# \#item

**URL:** https://forums.unrealengine.com/tag/item/3641.md

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## [Fortnite: OG's items have been missing for almost two whole years.](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/fortnite-ogs-items-have-been-missing-for-almost-two-whole-years/2853230 "2026-11-10T19:38:05Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? At the time of this post, it is November of 2026. In less than a month, Fortnite OG will be discontinued for an entire …

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## [Bug: The "Submachine Gun" from Fortnite: OG used in Season 1 and 2 had its sounds incorrectly changed.](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461 "2026-11-05T16:00:56Z")

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Summary After patch 43.00, the Submachine Gun from Fortnite OG had all of its sounds incorrectly changed (Equip, Firing, Reload) to the sounds of the Machine Pistol, a weapon which was never implemented into Chapter 1 in…

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## [Revolver from Fortnite: OG (Season 1) has lost both its reloading and equipping sounds.](https://forums.unrealengine.com/t/revolver-from-fortnite-og-season-1-has-lost-both-its-reloading-and-equipping-sounds/2763295)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/revolver-from-fortnite-og-season-1-has-lost-both-its-reloading-and-equipping-sounds/2763295 "2026-10-21T21:00:50Z")

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Summary As described in the title: Fortnite OG’s Revolver (all rarities) seem to be missing their reload and equip sounds since the latest patch. Unknown what could be the cause of the issue. Please select what you are …

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## [Pump Shotgun (High Tier) uses the incorrect equip SFX](https://forums.unrealengine.com/t/pump-shotgun-high-tier-uses-the-incorrect-equip-sfx/2726135)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 3\
**Last updated:** [October 1, 2026, 2:14pm UTC](https://forums.unrealengine.com/t/pump-shotgun-high-tier-uses-the-incorrect-equip-sfx/2726135 "2026-10-01T14:14:32Z")

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Summary The High Tier Pump Shotgun from C1S6 uses the wrong equip SFX, using the Combat Shotgun’s equip SFX with lower volume. To add on, shotguns usually use the same SFX of equipping the weapon at the end of the reload…

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## [Player's head blocks the scope view](https://forums.unrealengine.com/t/players-head-blocks-the-scope-view/2762359)

<div class="topic-metadata">

**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 4\
**Last updated:** [September 15, 2026, 12:01pm UTC](https://forums.unrealengine.com/t/players-head-blocks-the-scope-view/2762359 "2026-09-15T12:01:37Z")

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Summary Player’s head blocks the scope view Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Steps to Reproduce Take Chapter 5 + scoped weapons and aim Expected Result P…

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## [The Grenade consumable from Fortnite: OG (used in Season 1) still uses an incorrect drop and hold model.](https://forums.unrealengine.com/t/the-grenade-consumable-from-fortnite-og-used-in-season-1-still-uses-an-incorrect-drop-and-hold-model/2763294)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [September 8, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/the-grenade-consumable-from-fortnite-og-used-in-season-1-still-uses-an-incorrect-drop-and-hold-model/2763294 "2026-09-08T14:01:34Z")

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Summary As described in the title: the Grenade item introduced in OG Season 1 still uses a model from Chapter 2 when it should be updated to match the model used for the current Grenade in Fortnite: OG. Attached below ar…

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## [The Infinity Blade's leap attack deals no damage, the item is tilted when dropped](https://forums.unrealengine.com/t/the-infinity-blades-leap-attack-deals-no-damage-the-item-is-tilted-when-dropped/2722591)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 5\
**Last updated:** [September 3, 2026, 12:38pm UTC](https://forums.unrealengine.com/t/the-infinity-blades-leap-attack-deals-no-damage-the-item-is-tilted-when-dropped/2722591 "2026-09-03T12:38:18Z")

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Summary Creative’s version of the Infinity Blade’s leap attack deals 0 damage instead of the intended 25, and the item appears tilted when dropped on the ground or spawned from item spawners. The Figment/Fortnite OG vari…

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## [Suggested changes for Modular Weapons in FNC/UEFN](https://forums.unrealengine.com/t/suggested-changes-for-modular-weapons-in-fnc-uefn/2704238)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [September 3, 2026, 9:02am UTC](https://forums.unrealengine.com/t/suggested-changes-for-modular-weapons-in-fnc-uefn/2704238 "2026-09-03T09:02:01Z")

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Modular Weapons as they are right now do not fit in with the rest of the weapons in the creator ecosystem, they are generally considered underpowered to players compared to their non-modular variants and are tedious to w…

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## [Shadow Bombs Cause Players to Respawn Invisible](https://forums.unrealengine.com/t/shadow-bombs-cause-players-to-respawn-invisible/1780076)

<div class="topic-metadata">

**Author:** [@MapLad](https://forums.unrealengine.com/u/MapLad)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/shadow-bombs-cause-players-to-respawn-invisible/1780076 "2026-09-01T18:00:43Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary Players that are eliminated while the Shadow Bomb effect is active respawn invisible to themselv…

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## [Missing Enhanced 8-Bit Shotgun In UEFN](https://forums.unrealengine.com/t/missing-enhanced-8-bit-shotgun-in-uefn/2745872)

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**Author:** [@TheZeroCrew](https://forums.unrealengine.com/u/TheZeroCrew)\
**Replies:** 2\
**Last updated:** [August 26, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/missing-enhanced-8-bit-shotgun-in-uefn/2745872 "2026-08-26T16:35:00Z")

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Summary We are missing the Mythic Enhanced 8-Bit Shotgun in UEFN Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Steps to Reproduce Go into UEFN, Search…

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## [Incorrect holding animations for some weapons](https://forums.unrealengine.com/t/incorrect-holding-animations-for-some-weapons/2741175)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 1\
**Last updated:** [August 10, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/incorrect-holding-animations-for-some-weapons/2741175 "2026-08-10T18:00:24Z")

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Summary After the player animation overhaul in v28.00 some items received incorrect holding animations. These are all Pistols and small SMGs that now use the Rifle or big SMG holding animations. The affected weapons are: …

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## [Legacy healing items identical icons with their regular counterparts](https://forums.unrealengine.com/t/legacy-healing-items-identical-icons-with-their-regular-counterparts/2708917)

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**Author:** [@ODIO\_LE\_PESCHE](https://forums.unrealengine.com/u/ODIO_LE_PESCHE)\
**Replies:** 2\
**Last updated:** [August 7, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/legacy-healing-items-identical-icons-with-their-regular-counterparts/2708917 "2026-08-07T18:00:22Z")

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Summary Legacy bandages, legacy small shield potion and legacy shield potion share the same icon and look as their regular counterparts. This It makes it a bit difficult to distinguish them in the inventory as they s…

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## [Missing weapons from Fortnite OG](https://forums.unrealengine.com/t/missing-weapons-from-fortnite-og/2730175)

<div class="topic-metadata">

**Author:** [@ODIO\_LE\_PESCHE](https://forums.unrealengine.com/u/ODIO_LE_PESCHE)\
**Replies:** 2\
**Last updated:** [July 27, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/missing-weapons-from-fortnite-og/2730175 "2026-07-27T17:00:19Z")

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Summary There are many weapons and items forgotten from Fortnite OG that are missing in the inventory for an unknown reason because there are a “Fortnite OG” filter but there are only a few weapons present. The last …

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## [Where are these weapons?](https://forums.unrealengine.com/t/where-are-these-weapons/2736193)

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**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 1\
**Last updated:** [July 20, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/where-are-these-weapons/2736193 "2026-07-20T18:00:35Z")

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Summary I apologize this definitely not where this should be reported but i wasnt sure what to label it as so I just put bug. But since the start of the new season we are missing a few weapons in creative! The 41.20 upda…

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## [Requested content to return in Creative](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509)

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**Author:** [@Zur6Kous\_TheCube](https://forums.unrealengine.com/u/Zur6Kous_TheCube)\
**Replies:** 6\
**Last updated:** [July 3, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509 "2026-07-03T13:07:57Z")

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There is some Season X content in Fortnite creative which got removed due to certain bugs. These will most definitely return in Fortnite OG Season X. So to see them get re-added to creative would be awesome. These are, I…

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## [\[REUPLOAD\] Guzzle Juice and Lil’Whip’s Special Serve consumables cannot be thrown if the player is not at maximum HP](https://forums.unrealengine.com/t/reupload-guzzle-juice-and-lil-whip-s-special-serve-consumables-cannot-be-thrown-if-the-player-is-not-at-maximum-hp/2693693)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/reupload-guzzle-juice-and-lil-whip-s-special-serve-consumables-cannot-be-thrown-if-the-player-is-not-at-maximum-hp/2693693 "2026-06-26T16:01:55Z")

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Summary Guzzle Juice cannot be thrown if the player has less than MAX Health, and Lil’Whip’s Special Serve cannot be thrown if the player has less than MAX Health OR less than MAX shield, instead it attempts to consume t…

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## [Some Ballistic consumables missing after update](https://forums.unrealengine.com/t/some-ballistic-consumables-missing-after-update/2727299)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 1\
**Last updated:** [June 18, 2026, 9:00am UTC](https://forums.unrealengine.com/t/some-ballistic-consumables-missing-after-update/2727299 "2026-06-18T09:00:35Z")

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Summary The Wall and the Ballistic version of the Med Mist smoke grenade are missing from the inventory as of the latest update. Please select what you are reporting on: Creative What Type of Bug are you experiencing? A…

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## [Harbinger SMG has incorrect zooming when using a sight.](https://forums.unrealengine.com/t/harbinger-smg-has-incorrect-zooming-when-using-a-sight/2726130)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 11:16pm UTC](https://forums.unrealengine.com/t/harbinger-smg-has-incorrect-zooming-when-using-a-sight/2726130 "2026-06-04T23:16:32Z")

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Summary The Harbinger SMG is much more zoomed out than intended when ADSing in combination with any sight mod. This was previously also an issue with the Monarch Pistol Please select what you are reporting on: Creative …

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## [The Legacy Chug Jug and Ocean's Bottomless Chug Jug items cannot be used while moving or thrown](https://forums.unrealengine.com/t/the-legacy-chug-jug-and-oceans-bottomless-chug-jug-items-cannot-be-used-while-moving-or-thrown/2722601)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 3\
**Last updated:** [June 3, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/the-legacy-chug-jug-and-oceans-bottomless-chug-jug-items-cannot-be-used-while-moving-or-thrown/2722601 "2026-06-03T13:10:50Z")

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Summary Legacy Chug Jug and Ocean’s Bottomless Chug Jug items cannot be thrown or used while moving, unlike the modern Chug Jug or Fortnite OG’s variant of the Chug Jug Please select what you are reporting on: Creative …

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## [Missing common variant of the sneaky snowman item](https://forums.unrealengine.com/t/missing-common-variant-of-the-sneaky-snowman-item/2701845)

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**Author:** [@ODIO\_LE\_PESCHE](https://forums.unrealengine.com/u/ODIO_LE_PESCHE)\
**Replies:** 3\
**Last updated:** [May 27, 2026, 3:03am UTC](https://forums.unrealengine.com/t/missing-common-variant-of-the-sneaky-snowman-item/2701845 "2026-05-27T03:03:23Z")

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Summary Back when it used to be a common variant of the sneaky snowman item in the creative inventory. Now, after all these years of having the reworked rare variant, the original one was never returned Please selec…

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## [\[REUPLOAD\] Burst Assault Rifle (Pre-Season/C1S4) and the Lynx weapon from Save the World have swapped firing audio](https://forums.unrealengine.com/t/reupload-burst-assault-rifle-pre-season-c1s4-and-the-lynx-weapon-from-save-the-world-have-swapped-firing-audio/2693678)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [May 22, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/reupload-burst-assault-rifle-pre-season-c1s4-and-the-lynx-weapon-from-save-the-world-have-swapped-firing-audio/2693678 "2026-05-22T16:03:28Z")

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Summary Burst Assault Rifle (The ones with the Pre-Season and C1S4 tags) have swapped firing audio with the Lynx from Save the World. The Burst Assault Rifle sounds like a 3 burst when it is a 2 burst, and the Lynx sound…

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## [The taco bundle!](https://forums.unrealengine.com/t/the-taco-bundle/2710786)

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**Author:** [@Snoopiehoo](https://forums.unrealengine.com/u/Snoopiehoo)\
**Replies:** 0\
**Last updated:** [April 1, 2026, 5:58pm UTC](https://forums.unrealengine.com/t/the-taco-bundle/2710786 "2026-04-01T17:58:52Z")

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Dear epic games. Please add the taco tuesday bundle back, i really want the guaco skin so please epic games!

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## [Fortnite Creator Most Wanted Items / Weapons 2025](https://forums.unrealengine.com/t/fortnite-creator-most-wanted-items-weapons-2025/2506706)

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**Author:** [@kalishane\_eg](https://forums.unrealengine.com/u/kalishane_eg)\
**Replies:** 327\
**Last updated:** [February 10, 2026, 6:06pm UTC](https://forums.unrealengine.com/t/fortnite-creator-most-wanted-items-weapons-2025/2506706 "2026-02-10T18:06:35Z")

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Hello Creators! We’re looking to better understand what Fortnite items and weapons creators would most like to see brought into UEFN / Fortnite Creative in 2025. This process below will help us understand what the most …

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## [Zapper trap not in creative inventory](https://forums.unrealengine.com/t/zapper-trap-not-in-creative-inventory/2694704)

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**Author:** [@Killer\_krebz](https://forums.unrealengine.com/u/Killer_krebz)\
**Replies:** 2\
**Last updated:** [February 2, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/zapper-trap-not-in-creative-inventory/2694704 "2026-02-02T22:00:16Z")

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Summary The zapper trap was removed from the inventory a while ago due to a bug and hasn’t returned since. You can only get them from vending machines or item spawners that once had them so you can’t get them from the in…

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## [Many Items still don't follow Infinite Ammo/Consumables/Charge setting correctly](https://forums.unrealengine.com/t/many-items-still-dont-follow-infinite-ammo-consumables-charge-setting-correctly/2663292)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [December 12, 2025, 3:59am UTC](https://forums.unrealengine.com/t/many-items-still-dont-follow-infinite-ammo-consumables-charge-setting-correctly/2663292 "2025-12-12T03:59:27Z")

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Summary After my last report, new items were introduced that also do not follow these settings(Myst Form, Bug Blaster), the TNTina’s KaBoom Bow now follows them but is missing its reload, and I forgot to include Dial-A-D…

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## [Lock-On Pistol does not lock on to targets in FNC/UEFN](https://forums.unrealengine.com/t/lock-on-pistol-does-not-lock-on-to-targets-in-fnc-uefn/2537628)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [November 18, 2025, 9:23pm UTC](https://forums.unrealengine.com/t/lock-on-pistol-does-not-lock-on-to-targets-in-fnc-uefn/2537628 "2025-11-18T21:23:33Z")

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Summary The Lock-On Pistol weapon does not lock on to enemies, guards, sentries, wildlife, etc in FNC/UEFN gamemodes, this bug did not affect Battle Royale when the item was unvaulted in Chapter 6 Season 1 Please select…

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## [Most melee items are broken when physics enabled.](https://forums.unrealengine.com/t/most-melee-items-are-broken-when-physics-enabled/2665647)

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**Author:** [@720661](https://forums.unrealengine.com/u/720661)\
**Replies:** 2\
**Last updated:** [October 22, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/most-melee-items-are-broken-when-physics-enabled/2665647 "2025-10-22T13:11:55Z")

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Summary Most melee items do not work properly when physics is enabled and cannot interact with physics objects. Item List : -NitroFists -The Kneecapper -Kinetic Boomerang -Chains of Hades -Bass Boost -Typhoon Blad…

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## [Items that use forced wraps or weapon mods appear incorrectly in the Item Placer Device](https://forums.unrealengine.com/t/items-that-use-forced-wraps-or-weapon-mods-appear-incorrectly-in-the-item-placer-device/2635160)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 1\
**Last updated:** [October 7, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/items-that-use-forced-wraps-or-weapon-mods-appear-incorrectly-in-the-item-placer-device/2635160 "2025-10-07T14:44:54Z")

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Summary Items that have forced wraps (eg. Heisted and Lawless exotics, etc) and items that have weapon mods (eg. any Modular weapon and Holo Twister assault rifle, etc) appear incorrectly in item placer devices. Please …

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## [Many Weapons and Items are missing the Guard tag](https://forums.unrealengine.com/t/many-weapons-and-items-are-missing-the-guard-tag/2533264)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [September 28, 2025, 9:37pm UTC](https://forums.unrealengine.com/t/many-weapons-and-items-are-missing-the-guard-tag/2533264 "2025-09-28T21:37:17Z")

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Summary Many items are missing the Guard tag rendering them unusable with the Guard device Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Steps to Reproduce Attempt to…

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## [TNTina's Kaboom Bow weapon and Overdrive consumable ignore infinite ammo/consumables settings](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 3\
**Last updated:** [August 8, 2025, 5:50pm UTC](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178 "2025-08-08T17:50:17Z")

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Summary TNTina’s Kaboom Bow and Overdrive do not follow Infinite Ammo/Infinite Consumables Please select what you are reporting on: Creative What Type of Bug are you experiencing? Island Settings Steps to Reproduce Eq…

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