Metasounds are capped at volume level 1.0

TrickTyger
Sat, 31 Jan 2026 21:36:13 +0000
Issues and Bug Reporting

Summary

Metasounds cannot be played louder than volume 1.0. Audio player devices can be played up to 4.0 and sound cues can be modulated (I believe without limit but up to 10.0 I’ve tried and seems to work) but the new system of metasounds is severely limited because of this clamp.

I understand it was included as a safety feature to stop us making audio too loud but I can just reimport the amplified sound or use an audio player device/sound cue to achieve the same volume.

Please can we rethink this limitation as it’s just making things more awkward for no reason?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place a sound component on an entity and change the volume either in the VolumeBase part of the sound component or in code.

Expected Result

Volume changes based on that float

Observed Result

Volume stays the same

Platform(s)

All

Video

x.com

TrickTyger

@TrickTyger

After a discussion with @giovauefn and @K1K000ZL I investigated the volume in metasounds and it doesn't change. We can change the audio level in audio player devices and sound cues with modulate but it's blocked in MetaSounds. Really hoping we can get it changed. #UEFN pic.x.com/hP7NgeEQEb

9:31 PM - 31 Jan 2026 29

12 posts - 7 participants