# \#integration

**URL:** https://forums.unrealengine.com/tag/integration/1468.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Controller support - general solution](https://forums.unrealengine.com/t/controller-support-general-solution/2762659)

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**Author:** [@hmaire\_microids](https://forums.unrealengine.com/u/hmaire_microids)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/controller-support-general-solution/2762659 "2026-09-10T18:28:32Z")

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Hi, I was wondering if there was an existing solution that could handle every controller possible or easy to use / build upon for Unreal. One plugin that we used to advise/provide with Unity was Rewired and is there so…

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## [Streaming data into UE4 for realtime visualisation?](https://forums.unrealengine.com/t/streaming-data-into-ue4-for-realtime-visualisation/350081)

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**Author:** [@Morat](https://forums.unrealengine.com/u/Morat)\
**Replies:** 5\
**Last updated:** [June 18, 2024, 3:18pm UTC](https://forums.unrealengine.com/t/streaming-data-into-ue4-for-realtime-visualisation/350081 "2024-06-18T15:18:10Z")

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I’m interested in using UE4 for visualizing realtime or near-realtime data, particularly for visualizing data flowing through a large-scale integration platform (I work in healthcare IT). I’ve found the vaRest plugin fo…

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## [Can I use NuGet packages?](https://forums.unrealengine.com/t/can-i-use-nuget-packages/395892)

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**Author:** [@anonymous\_user\_6046f58b](https://forums.unrealengine.com/u/anonymous_user_6046f58b)\
**Replies:** 3\
**Last updated:** [February 27, 2023, 12:02am UTC](https://forums.unrealengine.com/t/can-i-use-nuget-packages/395892 "2023-02-27T00:02:05Z")

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I was wondering if I could use NuGet packages in my UE games? If so, could I just install the package from the NuGet package manager in Visual Studio, and then use it in my game? Thanks in advance!

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## [ALS4 and Horror Engine integration](https://forums.unrealengine.com/t/als4-and-horror-engine-integration/472774)

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**Author:** [@VisualSuspense](https://forums.unrealengine.com/u/VisualSuspense)\
**Replies:** 1\
**Last updated:** [October 6, 2021, 6:48pm UTC](https://forums.unrealengine.com/t/als4-and-horror-engine-integration/472774 "2021-10-06T18:48:01Z")

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Hello i have als4 and horror engine and i am trying to integrate them. The think is that my ALS player controller must be communicate with the functions of Horror Engine to work well. Does anyone know what i must change …

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## [how to instal megascans UE4 plugin](https://forums.unrealengine.com/t/how-to-instal-megascans-ue4-plugin/460478)

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**Author:** [@anonymous\_user\_f98a475e](https://forums.unrealengine.com/u/anonymous_user_f98a475e)\
**Replies:** 1\
**Last updated:** [March 29, 2020, 12:25pm UTC](https://forums.unrealengine.com/t/how-to-instal-megascans-ue4-plugin/460478 "2020-03-29T12:25:33Z")

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i’ve installed ue4 4.24.1 and got unlimited access to megascans library but there is no export settings like before to install the ue4 plugin , how can i install the plugin now ???

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## [megascans integration in ue4 in 2020](https://forums.unrealengine.com/t/megascans-integration-in-ue4-in-2020/460455)

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**Author:** [@anonymous\_user\_f98a475e](https://forums.unrealengine.com/u/anonymous_user_f98a475e)\
**Replies:** 0\
**Last updated:** [January 11, 2020, 10:24pm UTC](https://forums.unrealengine.com/t/megascans-integration-in-ue4-in-2020/460455 "2020-01-11T22:24:37Z")

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I installed the new version of ue4 4.24.1 on 11 jan 2020 , i also get unlimited access to megascans library using the bridge but i can’t install the integration plugin icon in ue4 ,something has changed .

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## [How can I get Hairworks for UE4](https://forums.unrealengine.com/t/how-can-i-get-hairworks-for-ue4/460115)

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**Author:** [@Getlight](https://forums.unrealengine.com/u/Getlight)\
**Replies:** 0\
**Last updated:** [January 2, 2020, 2:15pm UTC](https://forums.unrealengine.com/t/how-can-i-get-hairworks-for-ue4/460115 "2020-01-02T14:15:55Z")

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Hi, I am trying to get Hairworks running in UE4. I cloned a lot of Github repositories now and nothing worked. I have no idea what I am searching for. Do I have to build a costume version of UE4? an which? and were shou…

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## [Is it possible to create menus (UI) on Android Studio and then integrate it with my AR project in UE4?](https://forums.unrealengine.com/t/is-it-possible-to-create-menus-ui-on-android-studio-and-then-integrate-it-with-my-ar-project-in-ue4/456149)

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**Author:** [@anonymous\_user\_642098f3](https://forums.unrealengine.com/u/anonymous_user_642098f3)\
**Replies:** 0\
**Last updated:** [September 28, 2019, 4:35pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-menus-ui-on-android-studio-and-then-integrate-it-with-my-ar-project-in-ue4/456149 "2019-09-28T16:35:31Z")

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I would like to create my Android menus/UI on Android Studio and then integrate it with my AR project in UE4. From what I’ve read online, it’s to my understanding that I could use a plugin but I’m not sure which one nor …

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## [HTML5 Transparent Background](https://forums.unrealengine.com/t/html5-transparent-background/455539)

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**Author:** [@flynneastwood](https://forums.unrealengine.com/u/flynneastwood)\
**Replies:** 0\
**Last updated:** [September 18, 2019, 8:13pm UTC](https://forums.unrealengine.com/t/html5-transparent-background/455539 "2019-09-18T20:13:18Z")

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Hi folks! We’re creating an interactive logo that moves with the mouse. So far everything is fine but my question: Can we have transparency behind the logo to blend engine content with the rest of the website? Thank …

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## [How to use seasons from SpeedTree](https://forums.unrealengine.com/t/how-to-use-seasons-from-speedtree/453751)

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**Author:** [@TomShirk](https://forums.unrealengine.com/u/TomShirk)\
**Replies:** 3\
**Last updated:** [August 13, 2019, 6:37pm UTC](https://forums.unrealengine.com/t/how-to-use-seasons-from-speedtree/453751 "2019-08-13T18:37:28Z")

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Trees exported from SpeedTree 8 look great in 4.19+, and the wind for the most part is awesome (I have, for some reason, not been able to get it working in grasses, so if anyone has any insight to that, I’d upvote your c…

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## [Integration with woocommerce](https://forums.unrealengine.com/t/integration-with-woocommerce/452815)

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**Author:** [@KaiManST](https://forums.unrealengine.com/u/KaiManST)\
**Replies:** 0\
**Last updated:** [July 25, 2019, 5:15pm UTC](https://forums.unrealengine.com/t/integration-with-woocommerce/452815 "2019-07-25T17:15:48Z")

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Hi, there is a way to integrate the wordpress woocommerce plugin in the UE to make purchases from the site (IAP). for example, buying coins in the website and getting them in the game. Thanks

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## [AppsFlyer SDK Integration](https://forums.unrealengine.com/t/appsflyer-sdk-integration/447836)

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**Author:** [@NODARYN](https://forums.unrealengine.com/u/NODARYN)\
**Replies:** 0\
**Last updated:** [April 25, 2019, 11:40am UTC](https://forums.unrealengine.com/t/appsflyer-sdk-integration/447836 "2019-04-25T11:40:57Z")

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Hello. Our studio is required to integrate the AppsFlyer SDK to continue the mobile development of our game. I tried to find any information on the integration of this tool in the UE, but found nothing. There are instruc…

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## [Actor replication with steam session](https://forums.unrealengine.com/t/actor-replication-with-steam-session/427757)

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**Author:** [@anonymous\_user\_0cf40951](https://forums.unrealengine.com/u/anonymous_user_0cf40951)\
**Replies:** 2\
**Last updated:** [June 23, 2018, 8:26pm UTC](https://forums.unrealengine.com/t/actor-replication-with-steam-session/427757 "2018-06-23T20:26:46Z")

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Hi, I can join a steam session after starting a session, but when I spawn an actor(with replication) on the host machine that started the session, it is not being replicated on the client(the machine that called JoinSes…

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## [Google Motion Stills for Augmented Reality](https://forums.unrealengine.com/t/google-motion-stills-for-augmented-reality/416842)

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**Author:** [@anonymous\_user\_0dafa81b](https://forums.unrealengine.com/u/anonymous_user_0dafa81b)\
**Replies:** 0\
**Last updated:** [February 9, 2018, 10:53am UTC](https://forums.unrealengine.com/t/google-motion-stills-for-augmented-reality/416842 "2018-02-09T10:53:48Z")

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Is it possible to use Google Motion Stills for Augmented Reality instead of ARCore ? How can I integrate it with unreal engine?

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## [Setup Perforce for UE4, Beginners Guide for setting up a team](https://forums.unrealengine.com/t/setup-perforce-for-ue4-beginners-guide-for-setting-up-a-team/287644)

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**Author:** [@Devero](https://forums.unrealengine.com/u/Devero)\
**Replies:** 4\
**Last updated:** [February 7, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/setup-perforce-for-ue4-beginners-guide-for-setting-up-a-team/287644 "2018-02-07T20:18:27Z")

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Hello, I’ve been working in the UE4 and now i’m ready to share my work with other team members, like the mapper and other artists so that we can have a true collaboration setup. I am a subscriber and the team members I…

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## [\[Feature Request\] QTCreator integration plugin](https://forums.unrealengine.com/t/feature-request-qtcreator-integration-plugin/375376)

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**Author:** [@anonymous\_user\_8977fd73](https://forums.unrealengine.com/u/anonymous_user_8977fd73)\
**Replies:** 2\
**Last updated:** [December 17, 2017, 5:54pm UTC](https://forums.unrealengine.com/t/feature-request-qtcreator-integration-plugin/375376 "2017-12-17T17:54:54Z")

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Since QTCreator works much, muuuuuch better and faster ( including code autocompletion ) then VS, I would love to use it with all build in UE4 features, like “Click to open this source file in QTCreator” instead of “Clic…

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## [error building Fmod banks](https://forums.unrealengine.com/t/error-building-fmod-banks/328647)

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**Author:** [@cgd](https://forums.unrealengine.com/u/cgd)\
**Replies:** 2\
**Last updated:** [May 2, 2017, 2:01pm UTC](https://forums.unrealengine.com/t/error-building-fmod-banks/328647 "2017-05-02T14:01:52Z")

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Hi, we have an error trying to build Fmod banks in UE4.8.3. The problem occurs when importing the project to other computer (both importing a built already made and making a new one). UE4 reload banks without problem, …

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## [Do Nvidia Flex and VXGI work on AMD cards?](https://forums.unrealengine.com/t/do-nvidia-flex-and-vxgi-work-on-amd-cards/363153)

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**Author:** [@Kluze](https://forums.unrealengine.com/u/Kluze)\
**Replies:** 2\
**Last updated:** [April 3, 2017, 3:19am UTC](https://forums.unrealengine.com/t/do-nvidia-flex-and-vxgi-work-on-amd-cards/363153 "2017-04-03T03:19:45Z")

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I hope to use Nvidia integration. however, if Nvidia Flex and VXGI do not support AMD cards, I can’t use this. Please let me any information about it :slight\_smile:

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## [Steam Integration & Packaging Error](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330)

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**Author:** [@pheeeeno](https://forums.unrealengine.com/u/pheeeeno)\
**Replies:** 2\
**Last updated:** [February 18, 2017, 6:02pm UTC](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330 "2017-02-18T18:02:28Z")

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I am trying to set up a steam subsystem by altering the defaultengine.ini to start testing a project I’m working on using the “generic shooter” pack (blueprints only). This is the tutorial I have been trying to follow: h…

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## [Add Force At Location Integration Broken?](https://forums.unrealengine.com/t/add-force-at-location-integration-broken/367724)

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**Author:** [@anonymous\_user\_34882162](https://forums.unrealengine.com/u/anonymous_user_34882162)\
**Replies:** 4\
**Last updated:** [September 1, 2016, 5:30am UTC](https://forums.unrealengine.com/t/add-force-at-location-integration-broken/367724 "2016-09-01T05:30:03Z")

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As you can see in this video, the physics seems to be broken. It appears that integration isn’t working well and thus the force applied is making it explode. It doesn’t let it damp correctly. I’ve got the substeps maxed …

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## [Android integration with app](https://forums.unrealengine.com/t/android-integration-with-app/367274)

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**Author:** [@George\_Nascimento](https://forums.unrealengine.com/u/George_Nascimento)\
**Replies:** 0\
**Last updated:** [August 16, 2016, 5:40am UTC](https://forums.unrealengine.com/t/android-integration-with-app/367274 "2016-08-16T05:40:29Z")

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I need to make my project android can be integrated with an App in development, can someone give me a hint? I’m sorry if English is not correct!

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## [What are all integrated middleware in UE4?](https://forums.unrealengine.com/t/what-are-all-integrated-middleware-in-ue4/366082)

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**Author:** [@ACupOfJay](https://forums.unrealengine.com/u/ACupOfJay)\
**Replies:** 2\
**Last updated:** [August 4, 2016, 12:05pm UTC](https://forums.unrealengine.com/t/what-are-all-integrated-middleware-in-ue4/366082 "2016-08-04T12:05:59Z")

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Hello, I am new to unreal engine 4, and i am wondering what middleware are currently integrated in unreal engine 4. Please let me know. Thanks!

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## [Is it possible to integrate OpenGL code as a plugin for Unreal?](https://forums.unrealengine.com/t/is-it-possible-to-integrate-opengl-code-as-a-plugin-for-unreal/364055)

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**Author:** [@anonymous\_user\_7e9670e3](https://forums.unrealengine.com/u/anonymous_user_7e9670e3)\
**Replies:** 4\
**Last updated:** [July 15, 2016, 2:03am UTC](https://forums.unrealengine.com/t/is-it-possible-to-integrate-opengl-code-as-a-plugin-for-unreal/364055 "2016-07-15T02:03:00Z")

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Suppose I have a graphics application written in C++/OpenGL/GLFW/GLEW/GLSL/GLM, is it possible to load the OpenGL application as an external script/plugin? or do I have to throw away the OpenGL code and recreate everythi…

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## [How do I integrate Facebook?](https://forums.unrealengine.com/t/how-do-i-integrate-facebook/283010)

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**Author:** [@osdamv](https://forums.unrealengine.com/u/osdamv)\
**Replies:** 2\
**Last updated:** [June 10, 2016, 10:37pm UTC](https://forums.unrealengine.com/t/how-do-i-integrate-facebook/283010 "2016-06-10T22:37:05Z")

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I need to integrate a facebook with my mobile game, however all the documentation I am able to find is: https://docs.unrealengine.com/latest/INT/API/RuntimeModules/OnlineSubsystemFacebook/index.html Any help of the un…

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## [PhysX SDK 3.4 and PhysX Flex Integration](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263)

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**Author:** [@KingKrouch](https://forums.unrealengine.com/u/KingKrouch)\
**Replies:** 8\
**Last updated:** [June 4, 2016, 9:51am UTC](https://forums.unrealengine.com/t/physx-sdk-3-4-and-physx-flex-integration/299263 "2016-06-04T09:51:14Z")

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When is PhysX Flex going to be integrated into Unreal Engine 4? I would like to make pretty water smoke and weather effects with this technology.

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## [Working with multiple source integrations](https://forums.unrealengine.com/t/working-with-multiple-source-integrations/352104)

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**Author:** [@invertedJoy](https://forums.unrealengine.com/u/invertedJoy)\
**Replies:** 4\
**Last updated:** [April 6, 2016, 1:24pm UTC](https://forums.unrealengine.com/t/working-with-multiple-source-integrations/352104 "2016-04-06T13:24:19Z")

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Hello! So I’ve been racking my brain and “Google” trying to find a way to merge multiple integrations into a stable source code build of UE4. (I.E Wwise integration and the new Oculus 1.3 Integration). Is this possible…

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## [Using UE editor as a glorified image/frame generator](https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417)

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**Author:** [@anonymous\_user\_fbe6f0751](https://forums.unrealengine.com/u/anonymous_user_fbe6f0751)\
**Replies:** 1\
**Last updated:** [March 23, 2016, 12:01am UTC](https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417 "2016-03-23T00:01:33Z")

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I want to have a java based libgdx 2d project and: use the ureal editor as a normal 3d editor to generate my frames for a libgdx game. Am i violating the licence ? Can i buy assets from the marketplace and then export …

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## [Steamworks integration issues](https://forums.unrealengine.com/t/steamworks-integration-issues/345201)

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**Author:** [@Vindomire](https://forums.unrealengine.com/u/Vindomire)\
**Replies:** 0\
**Last updated:** [January 24, 2016, 7:58pm UTC](https://forums.unrealengine.com/t/steamworks-integration-issues/345201 "2016-01-24T19:58:38Z")

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Couldnt get steamworks to load in any project no matter what tutorial i followed. So i turned to compiling the engine since i need to do that for dedicated server anyways. Issue im currently having is current steam is 13…

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## [Integrated PhysX collision issue](https://forums.unrealengine.com/t/integrated-physx-collision-issue/341216)

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**Author:** [@DivideByZero](https://forums.unrealengine.com/u/DivideByZero)\
**Replies:** 1\
**Last updated:** [December 12, 2015, 4:16am UTC](https://forums.unrealengine.com/t/integrated-physx-collision-issue/341216 "2015-12-12T04:16:15Z")

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I was trying to use PhysX directly as described here.It looks like PhysX uses cm units like Unreal. I have a ground plane and cube I created in UE4 and a sphere I created directly in PhysX. The sphere and cube fall at th…

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## [GalaxyMan's Nvidia GameWorks Packaging problem](https://forums.unrealengine.com/t/galaxymans-nvidia-gameworks-packaging-problem/338579)

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**Author:** [@tueurdudimanche](https://forums.unrealengine.com/u/tueurdudimanche)\
**Replies:** 0\
**Last updated:** [November 15, 2015, 8:50pm UTC](https://forums.unrealengine.com/t/galaxymans-nvidia-gameworks-packaging-problem/338579 "2015-11-15T20:50:29Z")

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Hello, I’m using the UE4.9.2 + NVidia GameWorks made by GalaxyMan. I’ve downloaded it, built it in visual studio 13 (development and development editor). I can launch my game but I can’t build my actual project however,…

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