Why do I get the error "Infinite Loop Detected" when there's NO INFINITE LOOP!?!?!??

Fallerrr
Thu, 26 Jan 2023 02:04:47 +0000
Blueprint

I set up code that changes the actor the player is holding when they overlap a trigger, BUT EVERYTIME THEY OVERLAP IT, IT CLOSES THE GAME AND GIVES ME AN INFINITE LOOP. I’ve checked the node that the error called out, and THERE’S NO INFINITE LOOP. If I remove the node it called out and try again, IT CALLS OUT A COMPLETELY UNRELATED NODE. It even linked me to code in a MACRO that I didn’t even write myself. I’m genuinely going insane because of this please help.

10 posts - 3 participants