape materials(each has their own layers) on the same landscape ?

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## [Can I create a volume that flattens landscape?](https://forums.unrealengine.com/t/can-i-create-a-volume-that-flattens-landscape/447708)

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**Author:** [@TomShirk](https://forums.unrealengine.com/u/TomShirk)\
**Replies:** 0\
**Last updated:** [April 23, 2019, 1:51pm UTC](https://forums.unrealengine.com/t/can-i-create-a-volume-that-flattens-landscape/447708 "2019-04-23T13:51:35Z")

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So I’ve tried asking this before, but in the past I’ve focused on blueprints and of course gotten answers that focused on that. The only other time I asked about C++, I was focused on landscape layers rather than height …

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## [Smooth landscape based on actor placement](https://forums.unrealengine.com/t/smooth-landscape-based-on-actor-placement/447474)

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**Author:** [@TomShirk](https://forums.unrealengine.com/u/TomShirk)\
**Replies:** 4\
**Last updated:** [April 19, 2019, 1:30pm UTC](https://forums.unrealengine.com/t/smooth-landscape-based-on-actor-placement/447474 "2019-04-19T13:30:34Z")

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I am trying to create a (preferably) blueprint actor for a building mesh that, when placed on the map smooths or flattens the terrain under it over a given radius. I’ve been searching the forums and Answers topics for a …

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## [SubSection Min Component ScreenSize](https://forums.unrealengine.com/t/subsection-min-component-screensize/444951)

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**Author:** [@4Choped](https://forums.unrealengine.com/u/4Choped)\
**Replies:** 4\
**Last updated:** [March 9, 2019, 7:52pm UTC](https://forums.unrealengine.com/t/subsection-min-component-screensize/444951 "2019-03-09T19:52:40Z")

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I have two landscapes. In one of them (which is the one that works fine) doesn’t appear the option of Subsection Min Component ScreenSize. In the other landscape it appears, and I don’t know if this is causing me one pro…

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## [Landscape meshes with splines out of date](https://forums.unrealengine.com/t/landscape-meshes-with-splines-out-of-date/441871)

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**Author:** [@YourOwnSkills](https://forums.unrealengine.com/u/YourOwnSkills)\
**Replies:** 0\
**Last updated:** [January 22, 2019, 11:13pm UTC](https://forums.unrealengine.com/t/landscape-meshes-with-splines-out-of-date/441871 "2019-01-22T23:13:02Z")

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After I did the CHANGE COMPONENT SIZE on my landscape I get this Landscape meshes with splines 'out of date. I tried conforming the terrain to my splines that I have and did a rebuild but it still didnt work. I wanted to…

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## [Coding for non-uniform/trapezoid landscapes](https://forums.unrealengine.com/t/coding-for-non-uniform-trapezoid-landscapes/432673)

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**Author:** [@Cyberdougy](https://forums.unrealengine.com/u/Cyberdougy)\
**Replies:** 3\
**Last updated:** [August 29, 2018, 1:20am UTC](https://forums.unrealengine.com/t/coding-for-non-uniform-trapezoid-landscapes/432673 "2018-08-29T01:20:59Z")

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Introduction: I am trying to create a game that has the landscape laid out as an inverted sphere. Think of Inception. The idea for the sphere is a box smoothed over several times within Maya. This gives a reference in h…

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## [Asset migration not responding](https://forums.unrealengine.com/t/asset-migration-not-responding/406439)

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**Author:** [@BeoXS19](https://forums.unrealengine.com/u/BeoXS19)\
**Replies:** 0\
**Last updated:** [October 7, 2017, 7:19pm UTC](https://forums.unrealengine.com/t/asset-migration-not-responding/406439 "2017-10-07T19:19:19Z")

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I am trying to get a set of assets (Landscapes\_sharedassets) from the Example Content project for the Landscape tutorial, but when I click on the “migration” option in drop-down menu it locks up the editor and stops resp…

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## [Is there any way to invert a landscape?](https://forums.unrealengine.com/t/is-there-any-way-to-invert-a-landscape/405372)

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**Author:** [@anonymous\_user\_158c6b5c](https://forums.unrealengine.com/u/anonymous_user_158c6b5c)\
**Replies:** 0\
**Last updated:** [September 24, 2017, 11:17pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-invert-a-landscape/405372 "2017-09-24T23:17:50Z")

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For my game I’m working on a dungeon inside of a mountain (it’s in a separate level), but it’s hard to work inside of the landscape. So I was wondering if there’s a way to invert a landscape so the inside of my mountain …

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## [Landscape paint tool](https://forums.unrealengine.com/t/landscape-paint-tool/286400)

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**Author:** [@magicbox\_1](https://forums.unrealengine.com/u/magicbox_1)\
**Replies:** 9\
**Last updated:** [September 7, 2017, 7:24pm UTC](https://forums.unrealengine.com/t/landscape-paint-tool/286400 "2017-09-07T19:24:16Z")

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hey guys in my landscape editor i do not have any option to put in a target layer so i can paint on a material i have been trying all week to find a Tutorial but can not find one for the paint editor. do not have …

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## [Objects blend with landscape on "far" camera](https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025)

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**Author:** [@Fanish](https://forums.unrealengine.com/u/Fanish)\
**Replies:** 1\
**Last updated:** [July 12, 2017, 12:55pm UTC](https://forums.unrealengine.com/t/objects-blend-with-landscape-on-far-camera/400025 "2017-07-12T12:55:40Z")

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So my problem is very simple, i’ve made a landscape and i made some kind of a valley to place a river there, than i filled the valley with box brush to create “water” plane on which i will put water material, however wh…

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## [Maya landscape to UE4](https://forums.unrealengine.com/t/maya-landscape-to-ue4/345229)

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**Author:** [@anonymous\_user\_da0d38d8](https://forums.unrealengine.com/u/anonymous_user_da0d38d8)\
**Replies:** 1\
**Last updated:** [September 14, 2016, 2:47pm UTC](https://forums.unrealengine.com/t/maya-landscape-to-ue4/345229 "2016-09-14T14:47:40Z")

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Is it possible for me to create landscapes in Autodesk Maya like sidewalks with grass, hills etc and export it to unreal engine. Would the landscapes be better if i create it in maya or are the landscape in unreal engine…

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## [How do you add a background landscape?](https://forums.unrealengine.com/t/how-do-you-add-a-background-landscape/360947)

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**Author:** [@anonymous\_user\_cbfa0933](https://forums.unrealengine.com/u/anonymous_user_cbfa0933)\
**Replies:** 1\
**Last updated:** [August 23, 2016, 7:07pm UTC](https://forums.unrealengine.com/t/how-do-you-add-a-background-landscape/360947 "2016-08-23T19:07:37Z")

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As a beginner, I’m not sure what the proper terms are for this. I have a flat grassy field in a level and I want to make it look like it goes on all the way to the horizon. I don’t want to add too much components to th…

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