Unreal Insights - FEngineLoop too long

Fidilip
Tue, 20 Apr 2021 14:49:24 +0000
Platform & Builds

Hello everyone!

How to find out unaccounted time in FEngineLoop? If you look at attached image, FEngineLoop takes extra time, but there are no invocations underneath that would explain what is happening. I have following channels enabled: cpu,log,frame,bookmark,gpu,file,net and still it seems that the problematic part was not captured in the trace file.

What would be the best next step?

4 posts - 4 participants