Getting error when trying to implement blueprint native event function

anonymous_user_44db827a
Thu, 05 Jul 2018 16:26:15 +0000
C++

I am getting error C2535 (“member function already defined or declared”) when trying to declare a blueprint native event on my Character script. It works perfectly fine if I declare the implementation function by itself, however adding the actual event and the UFUNCTION macro will cause me to get this error. Any ideas why this could be? I am using the same syntax, which already worked for me on other scripts.

UFUNCTION(BlueprintNativeEvent, Category = "Character")
	void Interact();

	virtual void Interact_Implementation();

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