# \#interactive-objects

**URL:** https://forums.unrealengine.com/tag/interactive-objects/2335.md

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## [nDisplay – Previewing the warped/projected render in-editor during PIE? ](https://forums.unrealengine.com/t/ndisplay-previewing-the-warped-projected-render-in-editor-during-pie/2717025)

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**Author:** [@irenec](https://forums.unrealengine.com/u/irenec)\
**Replies:** 1\
**Last updated:** [October 8, 2026, 8:53am UTC](https://forums.unrealengine.com/t/ndisplay-previewing-the-warped-projected-render-in-editor-during-pie/2717025 "2026-10-08T08:53:47Z")

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I’m working on a real-time immersive room (~16 m × 5 m) with nDisplay driving a floor and a wall projector. User tracking is via LiDAR, and the interaction logic moves in-scene objects based on user position. The scene …

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## [Exploring Interactive Archviz in Unreal Engine 5](https://forums.unrealengine.com/t/exploring-interactive-archviz-in-unreal-engine-5/2657618)

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**Author:** [@A-Mag-CGI](https://forums.unrealengine.com/u/A-Mag-CGI)\
**Replies:** 0\
**Last updated:** [September 17, 2025, 4:09pm UTC](https://forums.unrealengine.com/t/exploring-interactive-archviz-in-unreal-engine-5/2657618 "2025-09-17T16:09:18Z")

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I’ve been working on an interactive archviz demo in Unreal Engine 5. The goal was to create a flexible environment that can function both as a real-time walkthrough and as a variety of design choices showcase. Key featu…

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## [Interactive Foliage Physics Plugin $1 ( Pro Upgrade Avaliable)](https://forums.unrealengine.com/t/interactive-foliage-physics-plugin-1-pro-upgrade-avaliable/2496468)

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**Author:** [@EtherionDesigns](https://forums.unrealengine.com/u/EtherionDesigns)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 1:11am UTC](https://forums.unrealengine.com/t/interactive-foliage-physics-plugin-1-pro-upgrade-avaliable/2496468 "2025-05-29T01:11:57Z")

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Hey everyone :blush:, I wanted to share something I’ve been working on with my team that might save you some time—and bring your game to life. It’s called the Etherion Foliage Plugin, and it adds foliage interaction an…

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## [UE5.5 Handtracking Motion Design (TouchDesigner + @MediaPipe + OSC) #InteractiveArt #Interactive3D](https://forums.unrealengine.com/t/ue5-5-handtracking-motion-design-touchdesigner-mediapipe-osc-interactiveart-interactive3d/2332293)

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**Author:** [@RmaNCreaTechs](https://forums.unrealengine.com/u/RmaNCreaTechs)\
**Replies:** 0\
**Last updated:** [February 14, 2025, 9:45am UTC](https://forums.unrealengine.com/t/ue5-5-handtracking-motion-design-touchdesigner-mediapipe-osc-interactiveart-interactive3d/2332293 "2025-02-14T09:45:39Z")

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## [Static to Interact Concept](https://forums.unrealengine.com/t/static-to-interact-concept/2042583)

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**Author:** [@BackinRetro80](https://forums.unrealengine.com/u/BackinRetro80)\
**Replies:** 0\
**Last updated:** [September 28, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/static-to-interact-concept/2042583 "2024-09-28T13:02:45Z")

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In the last past years games became boring and nothing new came out. Therefor i switched to VR. But the promises i had in my Head weren’t there. I dreamed about a fully interactive World. So i ask myself a question (wit…

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## [Making an interaction that actor pull off cloth](https://forums.unrealengine.com/t/making-an-interaction-that-actor-pull-off-cloth/1731799)

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**Author:** [@IvanTheSW](https://forums.unrealengine.com/u/IvanTheSW)\
**Replies:** 0\
**Last updated:** [March 5, 2024, 3:13pm UTC](https://forums.unrealengine.com/t/making-an-interaction-that-actor-pull-off-cloth/1731799 "2024-03-05T15:13:49Z")

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Hello, I am new to Unreal, is it possible to make a interaction that the actor pulling off the cloth? I already make an animation montage about pulling off sth, but don’t know how to set the cloth to follow my hand gestu…

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## [Just need prompt to hide when interacting](https://forums.unrealengine.com/t/just-need-prompt-to-hide-when-interacting/1638441)

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**Author:** [@MAXO8448](https://forums.unrealengine.com/u/MAXO8448)\
**Replies:** 1\
**Last updated:** [January 24, 2024, 6:32am UTC](https://forums.unrealengine.com/t/just-need-prompt-to-hide-when-interacting/1638441 "2024-01-24T06:32:45Z")

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Making a third person game, I have a simple pick up and drop system with a prompt that only shows when I overlap with the item but I can’t figure out how to make it disappear when I grab the item in the character’s hands…

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## [Check this out!](https://forums.unrealengine.com/t/check-this-out/1589147)

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**Author:** [@jhill3d21](https://forums.unrealengine.com/u/jhill3d21)\
**Replies:** 3\
**Last updated:** [January 5, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/check-this-out/1589147 "2024-01-05T15:27:56Z")

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This is exactly what I’m trying to build. Would be willing to pay for someone to show or help me build it. Want to understand how and expand on it. Thanks.

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## [Oculus VR Hand Tracking Door?](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 1\
**Last updated:** [December 8, 2023, 11:07am UTC](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961 "2023-12-08T11:07:24Z")

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I’m very new to VR development and I’m trying to work mostly without controllers to make it easier for my clients to use their VR products, but most tutorials on opening doors and interactive objects are centred around c…

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## [Adding text popups when interacting with objects](https://forums.unrealengine.com/t/adding-text-popups-when-interacting-with-objects/423817)

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**Author:** [@anonymous\_user\_3f3aa990](https://forums.unrealengine.com/u/anonymous_user_3f3aa990)\
**Replies:** 13\
**Last updated:** [May 18, 2023, 3:22pm UTC](https://forums.unrealengine.com/t/adding-text-popups-when-interacting-with-objects/423817 "2023-05-18T15:22:36Z")

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Use a “box trigger” around the boat and make it as large as you would like the player to be able to interact with it. Then in your level blueprint, create the widget that has the pop up text you desire, add it to the vie…

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## [Building Optical Systems and Simulating Light Propagation](https://forums.unrealengine.com/t/building-optical-systems-and-simulating-light-propagation/589847)

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**Author:** [@Sr.Ubadunga](https://forums.unrealengine.com/u/Sr.Ubadunga)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 1:39am UTC](https://forums.unrealengine.com/t/building-optical-systems-and-simulating-light-propagation/589847 "2023-01-26T01:39:09Z")

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Hello, I was looking through the Unreal Engine documentation and tutorials trying to find answers to my questions, but I couldn’t find any, hence I’m posting a question here. I was wondering what the Unreal Engine’s cap…

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## [How can I create this setup ?](https://forums.unrealengine.com/t/how-can-i-create-this-setup/753714)

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**Author:** [@MM.Zaki](https://forums.unrealengine.com/u/MM.Zaki)\
**Replies:** 3\
**Last updated:** [January 24, 2023, 8:10pm UTC](https://forums.unrealengine.com/t/how-can-i-create-this-setup/753714 "2023-01-24T20:10:53Z")

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I’m a beginner in Unreal Engine, I know how to create the usual walkthrough but how can i create a seperate controller on a tablet screen to control the walkthrough ? what do i have to learn or research, any advice wo…

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## [How to move an object at the pull of a lever](https://forums.unrealengine.com/t/how-to-move-an-object-at-the-pull-of-a-lever/733303)

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**Author:** [@BigHairyEarLobe](https://forums.unrealengine.com/u/BigHairyEarLobe)\
**Replies:** 1\
**Last updated:** [December 21, 2022, 3:42pm UTC](https://forums.unrealengine.com/t/how-to-move-an-object-at-the-pull-of-a-lever/733303 "2022-12-21T15:42:39Z")

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I’m trying to make it so when the player presses E on the lever shown in the image below, the island it’s on moves upwards to the other platform. I’m having trouble figuring out how to do this. If anyone could help, it w…

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## [How do i make a simple grass bend when walking thru it?](https://forums.unrealengine.com/t/how-do-i-make-a-simple-grass-bend-when-walking-thru-it/422208)

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**Author:** [@Shred\_Hed\_Gaming](https://forums.unrealengine.com/u/Shred_Hed_Gaming)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 12:01pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-simple-grass-bend-when-walking-thru-it/422208 "2022-09-28T12:01:39Z")

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I am looking to find out how i can make a simple moveable blade of grass when you walk thru it. Any help is much appreciated!

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## [Generate Custom Text on trace Interactable Objects with Text Binding Widget](https://forums.unrealengine.com/t/generate-custom-text-on-trace-interactable-objects-with-text-binding-widget/488254)

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**Author:** [@darwinner999](https://forums.unrealengine.com/u/darwinner999)\
**Replies:** 1\
**Last updated:** [August 31, 2021, 11:46pm UTC](https://forums.unrealengine.com/t/generate-custom-text-on-trace-interactable-objects-with-text-binding-widget/488254 "2021-08-31T23:46:43Z")

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How can I modify my BP\_Master Interactable Object to give it an editable text field in the details panel? The children of this would inherit this editable text field. From here, I would like to create a widget with a te…

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## [General interaction question](https://forums.unrealengine.com/t/general-interaction-question/484222)

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**Author:** [@mmiller3.ar](https://forums.unrealengine.com/u/mmiller3.ar)\
**Replies:** 1\
**Last updated:** [June 1, 2021, 4:45am UTC](https://forums.unrealengine.com/t/general-interaction-question/484222 "2021-06-01T04:45:19Z")

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I’m building interactions in my third person game right now. Think doors, levers, chests, etc. The method I am using is placing a sphere collision around any object that the player may interact with. If I walk into it…

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## [interact , when i overlapping , help help help !](https://forums.unrealengine.com/t/interact-when-i-overlapping-help-help-help/482757)

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**Author:** [@Moustafa\_EID](https://forums.unrealengine.com/u/Moustafa_EID)\
**Replies:** 0\
**Last updated:** [May 1, 2021, 2:03pm UTC](https://forums.unrealengine.com/t/interact-when-i-overlapping-help-help-help/482757 "2021-05-01T14:03:26Z")

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## [Building inventory, data structure related question.](https://forums.unrealengine.com/t/building-inventory-data-structure-related-question/280580)

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**Author:** [@anonymous\_user\_c4a292f1](https://forums.unrealengine.com/u/anonymous_user_c4a292f1)\
**Replies:** 1\
**Last updated:** [February 26, 2021, 9:22pm UTC](https://forums.unrealengine.com/t/building-inventory-data-structure-related-question/280580 "2021-02-26T21:22:10Z")

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Hi, I am starting to work on an inventory system using blueprints only. I plan to have a number of interactive objects in the scene, including collectable items as well as other interactive objects such as simple portal…

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## [How do i equip a weapon on a character without a mannequin?](https://forums.unrealengine.com/t/how-do-i-equip-a-weapon-on-a-character-without-a-mannequin/479017)

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**Author:** [@dest\_ikisaki](https://forums.unrealengine.com/u/dest_ikisaki)\
**Replies:** 1\
**Last updated:** [February 19, 2021, 5:02pm UTC](https://forums.unrealengine.com/t/how-do-i-equip-a-weapon-on-a-character-without-a-mannequin/479017 "2021-02-19T17:02:05Z")

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Hey guys! I’m pretty new with Unreal Engine 4 and the only source of tutorials I get are from many different Youtube tutorials. I’m trying to create a first-person run and slash game and I started by making a character…

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## [Set Visible Only When looked upon.](https://forums.unrealengine.com/t/set-visible-only-when-looked-upon/470521)

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**Author:** [@Jardy\_Giovan](https://forums.unrealengine.com/u/Jardy_Giovan)\
**Replies:** 1\
**Last updated:** [August 29, 2020, 6:40pm UTC](https://forums.unrealengine.com/t/set-visible-only-when-looked-upon/470521 "2020-08-29T18:40:42Z")

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The first image is the Player Interact Action. The third image is a similar structured function in the Player to detect and guarantee that the interactive objects are in range, with it I made this two messages to send…

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## [Why won't my interactive materials change?](https://forums.unrealengine.com/t/why-wont-my-interactive-materials-change/469712)

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**Author:** [@anonymous\_user\_4373a7c8](https://forums.unrealengine.com/u/anonymous_user_4373a7c8)\
**Replies:** 1\
**Last updated:** [August 13, 2020, 8:01pm UTC](https://forums.unrealengine.com/t/why-wont-my-interactive-materials-change/469712 "2020-08-13T20:01:37Z")

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I have made a blueprint that allows the player of the level to switch the material of the counter tops (I work in arch viz). For some reason certain materials won’t show up when switching through them in play mode. It’s …

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## [BreakHitResult Branching (Interactive Crosshair)](https://forums.unrealengine.com/t/breakhitresult-branching-interactive-crosshair/462668)

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**Author:** [@Rocotos](https://forums.unrealengine.com/u/Rocotos)\
**Replies:** 37\
**Last updated:** [August 1, 2020, 8:26pm UTC](https://forums.unrealengine.com/t/breakhitresult-branching-interactive-crosshair/462668 "2020-08-01T20:26:26Z")

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Hello there! While learning the basics of blueprints, I got stuck with one strange thing. What I’m trying to do is to change the crosshair image when the player gets close to an interactable object (door, in particular)…

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## [Interact with destructible mesh after its been destroyed?](https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169)

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**Author:** [@anonymous\_user\_57ee2048](https://forums.unrealengine.com/u/anonymous_user_57ee2048)\
**Replies:** 1\
**Last updated:** [June 21, 2020, 2:38pm UTC](https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169 "2020-06-21T14:38:57Z")

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So I’ve set up a system for picking up objects, you know, “E to interact”. It uses a line trace and then picks up the hit component. I’ve also set up a model with destructible capabilities. I’m able to pick up the destru…

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## [Interactive Card Table?](https://forums.unrealengine.com/t/interactive-card-table/446648)

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**Author:** [@Jwillie](https://forums.unrealengine.com/u/Jwillie)\
**Replies:** 1\
**Last updated:** [April 5, 2019, 7:59pm UTC](https://forums.unrealengine.com/t/interactive-card-table/446648 "2019-04-05T19:59:47Z")

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Just wondering if it is possible to have a card table, or poker table that players can walk up to and interact with so they can play poker or other types of games with other players, and if so are you allowed to use in g…

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## [VR interactivity constraints?](https://forums.unrealengine.com/t/vr-interactivity-constraints/425880)

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**Author:** [@live4film](https://forums.unrealengine.com/u/live4film)\
**Replies:** 20\
**Last updated:** [June 7, 2018, 3:05am UTC](https://forums.unrealengine.com/t/vr-interactivity-constraints/425880 "2018-06-07T03:05:18Z")

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I am trying to interact with objects in my VR game, and most tutorials I see are for free moving objects, but I am not looking for that. I specifically want to interact with objects that have constraints. For example: l…

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## [Getting AI Characters to Interact With Objects](https://forums.unrealengine.com/t/getting-ai-characters-to-interact-with-objects/419101)

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**Author:** [@Gampersnaz](https://forums.unrealengine.com/u/Gampersnaz)\
**Replies:** 5\
**Last updated:** [March 6, 2018, 9:52pm UTC](https://forums.unrealengine.com/t/getting-ai-characters-to-interact-with-objects/419101 "2018-03-06T21:52:56Z")

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Hey there, just wondering if anyone has any links to some tutorials regarding this. I have looked around a bit, but can’t seem to find what I’m looking for. For example: I have a chair and an AI character, and I want the…

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## [How to change the pose of the player, like make it sit when comes near a chair or maybe grap a ball when it comes near a ball?](https://forums.unrealengine.com/t/how-to-change-the-pose-of-the-player-like-make-it-sit-when-comes-near-a-chair-or-maybe-grap-a-ball-when-it-comes-near-a-ball/412810)

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**Author:** [@anonymous\_user\_8522fa4f](https://forums.unrealengine.com/u/anonymous_user_8522fa4f)\
**Replies:** 0\
**Last updated:** [December 21, 2017, 9:20am UTC](https://forums.unrealengine.com/t/how-to-change-the-pose-of-the-player-like-make-it-sit-when-comes-near-a-chair-or-maybe-grap-a-ball-when-it-comes-near-a-ball/412810 "2017-12-21T09:20:51Z")

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I am curious to know how can we make small animations like: grab a ball sit on a chair or any other interaction with our player and the objects in the surroundings. thanks.

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## [Blueprint scripting for changing color works for static meshes except one](https://forums.unrealengine.com/t/blueprint-scripting-for-changing-color-works-for-static-meshes-except-one/407457)

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**Author:** [@anonymous\_user\_1c00765c](https://forums.unrealengine.com/u/anonymous_user_1c00765c)\
**Replies:** 7\
**Last updated:** [October 29, 2017, 2:14pm UTC](https://forums.unrealengine.com/t/blueprint-scripting-for-changing-color-works-for-static-meshes-except-one/407457 "2017-10-29T14:14:21Z")

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There’s no source material selected in not-working-2.png.

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## [Creating objects that interact with each other combined with animation](https://forums.unrealengine.com/t/creating-objects-that-interact-with-each-other-combined-with-animation/384470)

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**Author:** [@Urbachd](https://forums.unrealengine.com/u/Urbachd)\
**Replies:** 0\
**Last updated:** [February 10, 2017, 12:08am UTC](https://forums.unrealengine.com/t/creating-objects-that-interact-with-each-other-combined-with-animation/384470 "2017-02-10T00:08:35Z")

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I’m trying to create a couple objects you can pick up in VR, but when the objects get close enough to each other they trigger animation such as particles shooting off one object onto the other. But only when they are a c…

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## [Can i connect a movable static mesh to a skeletal mesh and make it tangible, so that the player can grab it?](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932)

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**Author:** [@showpixel](https://forums.unrealengine.com/u/showpixel)\
**Replies:** 2\
**Last updated:** [December 18, 2016, 3:12am UTC](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932 "2016-12-18T03:12:25Z")

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Hello, i am trying to build a phone, where the handset can be grabbed from the player and is connected with a cable (pic1). I have tried it different ways. First by only having the handset in a blueprint and added it to…

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