[UE4+Wwise] The attenuation generated from characters' in-game positioning refers to main camera instead of the third person listener

eduardo pesole
Thu, 02 Jul 2020 19:18:40 +0000
Audio

[UE4+Wwise]
Hi guys, I’m having problems with the implementation of the third person listener: The attenuation generated from characters’ in-game positioning refers to main camera instead of the third person listener. any suggestions? thanks in advice for your help.

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