UE4 Making controllers work

anonymous_user_275557bc
Tue, 09 Jun 2020 09:33:06 +0000
Blueprint

Hello dear Community,

I recently wanted to use UE4 for engineering purposes and I wanted to use the Oculus Rift controllers to use the thumbsticks and move around my designed part in VR. I tried accomplishing this using Blueprint Visual Scripting. I failed.
I also added variable names in the AxisMappings but I am new to UE4 and can’t get the controllers to work at all
Any help is much appreciated!^^

1 post - 1 participant