General interaction question

mmiller3.ar
Tue, 01 Jun 2021 02:56:42 +0000
Community & Industry Discussion

I’m building interactions in my third person game right now. Think doors, levers, chests, etc. The method I am using is placing a sphere collision around any object that the player may interact with. If I walk into it, then I save the object to be interacted with. I’m just wondering, is there a more optimal way to do this? It all works fine at the moment but would like to hear other ways.

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