# \#lan

**URL:** https://forums.unrealengine.com/tag/lan/8372.md

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## [LAN using steamsubsystem](https://forums.unrealengine.com/t/lan-using-steamsubsystem/2094690)

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**Author:** [@WooDooWooDa](https://forums.unrealengine.com/u/WooDooWooDa)\
**Replies:** 0\
**Last updated:** [October 29, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/lan-using-steamsubsystem/2094690 "2024-10-29T20:12:20Z")

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Hi! I have no problem creating and connecting myself to a session using SteamSubSystem. But when Steam is closed I want to create a LAN session. I’m not able to connect/discover any LAN session using a second pc and on t…

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## [High lag when playing with network emulation and on LAN?](https://forums.unrealengine.com/t/high-lag-when-playing-with-network-emulation-and-on-lan/1793331)

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**Author:** [@Samathan](https://forums.unrealengine.com/u/Samathan)\
**Replies:** 4\
**Last updated:** [April 8, 2024, 7:50pm UTC](https://forums.unrealengine.com/t/high-lag-when-playing-with-network-emulation-and-on-lan/1793331 "2024-04-08T19:50:52Z")

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Whenever I test my game in PIE, on LAN, on one machine, using “average” network emulation, there appears to be a high amount—much higher than what should be “average”—of lag, rubber-banding, and stuttering when it comes …

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## [How to connect different devices for multiplayer via LAN without IP?](https://forums.unrealengine.com/t/how-to-connect-different-devices-for-multiplayer-via-lan-without-ip/473059)

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**Author:** [@ultimatejacob27](https://forums.unrealengine.com/u/ultimatejacob27)\
**Replies:** 4\
**Last updated:** [February 9, 2023, 5:43pm UTC](https://forums.unrealengine.com/t/how-to-connect-different-devices-for-multiplayer-via-lan-without-ip/473059 "2023-02-09T17:43:21Z")

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I’m working on a simple “hello multiplayer” in which all I want to do is connect different devices together on the same network (or via LAN) without the need for exchanging an IP address. Currently I can connect devices …

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## [Multi-User editing not working on LAN](https://forums.unrealengine.com/t/multi-user-editing-not-working-on-lan/456455)

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**Author:** [@UnevolvedApe](https://forums.unrealengine.com/u/UnevolvedApe)\
**Replies:** 2\
**Last updated:** [November 22, 2022, 10:44am UTC](https://forums.unrealengine.com/t/multi-user-editing-not-working-on-lan/456455 "2022-11-22T10:44:51Z")

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I am trying to work on a project with my brother so we decided to create it on 4.23 as it has the new multi-user editing plugin. We use the same internet and are not using ethernet. I can launch a server but it does not …

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## [UE4 Lan with Steam doesn't connect.](https://forums.unrealengine.com/t/ue4-lan-with-steam-doesnt-connect/490654)

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**Author:** [@ruggy](https://forums.unrealengine.com/u/ruggy)\
**Replies:** 1\
**Last updated:** [August 31, 2022, 10:12am UTC](https://forums.unrealengine.com/t/ue4-lan-with-steam-doesnt-connect/490654 "2022-08-31T10:12:10Z")

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I’ve read other threads so what it seems so far is that Steam doesn’t support LAN sessions. However, line 774 of OnlineSessionInterfaceSteam is a function called FindLanSession() that gets called when I try and find a s…

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## [LAN sessions not working using steam](https://forums.unrealengine.com/t/lan-sessions-not-working-using-steam/371069)

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**Author:** [@Marvash](https://forums.unrealengine.com/u/Marvash)\
**Replies:** 26\
**Last updated:** [July 22, 2022, 4:16pm UTC](https://forums.unrealengine.com/t/lan-sessions-not-working-using-steam/371069 "2022-07-22T16:16:05Z")

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I am trying to develop a multiplayer game with blueprints to play with my friends, and i am using the shootout project and the new network tutorials as samples to set it up. After few attempts i managed to create, find a…

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## [LAN VoIP doesn't work](https://forums.unrealengine.com/t/lan-voip-doesnt-work/400312)

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**Author:** [@gMacGeorges](https://forums.unrealengine.com/u/gMacGeorges)\
**Replies:** 3\
**Last updated:** [May 31, 2021, 10:30pm UTC](https://forums.unrealengine.com/t/lan-voip-doesnt-work/400312 "2021-05-31T22:30:13Z")

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Hi ! I’ve already made a VoIP setup on a LAN game with Unreal 4.15. I have created a new project from scratch with 4.16.2, but I can’t make VoIP work. I made the same setup, but maybe I am missing something :confused: …

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## [Listen Server works on LAN but not on WAN](https://forums.unrealengine.com/t/listen-server-works-on-lan-but-not-on-wan/480943)

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**Author:** [@anonymous\_user\_282049721](https://forums.unrealengine.com/u/anonymous_user_282049721)\
**Replies:** 6\
**Last updated:** [March 29, 2021, 6:14am UTC](https://forums.unrealengine.com/t/listen-server-works-on-lan-but-not-on-wan/480943 "2021-03-29T06:14:08Z")

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On LAN, it works, the log shows: On WAN, It didn’t work. The log shows it never received any response except itself. Connected to steam btw I’m wondering is it even allowed to send 255.255.255.255 on WAN or route…

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## [Multiplayer Steam LAN - NumOpenPublicConnections does not update](https://forums.unrealengine.com/t/multiplayer-steam-lan-numopenpublicconnections-does-not-update/400623)

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**Author:** [@Vrtual](https://forums.unrealengine.com/u/Vrtual)\
**Replies:** 11\
**Last updated:** [March 22, 2021, 3:14pm UTC](https://forums.unrealengine.com/t/multiplayer-steam-lan-numopenpublicconnections-does-not-update/400623 "2021-03-22T15:14:29Z")

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Hello everyone, So as the title suggests, I have setup a multiplayer game using the OnlineSubsystemSteam, when I create a LAN session and Steam is running (I switch over to use the OnlineSubsystemNull for LAN matches si…

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## [Join Session over LAN](https://forums.unrealengine.com/t/join-session-over-lan/311445)

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**Author:** [@anonymous\_user\_b6ecf022](https://forums.unrealengine.com/u/anonymous_user_b6ecf022)\
**Replies:** 14\
**Last updated:** [October 30, 2020, 6:10am UTC](https://forums.unrealengine.com/t/join-session-over-lan/311445 "2020-10-30T06:10:24Z")

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Using the MultiplayerShootout example, I can’t play over LAN. It simply doesn’t find the sessions? Pretty sure some setting somewhere is blocking it, but I can’t figure out what. Tried with opening the firewall on both…

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## [Android LAN suddenly won't work anymore](https://forums.unrealengine.com/t/android-lan-suddenly-wont-work-anymore/469655)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 0\
**Last updated:** [August 12, 2020, 10:27pm UTC](https://forums.unrealengine.com/t/android-lan-suddenly-wont-work-anymore/469655 "2020-08-12T22:27:05Z")

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I had this problem before, where packaging for Android and then testing LAN multiplayer with NULL online subsystem resulted in no sessions being found, despite the host device (whether PC or Android) creating a session o…

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## [Android wLAN / LAN Multiplayer from Wes Bunn's Blueprint Multiplayer Tutorials](https://forums.unrealengine.com/t/android-wlan-lan-multiplayer-from-wes-bunns-blueprint-multiplayer-tutorials/467691)

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**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 0\
**Last updated:** [July 5, 2020, 11:45am UTC](https://forums.unrealengine.com/t/android-wlan-lan-multiplayer-from-wes-bunns-blueprint-multiplayer-tutorials/467691 "2020-07-05T11:45:29Z")

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I’ve followed Wes Bunn’s tutorials up to the point where he uses Steam for the online capabilities. But is there a way to use Android Google PlayStore instead? I can’t seem to find any direct tutorials or even forums abo…

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## [Why does open \*ipaddress\* from ios to Windows crash on first try but work on the second](https://forums.unrealengine.com/t/why-does-open-ipaddress-from-ios-to-windows-crash-on-first-try-but-work-on-the-second/467577)

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**Author:** [@Solidus569](https://forums.unrealengine.com/u/Solidus569)\
**Replies:** 0\
**Last updated:** [July 2, 2020, 10:47pm UTC](https://forums.unrealengine.com/t/why-does-open-ipaddress-from-ios-to-windows-crash-on-first-try-but-work-on-the-second/467577 "2020-07-02T22:47:54Z")

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After not being able to use FindSession due to an empty results array on success. I attempted to open the remote ip directly using a console command “open WindowsServerIP” which crashes on the first attempt after the ser…

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## [Can i have a LAN session without two versions of same game](https://forums.unrealengine.com/t/can-i-have-a-lan-session-without-two-versions-of-same-game/464123)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 1\
**Last updated:** [April 26, 2020, 4:16am UTC](https://forums.unrealengine.com/t/can-i-have-a-lan-session-without-two-versions-of-same-game/464123 "2020-04-26T04:16:21Z")

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what is needed for LAN to work like Pie or standalone? Using duplicate copies of the game on the same computer? using one game and having 2 clients?

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## [Why is no sessions being created](https://forums.unrealengine.com/t/why-is-no-sessions-being-created/464159)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 1\
**Last updated:** [April 26, 2020, 4:15am UTC](https://forums.unrealengine.com/t/why-is-no-sessions-being-created/464159 "2020-04-26T04:15:45Z")

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i am trying to run a LAN multiplayer testing session but it wont join session i am using two versions of same game on one PC running standalone is this wrong void UGameInstance::Init() { if (IOnlineSubsystem\* SubSys…

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## [Joining LAN sessions keeps showing 0 available](https://forums.unrealengine.com/t/joining-lan-sessions-keeps-showing-0-available/464162)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 1\
**Last updated:** [April 26, 2020, 4:15am UTC](https://forums.unrealengine.com/t/joining-lan-sessions-keeps-showing-0-available/464162 "2020-04-26T04:15:17Z")

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it compiles and works but it keeps showing 0 sessions found. i am using two versions of same game on one PC and launching them as standalone games is this the correct way to test sessions on multiplayer LAN games void U…

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## [Joining LAN sessions keeps showing 0 avaliable](https://forums.unrealengine.com/t/joining-lan-sessions-keeps-showing-0-avaliable/464163)

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**Author:** [@anonymous\_user\_09f3abfc](https://forums.unrealengine.com/u/anonymous_user_09f3abfc)\
**Replies:** 3\
**Last updated:** [April 26, 2020, 4:13am UTC](https://forums.unrealengine.com/t/joining-lan-sessions-keeps-showing-0-avaliable/464163 "2020-04-26T04:13:01Z")

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it compiles and works but it keeps showing 0 sessions found. i am using two versions of same game on one PC and launching them as standalone games is this the correct way to test sessions on multiplayer LAN games void U…

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## [How to test multiplayer on LAN session](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 5\
**Last updated:** [April 23, 2020, 6:51am UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084 "2020-04-23T06:51:36Z")

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I know how to create and join sessions but how do you set up the editor so it actually works

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## [LAN session not visable and cant join](https://forums.unrealengine.com/t/lan-session-not-visable-and-cant-join/464068)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 0\
**Last updated:** [April 22, 2020, 1:48am UTC](https://forums.unrealengine.com/t/lan-session-not-visable-and-cant-join/464068 "2020-04-22T01:48:27Z")

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i can successfully create a session but when i try to join it the log stops here saying servercount = 0 \*\*i am testing it with coppied projects is this correct way for testing LAN \*\* void UONEgalaxyGameInstance::OnFi…

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## [Multiplayer Game crashes on one or more clients when there are at least 2 remote clients apart from the server](https://forums.unrealengine.com/t/multiplayer-game-crashes-on-one-or-more-clients-when-there-are-at-least-2-remote-clients-apart-from-the-server/462514)

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**Author:** [@Joeberger](https://forums.unrealengine.com/u/Joeberger)\
**Replies:** 1\
**Last updated:** [March 23, 2020, 6:31pm UTC](https://forums.unrealengine.com/t/multiplayer-game-crashes-on-one-or-more-clients-when-there-are-at-least-2-remote-clients-apart-from-the-server/462514 "2020-03-23T18:31:34Z")

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Hello, when playtesting my packaged game in a LAN - multiplayer game, one or more of the remote clients always crash after entering the level. It only happens when there are at least 2 remote clients apart from the serv…

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## [create and join session not working](https://forums.unrealengine.com/t/create-and-join-session-not-working/462288)

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**Author:** [@anonymous\_user\_d19a6e24](https://forums.unrealengine.com/u/anonymous_user_d19a6e24)\
**Replies:** 2\
**Last updated:** [March 10, 2020, 4:51pm UTC](https://forums.unrealengine.com/t/create-and-join-session-not-working/462288 "2020-03-10T16:51:54Z")

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hi first of all i am amateur so don’t talk super expert please, thanks. second is a weird problem that’s not make sense to me and i got a real headache of this: i am making a vehicle game that will play on android but …

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## [Client movement not working](https://forums.unrealengine.com/t/client-movement-not-working/461876)

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**Author:** [@Etkintonn](https://forums.unrealengine.com/u/Etkintonn)\
**Replies:** 0\
**Last updated:** [March 1, 2020, 1:05am UTC](https://forums.unrealengine.com/t/client-movement-not-working/461876 "2020-03-01T01:05:43Z")

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Hello, I am trying to make a 4-player online game where the characters move at a constant speed. For some reason, one character doesn’t move at all even though the add movement is executed. I tried adding more or less pl…

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## [UE4 4.22 android find session wont work!](https://forums.unrealengine.com/t/ue4-4-22-android-find-session-wont-work/446469)

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**Author:** [@A.SISODIYA](https://forums.unrealengine.com/u/A.SISODIYA)\
**Replies:** 1\
**Last updated:** [October 11, 2019, 12:45pm UTC](https://forums.unrealengine.com/t/ue4-4-22-android-find-session-wont-work/446469 "2019-10-11T12:45:50Z")

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I have tried this with 4.20 4.21 4.19 none of them seem to work properly for local multiplayer. Find session never returns any sessions. However, I can connect through ip address easily. Please help! There are many peo…

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## [Instant Connection lost after joining session](https://forums.unrealengine.com/t/instant-connection-lost-after-joining-session/451293)

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**Author:** [@iDivider](https://forums.unrealengine.com/u/iDivider)\
**Replies:** 0\
**Last updated:** [June 26, 2019, 10:04am UTC](https://forums.unrealengine.com/t/instant-connection-lost-after-joining-session/451293 "2019-06-26T10:04:08Z")

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Hello folks, i am having a weird issue and i am unable to find a similar issue in google. What i want to do is a LAN game, i have my desktop as the host, it creates the session etc. Then i want the mobile devices that a…

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## [Why the Blueprint nodes "FindSessions" and "CreateSession" fail immediatly on iOS?](https://forums.unrealengine.com/t/why-the-blueprint-nodes-findsessions-and-createsession-fail-immediatly-on-ios/408065)

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**Author:** [@Anonymous\_d3910b375f3b1190a3a860fd87bd07a0](https://forums.unrealengine.com/u/Anonymous_d3910b375f3b1190a3a860fd87bd07a0)\
**Replies:** 3\
**Last updated:** [June 3, 2019, 5:22pm UTC](https://forums.unrealengine.com/t/why-the-blueprint-nodes-findsessions-and-createsession-fail-immediatly-on-ios/408065 "2019-06-03T17:22:08Z")

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Hello everyone,I am trying to make a LAN game on iOS. Everything is OK in PIE mode,but when I packaged and installed it to my device(iphone 6s with a developer certificate) ,and hit the “find matches” or “host a game” b…

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## [IOS Cross-Platform Lan](https://forums.unrealengine.com/t/ios-cross-platform-lan/443386)

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**Author:** [@anonymous\_user\_1272acb1](https://forums.unrealengine.com/u/anonymous_user_1272acb1)\
**Replies:** 3\
**Last updated:** [June 1, 2019, 7:40am UTC](https://forums.unrealengine.com/t/ios-cross-platform-lan/443386 "2019-06-01T07:40:51Z")

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We’re making an application that allows a user to control (on mobile) what another user (in VR, so requires a PC) sees on a local network. However, the Create Session and Join Session nodes (blueprint) seem to be complet…

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## [How to set up a Steam LAN game with Steam OSS?](https://forums.unrealengine.com/t/how-to-set-up-a-steam-lan-game-with-steam-oss/438440)

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**Author:** [@LDOGLONDON](https://forums.unrealengine.com/u/LDOGLONDON)\
**Replies:** 6\
**Last updated:** [March 25, 2019, 8:53pm UTC](https://forums.unrealengine.com/t/how-to-set-up-a-steam-lan-game-with-steam-oss/438440 "2019-03-25T20:53:16Z")

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Hi all, I’m trying to create my own online subsystem based off of the Steam online subsystem. I’ve copied and renamed all of the Steam OSS and ultimately I want to change a lot of its interfaces (sessions, voice, ect). …

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## [Lan multiplayer for VR project](https://forums.unrealengine.com/t/lan-multiplayer-for-vr-project/444729)

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**Author:** [@anonymous\_user\_21a369ad](https://forums.unrealengine.com/u/anonymous_user_21a369ad)\
**Replies:** 2\
**Last updated:** [March 16, 2019, 1:01am UTC](https://forums.unrealengine.com/t/lan-multiplayer-for-vr-project/444729 "2019-03-16T01:01:29Z")

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Hi guys, i complete VR project in ue4 and now i want to do a lan multiplayer, that i mean we have 5 htc vive in classroom and i want to connect them all together to one project. It is possible in UE4? Thank you for hel…

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## [Perforce over LAN](https://forums.unrealengine.com/t/perforce-over-lan/444830)

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**Author:** [@CGough](https://forums.unrealengine.com/u/CGough)\
**Replies:** 1\
**Last updated:** [March 11, 2019, 5:34pm UTC](https://forums.unrealengine.com/t/perforce-over-lan/444830 "2019-03-11T17:34:56Z")

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Hi all, I’m having a hell of a time setting up Perforce to work over a LAN network, I can install the P4D server on my local PC and then the P4V client on my local PC again, create the relevant directories and link it a…

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## [Join Session Succeeds but Screen Never Changes](https://forums.unrealengine.com/t/join-session-succeeds-but-screen-never-changes/444509)

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**Author:** [@MC1RScorpion](https://forums.unrealengine.com/u/MC1RScorpion)\
**Replies:** 2\
**Last updated:** [March 3, 2019, 9:28pm UTC](https://forums.unrealengine.com/t/join-session-succeeds-but-screen-never-changes/444509 "2019-03-03T21:28:49Z")

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Hello, I’ve been developing a game and testing it on LAN using the Null online subsystem. Until recently I was able to host on my Mojave Mac and join and play on my Windows 10 PC by right-clicking the .uproject and clic…

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