UMG canvas blocks virtual joystick

Problemahtic
Sat, 09 Jan 2016 14:40:55 +0000
UI

Hello i am using UMG for my mobile project as well as the default virtual joystick that is provided. When i add my GameHUD class to the game, the joysticks can no longer receive input. I have tried playing with the visibility settings (i.e self hit test invisible) but only seemed to stop input to my on screen buttons. Do i need to re create the joysticks in umg or can i use an easier method to simply " click/touch through" the canvas and onto the virtual joysticks. I am doing this project in c++ fyi.

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