# \#iOS

**URL:** https://forums.unrealengine.com/tag/ios/39.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [When Unreal Engine Supports Xcode 27?](https://forums.unrealengine.com/t/when-unreal-engine-supports-xcode-27/2838455)

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**Author:** [@DigbyZ](https://forums.unrealengine.com/u/DigbyZ)\
**Replies:** 1\
**Last updated:** [October 8, 2026, 7:01am UTC](https://forums.unrealengine.com/t/when-unreal-engine-supports-xcode-27/2838455 "2026-10-08T07:01:30Z")

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I got some problem for package unreal engine program into iOS, when I use ChatGPT, it said “The iOS27 SDK must adopt the scene-based life cycle but UE5.8 doesn’t support it” There is original data (It’s Chinese, maybe y…

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## [iOS 26 SDK & App Store Submission](https://forums.unrealengine.com/t/ios-26-sdk-app-store-submission/2717478)

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**Author:** [@paul.georges](https://forums.unrealengine.com/u/paul.georges)\
**Replies:** 11\
**Last updated:** [September 15, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/ios-26-sdk-app-store-submission/2717478 "2026-09-15T19:00:52Z")

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Apple requires apps uploaded to App Store Connect to be built with Xcode 26 or later using base SDK for iOS 26, iPadOS 26, tvOS 26, visionOS 26, or watchOS 26 since April 28, 2026. Please refer to the official announceme…

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## [Cross-Platform Roblox Testing: Android vs PC Compatibility Issues](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523)

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**Author:** [@CherishedJay9301](https://forums.unrealengine.com/u/CherishedJay9301)\
**Replies:** 0\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523 "2026-09-10T18:28:38Z")

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I’m working on a project where I need to understand why Roblox-related scripts and tools can behave differently between Windows and Android. On PC, testing is usually straightforward, but mobile devices introduce additi…

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## [Fail to build my target all of a sudden](https://forums.unrealengine.com/t/fail-to-build-my-target-all-of-a-sudden/2763704)

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**Author:** [@changyonglong](https://forums.unrealengine.com/u/changyonglong)\
**Replies:** 0\
**Last updated:** [September 8, 2026, 12:22pm UTC](https://forums.unrealengine.com/t/fail-to-build-my-target-all-of-a-sudden/2763704 "2026-09-08T12:22:59Z")

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Today, I just update a few files for minor modification, and build my target in Xcode, it suddenly comes out the following error message: line 146: 30102 Abort trap: 6 UE\_BUILD\_FROM\_XCODE=1 dotnet Engine/Binar…

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## [iOS Save Game Getting Deleted or Corrupted Somehow](https://forums.unrealengine.com/t/ios-save-game-getting-deleted-or-corrupted-somehow/608506)

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**Author:** [@freaknbigpanda](https://forums.unrealengine.com/u/freaknbigpanda)\
**Replies:** 4\
**Last updated:** [September 6, 2026, 3:05pm UTC](https://forums.unrealengine.com/t/ios-save-game-getting-deleted-or-corrupted-somehow/608506 "2026-09-06T15:05:17Z")

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I’ve released a beta version of my game and users are complaining about save games being deleted. This is really confusing because I have never been able to reproduce the issue locally, save games for me always worked. I…

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## [AudioCapture is not implemented on IOS?](https://forums.unrealengine.com/t/audiocapture-is-not-implemented-on-ios/471414)

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**Author:** [@Owl\_Snowy](https://forums.unrealengine.com/u/Owl_Snowy)\
**Replies:** 2\
**Last updated:** [August 30, 2026, 8:31am UTC](https://forums.unrealengine.com/t/audiocapture-is-not-implemented-on-ios/471414 "2026-08-30T08:31:59Z")

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Tell me the AudioCapture component is not implemented on IOS? The test project with AudioCapture at my level works fine on Windows, Android, iMac, but not on IOS. In plist I have added the string: \<key\>NSMicrophoneUsag…

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## [MetalFX upscaling in UE](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380)

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**Author:** [@g\_test](https://forums.unrealengine.com/u/g_test)\
**Replies:** 11\
**Last updated:** [July 26, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380 "2026-07-26T18:13:44Z")

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Any easy way to enable metalfx upscaling in UE4/UE5? Not sure if there’s any plugin for that, or need to import some kind of samples/manually code for that. Any suggestions would be highly appreciated.

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## [UE 5.8: Enabling "Metal Mobile SM6 Renderer (Experimental)" fails because libmetalirconverter.embeddedframework.zip cannot be found](https://forums.unrealengine.com/t/ue-5-8-enabling-metal-mobile-sm6-renderer-experimental-fails-because-libmetalirconverter-embeddedframework-zip-cannot-be-found/2735797)

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**Author:** [@pjshand](https://forums.unrealengine.com/u/pjshand)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 2:32pm UTC](https://forums.unrealengine.com/t/ue-5-8-enabling-metal-mobile-sm6-renderer-experimental-fails-because-libmetalirconverter-embeddedframework-zip-cannot-be-found/2735797 "2026-07-15T14:32:58Z")

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I’m testing UE 5.8 on macOS and have run into what appears to be an issue when enabling the experimental Metal Mobile SM6 Renderer. Environment Unreal Engine 5.8 (Installed build) macOS 26.5.1 Apple M3 Pro Xc…

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## [Can't pack for IOS 26.2 on Unreal Engine 5.7](https://forums.unrealengine.com/t/cant-pack-for-ios-26-2-on-unreal-engine-5-7/2700231)

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**Author:** [@Hugo\_Che](https://forums.unrealengine.com/u/Hugo_Che)\
**Replies:** 7\
**Last updated:** [March 3, 2026, 11:16pm UTC](https://forums.unrealengine.com/t/cant-pack-for-ios-26-2-on-unreal-engine-5-7/2700231 "2026-03-03T23:16:48Z")

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Hello! Since Unreal Engine 5.7, after updating XCode and the IOS SDK, I can’t pack for IOS at all anymore. Our team is using a Mac mini M4 (ARM64). I was able to launch applications for IOS 18 in UE5.6. The project D…

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## [Is Game Center login required for using Make an In-App Purchase v2 on iOS?](https://forums.unrealengine.com/t/is-game-center-login-required-for-using-make-an-in-app-purchase-v2-on-ios/483999)

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**Author:** [@AmznRyayoung](https://forums.unrealengine.com/u/AmznRyayoung)\
**Replies:** 19\
**Last updated:** [March 3, 2026, 6:40pm UTC](https://forums.unrealengine.com/t/is-game-center-login-required-for-using-make-an-in-app-purchase-v2-on-ios/483999 "2026-03-03T18:40:43Z")

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We are seeing a crash at line 41 in InAppPurchaseCallbackProxy2.cpp because PlayerController-\>GetLocalPlayer()-\>GetUniqueNetIdFromCachedControllerId() returns and invalid id. PurchasingPlayer = (\*PlayerController-\>GetLo…

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## [In App Purchase IOS not working \[Solved\]](https://forums.unrealengine.com/t/in-app-purchase-ios-not-working-solved/132929)

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**Author:** [@Platinum\_Angel](https://forums.unrealengine.com/u/Platinum_Angel)\
**Replies:** 6\
**Last updated:** [February 11, 2026, 12:08pm UTC](https://forums.unrealengine.com/t/in-app-purchase-ios-not-working-solved/132929 "2026-02-11T12:08:09Z")

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Hi, So now after several weeks of trying and different approaches I need help now. My App is released on Google PlayStore and everything works fine there. The problem is with IOS. The “in-app purchase” just does not wo…

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## [iOS querks and native objective-c++ code](https://forums.unrealengine.com/t/ios-querks-and-native-objective-c-code/2695442)

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**Author:** [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 9:14am UTC](https://forums.unrealengine.com/t/ios-querks-and-native-objective-c-code/2695442 "2026-01-28T09:14:26Z")

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Apple platforms are somewhat neglected, and this not just by Epic Games. Neither Voice nor AudioCapture seem to work properly on iOS devices, and to find out via Unreal APIs whether a VPN tunnel is active on your iOS dev…

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## [UE 5.7.1 on windows remote package on Xcode 26.1.1 result in invalid ipa, why? ](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873)

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**Author:** [@stephen7000](https://forums.unrealengine.com/u/stephen7000)\
**Replies:** 2\
**Last updated:** [January 23, 2026, 6:57am UTC](https://forums.unrealengine.com/t/ue-5-7-1-on-windows-remote-package-on-xcode-26-1-1-result-in-invalid-ipa-why/2693873 "2026-01-23T06:57:20Z")

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I created a new project in UE 5.7.1 on windows 11 and remote build on a mac running mac os 26 and xcode 26.1.1, everything looks fine, not even a single error appeared. And I got an ipa file on my windows before I happil…

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## [UE5 "SDK for IOS is not installed properly"](https://forums.unrealengine.com/t/ue5-sdk-for-ios-is-not-installed-properly/563822)

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**Author:** [@NoahBeggs](https://forums.unrealengine.com/u/NoahBeggs)\
**Replies:** 17\
**Last updated:** [January 20, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/ue5-sdk-for-ios-is-not-installed-properly/563822 "2026-01-20T18:22:15Z")

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Upon attempting to package to iOS from UE5, I receive the message “The SDK for IOS is not installed properly, which is needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SD…

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## [Excluding Chunks from iOS Builds for Unreal 5.6 ](https://forums.unrealengine.com/t/excluding-chunks-from-ios-builds-for-unreal-5-6/2692388)

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**Author:** [@justbilol](https://forums.unrealengine.com/u/justbilol)\
**Replies:** 2\
**Last updated:** [January 20, 2026, 12:52pm UTC](https://forums.unrealengine.com/t/excluding-chunks-from-ios-builds-for-unreal-5-6/2692388 "2026-01-20T12:52:07Z")

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Hello, I need some help in getting an iOS build with the chunks excluded from the main package. I’ve configured the settings and the chunks on my project and it’s functioning as it should for Android, but I can’t find a …

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## [A job offer for middle Ureal engine ( with iOS experience) ](https://forums.unrealengine.com/t/a-job-offer-for-middle-ureal-engine-with-ios-experience/2692131)

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**Author:** [@VolhaBor](https://forums.unrealengine.com/u/VolhaBor)\
**Replies:** 1\
**Last updated:** [January 14, 2026, 7:04pm UTC](https://forums.unrealengine.com/t/a-job-offer-for-middle-ureal-engine-with-ios-experience/2692131 "2026-01-14T19:04:49Z")

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\*\*Position Overview Remote (Belarus,Ukraine, Europe,Georgia) B2B, full-time, 6-12 months\*\* We are looking for an Middle Unreal Engine Developer (with iOS experience) to join an existing team working on a 3D mobile app…

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## [iOS alternative of Google PAD system](https://forums.unrealengine.com/t/ios-alternative-of-google-pad-system/2687819)

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**Author:** [@HAYTHAM\_KENWAY](https://forums.unrealengine.com/u/HAYTHAM_KENWAY)\
**Replies:** 0\
**Last updated:** [December 26, 2025, 12:37pm UTC](https://forums.unrealengine.com/t/ios-alternative-of-google-pad-system/2687819 "2025-12-26T12:37:19Z")

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I know we can release DLC for mobiles using Google PAD for Android, but is there a similar version for iOS and Appstore?

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## [AR Mesh Occlusion Solutions](https://forums.unrealengine.com/t/ar-mesh-occlusion-solutions/118883)

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**Author:** [@anonymous\_user\_9545eedc](https://forums.unrealengine.com/u/anonymous_user_9545eedc)\
**Replies:** 14\
**Last updated:** [December 13, 2025, 6:07am UTC](https://forums.unrealengine.com/t/ar-mesh-occlusion-solutions/118883 "2025-12-13T06:07:23Z")

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Im playing around with the AR template and was wondering if anyone has come up with a solution for hiding meshes that have been placed in the world in another room. I don’t want my meshes to follow the player through wal…

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## [Occlusion in AR](https://forums.unrealengine.com/t/occlusion-in-ar/596726)

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**Author:** [@DEVxXR](https://forums.unrealengine.com/u/DEVxXR)\
**Replies:** 1\
**Last updated:** [December 12, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/occlusion-in-ar/596726 "2025-12-12T14:29:26Z")

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Hi Im working on AR Template (IOS). So , I have added walls in the AR Template so that the placed object is not placed outside the walls or its kind of boundary. So if I got out the boundary or the walls I want the plac…

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## [DLC + videos?](https://forums.unrealengine.com/t/dlc-videos/2622641)

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**Author:** [@horizonvp](https://forums.unrealengine.com/u/horizonvp)\
**Replies:** 3\
**Last updated:** [December 11, 2025, 5:57am UTC](https://forums.unrealengine.com/t/dlc-videos/2622641 "2025-12-11T05:57:24Z")

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We are trying to create a mobile app that has multiple videos that need to be placed into DLC files. We have tried adding them using chunking and we have tried added them as plugin DLC. If we use chunking the video fil…

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## [iOS Change Virtual Keyboard Layout](https://forums.unrealengine.com/t/ios-change-virtual-keyboard-layout/241050)

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**Author:** [@SergiuHulpe](https://forums.unrealengine.com/u/SergiuHulpe)\
**Replies:** 3\
**Last updated:** [November 28, 2025, 3:35pm UTC](https://forums.unrealengine.com/t/ios-change-virtual-keyboard-layout/241050 "2025-11-28T15:35:37Z")

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Hi guys, I am developing an iOS app using UE4, and I an wondering if there is any way to change the default keyboard layout. The current one is like this: The client requested one like this, made with a previous un…

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## [Ue5 Cannot Write to IOS (Gamecenter/AppleGameKit) Leaderboards](https://forums.unrealengine.com/t/ue5-cannot-write-to-ios-gamecenter-applegamekit-leaderboards/1765059)

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**Author:** [@plusodev](https://forums.unrealengine.com/u/plusodev)\
**Replies:** 5\
**Last updated:** [November 20, 2025, 4:14am UTC](https://forums.unrealengine.com/t/ue5-cannot-write-to-ios-gamecenter-applegamekit-leaderboards/1765059 "2025-11-20T04:14:07Z")

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Hello. I have been unable to update leaderboards on IOS with the Write leaderboard Blueprint node, To be completely clear, the leaderboards used to work in 4.27 and before as well as in early versions of 5.0. I have e…

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## [\[UE 5.4 iOS\] Unknown Cook Failure During Packaging – App Store Also Requires iOS 18 SDK](https://forums.unrealengine.com/t/ue-5-4-ios-unknown-cook-failure-during-packaging-app-store-also-requires-ios-18-sdk/2537190)

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**Author:** [@Kris1402](https://forums.unrealengine.com/u/Kris1402)\
**Replies:** 10\
**Last updated:** [November 11, 2025, 11:42am UTC](https://forums.unrealengine.com/t/ue-5-4-ios-unknown-cook-failure-during-packaging-app-store-also-requires-ios-18-sdk/2537190 "2025-11-11T11:42:49Z")

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Hi everyone, I’m trying to package my iOS game project in Unreal Engine 5.4 using a remote Mac build server (via SSH). The build step completes successfully, but the process fails during the cook stage with the error: A…

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## [Conflicting Orientation Behavior with UBlueprintPlatformLibrary::SetAllowedDeviceOrientation on iOS ](https://forums.unrealengine.com/t/conflicting-orientation-behavior-with-ublueprintplatformlibrary-setalloweddeviceorientation-on-ios/2673500)

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**Author:** [@Hymonssss](https://forums.unrealengine.com/u/Hymonssss)\
**Replies:** 0\
**Last updated:** [November 10, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/conflicting-orientation-behavior-with-ublueprintplatformlibrary-setalloweddeviceorientation-on-ios/2673500 "2025-11-10T15:52:41Z")

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Subject: Conflicting Orientation Behavior with UBlueprintPlatformLibrary::SetAllowedDeviceOrientation on iOS Description: I’m encountering inconsistent behavior when setting screen orientation on iOS using UBlueprintPl…

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## [IPhonePackager.exe RepackageFromStage Failed with UE5.6 & MacOS26.0.1 & Xcode 26.0.1](https://forums.unrealengine.com/t/iphonepackager-exe-repackagefromstage-failed-with-ue5-6-macos26-0-1-xcode-26-0-1/2667908)

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**Author:** [@thinkthen](https://forums.unrealengine.com/u/thinkthen)\
**Replies:** 4\
**Last updated:** [November 10, 2025, 3:54am UTC](https://forums.unrealengine.com/t/iphonepackager-exe-repackagefromstage-failed-with-ue5-6-macos26-0-1-xcode-26-0-1/2667908 "2025-11-10T03:54:34Z")

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Today am upgrade macos and xcode. but remote build ios with IPhonePackager.exe RepackageFromStage Failed Saving IPA … … Writing updated Info.plist Opening source executable… … Processing one mach object (binary is th…

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## [Unreal Engine 5.3 and Xcode 15. Error compiling the project for testing on iOS devices.](https://forums.unrealengine.com/t/unreal-engine-5-3-and-xcode-15-error-compiling-the-project-for-testing-on-ios-devices/1396729)

<div class="topic-metadata">

**Author:** [@stg710](https://forums.unrealengine.com/u/stg710)\
**Replies:** 10\
**Last updated:** [November 9, 2025, 7:37am UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-and-xcode-15-error-compiling-the-project-for-testing-on-ios-devices/1396729 "2025-11-09T07:37:58Z")

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I am trying to compile the unreal engine app on iOS devices. I’ve followed the steps and created the provisioning profile and the certificate. Unreal engine also detects those and are shown in green. However when I try a…

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## [iOS Deployment Without Paid Developer Account Won't Work](https://forums.unrealengine.com/t/ios-deployment-without-paid-developer-account-wont-work/135512)

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**Author:** [@anonymous\_user\_d747b470](https://forums.unrealengine.com/u/anonymous_user_d747b470)\
**Replies:** 13\
**Last updated:** [November 5, 2025, 11:45am UTC](https://forums.unrealengine.com/t/ios-deployment-without-paid-developer-account-wont-work/135512 "2025-11-05T11:45:50Z")

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Hello Dear Community-Members, For days now I am trying to find out what I’m doing wrong but it seems like I can’t find the right solution. I am new to the Unreal Engine and currently trying to figure out how all of it …

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## [Cannot upload to App Store - url scheme invalid](https://forums.unrealengine.com/t/cannot-upload-to-app-store-url-scheme-invalid/361261)

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**Author:** [@Spectral\_Ink](https://forums.unrealengine.com/u/Spectral_Ink)\
**Replies:** 11\
**Last updated:** [October 26, 2025, 11:23am UTC](https://forums.unrealengine.com/t/cannot-upload-to-app-store-url-scheme-invalid/361261 "2025-10-26T11:23:58Z")

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Compiles successfully, but when I try to upload with Application Loader I get this error: ERROR ITMS-90158: “The following URL schemes found in your app are not in the correct format : {}. URL schemes need to begin with…

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## [Record game scene iOS and share video (WITHOUT EDITOR)](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087)

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**Author:** [@anonymous\_user\_0153ee7a](https://forums.unrealengine.com/u/anonymous_user_0153ee7a)\
**Replies:** 7\
**Last updated:** [September 27, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087 "2025-09-27T19:32:44Z")

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Hi I need a solution to record 3 seconds of the game in iOS while the app is running and then share the obtained video through the native iOS share dialog. For example to share the video through WhatsApp or something lik…

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## [UE5.5.4/UE5.6.1 Fails to Package iOS Remotely via Mac (AutomationTool ExitCode=25) ](https://forums.unrealengine.com/t/ue5-5-4-ue5-6-1-fails-to-package-ios-remotely-via-mac-automationtool-exitcode-25/2653017)

<div class="topic-metadata">

**Author:** [@Anonymous\_31b66fece744779a56094fef74320439](https://forums.unrealengine.com/u/Anonymous_31b66fece744779a56094fef74320439)\
**Replies:** 2\
**Last updated:** [September 15, 2025, 5:26am UTC](https://forums.unrealengine.com/t/ue5-5-4-ue5-6-1-fails-to-package-ios-remotely-via-mac-automationtool-exitcode-25/2653017 "2025-09-15T05:26:01Z")

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Both Unreal Engine 5.5.4 and 5.6.1 fail to package iOS projects remotely through Mac. Even with a clean empty project, the packaging process consistently throws the error: AutomationTool exiting with ExitCode=25. As …

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