# \#ImportExport

**URL:** https://forums.unrealengine.com/tag/importexport/11273.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Exporting Metahuman's Facial Control Rig animation to Maya controls](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256)

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**Author:** [@DanDRus](https://forums.unrealengine.com/u/DanDRus)\
**Replies:** 11\
**Last updated:** [July 4, 2025, 10:57am UTC](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256 "2025-07-04T10:57:51Z")

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Hey there, I’m aware that you can import rig controls animation from Maya to Unreal’s Control Rig. But could it be done backwards? Let’s say that I’m generating the facial animation inside UE with Live Link, bake it d…

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## [Foliage looks low poly / opacity problems / export & import problem ](https://forums.unrealengine.com/t/foliage-looks-low-poly-opacity-problems-export-import-problem/2443966)

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**Author:** [@Saderleck](https://forums.unrealengine.com/u/Saderleck)\
**Replies:** 0\
**Last updated:** [April 6, 2025, 11:45pm UTC](https://forums.unrealengine.com/t/foliage-looks-low-poly-opacity-problems-export-import-problem/2443966 "2025-04-06T23:45:49Z")

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Hello There I’m new in UE software and i had been trying to export a model from UE to Twinmotion but the foliage looses all his realistic features and looks like a lowpoly foliage on twinmotion It’s looks like it has s…

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## [Unwanted rotations of collision primitives from Blender.](https://forums.unrealengine.com/t/unwanted-rotations-of-collision-primitives-from-blender/2332873)

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**Author:** [@BEZDUSH](https://forums.unrealengine.com/u/BEZDUSH)\
**Replies:** 14\
**Last updated:** [February 15, 2025, 3:23pm UTC](https://forums.unrealengine.com/t/unwanted-rotations-of-collision-primitives-from-blender/2332873 "2025-02-15T15:23:09Z")

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Hello, everyone! I have a problem when exporting a custom collision, box primitives have unwanted rotation angles. When scaling the object, the collision is scaled on the wrong axes. Scaling and rotation applied. Naming …

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## [Export skeletal mesh ](https://forums.unrealengine.com/t/export-skeletal-mesh/2165148)

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**Author:** [@jdespanap11](https://forums.unrealengine.com/u/jdespanap11)\
**Replies:** 1\
**Last updated:** [December 4, 2024, 7:38am UTC](https://forums.unrealengine.com/t/export-skeletal-mesh/2165148 "2024-12-04T07:38:50Z")

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I’m trying to export a skeletal mesh from Maya to Unreal Engine 5, but the model appears faceted, and the shadows are projecting incorrectly. Could anyone help me understand why this issue is happening? Thanks!

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## [Im getting this error while importing metahuman from bridge to maya. how to solve this?](https://forums.unrealengine.com/t/im-getting-this-error-while-importing-metahuman-from-bridge-to-maya-how-to-solve-this/1867808)

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**Author:** [@Sajan5454](https://forums.unrealengine.com/u/Sajan5454)\
**Replies:** 0\
**Last updated:** [May 22, 2024, 2:59pm UTC](https://forums.unrealengine.com/t/im-getting-this-error-while-importing-metahuman-from-bridge-to-maya-how-to-solve-this/1867808 "2024-05-22T14:59:54Z")

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Error: file: C:/Users/GaminG/Documents/Megascans Library/support/plugins/maya/7.2/MSLiveLink/DHI/db versions/MH.4/assets/Windows/head gui.ma line 5: Unknown Maya file version: 2022.

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## [How to use the blueprint of GLTF Exporter](https://forums.unrealengine.com/t/how-to-use-the-blueprint-of-gltf-exporter/613960)

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**Author:** [@AlvaroArranzCity](https://forums.unrealengine.com/u/AlvaroArranzCity)\
**Replies:** 11\
**Last updated:** [January 12, 2024, 1:37am UTC](https://forums.unrealengine.com/t/how-to-use-the-blueprint-of-gltf-exporter/613960 "2024-01-12T01:37:02Z")

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Hi everyone! I am trying to use the GLTF exporter through the blueprint, but I don’t see any result at the moment. I am not sure what should I put into the inputs and I don’t find any documentation Any idea of what sho…

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## [Python: JSON Foliage Import and Export. Not Recognizing points? UE5-0](https://forums.unrealengine.com/t/python-json-foliage-import-and-export-not-recognizing-points-ue5-0/655621)

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**Author:** [@EJaworenko1](https://forums.unrealengine.com/u/EJaworenko1)\
**Replies:** 6\
**Last updated:** [September 24, 2023, 7:46pm UTC](https://forums.unrealengine.com/t/python-json-foliage-import-and-export-not-recognizing-points-ue5-0/655621 "2023-09-24T19:46:12Z")

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Hi there! I have been building a script to import point data from a JSON file generated in Houdini. It seems to work great for bringing the points in (with some small snags), but if I wanted to modify the points and send…

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## [Low Resolution exports for glTF files](https://forums.unrealengine.com/t/low-resolution-exports-for-gltf-files/647180)

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**Author:** [@Cafernxd\_Skanska](https://forums.unrealengine.com/u/Cafernxd_Skanska)\
**Replies:** 3\
**Last updated:** [April 15, 2023, 8:51pm UTC](https://forums.unrealengine.com/t/low-resolution-exports-for-gltf-files/647180 "2023-04-15T20:51:57Z")

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I’m having trouble exporting certain models or scenes as a glTF file. I’m testing the glTF exported found in Marketplace and on some models, the textures seem to bake out into a very low-resolution image for no noticeabl…

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## [\[Computer vision\]Any plugin to export ground truth for my project's data](https://forums.unrealengine.com/t/computer-vision-any-plugin-to-export-ground-truth-for-my-projects-data/657288)

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**Author:** [@hejzhang](https://forums.unrealengine.com/u/hejzhang)\
**Replies:** 2\
**Last updated:** [November 18, 2022, 4:19pm UTC](https://forums.unrealengine.com/t/computer-vision-any-plugin-to-export-ground-truth-for-my-projects-data/657288 "2022-11-18T16:19:15Z")

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Hi, I’m using UE5 to create synthetic data at the moment. Basically, I finished most of my scenes, but I’m wondering if there’s any plugin that I can use to export ground truth(such as segmentation map, etc.). I’d be rea…

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## [Importing-Content](https://forums.unrealengine.com/t/importing-content/664112)

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**Author:** [@anonymous\_user\_977add20](https://forums.unrealengine.com/u/anonymous_user_977add20)\
**Replies:** 1\
**Last updated:** [October 7, 2022, 8:47am UTC](https://forums.unrealengine.com/t/importing-content/664112 "2022-10-07T08:47:15Z")

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is there a way to prompt the user to auto rename assets on import instead of just over writing content Importing-Content

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## [Mesh to MetaHuman Error](https://forums.unrealengine.com/t/mesh-to-metahuman-error/603065)

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**Author:** [@robonoid](https://forums.unrealengine.com/u/robonoid)\
**Replies:** 2\
**Last updated:** [September 6, 2022, 5:39pm UTC](https://forums.unrealengine.com/t/mesh-to-metahuman-error/603065 "2022-09-06T17:39:22Z")

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\#meta human #general UE-5 I get the below error while Mesh to MetaHuman Mesh to MetaHuman Error, text: No Body Type Preset is selected in the Body Part. Please select a Body Type Preset to continue. Note: I could not…

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## [i cant do the bluprints](https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920)

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**Author:** [@SuperGamerPlaer1](https://forums.unrealengine.com/u/SuperGamerPlaer1)\
**Replies:** 1\
**Last updated:** [July 25, 2022, 8:18pm UTC](https://forums.unrealengine.com/t/i-cant-do-the-bluprints/613920 "2022-07-25T20:18:55Z")

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i am making a horror game and when my enemy is chasing me a music starts. The problem is that i have a background music. and when my enemy is chasing me the background music dodoesn’t stop please help!

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## [Normal mapping export between blender and unreal engine 5](https://forums.unrealengine.com/t/normal-mapping-export-between-blender-and-unreal-engine-5/601031)

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**Author:** [@anonymous\_user\_10ada60d](https://forums.unrealengine.com/u/anonymous_user_10ada60d)\
**Replies:** 2\
**Last updated:** [July 9, 2022, 9:08pm UTC](https://forums.unrealengine.com/t/normal-mapping-export-between-blender-and-unreal-engine-5/601031 "2022-07-09T21:08:09Z")

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Hello,I’m very new and using unreal engine 5. I want to export between blender and unreal engine 5 but can not export normal mapping date. Please tell me how to export. type or paste code here

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## [Quixel Bridge standalone exporting issue](https://forums.unrealengine.com/t/quixel-bridge-standalone-exporting-issue/597715)

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**Author:** [@AhmedMagid](https://forums.unrealengine.com/u/AhmedMagid)\
**Replies:** 1\
**Last updated:** [July 5, 2022, 6:39pm UTC](https://forums.unrealengine.com/t/quixel-bridge-standalone-exporting-issue/597715 "2022-07-05T18:39:35Z")

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Quixel Bridge standalone exporting issue to ue5 every time i try doesn’t work and i get a message saying that i have to open unreal engine and it’s already opened

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## [Weird mesh reposition errors from 3dsmax to Unreal](https://forums.unrealengine.com/t/weird-mesh-reposition-errors-from-3dsmax-to-unreal/577884)

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**Author:** [@jononespo](https://forums.unrealengine.com/u/jononespo)\
**Replies:** 0\
**Last updated:** [June 9, 2022, 2:11pm UTC](https://forums.unrealengine.com/t/weird-mesh-reposition-errors-from-3dsmax-to-unreal/577884 "2022-06-09T14:11:33Z")

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Hi, Im trying to import a group of objects from 3dsmax to UE 5, using Datasmith and later tried FBX. Once they are imported they are slightly modified in location, rotation etc. Second issue is that once a new object is…

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## [Installing plugins into Unreal Editor for Linux](https://forums.unrealengine.com/t/installing-plugins-into-unreal-editor-for-linux/563454)

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**Author:** [@Drkstr](https://forums.unrealengine.com/u/Drkstr)\
**Replies:** 7\
**Last updated:** [May 23, 2022, 9:42pm UTC](https://forums.unrealengine.com/t/installing-plugins-into-unreal-editor-for-linux/563454 "2022-05-23T21:42:16Z")

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Installing plugins into Unreal Editor for Linux I would like to use the glTF exporter plugin in my Unreal Editor 4.27.2 installed in Ubuntu 20.04. The plugin docs say it supports Linux. The trouble is, there doesn’t se…

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## [DataSmith plugin for later version of UE](https://forums.unrealengine.com/t/datasmith-plugin-for-later-version-of-ue/510468)

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**Author:** [@martinortiz](https://forums.unrealengine.com/u/martinortiz)\
**Replies:** 1\
**Last updated:** [March 29, 2022, 9:27am UTC](https://forums.unrealengine.com/t/datasmith-plugin-for-later-version-of-ue/510468 "2022-03-29T09:27:16Z")

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Is there a DataSmith plugin for later versions of UE4? Currently it is only supported on UE4.23. I created a UE 4.23 project, imported an apartment level… But I could not use the imported stuff in later versions of UE…
