# \#ios-ipa

**URL:** https://forums.unrealengine.com/tag/ios-ipa/2903.md

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## [iOS distribution packaging on UE 5.8.0 (modern Xcode) fails to copy the staged cooked data into the .app during the xcodebuild archive step](https://forums.unrealengine.com/t/ios-distribution-packaging-on-ue-5-8-0-modern-xcode-fails-to-copy-the-staged-cooked-data-into-the-app-during-the-xcodebuild-archive-step/2732331)

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**Author:** [@Ted.steen](https://forums.unrealengine.com/u/Ted.steen)\
**Replies:** 0\
**Last updated:** [June 29, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/ios-distribution-packaging-on-ue-5-8-0-modern-xcode-fails-to-copy-the-staged-cooked-data-into-the-app-during-the-xcodebuild-archive-step/2732331 "2026-06-29T15:47:28Z")

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Summary This was confirmed by the community to be a bug in Unreal Engine 5.8 A summary would look something like this: iOS distribution packaging on UE 5.8.0 (modern Xcode) fails to copy the staged cooked data into th…

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## [Crash in Protobuf 3.21.x repeated string field destructor on iOS, related to UE5 FString/TArray](https://forums.unrealengine.com/t/crash-in-protobuf-3-21-x-repeated-string-field-destructor-on-ios-related-to-ue5-fstring-tarray/2643610)

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**Author:** [@user\_4c20e2e76d3730c3768a5eadefcfd2990dcf3cd0f856136e8f4b85](https://forums.unrealengine.com/u/user_4c20e2e76d3730c3768a5eadefcfd2990dcf3cd0f856136e8f4b85)\
**Replies:** 0\
**Last updated:** [August 16, 2025, 8:39am UTC](https://forums.unrealengine.com/t/crash-in-protobuf-3-21-x-repeated-string-field-destructor-on-ios-related-to-ue5-fstring-tarray/2643610 "2025-08-16T08:39:47Z")

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Hello, I’m working in an Unreal Engine 5.3.2 environment with Protobuf 3.21.12, and I’m investigating an issue where a crash occurs only on iOS in the destructor of a repeated string field. Current Setup LocalPlayer T…

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## [Unable to archive iOS package ](https://forums.unrealengine.com/t/unable-to-archive-ios-package/2326617)

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**Author:** [@cso1995](https://forums.unrealengine.com/u/cso1995)\
**Replies:** 0\
**Last updated:** [February 11, 2025, 2:36am UTC](https://forums.unrealengine.com/t/unable-to-archive-ios-package/2326617 "2025-02-11T02:36:19Z")

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I’m bringing a project I made on Windows to my Mac and packaging it for iOS. After running Platforms \> iOS \> Package Project in Unreal Editor, I opened Intermediate/ProjectFilesIOS/PROJECT\_NAME (IOS).xcodeproj (because …

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## [Failed to install packaged iOS ipa file (No code signature found.)](https://forums.unrealengine.com/t/failed-to-install-packaged-ios-ipa-file-no-code-signature-found/2278354)

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**Author:** [@IneithirDev](https://forums.unrealengine.com/u/IneithirDev)\
**Replies:** 0\
**Last updated:** [January 15, 2025, 2:06pm UTC](https://forums.unrealengine.com/t/failed-to-install-packaged-ios-ipa-file-no-code-signature-found/2278354 "2025-01-15T14:06:18Z")

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Hello there! Though I was able to package an ipa file, I wasn’t able to install it on my iPad after several tries. The quick launch was also unsuccessful but it printed out the following message after the package was bu…

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## [What does WIFI Icon mean and How to Add it On Mobile Games](https://forums.unrealengine.com/t/what-does-wifi-icon-mean-and-how-to-add-it-on-mobile-games/2140958)

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**Author:** [@user\_27a1c9556190ee10e633c2ba637212e6639d51739dfc8dd95ef3e8](https://forums.unrealengine.com/u/user_27a1c9556190ee10e633c2ba637212e6639d51739dfc8dd95ef3e8)\
**Replies:** 0\
**Last updated:** [November 21, 2024, 3:54pm UTC](https://forums.unrealengine.com/t/what-does-wifi-icon-mean-and-how-to-add-it-on-mobile-games/2140958 "2024-11-21T15:54:41Z")

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Many mobile games display a Wi-Fi icon like the one in the image. From my understanding, it represents the strength of the internet signal. Is there a way to get this information (RSSI) in Unreal Engine?

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## [Issue with IPA Build and Upload to TestFlight using Transporter - Asset Validation Failed (90161)](https://forums.unrealengine.com/t/issue-with-ipa-build-and-upload-to-testflight-using-transporter-asset-validation-failed-90161/1917397)

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**Author:** [@Kris1402](https://forums.unrealengine.com/u/Kris1402)\
**Replies:** 2\
**Last updated:** [July 3, 2024, 8:46am UTC](https://forums.unrealengine.com/t/issue-with-ipa-build-and-upload-to-testflight-using-transporter-asset-validation-failed-90161/1917397 "2024-07-03T08:46:43Z")

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Hello everyone, I’m encountering an issue when building an IPA file and uploading it to TestFlight using Transporter with a remote build setup. Despite checking that both the certificate and provisioning profile are of …

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## [When I change the default unreal iOS icons it requires Remote build](https://forums.unrealengine.com/t/when-i-change-the-default-unreal-ios-icons-it-requires-remote-build/451014)

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**Author:** [@Franciscomp70](https://forums.unrealengine.com/u/Franciscomp70)\
**Replies:** 12\
**Last updated:** [May 8, 2024, 7:47am UTC](https://forums.unrealengine.com/t/when-i-change-the-default-unreal-ios-icons-it-requires-remote-build/451014 "2024-05-08T07:47:37Z")

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Hello there! :slight\_smile: I am currently working on a project that is blueprint only (windows 10). It compiles, builds and I can package it to iOS correctly. The issue comes when I replace the default Unreal Engine ic…

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## [Trying to package for IOS Lyra sample game getting error using Transporter ERROR ITMS-90711: "Invalid executable permissions....EOSSDK does not have its writable bit set."](https://forums.unrealengine.com/t/trying-to-package-for-ios-lyra-sample-game-getting-error-using-transporter-error-itms-90711-invalid-executable-permissions-eossdk-does-not-have-its-writable-bit-set/563194)

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**Author:** [@Go\_Gamer\_Girl](https://forums.unrealengine.com/u/Go_Gamer_Girl)\
**Replies:** 8\
**Last updated:** [February 3, 2024, 3:22am UTC](https://forums.unrealengine.com/t/trying-to-package-for-ios-lyra-sample-game-getting-error-using-transporter-error-itms-90711-invalid-executable-permissions-eossdk-does-not-have-its-writable-bit-set/563194 "2024-02-03T03:22:53Z")

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Hello there, I am trying to edit the unreal engine game template Unreal engine just released for unreal engine 5 and I am able to package the game successfully for IOS, however when I use transporter to upload the game t…

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## [Ue 5.2.1 AppPurchase Android ad Ios Not working](https://forums.unrealengine.com/t/ue-5-2-1-apppurchase-android-ad-ios-not-working/1216778)

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**Author:** [@Rovmit](https://forums.unrealengine.com/u/Rovmit)\
**Replies:** 0\
**Last updated:** [July 1, 2023, 11:44pm UTC](https://forums.unrealengine.com/t/ue-5-2-1-apppurchase-android-ad-ios-not-working/1216778 "2023-07-01T23:44:36Z")

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\*\*Unreal Engine 5.2.1 \*\* AppPurchase Android and Ios Not working please help me

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## [iOS not updating viewport size immediately on orientation change, viewport stretched](https://forums.unrealengine.com/t/ios-not-updating-viewport-size-immediately-on-orientation-change-viewport-stretched/776588)

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**Author:** [@NoahBeggs](https://forums.unrealengine.com/u/NoahBeggs)\
**Replies:** 7\
**Last updated:** [May 26, 2023, 9:39am UTC](https://forums.unrealengine.com/t/ios-not-updating-viewport-size-immediately-on-orientation-change-viewport-stretched/776588 "2023-05-26T09:39:39Z")

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Have created an app that supports both portrait and landscape orientation. For some reason, when changing orientation from portrait to landscape on iOS, the orientation rotates 90 degrees but the viewport does not adjust…

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## [Demo Third Person iOS package size](https://forums.unrealengine.com/t/demo-third-person-ios-package-size/784969)

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**Author:** [@michele80ita](https://forums.unrealengine.com/u/michele80ita)\
**Replies:** 1\
**Last updated:** [March 18, 2023, 2:20pm UTC](https://forums.unrealengine.com/t/demo-third-person-ios-package-size/784969 "2023-03-18T14:20:58Z")

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Hello everyone, I’m considering switching to UE5 for my mobile game, so I am doing some tests, one of the very first was testing the deploy size for iOS (my main target device). So I started a new UE5 project from the T…

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## [It gives an error when I change the icons while doing iOS Build](https://forums.unrealengine.com/t/it-gives-an-error-when-i-change-the-icons-while-doing-ios-build/783586)

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**Author:** [@MertOWWWW](https://forums.unrealengine.com/u/MertOWWWW)\
**Replies:** 0\
**Last updated:** [March 4, 2023, 11:26am UTC](https://forums.unrealengine.com/t/it-gives-an-error-when-i-change-the-icons-while-doing-ios-build/783586 "2023-03-04T11:26:54Z")

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Hello, When I change the icons while iOS Build, it gives the following error.Why is it doing this? It’s okay if I don’t change the icons. Thank you for answers Missing UnrealGame binary. You may have to build the UE …

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## [Read In-App Purchase Information, Display Price is Empty? (iOS)](https://forums.unrealengine.com/t/read-in-app-purchase-information-display-price-is-empty-ios/629582)

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**Author:** [@anonymous\_user\_2ffff4881](https://forums.unrealengine.com/u/anonymous_user_2ffff4881)\
**Replies:** 2\
**Last updated:** [February 12, 2023, 3:04pm UTC](https://forums.unrealengine.com/t/read-in-app-purchase-information-display-price-is-empty-ios/629582 "2023-02-12T15:04:28Z")

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I just released my iOS mobile game, I use this blueprint for my in-app purchases, but on iOS I think the Display Prices seem to return empty? The Android version is exactly the same and seems to be working fine. When I …

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## [Is there any documents can help me to package ipa only use xcode?](https://forums.unrealengine.com/t/is-there-any-documents-can-help-me-to-package-ipa-only-use-xcode/763740)

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**Author:** [@ChenYiZh\_0210](https://forums.unrealengine.com/u/ChenYiZh_0210)\
**Replies:** 0\
**Last updated:** [February 4, 2023, 8:09pm UTC](https://forums.unrealengine.com/t/is-there-any-documents-can-help-me-to-package-ipa-only-use-xcode/763740 "2023-02-04T20:09:34Z")

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I have found a lot of docs teaching me to use xcode to debug, and i have try to use xcode achive to package app, but it generated an empty app. The offical docs seems to use platforms-\>ios-\>package. However it failed. Is…

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## [IOS Join online session failed to load shared map](https://forums.unrealengine.com/t/ios-join-online-session-failed-to-load-shared-map/625447)

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**Author:** [@Docwhome](https://forums.unrealengine.com/u/Docwhome)\
**Replies:** 0\
**Last updated:** [August 10, 2022, 11:44am UTC](https://forums.unrealengine.com/t/ios-join-online-session-failed-to-load-shared-map/625447 "2022-08-10T11:44:32Z")

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I’m trying to build multiplayer game for ios base on OnlineSubsystemNull.And i succeed to create and join session. But failed to load shared map after joining the session. My unreal version is 4.27.2. Following is my co…

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## [UE-122404](https://forums.unrealengine.com/t/ue-122404/494071)

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**Author:** [@anonymous\_user\_d2631798](https://forums.unrealengine.com/u/anonymous_user_d2631798)\
**Replies:** 0\
**Last updated:** [February 4, 2022, 3:28am UTC](https://forums.unrealengine.com/t/ue-122404/494071 "2022-02-04T03:28:27Z")

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Experiencing the same issues as described in UE-122404 No issue on pc or android

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## [\[4.26\] Unable To Launch Or Deploy iOS Project (Install/Verification @ 40% Failed) - Desperately Need Help](https://forums.unrealengine.com/t/4-26-unable-to-launch-or-deploy-ios-project-install-verification-40-failed-desperately-need-help/485321)

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**Author:** [@MC\_Stryker](https://forums.unrealengine.com/u/MC_Stryker)\
**Replies:** 0\
**Last updated:** [June 25, 2021, 11:39am UTC](https://forums.unrealengine.com/t/4-26-unable-to-launch-or-deploy-ios-project-install-verification-40-failed-desperately-need-help/485321 "2021-06-25T11:39:53Z")

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Hey Guys, I am having a serious problem where I am unable to deploy an iOS project to the device. This is happening to 2 separate projects that I have been working on and I can’t seem to find a concrete answer or soluti…

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## [App needs to be updated. The developer of this app needs to update it to work with this version of iOS](https://forums.unrealengine.com/t/app-needs-to-be-updated-the-developer-of-this-app-needs-to-update-it-to-work-with-this-version-of-ios/485167)

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**Author:** [@avisidhu](https://forums.unrealengine.com/u/avisidhu)\
**Replies:** 2\
**Last updated:** [June 23, 2021, 5:13am UTC](https://forums.unrealengine.com/t/app-needs-to-be-updated-the-developer-of-this-app-needs-to-update-it-to-work-with-this-version-of-ios/485167 "2021-06-23T05:13:52Z")

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Development builds have stopped since I updated my iPhone to iOS 14.6. I cannot install new builds any more. The already installed build (which was installed before updating to iOS14.6) doesn’t run either. It shows the …

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## [Unable to use Custom IOS Icons (icons always replaced with unreal logo, even after replacing in /Graphics folder)](https://forums.unrealengine.com/t/unable-to-use-custom-ios-icons-icons-always-replaced-with-unreal-logo-even-after-replacing-in-graphics-folder/476165)

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**Author:** [@NoahBeggs](https://forums.unrealengine.com/u/NoahBeggs)\
**Replies:** 0\
**Last updated:** [December 20, 2020, 3:14am UTC](https://forums.unrealengine.com/t/unable-to-use-custom-ios-icons-icons-always-replaced-with-unreal-logo-even-after-replacing-in-graphics-folder/476165 "2020-12-20T03:14:51Z")

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Ok, try as I might, I am unable to get custom app icons to show up on iOS. I am using a blueprint-only project. I have replaced all icons in Engine/Build/IOS/Resources/Graphics, and all are named appropriately. In proje…

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## [Ios game crash at launch](https://forums.unrealengine.com/t/ios-game-crash-at-launch/474522)

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**Author:** [@jackbaun](https://forums.unrealengine.com/u/jackbaun)\
**Replies:** 0\
**Last updated:** [November 19, 2020, 5:41am UTC](https://forums.unrealengine.com/t/ios-game-crash-at-launch/474522 "2020-11-19T05:41:42Z")

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Hi everyone, Despite numerous attempts, I could not find a way to fix the crash of my ios games at the launch. I have spent days to overcome it and tried all possible ways. Please help me. I post the crash log down. I …

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## [iOS Package 400MB With No Content](https://forums.unrealengine.com/t/ios-package-400mb-with-no-content/465976)

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**Author:** [@\_ITGuy](https://forums.unrealengine.com/u/_ITGuy)\
**Replies:** 1\
**Last updated:** [June 13, 2020, 12:30am UTC](https://forums.unrealengine.com/t/ios-package-400mb-with-no-content/465976 "2020-06-13T00:30:05Z")

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When attempting to build a package for iOS in 2.25.0, we’re running into a problem with the package size. We have just started developing the app, and there are maybe 10 sprites in one level with a handful of blueprints.…

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## [iOS Launch Command Fails!](https://forums.unrealengine.com/t/ios-launch-command-fails/456867)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 3\
**Last updated:** [November 14, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867 "2019-11-14T14:18:51Z")

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Hello, (I’m new to iOS Development) I’m trying to launch a level for the first time on my iOS device (iPhone X). The level is the base third person example map. I’ve followed everything else on the iOS Quick Start Guide…

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## [Problem signing an APP for iOS](https://forums.unrealengine.com/t/problem-signing-an-app-for-ios/407742)

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**Author:** [@eunagan](https://forums.unrealengine.com/u/eunagan)\
**Replies:** 2\
**Last updated:** [November 10, 2019, 7:51pm UTC](https://forums.unrealengine.com/t/problem-signing-an-app-for-ios/407742 "2019-11-10T19:51:01Z")

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I’m trying to upload a Test App into app store but I’m having some problems signing the app. I’ve strictly followed the iOS quickstart guide, but I’m having this error when importing mobileprovision: File not found……

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## [My unreal ios build not opened when i updated Ipad air to 13.2](https://forums.unrealengine.com/t/my-unreal-ios-build-not-opened-when-i-updated-ipad-air-to-13-2/458209)

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**Author:** [@anonymous\_user\_18cc36e4](https://forums.unrealengine.com/u/anonymous_user_18cc36e4)\
**Replies:** 0\
**Last updated:** [November 9, 2019, 11:16am UTC](https://forums.unrealengine.com/t/my-unreal-ios-build-not-opened-when-i-updated-ipad-air-to-13-2/458209 "2019-11-09T11:16:08Z")

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i updated xcode to 11.2…old builds are opened working well.but when i try to deploy new build and open it it gives an error “NSInternalInconsistencyException”…i don’t know why it is?

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## [Create session not work on ipad](https://forums.unrealengine.com/t/create-session-not-work-on-ipad/457678)

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**Author:** [@zwsqq](https://forums.unrealengine.com/u/zwsqq)\
**Replies:** 2\
**Last updated:** [October 29, 2019, 2:33am UTC](https://forums.unrealengine.com/t/create-session-not-work-on-ipad/457678 "2019-10-29T02:33:20Z")

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I want to use ipad to connect to other devices over the LAN, so I used create session to create a session. But on 4.21 it doesn’t seem to work on the iPad, it always returns failure . 4.19 can return normally, can yo…

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## [Remote build cygwin permission denied on windows 10](https://forums.unrealengine.com/t/remote-build-cygwin-permission-denied-on-windows-10/404824)

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**Author:** [@GizmoMKD](https://forums.unrealengine.com/u/GizmoMKD)\
**Replies:** 8\
**Last updated:** [October 23, 2019, 5:31pm UTC](https://forums.unrealengine.com/t/remote-build-cygwin-permission-denied-on-windows-10/404824 "2019-10-23T17:31:56Z")

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Hey Guys, I’m trying a remote build from windows to my mac but i’m getting this weird problem. LogPlayLevel: UnrealBuildTool: Compiling with iPhoneOS SDK 10.3 on Mac 192.168.1.xx LogPlayLevel: UnrealBuildTool: Warning:…

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## [Installing an ipa leaves an error](https://forums.unrealengine.com/t/installing-an-ipa-leaves-an-error/456876)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 0\
**Last updated:** [October 13, 2019, 4:09pm UTC](https://forums.unrealengine.com/t/installing-an-ipa-leaves-an-error/456876 "2019-10-13T16:09:35Z")

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Hello, I’m trying to install my iOS game to my test device (iPhone X). However after a successful package I get this error when trying to install the ipa file to my device: ipp error: failed to connect to an ipc port: …

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## [Upload .ipa to App Store with xcode 11](https://forums.unrealengine.com/t/upload-ipa-to-app-store-with-xcode-11/456232)

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**Author:** [@nickdp](https://forums.unrealengine.com/u/nickdp)\
**Replies:** 2\
**Last updated:** [October 5, 2019, 11:43pm UTC](https://forums.unrealengine.com/t/upload-ipa-to-app-store-with-xcode-11/456232 "2019-10-05T23:43:30Z")

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On days Apple relies XCode 11 and starting with Xcode 11, Application Loader is no longer included in Xcode. Anyone know another way to upload UE4’s .ipa to App Store Connect?

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## [From 4.21 to 4.23, IPA tripled in size, won't run on iPhone7](https://forums.unrealengine.com/t/from-4-21-to-4-23-ipa-tripled-in-size-wont-run-on-iphone7/455360)

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**Author:** [@anim8d](https://forums.unrealengine.com/u/anim8d)\
**Replies:** 0\
**Last updated:** [September 15, 2019, 1:49am UTC](https://forums.unrealengine.com/t/from-4-21-to-4-23-ipa-tripled-in-size-wont-run-on-iphone7/455360 "2019-09-15T01:49:18Z")

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Upgrading from UE4.21 to 4.23, everything runs fine on windows but when packaging for iOS, two things (that may or may not be related) are happening: My IPA size goes from 112mb to 374mb. It no longer runs on my iPhone…

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## [Can't package anymore for iOS](https://forums.unrealengine.com/t/cant-package-anymore-for-ios/449322)

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**Author:** [@zerobored](https://forums.unrealengine.com/u/zerobored)\
**Replies:** 2\
**Last updated:** [May 21, 2019, 10:41am UTC](https://forums.unrealengine.com/t/cant-package-anymore-for-ios/449322 "2019-05-21T10:41:48Z")

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Hey butavpaul, Just looking at the error, it appears to be caused by bitcode compiling. You can disable that by taking a look inside your DefaultEngine.ini, the option you are looking for is: \[\[/Script/IOSRuntimeSettin…

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