Can i connect a movable static mesh to a skeletal mesh and make it tangible, so that the player can grab it?

showpixel
Sat, 23 Jul 2016 22:55:41 +0000
Character & Animation

Hello, i am trying to build a phone, where the handset can be grabbed from the player and is connected with a cable (pic1).
I have tried it different ways. First by only having the handset in a blueprint and added it to the phonestation, connected with a skeletal mesh in the world outliner (pic2)
The second approach is by placing all three meshes in one blueprint.(pic3)

Both ways, the grabbing actually doesnt work. What am doing wrong?
Thanks in advance!

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