# \#import-fbx

**URL:** https://forums.unrealengine.com/tag/import-fbx/6513.md

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## [\[UE 5.8 Regression\] Incorrect Physics Asset Generation for Mixamo Characters Creates Oversized Foot Collision Capsules Causing Character Floating Above Ground ](https://forums.unrealengine.com/t/ue-5-8-regression-incorrect-physics-asset-generation-for-mixamo-characters-creates-oversized-foot-collision-capsules-causing-character-floating-above-ground/2729170)

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**Author:** [@devgamesunreal5](https://forums.unrealengine.com/u/devgamesunreal5)\
**Replies:** 0\
**Last updated:** [June 17, 2026, 1:20am UTC](https://forums.unrealengine.com/t/ue-5-8-regression-incorrect-physics-asset-generation-for-mixamo-characters-creates-oversized-foot-collision-capsules-causing-character-floating-above-ground/2729170 "2026-06-17T01:20:08Z")

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Summary When importing Mixamo characters into Unreal Engine 5.8, the automatically generated Physics Asset creates incorrect collision capsules for the LeftFoot and RightFoot bones. The generated capsules are significant…

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## [Dynamic Mesh Spawning via Sockets: Separated Blender meshes rendering at parent's pivot instead of Socket location ](https://forums.unrealengine.com/t/dynamic-mesh-spawning-via-sockets-separated-blender-meshes-rendering-at-parents-pivot-instead-of-socket-location/2720144)

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**Author:** [@bernardo\_robsic](https://forums.unrealengine.com/u/bernardo_robsic)\
**Replies:** 0\
**Last updated:** [May 5, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/dynamic-mesh-spawning-via-sockets-separated-blender-meshes-rendering-at-parents-pivot-instead-of-socket-location/2720144 "2026-05-05T19:28:23Z")

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Hi everyone, I am developing a web-based application in UE 5.5 for operators to analyze vehicle conditions. The system renders vehicle components dynamically using a Blueprint that reads data from a Data Table. For con…

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## [5.5-5.6 Interchange consistent hang on FBX Skeletal mesh import, happend on two different PC's.](https://forums.unrealengine.com/t/5-5-5-6-interchange-consistent-hang-on-fbx-skeletal-mesh-import-happend-on-two-different-pcs/2686163)

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**Author:** [@Gamador1984](https://forums.unrealengine.com/u/Gamador1984)\
**Replies:** 0\
**Last updated:** [December 18, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/5-5-5-6-interchange-consistent-hang-on-fbx-skeletal-mesh-import-happend-on-two-different-pcs/2686163 "2025-12-18T19:28:47Z")

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Interchange hangs on import 100% of the time for me if I import a skeletal mesh after loading a level that its used in. Ive left it for hours before and its never completed its import. Is there a way to fix this or is it…

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## [How to solve \[Warning Imported bone transform is different from original\] error?](https://forums.unrealengine.com/t/how-to-solve-warning-imported-bone-transform-is-different-from-original-error/295577)

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**Author:** [@BatavianShelly](https://forums.unrealengine.com/u/BatavianShelly)\
**Replies:** 21\
**Last updated:** [March 22, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/how-to-solve-warning-imported-bone-transform-is-different-from-original-error/295577 "2025-03-22T17:23:04Z")

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Hi, I’ve been trying to fix this problem. I use maya for rigging and animation. The problem is when I import the skeletal mesh it’s ok, then when I import the animation ‘Warning Imported bone transform is different from…

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## [No smoothing group information was found for this mesh](https://forums.unrealengine.com/t/no-smoothing-group-information-was-found-for-this-mesh/2303736)

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**Author:** [@amazingDeveloper](https://forums.unrealengine.com/u/amazingDeveloper)\
**Replies:** 0\
**Last updated:** [January 26, 2025, 7:41am UTC](https://forums.unrealengine.com/t/no-smoothing-group-information-was-found-for-this-mesh/2303736 "2025-01-26T07:41:59Z")

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I’m getting error when export \*.fbx from blender to UE5 5.5.1: No smoothing group information was found for this mesh ‘Cube\_001’ in the FBX file. Please make sure to enable the ‘Export Smoothing Groups’ option in the FB…

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## [How could I import FBX object with Python script?](https://forums.unrealengine.com/t/how-could-i-import-fbx-object-with-python-script/2140482)

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**Author:** [@user\_f426b51904c1cd5446342b0d2e983667aab182a8b0d406d1458f8c](https://forums.unrealengine.com/u/user_f426b51904c1cd5446342b0d2e983667aab182a8b0d406d1458f8c)\
**Replies:** 0\
**Last updated:** [November 21, 2024, 11:22am UTC](https://forums.unrealengine.com/t/how-could-i-import-fbx-object-with-python-script/2140482 "2024-11-21T11:22:50Z")

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Hi, I am trying to import FBX object with python script. But my PhysicsAsset becomes only one capsule mesh. In addition, The imported SkeletalMesh is still floating in empty space. Below is my python script. i…

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## [Reimport combine](https://forums.unrealengine.com/t/reimport-combine/378115)

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**Author:** [@anonymous\_user\_b7a15ac3](https://forums.unrealengine.com/u/anonymous_user_b7a15ac3)\
**Replies:** 6\
**Last updated:** [October 16, 2024, 3:48pm UTC](https://forums.unrealengine.com/t/reimport-combine/378115 "2024-10-16T15:48:50Z")

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Hello, when I reimport one of multiple objects, UE4 imports it with option “combine”. In v. 4.13 all was fine. Is there a workaround? thanks

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## [Convert fbx/gltf scene import to a blueprint, while keeping full hierarchy?](https://forums.unrealengine.com/t/convert-fbx-gltf-scene-import-to-a-blueprint-while-keeping-full-hierarchy/2013392)

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**Author:** [@OriH33121](https://forums.unrealengine.com/u/OriH33121)\
**Replies:** 0\
**Last updated:** [September 9, 2024, 3:32pm UTC](https://forums.unrealengine.com/t/convert-fbx-gltf-scene-import-to-a-blueprint-while-keeping-full-hierarchy/2013392 "2024-09-09T15:32:12Z")

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Hi, I’m importing FBX files of complex machinery with multiple levels of hierarchy (i.e. I have assemblies with subassemblies which have their own mix of parts/subassemblies) using the FBX scene import, works great. How…

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## [I have exported 3ds max file with datasmith it's exported with individual files i was unable to find 1 main source file to import in unreal engine 5](https://forums.unrealengine.com/t/i-have-exported-3ds-max-file-with-datasmith-its-exported-with-individual-files-i-was-unable-to-find-1-main-source-file-to-import-in-unreal-engine-5/1996815)

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**Author:** [@Sohailmohammed](https://forums.unrealengine.com/u/Sohailmohammed)\
**Replies:** 0\
**Last updated:** [August 29, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/i-have-exported-3ds-max-file-with-datasmith-its-exported-with-individual-files-i-was-unable-to-find-1-main-source-file-to-import-in-unreal-engine-5/1996815 "2024-08-29T13:17:46Z")

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I have exported 3ds max file with datasmith it’s exported with individual files i was unable to find 1 main source file to import in unreal engine 5

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## [Import Uniform Scale Bug](https://forums.unrealengine.com/t/import-uniform-scale-bug/404418)

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**Author:** [@DFILL450](https://forums.unrealengine.com/u/DFILL450)\
**Replies:** 8\
**Last updated:** [May 30, 2024, 3:19am UTC](https://forums.unrealengine.com/t/import-uniform-scale-bug/404418 "2024-05-30T03:19:27Z")

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I noticed this problem starting in 4.16, but it seems like it’s still an issue in 4.17. When you’re importing a lot of fbx meshes and set the “import uniform scale” to anything other than 1.0, some of the geometry gets …

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## [updating imported material slot name](https://forums.unrealengine.com/t/updating-imported-material-slot-name/445679)

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**Author:** [@Spectral\_Ink](https://forums.unrealengine.com/u/Spectral_Ink)\
**Replies:** 1\
**Last updated:** [March 26, 2024, 4:46pm UTC](https://forums.unrealengine.com/t/updating-imported-material-slot-name/445679 "2024-03-26T16:46:02Z")

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So I’m having a problem updating a mesh, the materials all get mis-matched and that’s a major problem due to the cloth setup on the character. I have found in the property editor the imported material slot name, but it w…

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## [.fbx not importing mesh](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283)

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**Author:** [@LetotheLeto](https://forums.unrealengine.com/u/LetotheLeto)\
**Replies:** 2\
**Last updated:** [March 11, 2024, 1:58pm UTC](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283 "2024-03-11T13:58:17Z")

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Hello, I am trying to import me mesh into Unreal engine which always worked untill now where it suddenly just imports the materials and not the .fbx I dont know why all of a sudden it just does not import the mesh on…

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## [Send To Unreal アドオンを使用してBlenderからUE5にメッシュをエクスポートしたいです](https://forums.unrealengine.com/t/send-to-unreal-blender-ue5/1709611)

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**Author:** [@ChocolateAnts](https://forums.unrealengine.com/u/ChocolateAnts)\
**Replies:** 4\
**Last updated:** [February 25, 2024, 7:35am UTC](https://forums.unrealengine.com/t/send-to-unreal-blender-ue5/1709611 "2024-02-25T07:35:37Z")

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こんにちは。 Blender用の"Send To Unreal"アドオンを使用して、メッシュをUE5にエクスポートしようとしたところ、以下のエラーが出てしまいます。 こちらのサイトを参考に設定を行い、設定の再確認、BlenderとUE5の再起動、パソコンの再起動なども行いましたが、どれも解決には至りませんでした。 試しにBlender起動時のデフォルトシーンに配置されているCubeメッシュをエクスポートしてみましたが、変わらずエラ…

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## [Importing Animations from Blender doesnt work](https://forums.unrealengine.com/t/importing-animations-from-blender-doesnt-work/1521523)

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**Author:** [@emBruDa](https://forums.unrealengine.com/u/emBruDa)\
**Replies:** 4\
**Last updated:** [December 13, 2023, 11:15pm UTC](https://forums.unrealengine.com/t/importing-animations-from-blender-doesnt-work/1521523 "2023-12-13T23:15:06Z")

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Hi everyone, i made a character in Blender and wanted to import it with its animations to Unreal: These are my Export to FBX settings: These are the Import to Unreal settings: The character mesh looks alrigh…

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## [Skeletal mesh not detected on import](https://forums.unrealengine.com/t/skeletal-mesh-not-detected-on-import/467127)

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**Author:** [@Johann\_Leo](https://forums.unrealengine.com/u/Johann_Leo)\
**Replies:** 5\
**Last updated:** [November 14, 2023, 10:21am UTC](https://forums.unrealengine.com/t/skeletal-mesh-not-detected-on-import/467127 "2023-11-14T10:21:56Z")

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Hello Unreal people, I looked around but found nothing to address this issue. I am attempting to import a skeletal mesh but every time I do, Unreal does not detect a skeletal mesh and if is tick the box to import a ske…

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## [Import of FBX having LOD gives unexpected result](https://forums.unrealengine.com/t/import-of-fbx-having-lod-gives-unexpected-result/1306638)

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**Author:** [@vrevanth9](https://forums.unrealengine.com/u/vrevanth9)\
**Replies:** 0\
**Last updated:** [September 21, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/import-of-fbx-having-lod-gives-unexpected-result/1306638 "2023-09-21T15:55:15Z")

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I’m trying to import an FBX file into Unreal, the file is created in another software using FBX SDK. After importing it into Unreal, the scene tree order is not retained. Following is the FBX SDK code I used to export to…

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## [Importing a lot of materials with the same structure](https://forums.unrealengine.com/t/importing-a-lot-of-materials-with-the-same-structure/1236744)

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**Author:** [@salzwer](https://forums.unrealengine.com/u/salzwer)\
**Replies:** 1\
**Last updated:** [July 22, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/importing-a-lot-of-materials-with-the-same-structure/1236744 "2023-07-22T17:55:20Z")

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I’m dealing with the loot drops when a monster dies, so I now have several folders with this structure: FBX file. Albedo texture PNG. Normal texture PNG. ORM texture PNG. Each one of these is a possible item dropping. …

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## [How to import parented objects with skeletal mesh](https://forums.unrealengine.com/t/how-to-import-parented-objects-with-skeletal-mesh/409827)

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**Author:** [@Reece](https://forums.unrealengine.com/u/Reece)\
**Replies:** 1\
**Last updated:** [June 3, 2023, 3:16am UTC](https://forums.unrealengine.com/t/how-to-import-parented-objects-with-skeletal-mesh/409827 "2023-06-03T03:16:22Z")

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Im trying to import a mesh from maya to ue4 as a skeletal mesh. In maya I have objects contained to the bones as they are solid objects and I dont want them to deform, however when importing them into ue4 it only imports…

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## ["mesh contains root bone as root but animation doesn't contain the root track"](https://forums.unrealengine.com/t/mesh-contains-root-bone-as-root-but-animation-doesnt-contain-the-root-track/468074)

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**Author:** [@NextLegend\_34](https://forums.unrealengine.com/u/NextLegend_34)\
**Replies:** 3\
**Last updated:** [May 29, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/mesh-contains-root-bone-as-root-but-animation-doesnt-contain-the-root-track/468074 "2023-05-29T18:38:37Z")

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I tried to import some animations using a skeleton I bought off of the marketplace, but this error keeps occurring. Solutions?

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## [How to import fluid animation 100% prebaked](https://forums.unrealengine.com/t/how-to-import-fluid-animation-100-prebaked/330063)

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**Author:** [@77120](https://forums.unrealengine.com/u/77120)\
**Replies:** 3\
**Last updated:** [January 24, 2023, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-import-fluid-animation-100-prebaked/330063 "2023-01-24T18:00:39Z")

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I want to have a object lift out of water and have the water drop(drips) from the object, and doesnt need to be interact with, so it may be 100% prebaked. so i did make the animation in blender, but i cant seem to corre…

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## [How do I fix skeletal mesh shading imported from blender?](https://forums.unrealengine.com/t/how-do-i-fix-skeletal-mesh-shading-imported-from-blender/754144)

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**Author:** [@Polymantic](https://forums.unrealengine.com/u/Polymantic)\
**Replies:** 2\
**Last updated:** [January 24, 2023, 8:44am UTC](https://forums.unrealengine.com/t/how-do-i-fix-skeletal-mesh-shading-imported-from-blender/754144 "2023-01-24T08:44:57Z")

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I made a car model in Blender and used auto shade smooth. While exporting fbx from blender I choosed smoothing as face instead of normal. However shading is messed up in unreal engine skeletal mesh. But this proble…

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## [Cannot select bones by clicking model in the viewport](https://forums.unrealengine.com/t/cannot-select-bones-by-clicking-model-in-the-viewport/316930)

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**Author:** [@anonymous\_user\_31787f8b](https://forums.unrealengine.com/u/anonymous_user_31787f8b)\
**Replies:** 2\
**Last updated:** [August 17, 2022, 2:34pm UTC](https://forums.unrealengine.com/t/cannot-select-bones-by-clicking-model-in-the-viewport/316930 "2022-08-17T14:34:11Z")

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I’m in the mesh viewport for my model and when I click on my character nothing gets selected. That is, I try to click on the arm or the leg or the head and the corresponding bone does not get selected. Strange thing how…

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## [Datasmith - Revit import loss](https://forums.unrealengine.com/t/datasmith-revit-import-loss/443818)

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**Author:** [@TheoT](https://forums.unrealengine.com/u/TheoT)\
**Replies:** 2\
**Last updated:** [April 18, 2022, 3:53am UTC](https://forums.unrealengine.com/t/datasmith-revit-import-loss/443818 "2022-04-18T03:53:01Z")

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I’ve run into a small problem while using the Datasmith to import a project from Revit into the Unreal Engine. Overall, it works quite well and it imports most of the properties specified in Revit as you can see on the …

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## [Fbx imports not importing textures](https://forums.unrealengine.com/t/fbx-imports-not-importing-textures/327602)

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**Author:** [@boobeeha13](https://forums.unrealengine.com/u/boobeeha13)\
**Replies:** 10\
**Last updated:** [March 8, 2022, 4:36am UTC](https://forums.unrealengine.com/t/fbx-imports-not-importing-textures/327602 "2022-03-08T04:36:06Z")

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whenever i import my textured fbx model into unreal, it imports with the default white texture

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## [Cinema4d maya to ue4 camera FILM offset](https://forums.unrealengine.com/t/cinema4d-maya-to-ue4-camera-film-offset/359734)

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**Author:** [@anonymous\_user\_27986a13](https://forums.unrealengine.com/u/anonymous_user_27986a13)\
**Replies:** 1\
**Last updated:** [February 3, 2022, 6:34pm UTC](https://forums.unrealengine.com/t/cinema4d-maya-to-ue4-camera-film-offset/359734 "2022-02-03T18:34:48Z")

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Just try to figure out how to fix the missed “film offset X/Y” settings in the unreal engine when I import a camera animation from cinema4d or maya into the unreal engine. I prepared a camera animation in cinema4d and us…

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## [Have problems importing an "Enemy" from another project with AI etc](https://forums.unrealengine.com/t/have-problems-importing-an-enemy-from-another-project-with-ai-etc/491704)

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**Author:** [@MeisterChuChu](https://forums.unrealengine.com/u/MeisterChuChu)\
**Replies:** 0\
**Last updated:** [December 7, 2021, 5:23pm UTC](https://forums.unrealengine.com/t/have-problems-importing-an-enemy-from-another-project-with-ai-etc/491704 "2021-12-07T17:23:49Z")

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Hey there, I have lots of problems importing/migrating content of one project to another because this causes lots of errors. To be specific, I try importing an Enemy with AI to my project (it´s this one: \[FREE\] AAA Qual…

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## [How can I set specular to 0 for all newly created texture materials?](https://forums.unrealengine.com/t/how-can-i-set-specular-to-0-for-all-newly-created-texture-materials/491207)

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**Author:** [@Clamic](https://forums.unrealengine.com/u/Clamic)\
**Replies:** 0\
**Last updated:** [November 23, 2021, 1:06am UTC](https://forums.unrealengine.com/t/how-can-i-set-specular-to-0-for-all-newly-created-texture-materials/491207 "2021-11-23T01:06:54Z")

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I am currently importing 3D characters from the game World of Warcraft into unreal engine for an animation. The issue is that when I import these characters they look extra shiny: In the screenshot above, I have set …

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## [Imported object is not aligned](https://forums.unrealengine.com/t/imported-object-is-not-aligned/486836)

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**Author:** [@celsomtrindade](https://forums.unrealengine.com/u/celsomtrindade)\
**Replies:** 7\
**Last updated:** [August 2, 2021, 10:49am UTC](https://forums.unrealengine.com/t/imported-object-is-not-aligned/486836 "2021-08-02T10:49:06Z")

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Since I’m starting, I just noticed now that I’m using Unreal Engine version 5. I don’t know if this is relevant to this question. I begin to learn and use Unreal Engine and I’m trying to import one object to the map, …

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## [Blender to UE4 importing issues.](https://forums.unrealengine.com/t/blender-to-ue4-importing-issues/485618)

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**Author:** [@Sumant\_Bag\_1992](https://forums.unrealengine.com/u/Sumant_Bag_1992)\
**Replies:** 5\
**Last updated:** [July 2, 2021, 6:28am UTC](https://forums.unrealengine.com/t/blender-to-ue4-importing-issues/485618 "2021-07-02T06:28:27Z")

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Importing an fbx model from blender is not taking unreal light settings and the objects are coming dark : and the objects are neither taking materials properly :

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## [FBX skeletal mesh imports as multiple objects](https://forums.unrealengine.com/t/fbx-skeletal-mesh-imports-as-multiple-objects/349440)

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**Author:** [@anonymous\_user\_45c5466a](https://forums.unrealengine.com/u/anonymous_user_45c5466a)\
**Replies:** 11\
**Last updated:** [May 7, 2021, 7:38pm UTC](https://forums.unrealengine.com/t/fbx-skeletal-mesh-imports-as-multiple-objects/349440 "2021-05-07T19:38:55Z")

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Hi, I’m trying to import an .fbx file as a skeleton mesh and I need it to be one asset. In 3ds Max it’s several objects that I select and export as a single .fbx file. But UE4 keeps importing them as several separate ske…

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