# \#iphone

**URL:** https://forums.unrealengine.com/tag/iphone/500.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [deepinnothing - Google AdMob for Unreal Engine (+Mediation)](https://forums.unrealengine.com/t/deepinnothing-google-admob-for-unreal-engine-mediation/2624939)

<div class="topic-metadata">

**Author:** [@deepinnothing](https://forums.unrealengine.com/u/deepinnothing)\
**Replies:** 3\
**Last updated:** [August 26, 2026, 2:22pm UTC](https://forums.unrealengine.com/t/deepinnothing-google-admob-for-unreal-engine-mediation/2624939 "2026-08-26T14:22:09Z")

</div>

This Unreal Engine plugin integrates Google AdMob for Android and iOS, and provides a complete solution for implementing and managing ad system in your mobile game using both Blueprints or C++. It’s a wrapper around the …

---

## [MetalFX upscaling in UE](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380)

<div class="topic-metadata">

**Author:** [@g\_test](https://forums.unrealengine.com/u/g_test)\
**Replies:** 11\
**Last updated:** [July 26, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380 "2026-07-26T18:13:44Z")

</div>

Any easy way to enable metalfx upscaling in UE4/UE5? Not sure if there’s any plugin for that, or need to import some kind of samples/manually code for that. Any suggestions would be highly appreciated.

---

## [Video Player for Android, Windows, iOS, and Mac](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147)

<div class="topic-metadata">

**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 4\
**Last updated:** [April 20, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147 "2026-04-20T14:59:47Z")

</div>

Unreal Media Player Plugin for advanced video playback inside Unreal projects. Links: Website | Documentation | Support | Forum :rocket: FREE UNREAL ENGINE VIDEO PLAYER This Unreal Video Player can play only HLS & D…

---

## [How to Capture iPhone Wirelessly Through Unreal for MHA](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713)

<div class="topic-metadata">

**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 6\
**Last updated:** [September 21, 2025, 5:31pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713 "2025-09-21T17:31:28Z")

</div>

I’ve set up the Capture Source to be my iPhone. It’s grayed out in the Capture Manager. Capture Source Type: LiveLinkFace Connection Device Address: “My iPhone IP Address” Device Control Port: 8000 Both my computer a…

---

## [Livelink keeps yellow light](https://forums.unrealengine.com/t/livelink-keeps-yellow-light/482259)

<div class="topic-metadata">

**Author:** [@Popuaka](https://forums.unrealengine.com/u/Popuaka)\
**Replies:** 5\
**Last updated:** [October 18, 2024, 11:59am UTC](https://forums.unrealengine.com/t/livelink-keeps-yellow-light/482259 "2024-10-18T11:59:39Z")

</div>

I connect my iPhone XR with UE4 for metahuman and after that I see green light but after 5 seconds it became yellow. Animation at metahuman is not online but freezing at one frame. After that green light shows for 1 sec …

---

## [Can't evaluate frame for 'Iphone\_iPhone'. The requested role is 'LiveLinkAnimationRole' and no translators was able to translate it.](https://forums.unrealengine.com/t/cant-evaluate-frame-for-iphone-iphone-the-requested-role-is-livelinkanimationrole-and-no-translators-was-able-to-translate-it/2029716)

<div class="topic-metadata">

**Author:** [@jaikishen10](https://forums.unrealengine.com/u/jaikishen10)\
**Replies:** 0\
**Last updated:** [September 20, 2024, 1:31pm UTC](https://forums.unrealengine.com/t/cant-evaluate-frame-for-iphone-iphone-the-requested-role-is-livelinkanimationrole-and-no-translators-was-able-to-translate-it/2029716 "2024-09-20T13:31:32Z")

</div>

Hi I am using unreal 5.4.4, I am getting this error while using livelink Can’t evaluate frame for 'Iphone\_iPhone '. The requested role is ‘LiveLinkAnimationRole’ and no translators was able to translate it.

---

## [Magnetometer or Heading / Compass values on iOS 11?](https://forums.unrealengine.com/t/magnetometer-or-heading-compass-values-on-ios-11/405369)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f8c945b8](https://forums.unrealengine.com/u/anonymous_user_f8c945b8)\
**Replies:** 5\
**Last updated:** [May 25, 2024, 4:26am UTC](https://forums.unrealengine.com/t/magnetometer-or-heading-compass-values-on-ios-11/405369 "2024-05-25T04:26:54Z")

</div>

Hi all, I’m trying to get values or calculate an equalivalent type value to determine which direction (compass degrees) the user is facing and holding their device towards, so I can orient the game world along their rel…

---

## [I can't find Engine\\Binaries\\DotNET\\IOS\\IPhonePackager.exe](https://forums.unrealengine.com/t/i-cant-find-engine-binaries-dotnet-ios-iphonepackager-exe/361834)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b98f7b11](https://forums.unrealengine.com/u/anonymous_user_b98f7b11)\
**Replies:** 2\
**Last updated:** [April 20, 2024, 5:50pm UTC](https://forums.unrealengine.com/t/i-cant-find-engine-binaries-dotnet-ios-iphonepackager-exe/361834 "2024-04-20T17:50:27Z")

</div>

Hi there, I’m working with Windows 10 and try to follow this Getting Started and Setup Guides for iOS and tvOS in Unreal Engine | Unreal Engine 5.2 Documentation to be able to view my project on an iphone and then on a …

---

## [Do you need iPhone Pro models for virtual camera tracking inside UE or the base iPhone models are more than enough?](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902)

<div class="topic-metadata">

**Author:** [@ThePrixster](https://forums.unrealengine.com/u/ThePrixster)\
**Replies:** 1\
**Last updated:** [March 27, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902 "2024-03-27T22:56:36Z")

</div>

So, I am in a dilemma. I want to explore Virtual Filmmaking and 3D real-time camera tracking inside Unreal Engine using Live Link and CamTrackAR. I’m confused about which model is best for that as I’m looking for one to …

---

## [MOTION BLUR on mobile devices ??](https://forums.unrealengine.com/t/motion-blur-on-mobile-devices/412840)

<div class="topic-metadata">

**Author:** [@YaBoiHak](https://forums.unrealengine.com/u/YaBoiHak)\
**Replies:** 2\
**Last updated:** [March 2, 2024, 11:15pm UTC](https://forums.unrealengine.com/t/motion-blur-on-mobile-devices/412840 "2024-03-02T23:15:08Z")

</div>

Can we somehow enable motion blur on high-end mobile devices (iphoneX,…etc) ???

---

## [Get Hit Result Under Finger by Channel Dosen't Work When I Touch Edge of a Phone Screen](https://forums.unrealengine.com/t/get-hit-result-under-finger-by-channel-dosent-work-when-i-touch-edge-of-a-phone-screen/1711682)

<div class="topic-metadata">

**Author:** [@bimhs](https://forums.unrealengine.com/u/bimhs)\
**Replies:** 0\
**Last updated:** [February 25, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/get-hit-result-under-finger-by-channel-dosent-work-when-i-touch-edge-of-a-phone-screen/1711682 "2024-02-25T13:30:45Z")

</div>

I’m working with blueprint to create iOS game. I’m using \[Get Hit Result Under Finger by Channel\] to get location to shoot. But when I touch edge of screen, it doesn’t get location and just get 0, 0, 0 instead. Check …

---

## [iPhone Location in AR](https://forums.unrealengine.com/t/iphone-location-in-ar/1475869)

<div class="topic-metadata">

**Author:** [@EvieGames](https://forums.unrealengine.com/u/EvieGames)\
**Replies:** 6\
**Last updated:** [December 6, 2023, 12:19am UTC](https://forums.unrealengine.com/t/iphone-location-in-ar/1475869 "2023-12-06T00:19:34Z")

</div>

I’m trying to rotate actors that have been spawned via AR to always face the iPhone camera. I’m not sure what the phone is considered in code. Using the player pawn location gives the location of the phone when the AR se…

---

## [Connecting multiple IPhone MHA applications to one PC?](https://forums.unrealengine.com/t/connecting-multiple-iphone-mha-applications-to-one-pc/1289488)

<div class="topic-metadata">

**Author:** [@Col1ber](https://forums.unrealengine.com/u/Col1ber)\
**Replies:** 0\
**Last updated:** [September 9, 2023, 10:23pm UTC](https://forums.unrealengine.com/t/connecting-multiple-iphone-mha-applications-to-one-pc/1289488 "2023-09-09T22:23:19Z")

</div>

Hi, I’m using Metahuman Animator and IPhones for face capture. Is it possible to record performances of multiple actors on one machine? In other words, is it possible to connect few IPhones to one PC and one UE instan…

---

## [IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Invalid provider type specified](https://forums.unrealengine.com/t/ipp-error-application-exception-system-security-cryptography-cryptographicexception-invalid-provider-type-specified/390536)

<div class="topic-metadata">

**Author:** [@winck](https://forums.unrealengine.com/u/winck)\
**Replies:** 4\
**Last updated:** [August 22, 2023, 7:43pm UTC](https://forums.unrealengine.com/t/ipp-error-application-exception-system-security-cryptography-cryptographicexception-invalid-provider-type-specified/390536 "2023-08-22T19:43:25Z")

</div>

Hey guys, I’m trying to get into Mobile Development with UE, but am already struggling with the baby steps. I’ve done everything according to the available guides, but seem to be unable to deploy my game from Unreal dir…

---

## [Scan Detail Issues](https://forums.unrealengine.com/t/scan-detail-issues/1242925)

<div class="topic-metadata">

**Author:** [@jjones\_cec](https://forums.unrealengine.com/u/jjones_cec)\
**Replies:** 2\
**Last updated:** [July 31, 2023, 11:37am UTC](https://forums.unrealengine.com/t/scan-detail-issues/1242925 "2023-07-31T11:37:24Z")

</div>

Hello, A couple of things that I’ve found with RealityScan is that the processing takes forever using “detail” mode yet doesn’t seem to yield a higher quality model. More triangles and vertices yes, but there are still …

---

## [PLEASE HELP! Cannot see phone when using Live Link Face app](https://forums.unrealengine.com/t/please-help-cannot-see-phone-when-using-live-link-face-app/482603)

<div class="topic-metadata">

**Author:** [@DragonSlayer981](https://forums.unrealengine.com/u/DragonSlayer981)\
**Replies:** 3\
**Last updated:** [July 8, 2023, 2:56am UTC](https://forums.unrealengine.com/t/please-help-cannot-see-phone-when-using-live-link-face-app/482603 "2023-07-08T02:56:14Z")

</div>

Hi, I am trying to use the live link face app, but Unreal is not seeing the phone as a source. I am running the FaceARSample project and these are the steps that I have taken: Ensured that the Live Link, ARKit, ARKit…

---

## [RealityScan 1.1.0 for iOS](https://forums.unrealengine.com/t/realityscan-1-1-0-for-ios/1189584)

<div class="topic-metadata">

**Author:** [@Vajdicek](https://forums.unrealengine.com/u/Vajdicek)\
**Replies:** 0\
**Last updated:** [June 5, 2023, 2:35pm UTC](https://forums.unrealengine.com/t/realityscan-1-1-0-for-ios/1189584 "2023-06-05T14:35:43Z")

</div>

Ready for RealityScan 1.1.0? Check out the 3D scanning app’s improved UI, enhanced Project Library, and more. Download for free today: ‎RealityScan - 3D Scanning App on the App Store Love RealityScan? Please leave us a…

---

## [iPhone tracking for camera virtual production](https://forums.unrealengine.com/t/iphone-tracking-for-camera-virtual-production/788779)

<div class="topic-metadata">

**Author:** [@Data2HD](https://forums.unrealengine.com/u/Data2HD)\
**Replies:** 1\
**Last updated:** [March 22, 2023, 6:06pm UTC](https://forums.unrealengine.com/t/iphone-tracking-for-camera-virtual-production/788779 "2023-03-22T18:06:38Z")

</div>

Hello friend, so I have seen a lot of ppl try using a iPhone as a tracker with a live camera input such as a dslr but has anyone found solutions such as manually setting floor, Timecode lock / sync, Node offset, So it ca…

---

## [iOS Packaging fails because of xattr](https://forums.unrealengine.com/t/ios-packaging-fails-because-of-xattr/435730)

<div class="topic-metadata">

**Author:** [@BigJohn83](https://forums.unrealengine.com/u/BigJohn83)\
**Replies:** 5\
**Last updated:** [March 19, 2023, 3:29pm UTC](https://forums.unrealengine.com/t/ios-packaging-fails-because-of-xattr/435730 "2023-03-19T15:29:19Z")

</div>

Hi all I’m on Mac OS 10.13.6, and whenever I try and Launch my project it ends up failing. I see this in the log near the end: /Users/johnher/Documents/Unreal Projects/StarDomain 4.14/Binaries/IOS/Payload/StarDomain.ap…

---

## [UI Materials are invisible on Apple iPhone6 IOS 12.5](https://forums.unrealengine.com/t/ui-materials-are-invisible-on-apple-iphone6-ios-12-5/763098)

<div class="topic-metadata">

**Author:** [@WimbleSoft](https://forums.unrealengine.com/u/WimbleSoft)\
**Replies:** 2\
**Last updated:** [February 23, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/ui-materials-are-invisible-on-apple-iphone6-ios-12-5/763098 "2023-02-23T15:55:54Z")

</div>

Hi there, I am trying to show an Image in a WidgetBlueprint which has MaterialInstance as Brush Image. This texture and material has UI setup already. On Android, Windows and Mac, the thing works fine. However, when I…

---

## [動画をumgに貼り付けてパッケージングが出来ません。説明下手ですみませんが、ご教授お願い致します！](https://forums.unrealengine.com/t/umg/756323)

<div class="topic-metadata">

**Author:** [@TsunakiKuwahsima1](https://forums.unrealengine.com/u/TsunakiKuwahsima1)\
**Replies:** 0\
**Last updated:** [January 25, 2023, 12:43am UTC](https://forums.unrealengine.com/t/umg/756323 "2023-01-25T00:43:43Z")

</div>

動画再生の設定を入れると、iOSのパッケージングがerror code =32 となってどうしても出来ないです。動画再生、もしくは、再生する動画ファイル（.mp4でやってます）になにかしら制限などがあるのでしょうか。教えていただけましたら幸いです。よろしくお願いいたします。 \_iOS\_1.app: resource fork, Finder information, or similar detritus not allowed L…

---

## [iPhone/iTunes music access via app made with Unreal Engine](https://forums.unrealengine.com/t/iphone-itunes-music-access-via-app-made-with-unreal-engine/741306)

<div class="topic-metadata">

**Author:** [@Alex\_Romanowsky](https://forums.unrealengine.com/u/Alex_Romanowsky)\
**Replies:** 0\
**Last updated:** [January 3, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/iphone-itunes-music-access-via-app-made-with-unreal-engine/741306 "2023-01-03T17:05:17Z")

</div>

Hello, I am looking for an opportunity to access user audio/music from an application built on unreal engine. I just want to give user an ability to change the music to which the visuals are attached. Is it possible with…

---

## [Packaged Winx64 version of ARKit Face Demo, doesn't receive Live Link Face Data from iPhone app, but works just fine in editor](https://forums.unrealengine.com/t/packaged-winx64-version-of-arkit-face-demo-doesnt-receive-live-link-face-data-from-iphone-app-but-works-just-fine-in-editor/480296)

<div class="topic-metadata">

**Author:** [@Stitch](https://forums.unrealengine.com/u/Stitch)\
**Replies:** 4\
**Last updated:** [September 2, 2022, 9:40am UTC](https://forums.unrealengine.com/t/packaged-winx64-version-of-arkit-face-demo-doesnt-receive-live-link-face-data-from-iphone-app-but-works-just-fine-in-editor/480296 "2022-09-02T09:40:26Z")

</div>

Hey I got the Face AR Sample working in editor, but when I package to windows x64 the live link features no longer connects to my iPhone XI using the Live Link Face App. Tried removing ARKit session nodes, this example …

---

## [Several UE4 passes has extremely high memory bandwidth on iphone](https://forums.unrealengine.com/t/several-ue4-passes-has-extremely-high-memory-bandwidth-on-iphone/488965)

<div class="topic-metadata">

**Author:** [@NameOccupied](https://forums.unrealengine.com/u/NameOccupied)\
**Replies:** 1\
**Last updated:** [August 28, 2022, 3:29am UTC](https://forums.unrealengine.com/t/several-ue4-passes-has-extremely-high-memory-bandwidth-on-iphone/488965 "2022-08-28T03:29:53Z")

</div>

I’m profiling our game and find that the main memory bandwidth of several passes are extremely high on ipnoe x. For example below is the counters captured by Xcode: I only checked the BloomSetup pass, the input text…

---

## [iPhone does not show up in Device Manager](https://forums.unrealengine.com/t/iphone-does-not-show-up-in-device-manager/456020)

<div class="topic-metadata">

**Author:** [@replica101](https://forums.unrealengine.com/u/replica101)\
**Replies:** 3\
**Last updated:** [August 10, 2022, 9:17am UTC](https://forums.unrealengine.com/t/iphone-does-not-show-up-in-device-manager/456020 "2022-08-10T09:17:07Z")

</div>

Since re-installing Windows, I’ve been unable to see my iPhone in the Device Manager and unable to deploy to it. Certificate and identifier are all valid and green, everything else looks right. This all worked until very…

---

## [iOS AR in app screenshot](https://forums.unrealengine.com/t/ios-ar-in-app-screenshot/408956)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6b6f9c72](https://forums.unrealengine.com/u/anonymous_user_6b6f9c72)\
**Replies:** 24\
**Last updated:** [July 15, 2022, 6:17am UTC](https://forums.unrealengine.com/t/ios-ar-in-app-screenshot/408956 "2022-07-15T06:17:41Z")

</div>

I’m using the latest version of unreal engine and an iPhone 7 to test on. I don’t code. I’ve managed, using a number of tutorials to create an augmented reality iPhone app that puts objects into the scene. I’ve created …

---

## [Android and Iphone Shipping](https://forums.unrealengine.com/t/android-and-iphone-shipping/486940)

<div class="topic-metadata">

**Author:** [@Rino\_De\_Astis](https://forums.unrealengine.com/u/Rino_De_Astis)\
**Replies:** 1\
**Last updated:** [February 23, 2022, 4:03am UTC](https://forums.unrealengine.com/t/android-and-iphone-shipping/486940 "2022-02-23T04:03:06Z")

</div>

Hi, I have some questions about developing for Android or Iphone XR, Android and Iphone generally… I would ask, if i use UE 4.25.4 i will be able to use one Iphone XR for Test application with the apple development sub…

---

## [Unknown error 0xE7008029](https://forums.unrealengine.com/t/unknown-error-0xe7008029/489063)

<div class="topic-metadata">

**Author:** [@sclapham](https://forums.unrealengine.com/u/sclapham)\
**Replies:** 1\
**Last updated:** [September 27, 2021, 6:46pm UTC](https://forums.unrealengine.com/t/unknown-error-0xe7008029/489063 "2021-09-27T18:46:09Z")

</div>

Trying to deploy ipa using the 4.27 iPhone packager to iPhone running ios15 and getting error. Can I not sign remotely to Xcode on a mac from windows anymore? Please help…

---

## [iOS - Splash screen then Crash](https://forums.unrealengine.com/t/ios-splash-screen-then-crash/488835)

<div class="topic-metadata">

**Author:** [@Allba](https://forums.unrealengine.com/u/Allba)\
**Replies:** 0\
**Last updated:** [September 15, 2021, 2:28pm UTC](https://forums.unrealengine.com/t/ios-splash-screen-then-crash/488835 "2021-09-15T14:28:26Z")

</div>

Hi guys, Just to see if anyone can lend a hand here. Got my app build in 4.26(now up to 4.27 due to iPhone being updated), But I am running into an issue where the app does not launch once on the device. I have used …

---

## [UE4 on Late 2009 imac](https://forums.unrealengine.com/t/ue4-on-late-2009-imac/305678)

<div class="topic-metadata">

**Author:** [@Johnyboysiphone](https://forums.unrealengine.com/u/Johnyboysiphone)\
**Replies:** 2\
**Last updated:** [July 19, 2021, 5:47pm UTC](https://forums.unrealengine.com/t/ue4-on-late-2009-imac/305678 "2021-07-19T17:47:51Z")

</div>

Hey everyone,i have ue4 installed on my late 2009 iMac with 8 gig ram and on my late 2011 13 inch with 4 gig ram.both on 10.9.4 .I don’t know why but the game engine literally LITERALLY runs smoother without lag or cras…

[Next page](https://forums.unrealengine.com/tag/iphone/500.md?match_all_tags=true&page=1&tags%5B%5D=iphone)
