Why can't child actors be selected in the world outliner?

anon63705379
Thu, 06 Jun 2019 14:15:16 +0000
Pipeline & Plugins

I’ve come across this bug report, as I was looking to report one myself because I had the same issue. It seems rather odd that it is “By Design” that child blueprints cannot be selected in the world outliner. I’m wondering what the reasoning behind this was.

I thought about the possibility that it is because perhaps for some reason you wouldn’t want to be able to modify the properties of these children, but then why not provide a read-only overview of the actor? The absence of this feature makes debugging actors with child actors very difficult.

Furthermore, I actually found a second and contradictory post by a UE4 staff member here, who refers to an issue that has been “fixed”, except the behaviour is still present in UE4 version 4.22.

What is up with this?

9 posts - 7 participants