Game Animation Sample (GASP) character turn with camera

Edem
Mon, 06 Jan 2025 13:11:33 +0000
Blueprint

Hi everyone!

I downloaded the GASP sample to practice and learn from it. I created an FPS perspective in the project, and within the character blueprint, I set up the camera, which worked. However, the character doesn’t turn with the camera, so I can move the camera in 360 degrees.

When I hold down the right mouse button (aiming), my character does turn, but I want to achieve the same behavior without holding down the right mouse button. I’ve searched for a solution everywhere within my limited knowledge and tried everything I could, but I just couldn’t figure it out. If anyone could help me with this, I would be very grateful.

Thank you!

3 posts - 3 participants