# \#importing-model

**URL:** https://forums.unrealengine.com/tag/importing-model/2298.md

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## [When i import an animation from blender to ue5 everything is good but one of the mesh part is dislocated ](https://forums.unrealengine.com/t/when-i-import-an-animation-from-blender-to-ue5-everything-is-good-but-one-of-the-mesh-part-is-dislocated/2718324)

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**Author:** [@ShubhamM990](https://forums.unrealengine.com/u/ShubhamM990)\
**Replies:** 1\
**Last updated:** [April 27, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/when-i-import-an-animation-from-blender-to-ue5-everything-is-good-but-one-of-the-mesh-part-is-dislocated/2718324 "2026-04-27T15:24:55Z")

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So i have a Pistol Model imported in UE5 form blender this is good, the issue is when i try to just import animation from blender the animation is also working good just one of the pistol mag part gets dislocated.. i che…

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## [How to transform static meshes](https://forums.unrealengine.com/t/how-to-transform-static-meshes/2695053)

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**Author:** [@MillenniumB](https://forums.unrealengine.com/u/MillenniumB)\
**Replies:** 1\
**Last updated:** [January 26, 2026, 6:23pm UTC](https://forums.unrealengine.com/t/how-to-transform-static-meshes/2695053 "2026-01-26T18:23:29Z")

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I found a hat I want to use on sketchfab, but when I imported it, it’s sideways. I went into modeling mode and edited the transform, but it doesn’t update the parent mesh. No matter what I do, the hat spawns in sideways.…

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## [Why is this grid appearing on this mesh?](https://forums.unrealengine.com/t/why-is-this-grid-appearing-on-this-mesh/2619773)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 1\
**Last updated:** [July 27, 2025, 7:45am UTC](https://forums.unrealengine.com/t/why-is-this-grid-appearing-on-this-mesh/2619773 "2025-07-27T07:45:21Z")

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I created this mesh in Blender with 3 LODs. at certain angles this odd angular tearing appears. Is this an issue with the LODs, or UVs, or something else?

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## [Imported Datasmith file from TM into game mode but see nothing but outline](https://forums.unrealengine.com/t/imported-datasmith-file-from-tm-into-game-mode-but-see-nothing-but-outline/2579183)

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**Author:** [@visualsenses](https://forums.unrealengine.com/u/visualsenses)\
**Replies:** 0\
**Last updated:** [June 26, 2025, 9:07pm UTC](https://forums.unrealengine.com/t/imported-datasmith-file-from-tm-into-game-mode-but-see-nothing-but-outline/2579183 "2025-06-26T21:07:50Z")

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Finally seemed to have managed to export the Datasmith file from TM took over an hour by finding the ROOTdirectory then opened UE 5.4 Now can only see what I presume is the square shape of my model outline BUT nothin…

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## [Modular GASP Mannequinn](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085)

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**Author:** [@OverclockMugen](https://forums.unrealengine.com/u/OverclockMugen)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 10:22pm UTC](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085 "2025-06-11T22:22:17Z")

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At this movement i’m simply looking on if any knows where a can get a actual modular gasp mannequin, you know a version of this that has the body parts sepearated and are pieces as opposed to the one full mannequin. Does…

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## [What you think Guy’s it’s good laptop for Unreal Engine 5/4](https://forums.unrealengine.com/t/what-you-think-guy-s-it-s-good-laptop-for-unreal-engine-5-4/715943)

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**Author:** [@Royday](https://forums.unrealengine.com/u/Royday)\
**Replies:** 9\
**Last updated:** [February 15, 2025, 2:08pm UTC](https://forums.unrealengine.com/t/what-you-think-guy-s-it-s-good-laptop-for-unreal-engine-5-4/715943 "2025-02-15T14:08:01Z")

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I want to make Games. I am solo developer. Honestly It’s my dream. I want to make everything. Sadly I am not have so much money for buying strongly laptop I want to make in Unreal Engine 5/4 Games (3D & 2D), Vegas (I w…

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## [Skeletal Mesh Preview Asset Not Showing Up](https://forums.unrealengine.com/t/skeletal-mesh-preview-asset-not-showing-up/2244856)

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**Author:** [@CobaltTS](https://forums.unrealengine.com/u/CobaltTS)\
**Replies:** 1\
**Last updated:** [December 27, 2024, 5:38am UTC](https://forums.unrealengine.com/t/skeletal-mesh-preview-asset-not-showing-up/2244856 "2024-12-27T05:38:04Z")

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As you can see, the skeletal mesh has a socket named ‘stock’, and a preview mesh attached to it titled ‘sanu1.’ However, this mesh does not appear. This is what ‘sanu1’ looks like in its own viewer, showing that i…

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## [Can't get FBX model's textures from Fab to display right with translucent/opaque settings](https://forums.unrealengine.com/t/cant-get-fbx-models-textures-from-fab-to-display-right-with-translucent-opaque-settings/2158786)

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**Author:** [@ClassyAlpaca](https://forums.unrealengine.com/u/ClassyAlpaca)\
**Replies:** 0\
**Last updated:** [November 29, 2024, 10:20pm UTC](https://forums.unrealengine.com/t/cant-get-fbx-models-textures-from-fab-to-display-right-with-translucent-opaque-settings/2158786 "2024-11-29T22:20:28Z")

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Dear Unreal Community, I’m new to working with textures and I have been having issues with a model I got from Fab, which I can’t get to display properly inside Unreal Engine. The FBX model imports without any issues, b…

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## [Elementos da modelagem do Archicad aparecem fora do lugar no Twinmotion](https://forums.unrealengine.com/t/elementos-da-modelagem-do-archicad-aparecem-fora-do-lugar-no-twinmotion/2097372)

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**Author:** [@MMArquitetura](https://forums.unrealengine.com/u/MMArquitetura)\
**Replies:** 0\
**Last updated:** [October 31, 2024, 12:34pm UTC](https://forums.unrealengine.com/t/elementos-da-modelagem-do-archicad-aparecem-fora-do-lugar-no-twinmotion/2097372 "2024-10-31T12:34:52Z")

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Olá Algumas vezes ao fechar e abrir o projeto do Archicad, alguns elementos aparecem fora do lugar original. Porque isso acontece e como evitar esse retrabalho? Exemplo: o piso foi deslocado para a esquerda sozinho, nã…

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## [Blender Weight paint lines makes mesh seperateed.](https://forums.unrealengine.com/t/blender-weight-paint-lines-makes-mesh-seperateed/1866115)

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**Author:** [@Dviz99](https://forums.unrealengine.com/u/Dviz99)\
**Replies:** 0\
**Last updated:** [May 21, 2024, 10:52am UTC](https://forums.unrealengine.com/t/blender-weight-paint-lines-makes-mesh-seperateed/1866115 "2024-05-21T10:52:36Z")

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hello, I was trying this weight painting in Blender, I needed to rig a character with UE4 skeleton. after exporting to UE, the mesh apart from these lines which shown in the blender weight painting. how do I fix this…

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## [From preview to render I lose texture](https://forums.unrealengine.com/t/from-preview-to-render-i-lose-texture/1864454)

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**Author:** [@totemx.75](https://forums.unrealengine.com/u/totemx.75)\
**Replies:** 0\
**Last updated:** [May 20, 2024, 8:32am UTC](https://forums.unrealengine.com/t/from-preview-to-render-i-lose-texture/1864454 "2024-05-20T08:32:53Z")

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Good morning everyone, I don’t know if this topic has ever been discussed but I have a problem with a project imported onto TM from SKP. In the preview phase I see everything correctly with the assigned materials but if…

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## [Nanite Megascans models are low resolution. M\_MS\_Default\_Material\_VT was missing the usage flag bUsedWithNanite](https://forums.unrealengine.com/t/nanite-megascans-models-are-low-resolution-m-ms-default-material-vt-was-missing-the-usage-flag-busedwithnanite/1160395)

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**Author:** [@nissesanna1](https://forums.unrealengine.com/u/nissesanna1)\
**Replies:** 1\
**Last updated:** [May 16, 2024, 8:18am UTC](https://forums.unrealengine.com/t/nanite-megascans-models-are-low-resolution-m-ms-default-material-vt-was-missing-the-usage-flag-busedwithnanite/1160395 "2024-05-16T08:18:41Z")

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Hi, I’m having problems with all my Megascans models all of a sudden. The problem is that Nanite models appear low-resolution and I get this warning each time I open up any level on my project: M\_MS\_Default\_Material\_VT…

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## [why do animations become very small when importing models into the engine compared to a 3D model](https://forums.unrealengine.com/t/why-do-animations-become-very-small-when-importing-models-into-the-engine-compared-to-a-3d-model/1817222)

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**Author:** [@JusTuGamek](https://forums.unrealengine.com/u/JusTuGamek)\
**Replies:** 0\
**Last updated:** [April 23, 2024, 2:44pm UTC](https://forums.unrealengine.com/t/why-do-animations-become-very-small-when-importing-models-into-the-engine-compared-to-a-3d-model/1817222 "2024-04-23T14:44:34Z")

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I imported the model into the engine but after that I saw that the animations are very small Here is screenshot of Skeletal mesh of model and animation screenshot Please tell me what can be done about it?

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## [Faces on model are inverted despite not being inverted in Substance Painter](https://forums.unrealengine.com/t/faces-on-model-are-inverted-despite-not-being-inverted-in-substance-painter/1369519)

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**Author:** [@treeese](https://forums.unrealengine.com/u/treeese)\
**Replies:** 0\
**Last updated:** [November 6, 2023, 11:11pm UTC](https://forums.unrealengine.com/t/faces-on-model-are-inverted-despite-not-being-inverted-in-substance-painter/1369519 "2023-11-06T23:11:54Z")

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As the title implies, one of my models is acting weird. The faces appear inverted in Unreal but do not appear this way in Substance Painter 3D. I flipped the normals in Blender, and the opposite happened: they’re inverte…

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## [How to split fbx file and root animations](https://forums.unrealengine.com/t/how-to-split-fbx-file-and-root-animations/298883)

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**Author:** [@larmi](https://forums.unrealengine.com/u/larmi)\
**Replies:** 2\
**Last updated:** [September 20, 2023, 8:06am UTC](https://forums.unrealengine.com/t/how-to-split-fbx-file-and-root-animations/298883 "2023-09-20T08:06:58Z")

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i bought model pack from assets unity store but i can’t import fbx correctly because all models are in one file any help how to split file into multiple fbx files ? BONUS: 3d max trial installer/web site think doesnt w…

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## [How to attach the massive armor piece? Collisions with the character body](https://forums.unrealengine.com/t/how-to-attach-the-massive-armor-piece-collisions-with-the-character-body/1232819)

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**Author:** [@3DBear](https://forums.unrealengine.com/u/3DBear)\
**Replies:** 0\
**Last updated:** [July 18, 2023, 4:30pm UTC](https://forums.unrealengine.com/t/how-to-attach-the-massive-armor-piece-collisions-with-the-character-body/1232819 "2023-07-18T16:30:08Z")

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So, I have a massive armor plate in front of my character’s groin area. This piece of armor is solid and intersects with both legs of the character during the running. I am a bit confused about how shall I attach the arm…

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## [Complex model import](https://forums.unrealengine.com/t/complex-model-import/1208530)

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**Author:** [@Givikap120](https://forums.unrealengine.com/u/Givikap120)\
**Replies:** 0\
**Last updated:** [June 23, 2023, 5:19pm UTC](https://forums.unrealengine.com/t/complex-model-import/1208530 "2023-06-23T17:19:57Z")

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I have a complex model in blender. It consists of many different meshes grouped by collections. Each collection has 3 variants of the same mesh (intact, damaged, broken). So all “intact” meshes together make a normal mod…

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## [\[PAID\] Metahuman Blender to Unreal scripts needed](https://forums.unrealengine.com/t/paid-metahuman-blender-to-unreal-scripts-needed/767856)

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**Author:** [@RidetheLion](https://forums.unrealengine.com/u/RidetheLion)\
**Replies:** 1\
**Last updated:** [February 14, 2023, 2:52pm UTC](https://forums.unrealengine.com/t/paid-metahuman-blender-to-unreal-scripts-needed/767856 "2023-02-14T14:52:10Z")

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We are in need of someone who can create scripts to make a humanoid skeleton made in Blender compatible with Unreal Engine’s Metahuman skeleton. This includes translations, orientations and rolls, and making up for Unre…

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## [从UE下载的3dsmax2023的datasmith插件格式导不出不了该格式文件](https://forums.unrealengine.com/t/ue-3dsmax2023-datasmith/763865)

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**Author:** [@nenevaderrr](https://forums.unrealengine.com/u/nenevaderrr)\
**Replies:** 0\
**Last updated:** [February 5, 2023, 1:28am UTC](https://forums.unrealengine.com/t/ue-3dsmax2023-datasmith/763865 "2023-02-05T01:28:32Z")

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从UE下载的3dsmax2023的datasmith插件格式导不出不了该格式文件 下载的插件版本为 支持3ds Max/Design 2016 - 2023 适用于Unreal Engine 5.1 3dmax版本为2023

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## [Zero out coordinates](https://forums.unrealengine.com/t/zero-out-coordinates/716232)

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**Author:** [@toketronic11](https://forums.unrealengine.com/u/toketronic11)\
**Replies:** 1\
**Last updated:** [November 27, 2022, 1:45pm UTC](https://forums.unrealengine.com/t/zero-out-coordinates/716232 "2022-11-27T13:45:14Z")

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Hey, how can I zero out its coordinates when importing a model? Thanks

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## [Guy's what do you think about my laptop](https://forums.unrealengine.com/t/guys-what-do-you-think-about-my-laptop/716085)

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**Author:** [@Royday](https://forums.unrealengine.com/u/Royday)\
**Replies:** 0\
**Last updated:** [November 27, 2022, 4:39am UTC](https://forums.unrealengine.com/t/guys-what-do-you-think-about-my-laptop/716085 "2022-11-27T04:39:45Z")

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I want to make Games. I am solo developer. Honestly It’s my dream. I want to make everything. Sadly I am not have so much money for buying strongly laptop I want to make in Unreal Engine 5/4 Games (3D & 2D), Vegas (I w…

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## [What you think Guy's it's good laptop for Unreal Engine 5/4](https://forums.unrealengine.com/t/what-you-think-guys-its-good-laptop-for-unreal-engine-5-4/715905)

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**Author:** [@Royday](https://forums.unrealengine.com/u/Royday)\
**Replies:** 11\
**Last updated:** [November 26, 2022, 9:29pm UTC](https://forums.unrealengine.com/t/what-you-think-guys-its-good-laptop-for-unreal-engine-5-4/715905 "2022-11-26T21:29:30Z")

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I want to make Games. I am solo developer. I want to make in Unreal Engine 5/4 Games, Assets, Films, Animation and CGI. If I buying this laptop. It’s working & I just don’t want freeze. ASUS ROG Strix Scar 15 (2022) Ga…

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## [Hace falta saber sobre software 3D para crear assets personalizados](https://forums.unrealengine.com/t/hace-falta-saber-sobre-software-3d-para-crear-assets-personalizados/598328)

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**Author:** [@Vani2843](https://forums.unrealengine.com/u/Vani2843)\
**Replies:** 2\
**Last updated:** [July 7, 2022, 12:12am UTC](https://forums.unrealengine.com/t/hace-falta-saber-sobre-software-3d-para-crear-assets-personalizados/598328 "2022-07-07T00:12:43Z")

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Hola buenas a todas, Soy nuevo en unreal engine 5 llevo 1 mes y un par de semanas aproximadamente. ¿Quería preguntar si se pueden crear assets personalizados (No de megascans) por ejemplo crearlos en blender o algún soft…

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## [Can I bring the CAD Drawing in unreal engine app while app is running?](https://forums.unrealengine.com/t/can-i-bring-the-cad-drawing-in-unreal-engine-app-while-app-is-running/487695)

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**Author:** [@anonymous\_user\_981aa748](https://forums.unrealengine.com/u/anonymous_user_981aa748)\
**Replies:** 0\
**Last updated:** [August 20, 2021, 3:22am UTC](https://forums.unrealengine.com/t/can-i-bring-the-cad-drawing-in-unreal-engine-app-while-app-is-running/487695 "2021-08-20T03:22:59Z")

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I have a scenario/use case where I need to bring my Solidworks/CAD drawing bring into the scene while the game/app is running. (run time or on the fly), So is that possible to bring it into my game runtime?

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## [Why datasmith is not importing materials?](https://forums.unrealengine.com/t/why-datasmith-is-not-importing-materials/441817)

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**Author:** [@Studio\_OREZ](https://forums.unrealengine.com/u/Studio_OREZ)\
**Replies:** 2\
**Last updated:** [April 16, 2021, 7:03am UTC](https://forums.unrealengine.com/t/why-datasmith-is-not-importing-materials/441817 "2021-04-16T07:03:56Z")

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Im importing a Rhino file using datasmith and it imports the model and materials but the materials are empty. The materials I used in vray are there but It display a gray checkerboard. It worked the first time I used da…

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## [How to import animated mesh with eyes](https://forums.unrealengine.com/t/how-to-import-animated-mesh-with-eyes/479653)

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**Author:** [@CatalinDL](https://forums.unrealengine.com/u/CatalinDL)\
**Replies:** 2\
**Last updated:** [March 5, 2021, 6:55am UTC](https://forums.unrealengine.com/t/how-to-import-animated-mesh-with-eyes/479653 "2021-03-05T06:55:25Z")

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Hi, i have made an animation of an animal in Blender, the body mesh and the eyes are separate meshes. The eyes are parented to the bones of the body. How do i import the entire setup and use it in Unreal? I selected the…

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## [How can I import multiple objects as just a single object?](https://forums.unrealengine.com/t/how-can-i-import-multiple-objects-as-just-a-single-object/473928)

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**Author:** [@anonymous\_user\_8b21ad3f](https://forums.unrealengine.com/u/anonymous_user_8b21ad3f)\
**Replies:** 1\
**Last updated:** [November 3, 2020, 12:56pm UTC](https://forums.unrealengine.com/t/how-can-i-import-multiple-objects-as-just-a-single-object/473928 "2020-11-03T12:56:21Z")

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I have a 3d model of a little truck that I made in Blender. It looks nice, but as soon as I try and add it in-game, it breaks into a bunch of tiny pieces I have to reassemble. Also, the imported meshes just seem to turn…

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## [Problem with displacement importing from Sketch Up](https://forums.unrealengine.com/t/problem-with-displacement-importing-from-sketch-up/464375)

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**Author:** [@manubarba](https://forums.unrealengine.com/u/manubarba)\
**Replies:** 0\
**Last updated:** [April 28, 2020, 1:08pm UTC](https://forums.unrealengine.com/t/problem-with-displacement-importing-from-sketch-up/464375 "2020-04-28T13:08:43Z")

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Hello community. I usually make models in Sketch Up and I recently started using Unreal Engine for architecture visualization. I import the models through Datasmith but when I apply materials done in Unreal Engine I sta…

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## [Script importing models from CAD](https://forums.unrealengine.com/t/script-importing-models-from-cad/459050)

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**Author:** [@anonymous\_user\_222b4628](https://forums.unrealengine.com/u/anonymous_user_222b4628)\
**Replies:** 0\
**Last updated:** [December 2, 2019, 2:10pm UTC](https://forums.unrealengine.com/t/script-importing-models-from-cad/459050 "2019-12-02T14:10:46Z")

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Hello, I need to load a bunch of CAD files into UE levels through python script. I tried approach from Ro-Su- from https://forums.unrealengine.com/unreal-engine/unreal-studio/1525119-batch-translate-solidworks-headless…

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## [Revitのモデルにおけるライティングビルド](https://forums.unrealengine.com/t/revit/451729)

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**Author:** [@Miho.bim](https://forums.unrealengine.com/u/Miho.bim)\
**Replies:** 2\
**Last updated:** [July 5, 2019, 2:09pm UTC](https://forums.unrealengine.com/t/revit/451729 "2019-07-05T14:09:38Z")

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初めて投稿します。お力添えをお願いいたします。 Datasmithで書き出したRevitモデルを、そのままUnrealで読み込んでライティングビルドをしたところ、ものすごく時間がかかり終わらない現象に陥っています。 建物の規模としては、福祉施設の4階建てです。 敷地もそれほどなく、駐車場と外構が入っている建物です。 Lightmassを使用してもまったく刃が立たず、いろいろ調べてみてもBIOS設定の話もあり、どの情報が正しいのか…

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