# \#Landscape

**URL:** https://forums.unrealengine.com/tag/landscape/116.md

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## [Landscape material doesn't render ](https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138)

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**Author:** [@shacarr](https://forums.unrealengine.com/u/shacarr)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 11:26pm UTC](https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138 "2026-11-11T23:26:54Z")

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Does any one knows why when i run the games native on Meta quest 3 the material of the landscape doesn’t render? i dont see any textures at all on my landscape. Any idea why? On the PC its works fine (obviously)

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## [UE 5.8: Landscape HLOD Generation Shows Incorrect Generated Normals](https://forums.unrealengine.com/t/ue-5-8-landscape-hlod-generation-shows-incorrect-generated-normals/2835498)

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**Author:** [@Mystery\_Luis\_YT](https://forums.unrealengine.com/u/Mystery_Luis_YT)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 10:08pm UTC](https://forums.unrealengine.com/t/ue-5-8-landscape-hlod-generation-shows-incorrect-generated-normals/2835498 "2026-11-09T22:08:55Z")

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Summary When building landscape HLODs in Unreal Engine 5.8 the normals bake incorrectly showing a obvious transition rather then seemless as 5.7 had. What Type of Bug are you experiencing? World Creation Tools Steps to…

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## [World Partition with Multiple Landscapes](https://forums.unrealengine.com/t/world-partition-with-multiple-landscapes/2849453)

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**Author:** [@PeacefulSwan7397](https://forums.unrealengine.com/u/PeacefulSwan7397)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 1:39am UTC](https://forums.unrealengine.com/t/world-partition-with-multiple-landscapes/2849453 "2026-11-06T01:39:56Z")

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Hi, We’re building a game with a birds-eye-view like Google Maps using realistic landscapes. We’d like to stitch a number of 4km x 4km landscapes (10 to 100) to create the world. Would the world partition system hold it…

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## [terrian landspace is broken](https://forums.unrealengine.com/t/terrian-landspace-is-broken/2843768)

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**Author:** [@dom6938](https://forums.unrealengine.com/u/dom6938)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/terrian-landspace-is-broken/2843768 "2026-11-05T15:13:40Z")

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Summary im using Landspace to create a terrain of an island, i also used a custom water body to create an ocean around it. Normally, it works fine, but now I want to use layers, so every time I enable the layers checkbo…

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## [Add RVT to UEFN!](https://forums.unrealengine.com/t/add-rvt-to-uefn/2848215)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 7:02am UTC](https://forums.unrealengine.com/t/add-rvt-to-uefn/2848215 "2026-11-01T07:02:59Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Let us use the RVT system in UEFN. There should be no reason as to why we don’t have access to it. RVT is EXTREMELY vit…

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## [When Making Roads with Landscape Splines, Is there a way to add Crossroads, T Junctions etc](https://forums.unrealengine.com/t/when-making-roads-with-landscape-splines-is-there-a-way-to-add-crossroads-t-junctions-etc/393607)

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**Author:** [@MikeyBGames](https://forums.unrealengine.com/u/MikeyBGames)\
**Replies:** 4\
**Last updated:** [October 20, 2026, 6:07pm UTC](https://forums.unrealengine.com/t/when-making-roads-with-landscape-splines-is-there-a-way-to-add-crossroads-t-junctions-etc/393607 "2026-10-20T18:07:51Z")

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I’ve been using the Landscape Spline tool for a while making roads for my game, But I was wondering, Is there a way to implement “T Junctions” or crossroads meshes into the road’s spline? To avoid this: Any help with…

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## [Holes in Navmesh](https://forums.unrealengine.com/t/holes-in-navmesh/2762945)

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**Author:** [@HelioHsx](https://forums.unrealengine.com/u/HelioHsx)\
**Replies:** 5\
**Last updated:** [October 10, 2026, 11:16am UTC](https://forums.unrealengine.com/t/holes-in-navmesh/2762945 "2026-10-10T11:16:42Z")

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Summary I’ve got holes in the navmesh, mostly when bounds meet with each other. These holes prevent the AI from traversing there. I have tried changing many settings and nothing has helped so far. Sculpting the landscape…

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## [How to Vertex Snap in Unreal Engine 5?](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136)

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**Author:** [@Hazeissad](https://forums.unrealengine.com/u/Hazeissad)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136 "2026-10-05T19:06:44Z")

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I’ve seen answers to this question for UE 4, but when I try and press v, nothing happens (I’m trying in combination with middle mouse button). Is the feature just not implemented yet or am I missing something?

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## [Virtual Texture and Runtime Virtual Texture in Landscape](https://forums.unrealengine.com/t/virtual-texture-and-runtime-virtual-texture-in-landscape/2661222)

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**Author:** [@LoboTrovao](https://forums.unrealengine.com/u/LoboTrovao)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 12:59pm UTC](https://forums.unrealengine.com/t/virtual-texture-and-runtime-virtual-texture-in-landscape/2661222 "2026-09-20T12:59:24Z")

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Hello everyone, Hope you’re all doing good. Has someone tried to use virtual textures and rvt in lanscapes on ue5.6 and blend objects with the landscape? Since a migrate to the new 5.6 my landscape material is gettin…

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## ["Accessed None to read property SplineRef"](https://forums.unrealengine.com/t/accessed-none-to-read-property-splineref/1553835)

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**Author:** [@Leo\_kill7](https://forums.unrealengine.com/u/Leo_kill7)\
**Replies:** 2\
**Last updated:** [September 13, 2026, 9:53am UTC](https://forums.unrealengine.com/t/accessed-none-to-read-property-splineref/1553835 "2026-09-13T09:53:10Z")

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Hi, I get this error: “Blueprint Runtime Error: “Accessed None trying to read property SplineRef”. Node: Set Total Spine Length Graph: Setup Spline Mesh Components Function: Setup Spline Mesh Components Blueprint: …

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## [Landscape Spline Rotational Snapping Stuck On](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742879)

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**Author:** [@itsanate](https://forums.unrealengine.com/u/itsanate)\
**Replies:** 2\
**Last updated:** [September 10, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742879 "2026-09-10T18:00:32Z")

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Summary Landscape Splines are locked snapping at 45 degrees, despite not having rotational snapping enabled. When toggling it on/off, it does not change the snapping setting - it remains on. Restarting a session does not…

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## [Runtime Virtual Texture \[RVT\] support needs to be added to UEFN](https://forums.unrealengine.com/t/runtime-virtual-texture-rvt-support-needs-to-be-added-to-uefn/2744258)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/runtime-virtual-texture-rvt-support-needs-to-be-added-to-uefn/2744258 "2026-08-31T16:50:14Z")

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This is something that we should have had years ago. Right now objects that kind of need to blend into the landscape to look good, like piles of rubble, dirt piles, rocks, tilled soil, terrain pieces, and ESPECIALLY LAND…

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## [Nanite Landscape does not show layer blend materials](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812)

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**Author:** [@Jono0x](https://forums.unrealengine.com/u/Jono0x)\
**Replies:** 4\
**Last updated:** [August 28, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/nanite-landscape-does-not-show-layer-blend-materials/2733812 "2026-08-28T15:24:05Z")

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Summary My landscape material does not work correctly on my Nanite Landscape if it is using Landscape Layer Blend. What Type of Bug are you experiencing? World Creation Tools Steps to Reproduce Create a Nanite landsca…

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## [Landscape physical material updates cause CPU frame drops in Collision view ](https://forums.unrealengine.com/t/landscape-physical-material-updates-cause-cpu-frame-drops-in-collision-view/2745562)

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**Author:** [@e6ae6bd5589a4fa6b0217f358a971575](https://forums.unrealengine.com/u/e6ae6bd5589a4fa6b0217f358a971575)\
**Replies:** 0\
**Last updated:** [August 21, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/landscape-physical-material-updates-cause-cpu-frame-drops-in-collision-view/2745562 "2026-08-21T15:52:50Z")

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Summary In an Open World level (New Level \> Open World) containing multiple LandscapeStreamingProxy actors, a Chaos physical material update notification causes temporary CPU frame drops when viewport Collision Visualiza…

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## [Landscape Spline Rotational Snapping Stuck On](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742878)

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**Author:** [@itsanate](https://forums.unrealengine.com/u/itsanate)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 3:25pm UTC](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742878 "2026-08-11T15:25:28Z")

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Summary Landscape Splines are locked snapping at 45 degrees, despite not having rotational snapping enabled. When toggling it on/off, it does not change the snapping setting - it remains on. Restarting a session does not…

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## [Texture Distance Fade with RVT on Landscape materials.](https://forums.unrealengine.com/t/texture-distance-fade-with-rvt-on-landscape-materials/2741519)

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**Author:** [@Dennishierta](https://forums.unrealengine.com/u/Dennishierta)\
**Replies:** 2\
**Last updated:** [August 7, 2026, 10:32am UTC](https://forums.unrealengine.com/t/texture-distance-fade-with-rvt-on-landscape-materials/2741519 "2026-08-07T10:32:02Z")

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Hello, Im trying to do this Landscape Material that only uses textures upclose and fades into flat colors the further away they are, at the same time im using RVT for blending between the landscape and static objects, h…

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## [Fix Landscape Deformation at Distance in UEFN with Python](https://forums.unrealengine.com/t/fix-landscape-deformation-at-distance-in-uefn-with-python/2741215)

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**Author:** [@milkc0de](https://forums.unrealengine.com/u/milkc0de)\
**Replies:** 0\
**Last updated:** [August 4, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/fix-landscape-deformation-at-distance-in-uefn-with-python/2741215 "2026-08-04T16:40:44Z")

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UEFN does not currently expose the Max LOD Level property in the Landscape Details panel. This can cause detailed Landscape shapes to become heavily simplified or deformed at a distance. However, the hidde…

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## [Landscape Mesh Builder - Free UE5 Tool](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272)

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**Author:** [@Perpetua\_M](https://forums.unrealengine.com/u/Perpetua_M)\
**Replies:** 1\
**Last updated:** [July 29, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272 "2026-07-29T13:07:49Z")

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Hi everyone, I’d like to share a basic engine tool that I’ve made for my own UE5 project: The ‘Landscape Mesh Builder’ is a standalone Blueprint that uses the Geometry Script plugin to generate a series of mesh assets …

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## [UE5.8 material “Landscape Layer Blend” Issue ](https://forums.unrealengine.com/t/ue5-8-material-landscape-layer-blend-issue/2738284)

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**Author:** [@Exwalt1](https://forums.unrealengine.com/u/Exwalt1)\
**Replies:** 0\
**Last updated:** [July 25, 2026, 1:03pm UTC](https://forums.unrealengine.com/t/ue5-8-material-landscape-layer-blend-issue/2738284 "2026-07-25T13:03:20Z")

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Summary On a World Partition map, a Landscape whose material uses a Landscape Layer Blend node renders completely black as soon as Nanite is enabled on the Landscape. The material and layers are set up correctly (Layer I…

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## [Foliage is disconnected from landscape when scultping in UE 5.8](https://forums.unrealengine.com/t/foliage-is-disconnected-from-landscape-when-scultping-in-ue-5-8/2737352)

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**Author:** [@Julian\_Stys](https://forums.unrealengine.com/u/Julian_Stys)\
**Replies:** 0\
**Last updated:** [July 21, 2026, 7:22pm UTC](https://forums.unrealengine.com/t/foliage-is-disconnected-from-landscape-when-scultping-in-ue-5-8/2737352 "2026-07-21T19:22:31Z")

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Summary The foliage is disconnected from the landscape in UE 5.8. If you paint new foliage then sculpt the landscape, the foliage doesn’t follow the landscape deformation. To fix, you have to go to Project Settings \> En…

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## [Landscape Scalability not Found in Game User Settings](https://forums.unrealengine.com/t/landscape-scalability-not-found-in-game-user-settings/2735317)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 2\
**Last updated:** [July 14, 2026, 2:10am UTC](https://forums.unrealengine.com/t/landscape-scalability-not-found-in-game-user-settings/2735317 "2026-07-14T02:10:23Z")

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The Scalability Groups found in the Settings List (gear icon) includes Landscape and Textures. However, the Get Game User Settings BP node does not have the corresponding Get/Set Quality nodes for Landscape and Textures…

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## [\[WIP\] UE5 Plugin: Accurate Landscape Collision with Displacement Support](https://forums.unrealengine.com/t/wip-ue5-plugin-accurate-landscape-collision-with-displacement-support/2730996)

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**Author:** [@Julian\_Vinet](https://forums.unrealengine.com/u/Julian_Vinet)\
**Replies:** 1\
**Last updated:** [July 5, 2026, 9:36pm UTC](https://forums.unrealengine.com/t/wip-ue5-plugin-accurate-landscape-collision-with-displacement-support/2730996 "2026-07-05T21:36:37Z")

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For a project, I needed precise landscape collisions that account for Displacement. The catch? Displacement data only exists on the GPU, not the CPU. After a few experiments, I developed a GlobalShader solution to extra…

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## [Ue5 landscape painting layer issue](https://forums.unrealengine.com/t/ue5-landscape-painting-layer-issue/2675157)

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**Author:** [@PlsHelpCivNoWork](https://forums.unrealengine.com/u/PlsHelpCivNoWork)\
**Replies:** 13\
**Last updated:** [July 2, 2026, 10:23am UTC](https://forums.unrealengine.com/t/ue5-landscape-painting-layer-issue/2675157 "2026-07-02T10:23:19Z")

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I’m having issues with landscape painting, I have set up basic landscape material using: textures → landscape blend node → base color and it works in a way that my layer 0 paints normally, then my layer 1 and 2 can paint…

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## [Landscape tools causing issues with spline based decals BP.](https://forums.unrealengine.com/t/landscape-tools-causing-issues-with-spline-based-decals-bp/2731960)

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**Author:** [@CravingCreation](https://forums.unrealengine.com/u/CravingCreation)\
**Replies:** 0\
**Last updated:** [June 27, 2026, 6:42pm UTC](https://forums.unrealengine.com/t/landscape-tools-causing-issues-with-spline-based-decals-bp/2731960 "2026-06-27T18:42:43Z")

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Hey! Was having some issues with my landscapes in a project i’m working in in 5.6. My landscape geometry is fine but there seems to be a problem with stretching textures added to it. Its only in select sections of my lan…

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## [Foliage alignment to landscape not working.](https://forums.unrealengine.com/t/foliage-alignment-to-landscape-not-working/2727844)

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**Author:** [@froggerdinger](https://forums.unrealengine.com/u/froggerdinger)\
**Replies:** 1\
**Last updated:** [June 23, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/foliage-alignment-to-landscape-not-working/2727844 "2026-06-23T19:00:57Z")

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Summary After 41.00 sculpting my landscapes hasn’t been updating the foliage to match the new height. Leaving my foliage floating and invalid. Even after closing and reopening the editor. This problem also exists with n…

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## [Facing a Landscape LOD issue only on Android. ](https://forums.unrealengine.com/t/facing-a-landscape-lod-issue-only-on-android/2730612)

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**Author:** [@Highavenue1](https://forums.unrealengine.com/u/Highavenue1)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 7:25pm UTC](https://forums.unrealengine.com/t/facing-a-landscape-lod-issue-only-on-android/2730612 "2026-06-22T19:25:52Z")

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In PC Preview, Landscape LOD works correctly. When the player/camera is near, the terrain uses the detailed mesh. But on Android Preview and packaged Android device build, the Landscape stays in a lower/simplified LOD ev…

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## [Why cant i paint my Terrain?](https://forums.unrealengine.com/t/why-cant-i-paint-my-terrain/342031)

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**Author:** [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Replies:** 10\
**Last updated:** [June 20, 2026, 9:16am UTC](https://forums.unrealengine.com/t/why-cant-i-paint-my-terrain/342031 "2026-06-20T09:16:02Z")

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i made a material for my landscape, and it has the landscape material opting checked in the details panel, but when i try to actually pain it o my terrain it says “this layer has no layer info yet, you must create or ass…

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## [My landscape in not loading in distance and the billboards textures shows dithered textures ](https://forums.unrealengine.com/t/my-landscape-in-not-loading-in-distance-and-the-billboards-textures-shows-dithered-textures/2728397)

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**Author:** [@Samm\_1310](https://forums.unrealengine.com/u/Samm_1310)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/my-landscape-in-not-loading-in-distance-and-the-billboards-textures-shows-dithered-textures/2728397 "2026-06-15T16:50:44Z")

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Hi, when i package my game for android and ios my landscape is not rendering in distances and billboard textures shows dithered textures, none of these issues can be seen inside engine preview, android preview or ios pre…

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## [How to use Dynamic Material Instance on Landscape?](https://forums.unrealengine.com/t/how-to-use-dynamic-material-instance-on-landscape/485759)

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**Author:** [@anonymous\_user\_f359d02d](https://forums.unrealengine.com/u/anonymous_user_f359d02d)\
**Replies:** 13\
**Last updated:** [June 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/how-to-use-dynamic-material-instance-on-landscape/485759 "2026-06-03T19:00:29Z")

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I want to implement a game like Crusader Kings, I need to use Dynamic Material Instance to show dynamic border and territorial limits by transfer a dynamic texture as parameter. To us Dynamic Material Instance on Landsc…

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## [Height map "stair" probleme](https://forums.unrealengine.com/t/height-map-stair-probleme/2724970)

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**Author:** [@XenonProd](https://forums.unrealengine.com/u/XenonProd)\
**Replies:** 0\
**Last updated:** [May 28, 2026, 6:26pm UTC](https://forums.unrealengine.com/t/height-map-stair-probleme/2724970 "2026-05-28T18:26:03Z")

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Hi, Im experimenting with landscape, automateriel, ect… after using height map found only, I decided to create my custome height map. Si I scult a terrain in blender, convert it into a height map (16bit gray scale). But …

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