# \#jitter

**URL:** https://forums.unrealengine.com/tag/jitter/4268.md

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## [UMG Movement Jitter](https://forums.unrealengine.com/t/umg-movement-jitter/308403)

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**Author:** [@mrcrocker](https://forums.unrealengine.com/u/mrcrocker)\
**Replies:** 27\
**Last updated:** [June 5, 2026, 3:33pm UTC](https://forums.unrealengine.com/t/umg-movement-jitter/308403 "2026-06-05T15:33:30Z")

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Hey there, I recently added some UMG’s that pop up to show damage done to an enemy. I followed this tutorial to do it… https://forums.unrealengine.com/showthread.php?50130-UMG-Tutorial-Placing-Widgets-Over-Actors-In-Sc…

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## [Character jitter when spectating another player](https://forums.unrealengine.com/t/character-jitter-when-spectating-another-player/448061)

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**Author:** [@Silence7](https://forums.unrealengine.com/u/Silence7)\
**Replies:** 12\
**Last updated:** [February 4, 2026, 1:53pm UTC](https://forums.unrealengine.com/t/character-jitter-when-spectating-another-player/448061 "2026-02-04T13:53:08Z")

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I have a simple server RPC with SetViewTargetWithBlend to another actor in my scene and it works as intended. Any movement input causes the spectator to observe the character jittering while the controlling player doesn…

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## [Why Are My Assets So Pixelated ?](https://forums.unrealengine.com/t/why-are-my-assets-so-pixelated/2517314)

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**Author:** [@User-31e3dcabf2](https://forums.unrealengine.com/u/User-31e3dcabf2)\
**Replies:** 8\
**Last updated:** [May 19, 2025, 10:59pm UTC](https://forums.unrealengine.com/t/why-are-my-assets-so-pixelated/2517314 "2025-05-19T22:59:59Z")

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Most of the assets in my game are super pixelated and I am not sure why. It is a lot worse when you get further away, but even up close they look very pixelated. When you move, the pixelation around the objects jitter a…

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## [Static Mesh Jitters When Moving](https://forums.unrealengine.com/t/static-mesh-jitters-when-moving/2510465)

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**Author:** [@User-31e3dcabf2](https://forums.unrealengine.com/u/User-31e3dcabf2)\
**Replies:** 20\
**Last updated:** [May 19, 2025, 10:59pm UTC](https://forums.unrealengine.com/t/static-mesh-jitters-when-moving/2510465 "2025-05-19T22:59:49Z")

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I have this stone brick wall mesh and it is jittering when I move around the level. It is not a stone brick material, the mesh itself has 3D stone bricks on it. I do use post processing outlines, but it is not the cause …

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## [Object with translucent material jitters when moving](https://forums.unrealengine.com/t/object-with-translucent-material-jitters-when-moving/489198)

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**Author:** [@tastes\_like\_spam](https://forums.unrealengine.com/u/tastes_like_spam)\
**Replies:** 4\
**Last updated:** [April 10, 2025, 2:58pm UTC](https://forums.unrealengine.com/t/object-with-translucent-material-jitters-when-moving/489198 "2025-04-10T14:58:30Z")

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I am posting an answer to my own question here, since I could not find anything when googling. Hopefully this will help others. My scenario was as follows: Static mesh is being moved along with the camera so that it r…

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## [Movement Jitter on Client Side](https://forums.unrealengine.com/t/movement-jitter-on-client-side/397740)

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**Author:** [@JaroMast](https://forums.unrealengine.com/u/JaroMast)\
**Replies:** 9\
**Last updated:** [April 8, 2024, 3:02pm UTC](https://forums.unrealengine.com/t/movement-jitter-on-client-side/397740 "2024-04-08T15:02:37Z")

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Hello, As far as I know, Character Movement component has replication already build in and it should work perfectly. So I have a question. Why character jitters so much on client side but it looks perfectly fine on serv…

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## [Animation jitter when far away from world origin](https://forums.unrealengine.com/t/animation-jitter-when-far-away-from-world-origin/332645)

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**Author:** [@jonimake](https://forums.unrealengine.com/u/jonimake)\
**Replies:** 19\
**Last updated:** [December 25, 2023, 4:55pm UTC](https://forums.unrealengine.com/t/animation-jitter-when-far-away-from-world-origin/332645 "2023-12-25T16:55:10Z")

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This can apparently be fixed by using world origin rebasing, too bad I can’t use it because the game is supposed to be a multiplayer game. The weapon is attached to the hand\_r bone and hand\_r bone is transformed so that…

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## [Camera Spectating causes jittering](https://forums.unrealengine.com/t/camera-spectating-causes-jittering/1424433)

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**Author:** [@Barbo6.9](https://forums.unrealengine.com/u/Barbo6.9)\
**Replies:** 1\
**Last updated:** [November 30, 2023, 12:33pm UTC](https://forums.unrealengine.com/t/camera-spectating-causes-jittering/1424433 "2023-11-30T12:33:34Z")

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Hi, I am using “Set View Target with Blend” in the PC when a player dies to spectate the other players, through an additional child actor component which matches the default First Person Camera. Everything works fine whe…

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## [Camera jitters when moving backward - 3rd Person](https://forums.unrealengine.com/t/camera-jitters-when-moving-backward-3rd-person/309427)

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**Author:** [@DawnNDeath](https://forums.unrealengine.com/u/DawnNDeath)\
**Replies:** 3\
**Last updated:** [September 10, 2023, 1:05pm UTC](https://forums.unrealengine.com/t/camera-jitters-when-moving-backward-3rd-person/309427 "2023-09-10T13:05:20Z")

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I have the same problem as the owner of this thread: Camera orientation jitter during some movements on character - Character & Animation - Unreal Engine Forums But I do not understand how this problem was solved in the…

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## [Editor window shakes and jitters](https://forums.unrealengine.com/t/editor-window-shakes-and-jitters/474962)

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**Author:** [@Hustlan](https://forums.unrealengine.com/u/Hustlan)\
**Replies:** 6\
**Last updated:** [September 6, 2023, 11:59am UTC](https://forums.unrealengine.com/t/editor-window-shakes-and-jitters/474962 "2023-09-06T11:59:36Z")

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When I create a new project in UE using verion 4.23 or higher and open it in the editor, its window shakes whenever I open a new tab, press ‘Compile’ or if the window is behind another window. I have GeForce GTX 1050 wi…

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## [Jittering movement problem](https://forums.unrealengine.com/t/jittering-movement-problem/1182714)

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**Author:** [@saseeri](https://forums.unrealengine.com/u/saseeri)\
**Replies:** 2\
**Last updated:** [May 31, 2023, 6:26pm UTC](https://forums.unrealengine.com/t/jittering-movement-problem/1182714 "2023-05-31T18:26:02Z")

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Hello, I have a problem with jittering using Vive and unreal engine. I have two players in the scene both of them when they move their hands I can see jittering in the movement. How to know what is the problem? Please lo…

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## [Multiplayer client character jitters hitting door actor](https://forums.unrealengine.com/t/multiplayer-client-character-jitters-hitting-door-actor/470598)

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**Author:** [@Podgyhodgy](https://forums.unrealengine.com/u/Podgyhodgy)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 8:51am UTC](https://forums.unrealengine.com/t/multiplayer-client-character-jitters-hitting-door-actor/470598 "2023-04-12T08:51:45Z")

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I have a client character that spawns on a server and a door actor (door frame and rotating door panel) on the map that the character can open. If I run into the door (before opening it) the character is stopped as you …

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## [Question about ESlateDrawEffect::NoPixelSnapping](https://forums.unrealengine.com/t/question-about-eslatedraweffect-nopixelsnapping/414529)

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**Author:** [@J-Man](https://forums.unrealengine.com/u/J-Man)\
**Replies:** 1\
**Last updated:** [March 28, 2023, 9:40am UTC](https://forums.unrealengine.com/t/question-about-eslatedraweffect-nopixelsnapping/414529 "2023-03-28T09:40:49Z")

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I’ve been looking at ways of removing the jitter that occurs in the UI with slight movement and I came across this within the engine. DrawElements.cpp Line 84 DrawEffects |= ESlateDrawEffect::NoPixelSnapping; I’ve alt…

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## [Emissive material jitter on moving object](https://forums.unrealengine.com/t/emissive-material-jitter-on-moving-object/439101)

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**Author:** [@anonymous\_user\_8c2930fc](https://forums.unrealengine.com/u/anonymous_user_8c2930fc)\
**Replies:** 3\
**Last updated:** [March 11, 2023, 6:15pm UTC](https://forums.unrealengine.com/t/emissive-material-jitter-on-moving-object/439101 "2023-03-11T18:15:06Z")

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Hello! When I add any object to movable pawn with emissive color, it starts to jitter on movement. Rotating camera looks like this: The screenshot is from the default ThirtPerson project. Only thing I did is attache…

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## [AI character jitter away from map center](https://forums.unrealengine.com/t/ai-character-jitter-away-from-map-center/467807)

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**Author:** [@Lucas\_False](https://forums.unrealengine.com/u/Lucas_False)\
**Replies:** 1\
**Last updated:** [November 29, 2022, 10:17am UTC](https://forums.unrealengine.com/t/ai-character-jitter-away-from-map-center/467807 "2022-11-29T10:17:05Z")

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Hello! I have a huge map with world composition enabled in a multiplayer game with dedicated server. AI characters inherit from default ACharacter with default UCharacterMovementComponent, AI controller is default AAIC…

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## [Fix for Outline PostProcess Jitter](https://forums.unrealengine.com/t/fix-for-outline-postprocess-jitter/354546)

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**Author:** [@anonymous\_user\_0eaaa373](https://forums.unrealengine.com/u/anonymous_user_0eaaa373)\
**Replies:** 5\
**Last updated:** [June 5, 2022, 6:43pm UTC](https://forums.unrealengine.com/t/fix-for-outline-postprocess-jitter/354546 "2022-06-05T18:43:13Z")

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I tried making a post process outline from a japanese blog and i kind of got it running but im having trouble with the post process anti aliasing… the outline is based out of a custom depth. The outline jitters a lot! wh…

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## [Client Movement Issues](https://forums.unrealengine.com/t/client-movement-issues/489739)

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**Author:** [@anonymous\_user\_788e0c621](https://forums.unrealengine.com/u/anonymous_user_788e0c621)\
**Replies:** 1\
**Last updated:** [October 11, 2021, 12:50pm UTC](https://forums.unrealengine.com/t/client-movement-issues/489739 "2021-10-11T12:50:47Z")

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Hello all this is a video demonstrating my issue. I am using advanced steam sessions to host matches and i am currently using the ue4 thirdpersoncharacter without any changes and for clients the movement is “jittery” or …

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## [UI Jitter Issue on all modes other than Select](https://forums.unrealengine.com/t/ui-jitter-issue-on-all-modes-other-than-select/480547)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 6\
**Last updated:** [May 13, 2021, 12:11am UTC](https://forums.unrealengine.com/t/ui-jitter-issue-on-all-modes-other-than-select/480547 "2021-05-13T00:11:31Z")

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So this started happening for me with 4.25. I was hoping that 4.26 and a clean install of windows would fix it, but sadly it did not. No idea what’s causing it. My friend runs 4.25 and no issue for them.

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## [Actor transform jitter during sequencer](https://forums.unrealengine.com/t/actor-transform-jitter-during-sequencer/482962)

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**Author:** [@exphrasis](https://forums.unrealengine.com/u/exphrasis)\
**Replies:** 1\
**Last updated:** [May 5, 2021, 11:39pm UTC](https://forums.unrealengine.com/t/actor-transform-jitter-during-sequencer/482962 "2021-05-05T23:39:24Z")

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Hi ! I’m using a unit actor during a level sequence, where the actor kind of falls from the sky. The issue I am having, is while doing an animation and a transform of the character just in a straight Z line for that ch…

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## [The car has error collision and error data(acc jitter...) on the road that is created by SplineMeshComponent](https://forums.unrealengine.com/t/the-car-has-error-collision-and-error-data-acc-jitter-on-the-road-that-is-created-by-splinemeshcomponent/479192)

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**Author:** [@LittleTimeWxk](https://forums.unrealengine.com/u/LittleTimeWxk)\
**Replies:** 1\
**Last updated:** [March 25, 2021, 1:18am UTC](https://forums.unrealengine.com/t/the-car-has-error-collision-and-error-data-acc-jitter-on-the-road-that-is-created-by-splinemeshcomponent/479192 "2021-03-25T01:18:05Z")

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I create the road using SplineMeshComponent in C++. But I find many problems as following questions: Precondition：the road has height. 1.The road is shaking while the car is driving, andVehicle acceleration data has be…

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## [Shaking / Jittering reflections](https://forums.unrealengine.com/t/shaking-jittering-reflections/479994)

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**Author:** [@zabadoy](https://forums.unrealengine.com/u/zabadoy)\
**Replies:** 0\
**Last updated:** [March 9, 2021, 3:36pm UTC](https://forums.unrealengine.com/t/shaking-jittering-reflections/479994 "2021-03-09T15:36:54Z")

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Hello, I have this test scene I made to try out high quality rendering with raytracing. I’m having the results I expect overall, but I’m getting very weird unstable reflections, that shake and jitter all over, as you ca…

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## [static mesh seems to "shiver" when camera is rotated around it. (video)](https://forums.unrealengine.com/t/static-mesh-seems-to-shiver-when-camera-is-rotated-around-it-video/475765)

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**Author:** [@David\_Oaken](https://forums.unrealengine.com/u/David_Oaken)\
**Replies:** 7\
**Last updated:** [December 14, 2020, 5:57pm UTC](https://forums.unrealengine.com/t/static-mesh-seems-to-shiver-when-camera-is-rotated-around-it-video/475765 "2020-12-14T17:57:26Z")

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I’m getting a weird “jittery” effect on this static mesh when I rotate around my scene. This only happens at run time, in the viewport it’s smooth as butter. Can anyone give me a hint as to why this is happening? thanks…

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## [Custom events to replicate animation variables causes movement stutter/jitter](https://forums.unrealengine.com/t/custom-events-to-replicate-animation-variables-causes-movement-stutter-jitter/474784)

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**Author:** [@Brylos](https://forums.unrealengine.com/u/Brylos)\
**Replies:** 1\
**Last updated:** [November 21, 2020, 9:19am UTC](https://forums.unrealengine.com/t/custom-events-to-replicate-animation-variables-causes-movement-stutter-jitter/474784 "2020-11-21T09:19:17Z")

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Ok so I’ve got an animation blueprint that needs to get a couple different variables. What I’m doing is having my player controller call custom events on my character class to move and aim. The character events, then cal…

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## [Character movement jitter](https://forums.unrealengine.com/t/character-movement-jitter/473369)

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**Author:** [@BernardRouhi](https://forums.unrealengine.com/u/BernardRouhi)\
**Replies:** 0\
**Last updated:** [October 23, 2020, 12:49pm UTC](https://forums.unrealengine.com/t/character-movement-jitter/473369 "2020-10-23T12:49:46Z")

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If I scale up the character blueprint it starts to jitter in the client-side, any idea? Here I made a video.

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## [Manually changing spring arm length causes camera jitter](https://forums.unrealengine.com/t/manually-changing-spring-arm-length-causes-camera-jitter/470949)

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**Author:** [@N\_Saen](https://forums.unrealengine.com/u/N_Saen)\
**Replies:** 0\
**Last updated:** [September 10, 2020, 4:10am UTC](https://forums.unrealengine.com/t/manually-changing-spring-arm-length-causes-camera-jitter/470949 "2020-09-10T04:10:21Z")

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The main reason as to why i am manually setting the length is to have the camera moving smoothly from point A to point B rather than snapping immediately. So the problem is that when the camera is above the character and…

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## [Network Jittering On Client](https://forums.unrealengine.com/t/network-jittering-on-client/467602)

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**Author:** [@mojobojo](https://forums.unrealengine.com/u/mojobojo)\
**Replies:** 1\
**Last updated:** [July 5, 2020, 11:53pm UTC](https://forums.unrealengine.com/t/network-jittering-on-client/467602 "2020-07-05T23:53:34Z")

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I have a jetpack system. The server/listener is buttery smooth but the client experiences some up and down jittering while flying. I tested this with blueprint and cpp with the same results so my assumption is I am using…

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## [Spring controller jitters on launch](https://forums.unrealengine.com/t/spring-controller-jitters-on-launch/467388)

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**Author:** [@anonymous\_user\_77f06207](https://forums.unrealengine.com/u/anonymous_user_77f06207)\
**Replies:** 0\
**Last updated:** [June 28, 2020, 10:20pm UTC](https://forums.unrealengine.com/t/spring-controller-jitters-on-launch/467388 "2020-06-28T22:20:10Z")

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I noticed I can’t have a spring controller on the animation blueprint of a character with world translation. When I launch the project there is a lot of jittering in the spring controller. It is weird because when I pla…

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## [Weird jittering when running](https://forums.unrealengine.com/t/weird-jittering-when-running/466658)

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**Author:** [@Sntfon100](https://forums.unrealengine.com/u/Sntfon100)\
**Replies:** 1\
**Last updated:** [June 14, 2020, 3:15pm UTC](https://forums.unrealengine.com/t/weird-jittering-when-running/466658 "2020-06-14T15:15:35Z")

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See gif below

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## [All Characters jitter after I create a custom trace channel](https://forums.unrealengine.com/t/all-characters-jitter-after-i-create-a-custom-trace-channel/466368)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 1\
**Last updated:** [June 8, 2020, 12:01am UTC](https://forums.unrealengine.com/t/all-characters-jitter-after-i-create-a-custom-trace-channel/466368 "2020-06-08T00:01:19Z")

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I created a default third person template Created custom trace channel set to block Created new character class and added a USphere and UCapsule component (and movement functionality) Created A derived blueprint class…

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## [Questions about applying force based on actor mass](https://forums.unrealengine.com/t/questions-about-applying-force-based-on-actor-mass/463905)

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**Author:** [@Confidentbottle](https://forums.unrealengine.com/u/Confidentbottle)\
**Replies:** 6\
**Last updated:** [April 20, 2020, 10:25am UTC](https://forums.unrealengine.com/t/questions-about-applying-force-based-on-actor-mass/463905 "2020-04-20T10:25:07Z")

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I’ve been working on raycast-based wheel and tank track suspension for a vehicle building game, and while doing so a number of issues have come up. For simplicity’s sake, all forces are applied to a master actor which I’…

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