Wrong alpha channel when exporting render target as PNG.

Pandapus
Wed, 08 May 2019 14:55:00 +0000
Rendering

Hi everyone!

I’m having a problem in my VR game which will use a camera that exports photos as PNG, but the resulting images looks washed out. When trying to open it in an image editor, it seems that only half of the image is rendered, as there’s transparancy everywhere. This is what it looks like ingame before exporting (correct):

This is what happens when previewing the render target:

Does anyone of you know what’s going on, or know a fix that might help?

Thanks in advance!

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