# \#import

**URL:** https://forums.unrealengine.com/tag/import/672.md

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## [All models imported from FAB are showing up as blank without any textures on Unreal Engine 5.8.3 ](https://forums.unrealengine.com/t/all-models-imported-from-fab-are-showing-up-as-blank-without-any-textures-on-unreal-engine-5-8-3/2845350)

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**Author:** [@Sami\_1099](https://forums.unrealengine.com/u/Sami_1099)\
**Replies:** 8\
**Last updated:** [October 28, 2026, 8:08pm UTC](https://forums.unrealengine.com/t/all-models-imported-from-fab-are-showing-up-as-blank-without-any-textures-on-unreal-engine-5-8-3/2845350 "2026-10-28T20:08:08Z")

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No matter which model I choose to import from the FAB marketplace, I always have to end up with it being a blank white model without any textures whatsoever and it is really frustrating. What is going on with Unreal Engi…

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## [Getting new images into packaged build in runtime](https://forums.unrealengine.com/t/getting-new-images-into-packaged-build-in-runtime/1226148)

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**Author:** [@ProGamer02224](https://forums.unrealengine.com/u/ProGamer02224)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 7:55am UTC](https://forums.unrealengine.com/t/getting-new-images-into-packaged-build-in-runtime/1226148 "2026-10-19T07:55:41Z")

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I am looking forward for a way to give the user to select images from his system during runtime, which may be used as texture. Is there a way to browse system files and select specific files on a packaged build, like co…

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## [Import an Image from Explorer in Runtime](https://forums.unrealengine.com/t/import-an-image-from-explorer-in-runtime/1528872)

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**Author:** [@UberHero98](https://forums.unrealengine.com/u/UberHero98)\
**Replies:** 5\
**Last updated:** [October 12, 2026, 7:45pm UTC](https://forums.unrealengine.com/t/import-an-image-from-explorer-in-runtime/1528872 "2026-10-12T19:45:07Z")

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Hey friends! Guess what? After hours of banging my head against the keyboard, I finally cracked the code conundrum that was haunting me. I scoured the internet, dove deep into research, and voila! I’ve got this neat pie…

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## [Unreal appends incrementing number to the name of random bones on skeletal mesh import ](https://forums.unrealengine.com/t/unreal-appends-incrementing-number-to-the-name-of-random-bones-on-skeletal-mesh-import/2691798)

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**Author:** [@Strike\_Digital](https://forums.unrealengine.com/u/Strike_Digital)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 4:55am UTC](https://forums.unrealengine.com/t/unreal-appends-incrementing-number-to-the-name-of-random-bones-on-skeletal-mesh-import/2691798 "2026-09-24T04:55:32Z")

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I’m trying to import a rigged skeletal mesh from blender into Unreal. However, when I do so, random bones have an incrementing number appended to their name on import: The hierarchy in Blender: And then in Unreal, …

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## [\[UE 5.8.2\] Datasmith CAD Importer fails to parse Autodesk Inventor 2027 IPT files ](https://forums.unrealengine.com/t/ue-5-8-2-datasmith-cad-importer-fails-to-parse-autodesk-inventor-2027-ipt-files/2833018)

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**Author:** [@TrickyZerg86](https://forums.unrealengine.com/u/TrickyZerg86)\
**Replies:** 0\
**Last updated:** [September 21, 2026, 3:15pm UTC](https://forums.unrealengine.com/t/ue-5-8-2-datasmith-cad-importer-fails-to-parse-autodesk-inventor-2027-ipt-files/2833018 "2026-09-21T15:15:27Z")

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Summary UE 5.8.2 Datasmith CAD Importer successfully imports older Inventor IPT files and STEP geometry, but native IPT files saved by Autodesk Inventor 2027 fail during the TechSoft/HOOPS Exchange native parsing stage b…

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## [Is there any way to import a texture in game during runtime?](https://forums.unrealengine.com/t/is-there-any-way-to-import-a-texture-in-game-during-runtime/469036)

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**Author:** [@MBIGCAT](https://forums.unrealengine.com/u/MBIGCAT)\
**Replies:** 5\
**Last updated:** [September 1, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-import-a-texture-in-game-during-runtime/469036 "2026-09-01T16:10:33Z")

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Is there any way to import a texture in game during runtime? If possible I would also like to be able to do it in blueprints? Thanks!

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## [Collisions not imported with .glb .glTF using 'Import Into Level'](https://forums.unrealengine.com/t/collisions-not-imported-with-glb-gltf-using-import-into-level/2747472)

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**Author:** [@ioioio\_101010](https://forums.unrealengine.com/u/ioioio_101010)\
**Replies:** 0\
**Last updated:** [August 31, 2026, 6:26am UTC](https://forums.unrealengine.com/t/collisions-not-imported-with-glb-gltf-using-import-into-level/2747472 "2026-08-31T06:26:49Z")

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Summary Importing custom collision geometry from DCC not working using Import Into Level. Regular ‘Import’ works fine. What Type of Bug are you experiencing? UI / Tools Steps to Reproduce Create mesh in DCC \> Create UC…

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## [Blender MetaHuman DNA Addon Update - Seamless Facial Controller Integration](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129)

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**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 0\
**Last updated:** [June 28, 2026, 5:56pm UTC](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129 "2026-06-28T17:56:54Z")

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Hey everyone, I wanted to share a major update on a project I’ve been working on: a \*\*Blender MetaHuman DNA Addon\*\*, which is now nearing its final stages of development. As shown in the video, the complex facial DNA…

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## [Runtime Import, IFC still not supported ?](https://forums.unrealengine.com/t/runtime-import-ifc-still-not-supported/2052639)

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**Author:** [@Dylan\_XMas](https://forums.unrealengine.com/u/Dylan_XMas)\
**Replies:** 3\
**Last updated:** [June 25, 2026, 12:40am UTC](https://forums.unrealengine.com/t/runtime-import-ifc-still-not-supported/2052639 "2026-06-25T00:40:28Z")

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Hello everyone, I am working with IFC files and in an other forum question (To open any IFC file in packaged application and not in editor - #4 by UE\_FlavienP), it was said that IFC import in runtime will be there, on…

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## [FBX import - White placeholder material when keeping scene materials](https://forums.unrealengine.com/t/fbx-import-white-placeholder-material-when-keeping-scene-materials/2723659)

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**Author:** [@PierluigiDentoni](https://forums.unrealengine.com/u/PierluigiDentoni)\
**Replies:** 1\
**Last updated:** [June 10, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/fbx-import-white-placeholder-material-when-keeping-scene-materials/2723659 "2026-06-10T14:00:34Z")

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Hello guys, I’ve been using Twinmotion for 5 years and I’d say I’ve become quite good at it. One of my usual workflows is modelling in 3ds max, placing materials (now OpenPBR Material), export and FBX and import it int…

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## [Marvelous Designer Material appears differently in Unreal Engine - USD Import/Chaos Cloth Asset](https://forums.unrealengine.com/t/marvelous-designer-material-appears-differently-in-unreal-engine-usd-import-chaos-cloth-asset/2223232)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 8\
**Last updated:** [June 4, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/marvelous-designer-material-appears-differently-in-unreal-engine-usd-import-chaos-cloth-asset/2223232 "2026-06-04T14:56:28Z")

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Unreal Engine 5.5.1 Marvelous Designer Version: 2024.2.139 (r52064) OS Type: Windows 11 CPU: Intel i7-9700F 3.00GHz Graphic Card: NVIDIA GeForce RTX 4070 Whenever I export a Garment from Marvelous Designer to USD, t…

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## [How do I fix smoothing group error when Importing mesh?](https://forums.unrealengine.com/t/how-do-i-fix-smoothing-group-error-when-importing-mesh/296155)

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**Author:** [@GameDesignHero](https://forums.unrealengine.com/u/GameDesignHero)\
**Replies:** 18\
**Last updated:** [June 3, 2026, 5:09am UTC](https://forums.unrealengine.com/t/how-do-i-fix-smoothing-group-error-when-importing-mesh/296155 "2026-06-03T05:09:39Z")

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Hey guys, I’m trying to import my Tree-Meshes I did with Blender like in this video But after import, UE4 tells me this Note " No smoothing group information was found in this FBX scene. Please make sure to enable the…

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## [UE 5 won’t import Alembic Groom Cache](https://forums.unrealengine.com/t/ue-5-won-t-import-alembic-groom-cache/2721440)

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**Author:** [@Peach.meantri](https://forums.unrealengine.com/u/Peach.meantri)\
**Replies:** 2\
**Last updated:** [May 27, 2026, 8:53pm UTC](https://forums.unrealengine.com/t/ue-5-won-t-import-alembic-groom-cache/2721440 "2026-05-27T20:53:43Z")

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Has anyone experienced this issue with Houdini Groom Cache imports in Unreal? I’m working on a Houdini → Unreal groom pipeline for cinematic hair, and I’m running into a really confusing problem with Groom Cache importi…

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## [Broken animations - Fab marketplace asset](https://forums.unrealengine.com/t/broken-animations-fab-marketplace-asset/2720378)

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**Author:** [@axelboulanger](https://forums.unrealengine.com/u/axelboulanger)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/broken-animations-fab-marketplace-asset/2720378 "2026-05-06T15:00:19Z")

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Hello everyone, Since the introduction of the Fab Marketplace plugin, I’ve been experiencing several issues when importing assets; materials not being linked, missing files, broken animations. Recently, I had a particu…

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## [USD import issue when trying to import skeleton with animation](https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449)

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**Author:** [@Toady\_R](https://forums.unrealengine.com/u/Toady_R)\
**Replies:** 4\
**Last updated:** [April 28, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449 "2026-04-28T15:51:00Z")

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Hello. I’m having an issue when I try to import an animated skeletal through the USD Stage Editor. The skeletal mesh gets imported without issue if it has no animation, but it has an animation then the mesh is imported w…

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## [USD Import - Impossible to have authored normals on Skeletal Mesh](https://forums.unrealengine.com/t/usd-import-impossible-to-have-authored-normals-on-skeletal-mesh/2703941)

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**Author:** [@Zoey\_222](https://forums.unrealengine.com/u/Zoey_222)\
**Replies:** 6\
**Last updated:** [March 27, 2026, 10:49pm UTC](https://forums.unrealengine.com/t/usd-import-impossible-to-have-authored-normals-on-skeletal-mesh/2703941 "2026-03-27T22:49:20Z")

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Hello! My intention is to be proven wrong in this thread. So far, it is my understanding that It is currently impossible to import a skeletal mesh from a usd file and to preserve the authored normals inside of it. In o…

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## [I created plugin for exporting between Blender, Unreal Engine 5 and Substance Painter](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354)

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**Author:** [@dr\_after](https://forums.unrealengine.com/u/dr_after)\
**Replies:** 1\
**Last updated:** [March 25, 2026, 12:42am UTC](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354 "2026-03-25T00:42:06Z")

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I’d like to share some news about my latest plugin — it really speeds up the transfer of assets and materials between Blender, Unreal Engine, and Substance Painter. It’s been in development for a few months, and I think…

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## [Imported font vertical alignment issues](https://forums.unrealengine.com/t/imported-font-vertical-alignment-issues/318280)

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**Author:** [@Ben.Driehuis](https://forums.unrealengine.com/u/Ben.Driehuis)\
**Replies:** 7\
**Last updated:** [March 24, 2026, 4:56pm UTC](https://forums.unrealengine.com/t/imported-font-vertical-alignment-issues/318280 "2026-03-24T16:56:11Z")

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Hi there, We have a font in our game which does not seem to be importing correctly. In UMG when we use font, it is never centered vertically correctly and seems to be drawn one pixel above text box start. Here is an ex…

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## [SpeedTree leaf cluster pivot orientation flips when importing to Unreal Engine](https://forums.unrealengine.com/t/speedtree-leaf-cluster-pivot-orientation-flips-when-importing-to-unreal-engine/2704721)

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**Author:** [@Kleyx](https://forums.unrealengine.com/u/Kleyx)\
**Replies:** 1\
**Last updated:** [March 9, 2026, 7:37am UTC](https://forums.unrealengine.com/t/speedtree-leaf-cluster-pivot-orientation-flips-when-importing-to-unreal-engine/2704721 "2026-03-09T07:37:31Z")

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Hello everyone, I’m having a problem with a tree that I exported from SpeedTree to Unreal Engine. In SpeedTree, my leaf clusters are oriented correctly. The cluster cards are aligned properly relative to the branch and…

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## [UE5.2 freezes on importing FBX](https://forums.unrealengine.com/t/ue5-2-freezes-on-importing-fbx/1263565)

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**Author:** [@Online\_Learner\_t7Tuo](https://forums.unrealengine.com/u/Online_Learner_t7Tuo)\
**Replies:** 33\
**Last updated:** [March 8, 2026, 2:19am UTC](https://forums.unrealengine.com/t/ue5-2-freezes-on-importing-fbx/1263565 "2026-03-08T02:19:31Z")

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Problem description My UE 5.2 project (which was pretty much only just created) freezes every time I import Fbx, even when I simply try to import a simple 1MB fbx file. The UE engine doesn’t shut down properly after fre…

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## [\[Plugin Release\] From architectural plans to motion graphics | CAD 2D Importer for Unreal Engine](https://forums.unrealengine.com/t/plugin-release-from-architectural-plans-to-motion-graphics-cad-2d-importer-for-unreal-engine/2696210)

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**Author:** [@lAvArt-Studio](https://forums.unrealengine.com/u/lAvArt-Studio)\
**Replies:** 0\
**Last updated:** [January 31, 2026, 12:10pm UTC](https://forums.unrealengine.com/t/plugin-release-from-architectural-plans-to-motion-graphics-cad-2d-importer-for-unreal-engine/2696210 "2026-01-31T12:10:19Z")

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Unreal Engine is exceptionally good at rendering, animation, and real-time visuals. Where it still falls short is something far more basic: starting from 2D data. Most professionals don’t begin inside Unreal. They a…

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## [Static mesh loses its dimensions and bevel after import](https://forums.unrealengine.com/t/static-mesh-loses-its-dimensions-and-bevel-after-import/2690940)

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**Author:** [@SkankHunt1000](https://forums.unrealengine.com/u/SkankHunt1000)\
**Replies:** 2\
**Last updated:** [January 10, 2026, 1:54am UTC](https://forums.unrealengine.com/t/static-mesh-loses-its-dimensions-and-bevel-after-import/2690940 "2026-01-10T01:54:24Z")

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Hello, I’m new to model & blender so bear with me. I’m trying to create a simple playing card object in Blender, then export it to FBX file, and import it to unreal engine. But for some reason when I do that It loses som…

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## [Foot bone keeps rotating after skeleton edit ](https://forums.unrealengine.com/t/foot-bone-keeps-rotating-after-skeleton-edit/2690316)

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**Author:** [@thecoolesttree](https://forums.unrealengine.com/u/thecoolesttree)\
**Replies:** 1\
**Last updated:** [January 8, 2026, 5:44am UTC](https://forums.unrealengine.com/t/foot-bone-keeps-rotating-after-skeleton-edit/2690316 "2026-01-08T05:44:49Z")

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So I edited my skeleton in blender (added a root bone and fixed bone orientations) but after importing it into UE 5.6 it broke the foot, I’ve tried looking for different fixes but none of them have worked so far. T…

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## [Why will my large fbx file not import?](https://forums.unrealengine.com/t/why-will-my-large-fbx-file-not-import/284534)

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**Author:** [@Fenra](https://forums.unrealengine.com/u/Fenra)\
**Replies:** 6\
**Last updated:** [January 6, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/why-will-my-large-fbx-file-not-import/284534 "2026-01-06T15:09:07Z")

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So I’m trying to import a pretty complex/large fbx file (188MB) into UE4, and the editor is freezing at “Building static mesh \[;;my file name here\]… (100%).” I have tried waiting it out, and had no luck of it eventually …

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## [Alembic import triangles count mismatch](https://forums.unrealengine.com/t/alembic-import-triangles-count-mismatch/2573442)

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**Author:** [@r0nin8](https://forums.unrealengine.com/u/r0nin8)\
**Replies:** 1\
**Last updated:** [December 23, 2025, 2:08pm UTC](https://forums.unrealengine.com/t/alembic-import-triangles-count-mismatch/2573442 "2025-12-23T14:08:37Z")

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hi, when I try to import abc file for ML deformer training from Maya, i get vertex and triangles count mismatch. Alembic file looks ok in maya and blender, and also in unreal when imported as static mesh. but when import…

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## [Create map from vector in Blender and Import into Unreal](https://forums.unrealengine.com/t/create-map-from-vector-in-blender-and-import-into-unreal/2685453)

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**Author:** [@Wareitar](https://forums.unrealengine.com/u/Wareitar)\
**Replies:** 0\
**Last updated:** [December 16, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/create-map-from-vector-in-blender-and-import-into-unreal/2685453 "2025-12-16T13:09:12Z")

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First of all… I am a Blender noob. I come from Autodesk though, and I understand the concept of normals etc. HOWEVER, exporting from Blender into Unreal through FBX is for me the biggest frustration known to mankind. H…

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## [Importing abc from blender to ue ](https://forums.unrealengine.com/t/importing-abc-from-blender-to-ue/2680109)

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**Author:** [@neo\_hrmt](https://forums.unrealengine.com/u/neo_hrmt)\
**Replies:** 5\
**Last updated:** [December 3, 2025, 10:45pm UTC](https://forums.unrealengine.com/t/importing-abc-from-blender-to-ue/2680109 "2025-12-03T22:45:48Z")

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Hello everyone! I’m having trouble importing an abc file from blender to unreal. I linked my import and export parameters with the error I get. I’m working in Blender 5.0 and Unreal Engine 5.5.4. Could anyone help me…

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## [Reimporting a completely unchanged mesh affects the texture look on asset](https://forums.unrealengine.com/t/reimporting-a-completely-unchanged-mesh-affects-the-texture-look-on-asset/2678816)

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**Author:** [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 10:09am UTC](https://forums.unrealengine.com/t/reimporting-a-completely-unchanged-mesh-affects-the-texture-look-on-asset/2678816 "2025-11-26T10:09:11Z")

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Hi everyone I have a weird issue with reimporting the exported asset from UE back into it. When I reimport the FBX, the material of the asset (the texture to be more precise) looks like as the UV’s have changed even if I…

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## [Problem with imported Animations ](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895)

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**Author:** [@HalaLukas](https://forums.unrealengine.com/u/HalaLukas)\
**Replies:** 0\
**Last updated:** [November 17, 2025, 4:08pm UTC](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895 "2025-11-17T16:08:51Z")

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Hello, I’m new to Unreal Engine and am encountering a problem with imported World of Warcraft character animations. When I view the animation inside Unreal Engine the character’s feet (and sometimes the whole lower bod…

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## [5.6 Broke Point Clouds Entirely](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107)

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**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 11\
**Last updated:** [November 7, 2025, 6:55am UTC](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107 "2025-11-07T06:55:04Z")

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Since updating to Unreal Engine 5.6, it seems the LiDAR Point Cloud plugin is no longer functioning correctly for runtime import/export. Previously, I was able to successfully use functions like Create Lidar Point Cloud…

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