Default physical material BUG on landscape patches

Loxli
Wed, 25 Feb 2015 16:59:25 +0000
World Creation

We’re raycasting to get physical material information from the landscape, but we always end up getting a default value from the Hit result of the raycast in both C++ and Blueprint.

We can fix the problem one landscape.patch at the time if we click the landscape patch with its paint tool.

I’ll upload a simple video to show you the problem.

27 posts - 15 participants