My character's jump animation play's when it's not suppose to?

anonymous_user_92a7f4e2
Tue, 26 Mar 2019 21:12:48 +0000
Character & Animation

Hey, so I’ve been noticing a problem that I can’t really figure out how to fix.So whenever my character jumps it registers that my character is falling, so it plays the jump animation. However, when my character walks off of a ledge or after using the air boost, it plays the jump animation again. I want it to go straight back into the falling animation. Is there a way to fix this?

In the images below, I have my jump animation set up basically to play whenever it registers that my character is falling, so right when I jump it plays the jump animation. I only have it set up like this because this was the only way I could find to make my character play the jump animation whenever it jumps that worked properly; all the other ways I tried didn’t work at all or had certain mistakes. So I was wondering if anyone knew how to keep it from playing the jump animation whenever my character just walks off an edge and after he does the forward air boost thing.

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