Landscape edit layers and texture painting issue

cgtoolbox
Thu, 25 Apr 2024 06:26:05 +0000
World Creation

Hello folks !

I have an issue on the landscape, I want to paint material in different edit layers. And it seems that all the edit layers are kindof “additive” to each other.
See the screenshot here, when I paint 100% of the red layer on the edit layer “Top”, it seems that it’s not 100% here but half here, even with alpha set to 1.0 and the tool strengh to 1 as well.
It seems to work fine only with non weighted layers, but then I have other issues when sampling the terrain, and I really wanted to keep the weighted layer workflow anyway. I’m on Unreal 5.3.

Does anybody know if there is an hidden setting somewhere I’m missing ?

Thanks !

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