How to make Phys Materials work on automatic Landscape?

Temalie
Thu, 26 May 2022 15:13:04 +0000
World Creation

Hi!
I have an automatic landscape set up, that automatically masks cliffs to be on the side of slopes, sand to be low and snow to be high up etc, based on this tutorial: Setting up an Automatic Landscape Material - YouTube

Now I’m trying to set up physics materials on the landscape. I tried adding it to the landscape layers, but as I modify the masks after the sample, they don’t match. And it thinks there is sand and cliff everywhere, as the sample technically is everywhere, but the visual results are masked later.
I saw that they added a Physical Material Output node in UE 4.26, but my project is on 4.25 so I’d prefer to not need to update, if possible.

What options are there in this case?
The only thing I see right now is painting away the layers that aren’t visible, but that kinda defeats the purpose of having a material that applies itself automatically, so I’d prefer something more non-destructive

10 posts - 2 participants