Implementing "Ammo getting low" SFX

anonymous_user_69c7ff39
Tue, 12 Oct 2021 15:30:08 +0000
Audio

Heyo ppl! i am trying to figure out how can i implement the sfx for ammo getting low.

Example video here: QUAKE Champions : All Weapon Skins & Sound in the Game // 퀘이크 챔피언즈 모든 무기 스킨과 사운드 - YouTube should start to play from the correct timestamp, if not then it’s at 11:20.

I have one float variable for ammo that i can use and i have tried pretty much everything and i am now out of ideas
(i have tried: timeline, crossfade by param, booleans if ammo is lower than x)

So far the main problem is to get the “ammo getting low sfx” to start again from the point it stopped when i start shooting again.

Hope someone has experience with similar problem!

Good day!

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