Please, help me with compilation C++ code to Blueprint Node. to Blueprint Node

Efim_Nabokih
Thu, 02 Oct 2025 08:40:58 +0000
C++

Hi everyone, I feel like a fool, but I really couldn’t figure this out. The thing is, I really need to implement a Node in Blueprints that will allow me to change the settings of a single constraint (motor strength, target orientation/velocity), and I’ve even found a solution on a forum (the link will be provided below), but my limited knowledge of C++ and several attempts to compile the code have failed. I’ve really tried, but now I’m completely frustrated and hoping to find someone who has the time and willingness to compile this code as a plugin, perhaps? As far as I understand, this shouldn’t be too difficult for someone with C++ experience, thank you.

Controlling PhAT contraints during runtime Character & Animation

Hi, First, I would like to say that I am really surprised with UE4, especially the physics. I never did game writing, but have lots of background in 3D software and Coding. I am trying to create a powered ragdoll which has walking/balancing algorithms to drive the joints/contraints. Here is what I have done so far in my project (and which works nice!): I migrated the HeroTPP physics asset from the physical animation example, 2. created a nice camera logic that takes gamepad input (blue prin…

1 post - 1 participant