How to render dof correctly with a scene capture component?

jimdebrouwerLL
Thu, 11 Mar 2021 12:31:25 +0000
C++

I want to output the same image with a scene capture(Right) component as the cineCamera(Left).

You can notice a major difference in the color and also in the dof.

How to achieve a matching result?

Some comparisons below. (Left image directly from CineCamera, right image SceneCapture)

We are looking at a keyed greenscreen plate (Translucent material) with a simple 3d scene on the background.

Capture Source: **Final Color(LDR) in RGB**
Color space wrong, dof visible but wrong.

Capture Source: **Final Color (HDR) in Linear sRGB gamut**
Color space wrong, dof visible but wrong.

Capture Source: **Final Color (with tone curve) in Linear sRGB gamut**
Color space slightly off, dof visible but wrong.

Capture Source: **Scene Color (HDR) in RGB**
Color space wrong, dof not present.

7 posts - 7 participants