Distant Landscape Material Black when using World Partition HLODs

Perpetua_M
Thu, 03 Oct 2024 14:33:56 +0000
World Creation

Hi,

I was attempting to setup World Partition loading for my landscape, but I’ve ran into an error where distant HLODs render black in-game.

I spent a few days searching forum posts and trying different settings to narrow down the problem, but I haven’t had much luck. It’s hard to find information on World Partitions, so some help solving this would really be appreciated.

Here’s a comparison of what I can see in the editor, and when the game is running:

[Editor, Landscape Material]

[Game, Landscape Material]

At first I thought it was a landscape layer or material issue, but the problem is still present when I set it to use the default material:

[Game, Default Material]

Unlit materials also look very similar, but I’m not sure what could cause these sections to be unlit when they’re meant to be using the same material. I tried manually setting the materials for each Landscape Streaming Proxy and deleting and recreating the light sources, but these made no difference.

They seem normal, but here are some screenshots of my landscape and world partition settings:

[Landscape HLOD Settings]

[World Partition Settings]

In case it helps, I’ve confirmed that the HLODs are otherwise functioning as intended. I also disabled Forward Shading, tried a new landscape with the same settings, and tried both Instanced and Merged HLOD Layers (Default settings) for the landscape and streaming proxies. Unfortunately, none of these fixed the problem.

Thanks in advance for any help

13 posts - 4 participants