trouble with landscape materiel

Yoyorrapido
Sun, 20 Apr 2025 14:51:08 +0000
Programming & Scripting

Hey everyone, I’m having trouble with my landscape material in Unreal Engine 5.

I set up a LandscapeLayerBlend in my material with two layers: one for Grass and one for Rock. I connected simple textures/colors to each layer and plugged the blend into the Base Color.

I then assigned this material to my landscape under the “Landscape Material” slot, but when I go into the Landscape > Paint mode, my layers (Grass and Rock) don’t show up in the Target Layers section.

Even when I click the little “+” to add new layers in Paint mode, Unreal doesn’t give me my actual layers — it just lets me create default ones with no connection to the ones I set up in the material.

I also made sure the material is not an instance, and I tried using a very basic setup with just one test layer — still nothing appears.
Can someone help me figure out what I’m doing wrong?

Thanks in advance!

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