Set Visible Only When looked upon.

Jardy Giovan
Sat, 29 Aug 2020 18:15:07 +0000
Rendering

The first image is the Player Interact Action. The third image is a similar structured function in the Player to detect and guarantee that the interactive objects are in range, with it I made this two messages to sendo back the information to the objects themselfs if them are in range and aim of the player or not.

I wanted Items and Objects to have this on screen widgets within themselfs to turn visible when in range, the last image is what I thought would be the simple and effective way of doing so, but once I look on the Cylinder for test the message never go away.

If someone could help me fix it, or even better show me a more pratical way to apply this function to all interactives I would be thankfull… thanks.

2 posts - 1 participant