# \#keybindings

**URL:** https://forums.unrealengine.com/tag/keybindings/2468.md

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## [Character Picker/widget, custom keybinds in Sequencer ](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925)

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**Author:** [@ababab678](https://forums.unrealengine.com/u/ababab678)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925 "2026-10-29T18:11:49Z")

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Hello, I would like to know how to implement keybindings for sequencer tools, specifically the MetaHuman’s Character picker Utility widget. The example here is for when the head button is clicked, and the idea behind my …

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## [How do I allow customization of controls?](https://forums.unrealengine.com/t/how-do-i-allow-customization-of-controls/331109)

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**Author:** [@anonymous\_user\_8b77cbb9](https://forums.unrealengine.com/u/anonymous_user_8b77cbb9)\
**Replies:** 4\
**Last updated:** [September 10, 2026, 12:55pm UTC](https://forums.unrealengine.com/t/how-do-i-allow-customization-of-controls/331109 "2026-09-10T12:55:51Z")

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Using action and axis mappings. I recall reading in some tutorial that using those allowed for easy customization of controls. This is obvious from the developer’s side, but how do I allow the player to customize them? I…

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## [Packaged game does not save key bindings](https://forums.unrealengine.com/t/packaged-game-does-not-save-key-bindings/1352625)

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**Author:** [@ratgunter](https://forums.unrealengine.com/u/ratgunter)\
**Replies:** 6\
**Last updated:** [September 10, 2026, 12:53pm UTC](https://forums.unrealengine.com/t/packaged-game-does-not-save-key-bindings/1352625 "2026-09-10T12:53:13Z")

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Hi, I use UE 5.2.1 and use default InputActions. I implemented settings menu where user can rebind keys like this In editor and in standalone game this works good: I set new key and this new key is saved successfully…

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## [Buttons unresponsive in replay mode, Xbox Series X](https://forums.unrealengine.com/t/buttons-unresponsive-in-replay-mode-xbox-series-x/2718686)

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**Author:** [@Da\_Coldest\_Bird](https://forums.unrealengine.com/u/Da_Coldest_Bird)\
**Replies:** 1\
**Last updated:** [June 13, 2026, 1:08pm UTC](https://forums.unrealengine.com/t/buttons-unresponsive-in-replay-mode-xbox-series-x/2718686 "2026-06-13T13:08:43Z")

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Summary I play on Xbox series X with a controller. I use Fortnite’s replay mode a lot. For about a month now, when using replay mode, the buttons for increasing and decreasing game speed (up and down on D-pad) have been …

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## [Help with developer console and input keybinds ](https://forums.unrealengine.com/t/help-with-developer-console-and-input-keybinds/2691135)

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**Author:** [@Pjup](https://forums.unrealengine.com/u/Pjup)\
**Replies:** 0\
**Last updated:** [January 10, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/help-with-developer-console-and-input-keybinds/2691135 "2026-01-10T14:43:46Z")

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Hi, Apologies if this question is in the wrong place but I’m looking to get some help with understanding how keybinds work in UE5. Specifically I’m trying to find out how how to manually edit saved keybinds for a projec…

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## [map pin / squad comms button triggers emote wheel instead](https://forums.unrealengine.com/t/map-pin-squad-comms-button-triggers-emote-wheel-instead/2684327)

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**Author:** [@valleyDweller](https://forums.unrealengine.com/u/valleyDweller)\
**Replies:** 0\
**Last updated:** [December 12, 2025, 1:24am UTC](https://forums.unrealengine.com/t/map-pin-squad-comms-button-triggers-emote-wheel-instead/2684327 "2025-12-12T01:24:00Z")

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Summary Controller dpad-left no longer pings/Squad Comms (at least in Creative). It triggers the emote wheel instead. I checked my bindings, and somehow with the new version, it had me set to Pro Builder, I put it back…

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## [Keybindings: 'Confirm' and 'Crouch' on the same button ](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527)

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**Author:** [@illuta](https://forums.unrealengine.com/u/illuta)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 3:04am UTC](https://forums.unrealengine.com/t/keybindings-confirm-and-crouch-on-the-same-button/2672527 "2025-11-07T03:04:45Z")

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Summary ‘Confirm’ and ‘Crouch’ are both bound to R3. When I confirm and edit, I also crouch or un-crouch. Before the new season update my keybinds worked perfectly. Please select what you are reporting on: Verse What T…

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## [\[Feature Request\] Editor Utility Widget Keybindings](https://forums.unrealengine.com/t/feature-request-editor-utility-widget-keybindings/2640938)

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**Author:** [@ababab678](https://forums.unrealengine.com/u/ababab678)\
**Replies:** 1\
**Last updated:** [October 7, 2025, 7:26pm UTC](https://forums.unrealengine.com/t/feature-request-editor-utility-widget-keybindings/2640938 "2025-10-07T19:26:40Z")

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Hello, If someone could enable Editor Utility Widgets, or Blueprints in general, to override the default editor keybinds while working in the Unreal Engine Editor, it would let me work more expeditiously with the Metahum…

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## [Accidentally pressed a keybind, Anybody know how to undo it?](https://forums.unrealengine.com/t/accidentally-pressed-a-keybind-anybody-know-how-to-undo-it/2025325)

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**Author:** [@BallisticBryce](https://forums.unrealengine.com/u/BallisticBryce)\
**Replies:** 2\
**Last updated:** [September 18, 2024, 6:03am UTC](https://forums.unrealengine.com/t/accidentally-pressed-a-keybind-anybody-know-how-to-undo-it/2025325 "2024-09-18T06:03:49Z")

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I accidentally pressed a keybind, I can’t find it and keep messing up my project even more by trying to guess. It caused my viewport to look like some sort of fisheye. Hopefully it’s not some obvious thing only I don’t …

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## [How to disable Numpad+Shift Movement Controls? (5.3.2)](https://forums.unrealengine.com/t/how-to-disable-numpad-shift-movement-controls-5-3-2/1857348)

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**Author:** [@Esmerillion](https://forums.unrealengine.com/u/Esmerillion)\
**Replies:** 0\
**Last updated:** [May 15, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/how-to-disable-numpad-shift-movement-controls-5-3-2/1857348 "2024-05-15T14:43:52Z")

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Hi there, Been trying to spawn in a number of actors (15) using the numpad keys. Unfortunately, the Numpad keys (2,4,6,8) + shift are currently movement controls. I can’t find these keybindings anywhere in the editor …

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## [anyone know how to remap enhanced input system triggers (like press, hold, tap?).](https://forums.unrealengine.com/t/anyone-know-how-to-remap-enhanced-input-system-triggers-like-press-hold-tap/1815854)

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**Author:** [@Hero\_Tales](https://forums.unrealengine.com/u/Hero_Tales)\
**Replies:** 2\
**Last updated:** [April 22, 2024, 6:06pm UTC](https://forums.unrealengine.com/t/anyone-know-how-to-remap-enhanced-input-system-triggers-like-press-hold-tap/1815854 "2024-04-22T18:06:04Z")

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I know how to remap enhanced input system but can’t find anything for remapping triggers, like maybe the player wants the F button to be ‘hold’ instead of ‘pressed’?

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## [Is it possible to change some key after packaged via Input.ini or DefaultInput.ini](https://forums.unrealengine.com/t/is-it-possible-to-change-some-key-after-packaged-via-input-ini-or-defaultinput-ini/397949)

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**Author:** [@anonymous\_user\_3149ac211](https://forums.unrealengine.com/u/anonymous_user_3149ac211)\
**Replies:** 1\
**Last updated:** [March 20, 2024, 12:16pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-some-key-after-packaged-via-input-ini-or-defaultinput-ini/397949 "2024-03-20T12:16:50Z")

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How to change some key after packaging (when have working .exe) via configuration files like Input.ini, DefaultInput.ini, whatever?

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## [Editor keybinding tab is missing from editor preferences - Critical for non-QWERTY users](https://forums.unrealengine.com/t/editor-keybinding-tab-is-missing-from-editor-preferences-critical-for-non-qwerty-users/807549)

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**Author:** [@Altrue](https://forums.unrealengine.com/u/Altrue)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 12:11am UTC](https://forums.unrealengine.com/t/editor-keybinding-tab-is-missing-from-editor-preferences-critical-for-non-qwerty-users/807549 "2023-06-08T00:11:47Z")

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Without the editor keybinding tab, there is no way to remap the editor keys to better suit non-QWERTY keyboard users. This is especially frustrating since changing the user’s keyboard layout to QWERTY will mess up any a…

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## [5.1 set control axes settings](https://forums.unrealengine.com/t/5-1-set-control-axes-settings/860824)

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**Author:** [@EVM\_Dezar](https://forums.unrealengine.com/u/EVM_Dezar)\
**Replies:** 1\
**Last updated:** [April 6, 2023, 5:09pm UTC](https://forums.unrealengine.com/t/5-1-set-control-axes-settings/860824 "2023-04-06T17:09:59Z")

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Hi all. I am creating my own character control settings system. I understand how to set the usual buttons and have already done it. but what if I want to set the camera control? I press the button and I should interc…

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## [Ctrl+S to save not working reliably in 4.17](https://forums.unrealengine.com/t/ctrl-s-to-save-not-working-reliably-in-4-17/400229)

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**Author:** [@Zeblote](https://forums.unrealengine.com/u/Zeblote)\
**Replies:** 9\
**Last updated:** [February 27, 2023, 8:33am UTC](https://forums.unrealengine.com/t/ctrl-s-to-save-not-working-reliably-in-4-17/400229 "2023-02-27T08:33:57Z")

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Fixed for the next 4.17 build. :slight\_smile:

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## [Control the Intensity with keyboard input](https://forums.unrealengine.com/t/control-the-intensity-with-keyboard-input/753414)

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**Author:** [@Devamsh2023](https://forums.unrealengine.com/u/Devamsh2023)\
**Replies:** 1\
**Last updated:** [January 20, 2023, 9:26am UTC](https://forums.unrealengine.com/t/control-the-intensity-with-keyboard-input/753414 "2023-01-20T09:26:08Z")

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Hello guys, I am trying to do key binding I have this 2 questions can some please help me how to do it? Open the Event Graph and control the Point Light intensity (1 to 50.000) by pressing the B button. tutorial \_bp …

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## [Get Keys for ActorOnClicked, from the Keymapping of the Project?](https://forums.unrealengine.com/t/get-keys-for-actoronclicked-from-the-keymapping-of-the-project/500306)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [February 20, 2022, 10:30pm UTC](https://forums.unrealengine.com/t/get-keys-for-actoronclicked-from-the-keymapping-of-the-project/500306 "2022-02-20T22:30:05Z")

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Hi there… Situation: I´ve a working way to select Actors (Units) in my Project by using the Event ActorOnClicked. To make sure the Player clicked with the correct Key on the Object you can use an equal Operator of the…

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## [Changing keybinding with blueprints](https://forums.unrealengine.com/t/changing-keybinding-with-blueprints/488695)

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**Author:** [@Valentinvis](https://forums.unrealengine.com/u/Valentinvis)\
**Replies:** 3\
**Last updated:** [September 29, 2021, 11:25am UTC](https://forums.unrealengine.com/t/changing-keybinding-with-blueprints/488695 "2021-09-29T11:25:20Z")

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I was thinking to do something like in the following blueprint for the part where the user can change the keybindings for directional movement, but the problem that I have is that they keys aren’t changing. By doing it t…

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## [Change default key to press UMG button?](https://forums.unrealengine.com/t/change-default-key-to-press-umg-button/392854)

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**Author:** [@anonymous\_user\_61ce145f](https://forums.unrealengine.com/u/anonymous_user_61ce145f)\
**Replies:** 1\
**Last updated:** [June 23, 2021, 4:27am UTC](https://forums.unrealengine.com/t/change-default-key-to-press-umg-button/392854 "2021-06-23T04:27:41Z")

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When a button is focused, Space Bar and Enter key will click the button by default. Is there anyway to change these 2 keybinds to something else?

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## [\[Solved\] Key mapping widget](https://forums.unrealengine.com/t/solved-key-mapping-widget/470028)

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**Author:** [@liam.vd](https://forums.unrealengine.com/u/liam.vd)\
**Replies:** 1\
**Last updated:** [August 21, 2020, 2:09pm UTC](https://forums.unrealengine.com/t/solved-key-mapping-widget/470028 "2020-08-21T14:09:05Z")

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Hello, I’m making a widget to be able to change the shortcut keys of my game and I have several problems: I made a function for the remapping (screen 1&2) so I’m sure it’s exactly the same and I made one to set the def…

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## [I selected foliage and accidentally pressed "H" key and its gone](https://forums.unrealengine.com/t/i-selected-foliage-and-accidentally-pressed-h-key-and-its-gone/457901)

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**Author:** [@artur\_O\_O](https://forums.unrealengine.com/u/artur_O_O)\
**Replies:** 1\
**Last updated:** [November 1, 2019, 9:34pm UTC](https://forums.unrealengine.com/t/i-selected-foliage-and-accidentally-pressed-h-key-and-its-gone/457901 "2019-11-01T21:34:30Z")

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i tried looking at the show bar in the viewport and show all foliage but its still gone. tried ctr + z too. please help!

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## [How do you create custom editor keybindings?](https://forums.unrealengine.com/t/how-do-you-create-custom-editor-keybindings/449415)

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**Author:** [@anonymous\_user\_d71a2fac1](https://forums.unrealengine.com/u/anonymous_user_d71a2fac1)\
**Replies:** 0\
**Last updated:** [May 22, 2019, 5:54pm UTC](https://forums.unrealengine.com/t/how-do-you-create-custom-editor-keybindings/449415 "2019-05-22T17:54:29Z")

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Hello! I would like some guidance on how you would set up custom keybindings for the editor, if that is possible. What i want to do is detect when i press the custom keybinding while hovering the mouse over the editor …

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## [RTS setup a static mesh switch with a button](https://forums.unrealengine.com/t/rts-setup-a-static-mesh-switch-with-a-button/438254)

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**Author:** [@PerCat](https://forums.unrealengine.com/u/PerCat)\
**Replies:** 21\
**Last updated:** [December 3, 2018, 5:56pm UTC](https://forums.unrealengine.com/t/rts-setup-a-static-mesh-switch-with-a-button/438254 "2018-12-03T17:56:27Z")

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So I have an rts project I’m working on and I can click a gui button and spawn a static mesh that follows the mouse cursor where I then click to spawn it and it builds over time and I’m trying to figure out how to make i…

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## [Toggle visibility between two UMG images with one key](https://forums.unrealengine.com/t/toggle-visibility-between-two-umg-images-with-one-key/396461)

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**Author:** [@Lauterdale](https://forums.unrealengine.com/u/Lauterdale)\
**Replies:** 9\
**Last updated:** [August 29, 2018, 7:42pm UTC](https://forums.unrealengine.com/t/toggle-visibility-between-two-umg-images-with-one-key/396461 "2018-08-29T19:42:14Z")

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I’m currently trying to toggle visibility between two images that are in my main HUD. They’re held within their own separate vertical boxes, named gOd Drill Box, and gOd Gun Box respectively. (gOd = gun OR drill) On the…

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## [Victory Plugin Rebind Key help please!](https://forums.unrealengine.com/t/victory-plugin-rebind-key-help-please/430984)

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**Author:** [@mercuriusfm](https://forums.unrealengine.com/u/mercuriusfm)\
**Replies:** 0\
**Last updated:** [August 5, 2018, 6:57am UTC](https://forums.unrealengine.com/t/victory-plugin-rebind-key-help-please/430984 "2018-08-05T06:57:24Z")

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I’m using engine unreal 4.15 as well as Rama’s Victory Plugin. I just had a question regarding the ReBbind Key node. I can’t find the “Victory Re Bind Key” node like in this picture that was posted in regards to rebindin…

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## [Possible to bind a key to toggle between viewport views?](https://forums.unrealengine.com/t/possible-to-bind-a-key-to-toggle-between-viewport-views/365904)

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**Author:** [@avengus](https://forums.unrealengine.com/u/avengus)\
**Replies:** 7\
**Last updated:** [June 5, 2018, 3:27am UTC](https://forums.unrealengine.com/t/possible-to-bind-a-key-to-toggle-between-viewport-views/365904 "2018-06-05T03:27:01Z")

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The level editor I use in my job lets me toggle through viewport views with a single key combo and it’s glorious. Is there any way to do this in UE4? I can’t find it anywhere. Detailed Example: You are in TOP view, y…

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## [Input Selector](https://forums.unrealengine.com/t/input-selector/386296)

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**Author:** [@shaq\_mobile](https://forums.unrealengine.com/u/shaq_mobile)\
**Replies:** 2\
**Last updated:** [August 2, 2017, 11:30pm UTC](https://forums.unrealengine.com/t/input-selector/386296 "2017-08-02T23:30:24Z")

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Hey all, I’ve tried google and I haven’t found any results. I’m trying to use the input key selector in UMG to setup keybinds and I’m struggling with it. Does anyone know how to use it properly? I setup a button to set …

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## [How do I bind two separate animations to the same key](https://forums.unrealengine.com/t/how-do-i-bind-two-separate-animations-to-the-same-key/398966)

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**Author:** [@Lauterdale](https://forums.unrealengine.com/u/Lauterdale)\
**Replies:** 12\
**Last updated:** [June 20, 2017, 6:19pm UTC](https://forums.unrealengine.com/t/how-do-i-bind-two-separate-animations-to-the-same-key/398966 "2017-06-20T18:19:43Z")

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Go to Edit → Project Settings… Engine → Input Add new Action Mapping. Use bound to Left Mouse Button Add new Action Mapping. Swap bound to Q On Q set a variable UseDrill Then in your Use event, branch for UseDrill …

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## [\[Feature request\] Sequencer - Toggle Lock Viewport to Camera Cuts](https://forums.unrealengine.com/t/feature-request-sequencer-toggle-lock-viewport-to-camera-cuts/384213)

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**Author:** [@anonymous\_user\_4f485c8a](https://forums.unrealengine.com/u/anonymous_user_4f485c8a)\
**Replies:** 6\
**Last updated:** [March 24, 2017, 6:36pm UTC](https://forums.unrealengine.com/t/feature-request-sequencer-toggle-lock-viewport-to-camera-cuts/384213 "2017-03-24T18:36:48Z")

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Hello! We are using Unreal in our company to make an animated show, and Sequencer is our main tool for that. I use this “Lock/Unlock Viewport to Camera Cuts” button like 200 times a day, but I can’t find any shortcut i…

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## [How do I rebind in Unreal 4](https://forums.unrealengine.com/t/how-do-i-rebind-in-unreal-4/384451)

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**Author:** [@anonymous\_user\_b792be63](https://forums.unrealengine.com/u/anonymous_user_b792be63)\
**Replies:** 1\
**Last updated:** [February 9, 2017, 9:22pm UTC](https://forums.unrealengine.com/t/how-do-i-rebind-in-unreal-4/384451 "2017-02-09T21:22:27Z")

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I am trying to find a good source on how to rebind keys to play any key in game in the options part of the menu. The only keys, I would need remapping are move: left, right, back, forward and fire. but I want to add the…

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