# \#Importing

**URL:** https://forums.unrealengine.com/tag/importing/3751.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Import .obj mesh from file path at runtime.](https://forums.unrealengine.com/t/import-obj-mesh-from-file-path-at-runtime/397270)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_170ddc2e1](https://forums.unrealengine.com/u/anonymous_user_170ddc2e1)\
**Replies:** 8\
**Last updated:** [October 12, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/import-obj-mesh-from-file-path-at-runtime/397270 "2026-10-12T20:04:03Z")

</div>

It possible in UE4 to import .obj files from file path. If yes, how it can be on c++, or exist BP plugin for it?

---

## [How do I get the Datasmith importer installed in ue 5](https://forums.unrealengine.com/t/how-do-i-get-the-datasmith-importer-installed-in-ue-5/1765212)

<div class="topic-metadata">

**Author:** [@MechModeler](https://forums.unrealengine.com/u/MechModeler)\
**Replies:** 3\
**Last updated:** [June 7, 2026, 11:49pm UTC](https://forums.unrealengine.com/t/how-do-i-get-the-datasmith-importer-installed-in-ue-5/1765212 "2026-06-07T23:49:44Z")

</div>

I cannot get the datasmith importer to show up in UE5.3.2

---

## [\[UE5.6\] 'Import failed' everytime I try importing to project](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710)

<div class="topic-metadata">

**Author:** [@OwO\_delet\_this](https://forums.unrealengine.com/u/OwO_delet_this)\
**Replies:** 8\
**Last updated:** [November 24, 2025, 11:31am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710 "2025-11-24T11:31:32Z")

</div>

I’m having an issue with importing assets into a new UE5.6 project. Everytime I import a new FBX, regardless of settings, it fails to import it everytime while giving a vague error that doesn’t explain why it failed. Is …

---

## [Datasmith Importing](https://forums.unrealengine.com/t/datasmith-importing/2654605)

<div class="topic-metadata">

**Author:** [@Elryk1](https://forums.unrealengine.com/u/Elryk1)\
**Replies:** 0\
**Last updated:** [September 7, 2025, 10:19pm UTC](https://forums.unrealengine.com/t/datasmith-importing/2654605 "2025-09-07T22:19:45Z")

</div>

The documentation for datasmith says that it can import .STEP files. When I try to import using datasmith, my STEP file is not shown in the list. When I force it to show all files with \*.\* and open the step file, nothing…

---

## [Import multiple Alembics at once](https://forums.unrealengine.com/t/import-multiple-alembics-at-once/2030530)

<div class="topic-metadata">

**Author:** [@RashmikaMadushanB](https://forums.unrealengine.com/u/RashmikaMadushanB)\
**Replies:** 4\
**Last updated:** [April 17, 2025, 10:47am UTC](https://forums.unrealengine.com/t/import-multiple-alembics-at-once/2030530 "2025-04-17T10:47:39Z")

</div>

Streamlining Alembic Imports in Unreal Engine 5 :video\_game::movie\_camera: I’m super excited to share a script I recently put together for Unreal Engine 5. If you’ve ever had to import Alembic files one by one, you know…

---

## [Import from Autodesk Alias to Unreal Engine 4](https://forums.unrealengine.com/t/import-from-autodesk-alias-to-unreal-engine-4/632839)

<div class="topic-metadata">

**Author:** [@don\_s93](https://forums.unrealengine.com/u/don_s93)\
**Replies:** 7\
**Last updated:** [March 24, 2025, 2:43pm UTC](https://forums.unrealengine.com/t/import-from-autodesk-alias-to-unreal-engine-4/632839 "2025-03-24T14:43:28Z")

</div>

What is the best way to import from Autodesk Alias Autostudio to Unreal Engine 4 / 5 without losing data?

---

## [Use Imported Files in Packaged App](https://forums.unrealengine.com/t/use-imported-files-in-packaged-app/2267521)

<div class="topic-metadata">

**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 4\
**Last updated:** [January 10, 2025, 2:10pm UTC](https://forums.unrealengine.com/t/use-imported-files-in-packaged-app/2267521 "2025-01-10T14:10:09Z")

</div>

Hi, In my app, I’m using a few blueprint scripts to download image files from my s3 server to my project save folder and then import them to the app using the import file as 2d texture (all of this at runtime). To get …

---

## [Import HDRI on Runtime](https://forums.unrealengine.com/t/import-hdri-on-runtime/2248755)

<div class="topic-metadata">

**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 0\
**Last updated:** [December 29, 2024, 1:35pm UTC](https://forums.unrealengine.com/t/import-hdri-on-runtime/2248755 "2024-12-29T13:35:38Z")

</div>

Hi, Just like there’s the Import File as Texture 2D node, is there a similar node/way to do the same but with hdr images/texture cubes? I want to import an hdr image on runtime, but I can only see this option and the Do…

---

## [Import File as Texture 2D](https://forums.unrealengine.com/t/import-file-as-texture-2d/2247601)

<div class="topic-metadata">

**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 4\
**Last updated:** [December 29, 2024, 7:52am UTC](https://forums.unrealengine.com/t/import-file-as-texture-2d/2247601 "2024-12-29T07:52:13Z")

</div>

Hi, For some reason I can’t get the Import File as Texture 2D node to work. I implemented a way to download files from my AWSW s3 storage to a folder I created inside the save folder of the project. The download is suc…

---

## [ Issues with CAD File Import using Interchange in Unreal Engine 5.5](https://forums.unrealengine.com/t/issues-with-cad-file-import-using-interchange-in-unreal-engine-5-5/2144228)

<div class="topic-metadata">

**Author:** [@SW\_Valentin](https://forums.unrealengine.com/u/SW_Valentin)\
**Replies:** 5\
**Last updated:** [November 29, 2024, 3:42pm UTC](https://forums.unrealengine.com/t/issues-with-cad-file-import-using-interchange-in-unreal-engine-5-5/2144228 "2024-11-29T15:42:39Z")

</div>

Hello, I am setting up a pipeline to process CAD files using Interchange in Unreal Engine 5.5. However, I am encountering several issues with different file types: Wire Files When importing .wire files via Interchang…

---

## [how to configure DXT compression options](https://forums.unrealengine.com/t/how-to-configure-dxt-compression-options/2086364)

<div class="topic-metadata">

**Author:** [@rocifier](https://forums.unrealengine.com/u/rocifier)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 10:34pm UTC](https://forums.unrealengine.com/t/how-to-configure-dxt-compression-options/2086364 "2024-10-24T22:34:08Z")

</div>

I can’t import specifically designed .DDS files into unreal so I’m having to rely on unreal’s conversion abilities to convert uncompressed textures for my project. However, I can’t find a way to configure DXT compression…

---

## [Reimporting a multi object model](https://forums.unrealengine.com/t/reimporting-a-multi-object-model/429947)

<div class="topic-metadata">

**Author:** [@Scarab21](https://forums.unrealengine.com/u/Scarab21)\
**Replies:** 3\
**Last updated:** [October 13, 2024, 5:48am UTC](https://forums.unrealengine.com/t/reimporting-a-multi-object-model/429947 "2024-10-13T05:48:03Z")

</div>

I am a 3D artist making some assets for the Unreal Store. I like to view my models in Unreal while I’m working on them so I can see how they look in Unreal and tweak their textures and mesh accordingly. I am working on a…

---

## [Twinmotion to UE5 problem](https://forums.unrealengine.com/t/twinmotion-to-ue5-problem/551477)

<div class="topic-metadata">

**Author:** [@Nev.Pol](https://forums.unrealengine.com/u/Nev.Pol)\
**Replies:** 17\
**Last updated:** [September 26, 2024, 6:56pm UTC](https://forums.unrealengine.com/t/twinmotion-to-ue5-problem/551477 "2024-09-26T18:56:21Z")

</div>

Hi, After updating the plugin Twinmotion Materials for Unreal Engine and Datasmith Twinmotion Importer Plugin (Beta 4) I have no more material on the landscape error No compatible asset for path ‘/TwinmotionToUnrealCo…

---

## [Part of Bones Are in Misaligned When Import to UE with FBX](https://forums.unrealengine.com/t/part-of-bones-are-in-misaligned-when-import-to-ue-with-fbx/2023241)

<div class="topic-metadata">

**Author:** [@Armageddon014](https://forums.unrealengine.com/u/Armageddon014)\
**Replies:** 0\
**Last updated:** [September 16, 2024, 4:18pm UTC](https://forums.unrealengine.com/t/part-of-bones-are-in-misaligned-when-import-to-ue-with-fbx/2023241 "2024-09-16T16:18:48Z")

</div>

Hi, Everyone. I created a character in Maya using the Advanced Skeleton plugin and tried to import it into UE5 with FBX. However, I encountered a problem where some bones are misaligned. As shown in the image below, Sp…

---

## [Import Dialog Freezes Editor when hovering file type combobox when using 2 Displays with different scale](https://forums.unrealengine.com/t/import-dialog-freezes-editor-when-hovering-file-type-combobox-when-using-2-displays-with-different-scale/1996575)

<div class="topic-metadata">

**Author:** [@vlab22](https://forums.unrealengine.com/u/vlab22)\
**Replies:** 0\
**Last updated:** [August 29, 2024, 10:02am UTC](https://forums.unrealengine.com/t/import-dialog-freezes-editor-when-hovering-file-type-combobox-when-using-2-displays-with-different-scale/1996575 "2024-08-29T10:02:05Z")

</div>

Unreal “freeze” when hovering the “file type combobox” in the Import Dialog when using 2 Displays (notebook + second hdmi display) if the Displays Scales are different and you hover the combo box in the second “not main”…

---

## [How to import texture with tranparancy?](https://forums.unrealengine.com/t/how-to-import-texture-with-tranparancy/300856)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9cf9138f](https://forums.unrealengine.com/u/anonymous_user_9cf9138f)\
**Replies:** 10\
**Last updated:** [July 2, 2024, 9:40am UTC](https://forums.unrealengine.com/t/how-to-import-texture-with-tranparancy/300856 "2024-07-02T09:40:35Z")

</div>

Hello, I’m having problem with tis image (Which is transparent in center) Problem is that when I import this image in UE4 transparent area becomes black like this But I need it to be transparent so that i could …

---

## [How do I convert transform matrix from Unity to Unreal? Insights and Solutions Needed](https://forums.unrealengine.com/t/how-do-i-convert-transform-matrix-from-unity-to-unreal-insights-and-solutions-needed/1798868)

<div class="topic-metadata">

**Author:** [@JinPark3333](https://forums.unrealengine.com/u/JinPark3333)\
**Replies:** 2\
**Last updated:** [June 4, 2024, 1:18pm UTC](https://forums.unrealengine.com/t/how-do-i-convert-transform-matrix-from-unity-to-unreal-insights-and-solutions-needed/1798868 "2024-06-04T13:18:25Z")

</div>

Can I ask a question related to the process of converting projects from Unity to Unreal? (I am currently trying this.) I am encountering issues with converting Unity’s transform matrix (Matrix 4x4) to Unreal’s transform…

---

## [Import MOCAP Motion Characters](https://forums.unrealengine.com/t/import-mocap-motion-characters/1857508)

<div class="topic-metadata">

**Author:** [@3dkasdesign](https://forums.unrealengine.com/u/3dkasdesign)\
**Replies:** 0\
**Last updated:** [May 15, 2024, 4:48pm UTC](https://forums.unrealengine.com/t/import-mocap-motion-characters/1857508 "2024-05-15T16:48:25Z")

</div>

Is import of custom mocap characters and motion on the roadmap?

---

## [Reimport Mesh Rigged in Unreal](https://forums.unrealengine.com/t/reimport-mesh-rigged-in-unreal/1823482)

<div class="topic-metadata">

**Author:** [@PDubulous](https://forums.unrealengine.com/u/PDubulous)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 7:34pm UTC](https://forums.unrealengine.com/t/reimport-mesh-rigged-in-unreal/1823482 "2024-04-26T19:34:28Z")

</div>

I have a skeletal mesh that I created by converting a static mesh inside of UE5.3. I made the bones and skinned it, painted weights and all of that. However, if I need to update the mesh on this skeletal mesh, there se…

---

## [How to Enable Nanite with USD Files](https://forums.unrealengine.com/t/how-to-enable-nanite-with-usd-files/1625124)

<div class="topic-metadata">

**Author:** [@filibis](https://forums.unrealengine.com/u/filibis)\
**Replies:** 12\
**Last updated:** [April 16, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/how-to-enable-nanite-with-usd-files/1625124 "2024-04-16T15:05:38Z")

</div>

Hi, I’m trying to enable Nanite on my USD scene/file. I reduced my Nanite triangle threshold in USD Stage \> Options \> Nanite but it still not enabling Nanite meshes (I also did File \> Reload). I’m exporting USD from Ble…

---

## [Problems with importing an animation without a root bone in UE5.3](https://forums.unrealengine.com/t/problems-with-importing-an-animation-without-a-root-bone-in-ue5-3/1805425)

<div class="topic-metadata">

**Author:** [@MaggyMage](https://forums.unrealengine.com/u/MaggyMage)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 8:56pm UTC](https://forums.unrealengine.com/t/problems-with-importing-an-animation-without-a-root-bone-in-ue5-3/1805425 "2024-04-15T20:56:45Z")

</div>

I’m having some troubles importing an animation to UE5.3 and getting it to work with an unreal skeleton. I have an animation that is only bones without a mesh, and when i try to import it and select the SK\_Manequin skele…

---

## [.fbx not importing mesh](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283)

<div class="topic-metadata">

**Author:** [@LetotheLeto](https://forums.unrealengine.com/u/LetotheLeto)\
**Replies:** 2\
**Last updated:** [March 11, 2024, 1:58pm UTC](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283 "2024-03-11T13:58:17Z")

</div>

Hello, I am trying to import me mesh into Unreal engine which always worked untill now where it suddenly just imports the materials and not the .fbx I dont know why all of a sudden it just does not import the mesh on…

---

## [Importing USD that only has an animated skeleton causes error](https://forums.unrealengine.com/t/importing-usd-that-only-has-an-animated-skeleton-causes-error/1677781)

<div class="topic-metadata">

**Author:** [@FrozenDK-1](https://forums.unrealengine.com/u/FrozenDK-1)\
**Replies:** 5\
**Last updated:** [February 21, 2024, 11:04pm UTC](https://forums.unrealengine.com/t/importing-usd-that-only-has-an-animated-skeleton-causes-error/1677781 "2024-02-21T23:04:18Z")

</div>

When I tried importing a USD file with the USD Import plug-in I got this error message and logs. The file only contains a skeleton with animation on it. I’ve been trying to replicate my regular FBX workflow by havi…

---

## [Quixel Mixer to UE5](https://forums.unrealengine.com/t/quixel-mixer-to-ue5/520515)

<div class="topic-metadata">

**Author:** [@ChrisWatersFilm](https://forums.unrealengine.com/u/ChrisWatersFilm)\
**Replies:** 2\
**Last updated:** [December 1, 2023, 9:02pm UTC](https://forums.unrealengine.com/t/quixel-mixer-to-ue5/520515 "2023-12-01T21:02:00Z")

</div>

Hi there, Wondering how to export Mixer Materials to UE5? The built in Bridge browser doesnt seem to link to the same local library I have set up, despite having the same file-path. + Exporting from the external Bridge …

---

## [4.7.2 "object has degenerate tangent bases"](https://forums.unrealengine.com/t/4-7-2-object-has-degenerate-tangent-bases/311243)

<div class="topic-metadata">

**Author:** [@Achilleon](https://forums.unrealengine.com/u/Achilleon)\
**Replies:** 21\
**Last updated:** [November 30, 2023, 2:58pm UTC](https://forums.unrealengine.com/t/4-7-2-object-has-degenerate-tangent-bases/311243 "2023-11-30T14:58:32Z")

</div>

Hello! Now, I am not really a master of 3dsmax or modeling for that matter. But I made a VERY SIMPLE bridge on 3dsmax, and unwrapped it nicely. Though no matter what I do, I get “object has degenerate tangent bases whic…

---

## [How to change default import path for Megascans assets?](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369)

<div class="topic-metadata">

**Author:** [@fragmentzero](https://forums.unrealengine.com/u/fragmentzero)\
**Replies:** 10\
**Last updated:** [September 12, 2023, 5:41pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369 "2023-09-12T17:41:29Z")

</div>

Hello I would like to change where Megascans assets are imported by default after downloading. In the Quixel Bridge settings, Library Path points to where they are downloaded on disk but afterwards they still get impor…

---

## [Can someone help me with inserting images png/jpg into UE5? blows minds](https://forums.unrealengine.com/t/can-someone-help-me-with-inserting-images-png-jpg-into-ue5-blows-minds/761065)

<div class="topic-metadata">

**Author:** [@FreaKKush](https://forums.unrealengine.com/u/FreaKKush)\
**Replies:** 3\
**Last updated:** [August 22, 2023, 5:45pm UTC](https://forums.unrealengine.com/t/can-someone-help-me-with-inserting-images-png-jpg-into-ue5-blows-minds/761065 "2023-08-22T17:45:13Z")

</div>

Can’t import resized 50% jpg/png images into Static Mesh Component, converstation from jpg to fbx,tga can’t work either. As a Photo Artist I’m kind of a potato to be honest in ue5 engine, tried to research problems what …

---

## [need help importing files](https://forums.unrealengine.com/t/need-help-importing-files/1196977)

<div class="topic-metadata">

**Author:** [@firstlast123986](https://forums.unrealengine.com/u/firstlast123986)\
**Replies:** 0\
**Last updated:** [June 12, 2023, 3:30pm UTC](https://forums.unrealengine.com/t/need-help-importing-files/1196977 "2023-06-12T15:30:45Z")

</div>

so i tried unpacking a game i made a while ago with unrealpak.exe and it works but i get uasset, ubulk, uexp files but i don’t see the import all button in the editor and im using ue 5.1

---

## [Importing custom assets](https://forums.unrealengine.com/t/importing-custom-assets/822026)

<div class="topic-metadata">

**Author:** [@Lihtt1](https://forums.unrealengine.com/u/Lihtt1)\
**Replies:** 1\
**Last updated:** [June 7, 2023, 1:19pm UTC](https://forums.unrealengine.com/t/importing-custom-assets/822026 "2023-06-07T13:19:24Z")

</div>

Importing custom assets, during this phase of the editor is pretty bad and slow. Basically, when I’m importing a custom object, I have to go find it in the library store for me to see it in the editor… Just imagine impo…

---

## [Are we able to grab those animations on the Metahuman Creator page?](https://forums.unrealengine.com/t/are-we-able-to-grab-those-animations-on-the-metahuman-creator-page/1175486)

<div class="topic-metadata">

**Author:** [@Stonefield007](https://forums.unrealengine.com/u/Stonefield007)\
**Replies:** 0\
**Last updated:** [May 23, 2023, 5:31am UTC](https://forums.unrealengine.com/t/are-we-able-to-grab-those-animations-on-the-metahuman-creator-page/1175486 "2023-05-23T05:31:37Z")

</div>

Is there a way to download the preview animations from the Metahuman Creator site? It would be nice to have access to those so we can use them ourselves.

[Next page](https://forums.unrealengine.com/tag/importing/3751.md?match_all_tags=true&page=1&tags%5B%5D=Importing)
