Change the character's movement vector during the jump

nitrogen092
Sun, 06 Aug 2023 19:05:52 +0000
Blueprint

Hello everyone! Tell me please, is it possible to change the vector of the third person character’s movement during the jump? The “Use controller rotation Yaw” option is enabled in my character’s BP. When the mouse moves along the X axis, the Character turns in the right direction while running or walking. Well, everything is OK. But, if you “jump” and turn in some direction, the character will jump in the direction that was at jump start moment. How can this issue be resolved? Thank you!

5 posts - 2 participants