Character flys off into space when holding the "space bar" to jump

Tamarar357
Sun, 27 Aug 2023 01:14:59 +0000
Blueprint

So when my character jumps it jumps fine as long as I let go of the “space bar”, but if I hold it down, the character flys off into space and jumps for infinity lol. I have my locomotion then connected it to my JUMP state (1 jump state) that has is failing boolean set to true and then to false only. I notice some people have a bunch of jumping states? Or do I need some other conditions not just isFalling? I can show you my set up if needed? thanks

17 posts - 6 participants