# \#keys

**URL:** https://forums.unrealengine.com/tag/keys/3096.md

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## [How to get Access Keys from a product set up on the old version of EGS ](https://forums.unrealengine.com/t/how-to-get-access-keys-from-a-product-set-up-on-the-old-version-of-egs/2572294)

<div class="topic-metadata">

**Author:** [@ADaveyPQube](https://forums.unrealengine.com/u/ADaveyPQube)\
**Replies:** 1\
**Last updated:** [June 27, 2025, 3:16pm UTC](https://forums.unrealengine.com/t/how-to-get-access-keys-from-a-product-set-up-on-the-old-version-of-egs/2572294 "2025-06-27T15:16:52Z")

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Does anyone know how to generate Access Keys for a product that was set up on the old version of EGS via online services? On the current version you simply open the product, click on ‘Epic Games Store’ and an option woul…

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## [How to key niagara user-created variables via editor utility widget, scalar or vector ones?](https://forums.unrealengine.com/t/how-to-key-niagara-user-created-variables-via-editor-utility-widget-scalar-or-vector-ones/2448494)

<div class="topic-metadata">

**Author:** [@flame\_eg](https://forums.unrealengine.com/u/flame_eg)\
**Replies:** 3\
**Last updated:** [May 3, 2025, 12:05pm UTC](https://forums.unrealengine.com/t/how-to-key-niagara-user-created-variables-via-editor-utility-widget-scalar-or-vector-ones/2448494 "2025-05-03T12:05:47Z")

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I want editor utility widget to key niagara variable called beam\_end, like this: i can do it manually but i cant figure a way out to make this with editor utility widget. My best attempt was this: but unfortunate…

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## [How to add keys dynamically to anim or float curves?](https://forums.unrealengine.com/t/how-to-add-keys-dynamically-to-anim-or-float-curves/446790)

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**Author:** [@anonymous\_user\_d47a88b3](https://forums.unrealengine.com/u/anonymous_user_d47a88b3)\
**Replies:** 1\
**Last updated:** [November 25, 2024, 11:58pm UTC](https://forums.unrealengine.com/t/how-to-add-keys-dynamically-to-anim-or-float-curves/446790 "2024-11-25T23:58:03Z")

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Hi I want to add keys dynamically (not by hand with editor) to anim curves or float assets curves. Couldnt find blueprints nodes to do it , neither in python api scripting.

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## [Access keys not approved for over a month](https://forums.unrealengine.com/t/access-keys-not-approved-for-over-a-month/2061745)

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**Author:** [@DYN-Sonat](https://forums.unrealengine.com/u/DYN-Sonat)\
**Replies:** 7\
**Last updated:** [October 29, 2024, 4:03pm UTC](https://forums.unrealengine.com/t/access-keys-not-approved-for-over-a-month/2061745 "2024-10-29T16:03:02Z")

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Hi, We requested to get retail (LIVE branch) keys generated in September 5 and it still hasn’t been approved. It is impacting our Early Access plans and frankly I don’t understand how it can be acceptable that it takes …

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## [Retail keys not approved and comes back with potentially false error "Issues Found"](https://forums.unrealengine.com/t/retail-keys-not-approved-and-comes-back-with-potentially-false-error-issues-found/2072340)

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**Author:** [@DYN-Sonat](https://forums.unrealengine.com/u/DYN-Sonat)\
**Replies:** 0\
**Last updated:** [October 17, 2024, 8:27am UTC](https://forums.unrealengine.com/t/retail-keys-not-approved-and-comes-back-with-potentially-false-error-issues-found/2072340 "2024-10-17T08:27:13Z")

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Hello, I have requested retail keys ahead of our Early Access launch in September 5. Unfortunately these have not yet been approved and I opened a ticket about it earlier. The respond I received mentioned that it was du…

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## [Access Keys Feedback](https://forums.unrealengine.com/t/access-keys-feedback/1587882)

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**Author:** [@stumbleupondavid](https://forums.unrealengine.com/u/stumbleupondavid)\
**Replies:** 0\
**Last updated:** [January 4, 2024, 4:51pm UTC](https://forums.unrealengine.com/t/access-keys-feedback/1587882 "2024-01-04T16:51:20Z")

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Hi! Our game is in Early Access so we primarily use Access Keys to let our community and QA testers play our game from time to time. We share the keys with our users and mark keys we’ve given out. But we can not always …

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## [How to disable F1-F5 keys](https://forums.unrealengine.com/t/how-to-disable-f1-f5-keys/424745)

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**Author:** [@wrfstudios](https://forums.unrealengine.com/u/wrfstudios)\
**Replies:** 5\
**Last updated:** [November 10, 2023, 3:43pm UTC](https://forums.unrealengine.com/t/how-to-disable-f1-f5-keys/424745 "2023-11-10T15:43:52Z")

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I’m using version 4.12 and I need to disable the F1 keys… I’ve seen a few posts and tried altering the defaultinput.ini - but wanted get a “for sure” answer about what to do to disable the F1-F5 keys from doing different…

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## [On Key Down - Get Key - Missing Input](https://forums.unrealengine.com/t/on-key-down-get-key-missing-input/792125)

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**Author:** [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Replies:** 16\
**Last updated:** [March 16, 2023, 7:50pm UTC](https://forums.unrealengine.com/t/on-key-down-get-key-missing-input/792125 "2023-03-16T19:50:46Z")

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Hello, I’m on a widget where i overwrite the On Key Down function. I display the key pressed on the screen. On the construct i define that: Nothing exceptional !! and on the Overwrite On Key down. I have that: …

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## [Offset all keys by x amount in sequencer](https://forums.unrealengine.com/t/offset-all-keys-by-x-amount-in-sequencer/430505)

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**Author:** [@anonymous\_user\_d56744fd1](https://forums.unrealengine.com/u/anonymous_user_d56744fd1)\
**Replies:** 2\
**Last updated:** [January 27, 2023, 4:52pm UTC](https://forums.unrealengine.com/t/offset-all-keys-by-x-amount-in-sequencer/430505 "2023-01-27T16:52:00Z")

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I was so happy to have finally found the answer to this question after several hours of looking for it so I’m more than glad to share it with everyone. Basically what you need to do is on your transform (or whatever you’…

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## [Behavior tree Move To task won't accept object-type Blackboard keys, occasional bouts of multiple crashes, etc](https://forums.unrealengine.com/t/behavior-tree-move-to-task-wont-accept-object-type-blackboard-keys-occasional-bouts-of-multiple-crashes-etc/443082)

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**Author:** [@anonymous\_user\_5fc95603](https://forums.unrealengine.com/u/anonymous_user_5fc95603)\
**Replies:** 2\
**Last updated:** [September 14, 2021, 7:23am UTC](https://forums.unrealengine.com/t/behavior-tree-move-to-task-wont-accept-object-type-blackboard-keys-occasional-bouts-of-multiple-crashes-etc/443082 "2021-09-14T07:23:18Z")

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I am taking an Unreal Engine class at Baker College, and the latest assignment revolves around a simple enemy AI that walks between two patrol points, chases the player if it sees them, and returns to the patrol points. …

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## [(Sequencer) Suddenly can't paste keys between bones](https://forums.unrealengine.com/t/sequencer-suddenly-cant-paste-keys-between-bones/487257)

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**Author:** [@ShaggyPorcupine](https://forums.unrealengine.com/u/ShaggyPorcupine)\
**Replies:** 0\
**Last updated:** [August 9, 2021, 11:30pm UTC](https://forums.unrealengine.com/t/sequencer-suddenly-cant-paste-keys-between-bones/487257 "2021-08-09T23:30:51Z")

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I was copy-pasting keyframes between bones to have a base for mirroring animation (walk cycle), and then suddenly I can’t paste to different bones anymore. Whichever bone I have selected, the keyframes paste into the or…

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## [how to bind a custum event from a blueprint to press a specific key?](https://forums.unrealengine.com/t/how-to-bind-a-custum-event-from-a-blueprint-to-press-a-specific-key/484472)

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**Author:** [@Aneurysm.FZ](https://forums.unrealengine.com/u/Aneurysm.FZ)\
**Replies:** 5\
**Last updated:** [June 9, 2021, 10:28am UTC](https://forums.unrealengine.com/t/how-to-bind-a-custum-event-from-a-blueprint-to-press-a-specific-key/484472 "2021-06-09T10:28:04Z")

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So i have a blueprint and a character, and i want to link the press of a button in the widget to have the effect of simullating a key press on the level blueprint, does anyone know how?

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## [Camera keys import issue](https://forums.unrealengine.com/t/camera-keys-import-issue/471087)

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**Author:** [@anonymous\_user\_393d311a](https://forums.unrealengine.com/u/anonymous_user_393d311a)\
**Replies:** 0\
**Last updated:** [September 9, 2020, 6:58pm UTC](https://forums.unrealengine.com/t/camera-keys-import-issue/471087 "2020-09-09T18:58:36Z")

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Hi, I am facing this weird issue. When i am importing camera from Maya to Unreal then the keys on that camera shifting. for example I have keys from 1001 to 1356 in Maya but when i am importing the camera then those ke…

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## [Specified crypto keys cache does not exist!](https://forums.unrealengine.com/t/specified-crypto-keys-cache-does-not-exist/463583)

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**Author:** [@warhulk1745](https://forums.unrealengine.com/u/warhulk1745)\
**Replies:** 3\
**Last updated:** [July 11, 2020, 3:21pm UTC](https://forums.unrealengine.com/t/specified-crypto-keys-cache-does-not-exist/463583 "2020-07-11T15:21:51Z")

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Hello Everyone! I get this error message when I try to package my game. \*\*UATHelper: Packaging (Windows (64-bit)): LogPakFile: Display: Parsing crypto keys from a crypto key cache file UATHelper: Packaging (Windows (…

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## [How to add keys to Sequencer Track using C++](https://forums.unrealengine.com/t/how-to-add-keys-to-sequencer-track-using-c/449974)

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**Author:** [@fBlah](https://forums.unrealengine.com/u/fBlah)\
**Replies:** 2\
**Last updated:** [October 9, 2019, 7:20am UTC](https://forums.unrealengine.com/t/how-to-add-keys-to-sequencer-track-using-c/449974 "2019-10-09T07:20:04Z")

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I wanted to automate adding some float keys for my actor in the sequencer. How do I go about this? void TestBlueprintFunctionLibrary::SetFloatKey(ULevelSequence\* LevelSequence, UObject\* Object, float Value, float Time) …

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## [Multiple Keys Checked with containers Array and Set to a "Was Input Key Just pressed"?](https://forums.unrealengine.com/t/multiple-keys-checked-with-containers-array-and-set-to-a-was-input-key-just-pressed/450852)

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**Author:** [@Ch0c0latemilk12](https://forums.unrealengine.com/u/Ch0c0latemilk12)\
**Replies:** 2\
**Last updated:** [June 18, 2019, 1:28pm UTC](https://forums.unrealengine.com/t/multiple-keys-checked-with-containers-array-and-set-to-a-was-input-key-just-pressed/450852 "2019-06-18T13:28:43Z")

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I want to Check multiple keys like WASD with any container types to check if any of those key inputs are pressed under the “Was Input Key Just Pressed/Released”. My issue is that node only allows for one input; when the …

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## [\[Feature Request\] Scale Selected Timeline Keys](https://forums.unrealengine.com/t/feature-request-scale-selected-timeline-keys/400846)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 3\
**Last updated:** [June 7, 2019, 9:42am UTC](https://forums.unrealengine.com/t/feature-request-scale-selected-timeline-keys/400846 "2019-06-07T09:42:47Z")

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It would be incredibly handy to be able to select a bunch of keys in a timeline and then scale them. Sometimes you’ve got the values exactly where you want them but the timing is a bit off and being able to scale them ou…

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## [Matinee - selecting several keys](https://forums.unrealengine.com/t/matinee-selecting-several-keys/299309)

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**Author:** [@MaxWin163\_1](https://forums.unrealengine.com/u/MaxWin163_1)\
**Replies:** 7\
**Last updated:** [May 30, 2019, 9:22am UTC](https://forums.unrealengine.com/t/matinee-selecting-several-keys/299309 "2019-05-30T09:22:46Z")

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hello, i hope this hasnt been asked before, it seems such a simple thing that i hope i didnt overread it… i have my matinee set up and want to move several keys at once - do i really have to shift-click each one? is ther…

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## [How do i add multiple static meshes to a blueprint switch key](https://forums.unrealengine.com/t/how-do-i-add-multiple-static-meshes-to-a-blueprint-switch-key/448887)

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**Author:** [@ydfxhb](https://forums.unrealengine.com/u/ydfxhb)\
**Replies:** 0\
**Last updated:** [May 13, 2019, 1:38pm UTC](https://forums.unrealengine.com/t/how-do-i-add-multiple-static-meshes-to-a-blueprint-switch-key/448887 "2019-05-13T13:38:10Z")

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Hi, How can i add multiple different static meshes to a single blueprint? I know how to create a switch key “Z” to change an assets material, but i cant get multiple assets to work on the same key “Z”. I have to create …

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## [Rotation for Camera in Sequencer are invisible?](https://forums.unrealengine.com/t/rotation-for-camera-in-sequencer-are-invisible/447945)

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**Author:** [@anonymous\_user\_6dafd7ab](https://forums.unrealengine.com/u/anonymous_user_6dafd7ab)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 11:10am UTC](https://forums.unrealengine.com/t/rotation-for-camera-in-sequencer-are-invisible/447945 "2019-05-07T11:10:57Z")

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So I’m using Sequencer to animate a camera moving and rotating. Every once in awhile all the rotation keys for the curve disappears. But the rotation keys are there. I’m not too familiar with Sequencer so maybe I’m hi…

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## [How can I select from 2 or more keys to open door?](https://forums.unrealengine.com/t/how-can-i-select-from-2-or-more-keys-to-open-door/445369)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 0\
**Last updated:** [March 15, 2019, 2:34pm UTC](https://forums.unrealengine.com/t/how-can-i-select-from-2-or-more-keys-to-open-door/445369 "2019-03-15T14:34:48Z")

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I have various doors in my level and also the keys to some of them. How can I make the player select from a list of collected keys which one to use? I know how to automatically make a door available as soon as the key is…

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## [Shift + special character does not trigger right key event](https://forums.unrealengine.com/t/shift-special-character-does-not-trigger-right-key-event/444399)

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**Author:** [@EstherZuidgeest](https://forums.unrealengine.com/u/EstherZuidgeest)\
**Replies:** 4\
**Last updated:** [March 12, 2019, 7:11am UTC](https://forums.unrealengine.com/t/shift-special-character-does-not-trigger-right-key-event/444399 "2019-03-12T07:11:19Z")

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I’m trying to get the keys a user presses on his keyboard. For some reason I cannot get the ‘uppercase’ variants of special characters like these :"\<\>?. As you can see in the image i’ve set up a simple test case. I ad…

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## [Combine 2 keys pressed](https://forums.unrealengine.com/t/combine-2-keys-pressed/430216)

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**Author:** [@anonymous\_user\_d621807d](https://forums.unrealengine.com/u/anonymous_user_d621807d)\
**Replies:** 0\
**Last updated:** [July 25, 2018, 12:16pm UTC](https://forums.unrealengine.com/t/combine-2-keys-pressed/430216 "2018-07-25T12:16:23Z")

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Hello, i´m making a 2 side scroller. I have one sprite for the attack when the character is static pressing the “X” and another sprite whith the same atack but while it is walking. The problem is that i can´t combine th…

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## [Keys not responding on server (listen server)](https://forums.unrealengine.com/t/keys-not-responding-on-server-listen-server/426567)

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**Author:** [@paul1489](https://forums.unrealengine.com/u/paul1489)\
**Replies:** 1\
**Last updated:** [June 3, 2018, 6:09pm UTC](https://forums.unrealengine.com/t/keys-not-responding-on-server-listen-server/426567 "2018-06-03T18:09:43Z")

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Hi I tried my project today on a 2-player multiplayer , a modified version from ThirdPerson template. A listen server and one client, within the same host from editor. (Also tried directly with editor shortcuts) Keys …

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## [Feedback: Sort Keys in Blackboard](https://forums.unrealengine.com/t/feedback-sort-keys-in-blackboard/426337)

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**Author:** [@Spaehling](https://forums.unrealengine.com/u/Spaehling)\
**Replies:** 0\
**Last updated:** [May 31, 2018, 7:58am UTC](https://forums.unrealengine.com/t/feedback-sort-keys-in-blackboard/426337 "2018-05-31T07:58:57Z")

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Hey Guys and dear Mieszko and your AI Team, i play more and more often around with the Behaviour Tree and the Blackboard and i have a Feedback. I would love to Sort my variable Keys like in normal Blueprints. A Categor…

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## [Trouble with Context Sensitive Key bindings](https://forums.unrealengine.com/t/trouble-with-context-sensitive-key-bindings/425376)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 0\
**Last updated:** [May 17, 2018, 11:01pm UTC](https://forums.unrealengine.com/t/trouble-with-context-sensitive-key-bindings/425376 "2018-05-17T23:01:07Z")

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Hey all, So I’m having a problem setting up the control scheme for my game. I want the controls to be fairly simple with only two buttons for the gameplay. As such, I was hoping to set up a modifier key that you can ho…

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## [Can't add a key to my curve](https://forums.unrealengine.com/t/cant-add-a-key-to-my-curve/324771)

<div class="topic-metadata">

**Author:** [@Lyvencope\_1](https://forums.unrealengine.com/u/Lyvencope_1)\
**Replies:** 4\
**Last updated:** [January 31, 2018, 7:07pm UTC](https://forums.unrealengine.com/t/cant-add-a-key-to-my-curve/324771 "2018-01-31T19:07:02Z")

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Hello, I’m very new to UE4 so my problem is probably super-easy to solve. I want to change my particule color over life, so I created the module but it is impossible to add a key to the curve. I’m following a video tuto…

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## [Hi, I would like to know if there is a way to open a door with a specific key (by pressing a F shortcut for example)?](https://forums.unrealengine.com/t/hi-i-would-like-to-know-if-there-is-a-way-to-open-a-door-with-a-specific-key-by-pressing-a-f-shortcut-for-example/415499)

<div class="topic-metadata">

**Author:** [@SyneticHollow](https://forums.unrealengine.com/u/SyneticHollow)\
**Replies:** 0\
**Last updated:** [January 25, 2018, 10:15am UTC](https://forums.unrealengine.com/t/hi-i-would-like-to-know-if-there-is-a-way-to-open-a-door-with-a-specific-key-by-pressing-a-f-shortcut-for-example/415499 "2018-01-25T10:15:25Z")

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So here is the issue. I would like to be able to open a door with a shortcut once I got a specific key on the floor ( I’m done with the key BP part). But most of tutorials that I’ve seen are showing a way to do it that’s…

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## [Additional Linker Flags](https://forums.unrealengine.com/t/additional-linker-flags/365629)

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**Author:** [@anonymous\_user\_85194203](https://forums.unrealengine.com/u/anonymous_user_85194203)\
**Replies:** 2\
**Last updated:** [June 21, 2017, 7:51am UTC](https://forums.unrealengine.com/t/additional-linker-flags/365629 "2017-06-21T07:51:26Z")

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Hi! I’m developing crossplatform plugin with thirdparty libs and frameworks for UE4 and got some problems. I can’t get how can i set additional linker flag from plugin (“-ObjC”) and also set additional plist keys. Ther…

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## [Place blocks in specific places to open a door?](https://forums.unrealengine.com/t/place-blocks-in-specific-places-to-open-a-door/387373)

<div class="topic-metadata">

**Author:** [@TheForeverFeared](https://forums.unrealengine.com/u/TheForeverFeared)\
**Replies:** 19\
**Last updated:** [March 12, 2017, 11:41pm UTC](https://forums.unrealengine.com/t/place-blocks-in-specific-places-to-open-a-door/387373 "2017-03-12T23:41:39Z")

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I’m trying to make it so when numbered blocks are placed in their correct spots, 1 door will open. I have made the blueprint for moving the blocks themselves but how and what is the easiest way to make this happen? Pictu…

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