# \#id

**URL:** https://forums.unrealengine.com/tag/id/11554.md

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## [Pump 'n' Dump Item Bug - Ignores Combat Settings](https://forums.unrealengine.com/t/pump-n-dump-item-bug-ignores-combat-settings/2655761)

<div class="topic-metadata">

**Author:** [@TactFNC](https://forums.unrealengine.com/u/TactFNC)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/pump-n-dump-item-bug-ignores-combat-settings/2655761 "2026-11-03T19:00:24Z")

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Summary The Pump ‘n’ Dump Items are currently broken in UEFN and Creative, as they now ignore the Swap Fire Buttons setting in the Combat section of the Settings Menu. What this setting does is allow the player to swap …

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## [\[MAJOR\] Chapter 6 Biome Mask is Completely Broken](https://forums.unrealengine.com/t/major-chapter-6-biome-mask-is-completely-broken/2689610)

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**Author:** [@Pokeasy](https://forums.unrealengine.com/u/Pokeasy)\
**Replies:** 14\
**Last updated:** [October 26, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/major-chapter-6-biome-mask-is-completely-broken/2689610 "2026-10-26T20:00:18Z")

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Summary Hermes Cliffs biomes appear visually broken after v11 due to broken biome mask behavior on PC Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets S…

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## [Entity.FindSweepHits Doesn't Hit Landscape](https://forums.unrealengine.com/t/entity-findsweephits-doesnt-hit-landscape/2696001)

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**Author:** [@Mudgecraft](https://forums.unrealengine.com/u/Mudgecraft)\
**Replies:** 4\
**Last updated:** [October 9, 2026, 9:22am UTC](https://forums.unrealengine.com/t/entity-findsweephits-doesnt-hit-landscape/2696001 "2026-10-09T09:22:38Z")

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Summary No Hits on Landscape when using the Entity.FindSweepHits() to find what is below my Prefab Entity Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Verse …

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## [Ice Slide is broken in game](https://forums.unrealengine.com/t/ice-slide-is-broken-in-game/2699034)

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**Author:** [@Zero.B\_Gaming](https://forums.unrealengine.com/u/Zero.B_Gaming)\
**Replies:** 10\
**Last updated:** [October 5, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/ice-slide-is-broken-in-game/2699034 "2026-10-05T16:02:33Z")

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Summary There is currently no slide effect granted to a player from the Chiller Trap, Ice Block Floor or the Grind Powerup. The slide effect works when launching a session from UEFN, but it does not work in a published …

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## [Changing a game setting updates lighting](https://forums.unrealengine.com/t/changing-a-game-setting-updates-lighting/2692697)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 1\
**Last updated:** [September 22, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/changing-a-game-setting-updates-lighting/2692697 "2026-09-22T21:00:18Z")

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Summary When a player updates any of his settings it updates the lighting in our map. It increases the brightness slightly. This happens only for \<1% of our players and we are not sure what causes this. We have custom TO…

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## [HUD Controller - Show Player Action Alert doesn't work](https://forums.unrealengine.com/t/hud-controller-show-player-action-alert-doesnt-work/2699111)

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**Author:** [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Replies:** 2\
**Last updated:** [September 22, 2026, 4:04pm UTC](https://forums.unrealengine.com/t/hud-controller-show-player-action-alert-doesnt-work/2699111 "2026-09-22T16:04:17Z")

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Summary If you disable this in HUD controller and knock yourself (go into downed state) - you still get the message on the left of the screen and sound effect Please select what you are reporting on: Unreal Editor for F…

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## [UEFN score screen ui stops working](https://forums.unrealengine.com/t/uefn-score-screen-ui-stops-working/2672713)

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**Author:** [@AliceYanan](https://forums.unrealengine.com/u/AliceYanan)\
**Replies:** 1\
**Last updated:** [September 21, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/uefn-score-screen-ui-stops-working/2672713 "2026-09-21T15:01:27Z")

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Summary After the newest update, after a round the score screen ui is not displaying anymore. The display time in island setting has been set bigger than 0.0s, and all the other hud are displaying correctly. In the vide…

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## [HUD Messages do not go away if they get triggered while a player has another window openend.](https://forums.unrealengine.com/t/hud-messages-do-not-go-away-if-they-get-triggered-while-a-player-has-another-window-openend/2608481)

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**Author:** [@AscendantForge](https://forums.unrealengine.com/u/AscendantForge)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/hud-messages-do-not-go-away-if-they-get-triggered-while-a-player-has-another-window-openend/2608481 "2026-09-18T17:00:28Z")

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Summary If you open another window, a browser for example. And fortnite is no longer the focus window. If you then trigger a hud message and come back to fortnite it does not go away and stays forever. It ignores the sho…

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## [Selection is sometimes inverted in the Outliner](https://forums.unrealengine.com/t/selection-is-sometimes-inverted-in-the-outliner/2699094)

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**Author:** [@GhostRick78](https://forums.unrealengine.com/u/GhostRick78)\
**Replies:** 2\
**Last updated:** [September 18, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/selection-is-sometimes-inverted-in-the-outliner/2699094 "2026-09-18T17:00:24Z")

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Summary Sometimes (around 10% of the time) Shift-LMB click in the Outliner will inverse-select versus range select. For example, If I want to select several objects in a row, the expected result is those objects in the …

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## [Spectating UI Buttons](https://forums.unrealengine.com/t/spectating-ui-buttons/2684560)

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**Author:** [@CosmicSkoll](https://forums.unrealengine.com/u/CosmicSkoll)\
**Replies:** 4\
**Last updated:** [September 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/spectating-ui-buttons/2684560 "2026-09-09T18:00:38Z")

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Summary After the v39.00 update (C7 Release), you can no longer add UI Verse buttons, at least not properly. They will be added to the players screen, but you cant interact with it since your cursor doesn’t appear, this …

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## [Pickaxes with Built-in Emotes can be equipped when Pickaxes are off, ruining round-based PvP experiences](https://forums.unrealengine.com/t/pickaxes-with-built-in-emotes-can-be-equipped-when-pickaxes-are-off-ruining-round-based-pvp-experiences/2700112)

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**Author:** [@timelessorder](https://forums.unrealengine.com/u/timelessorder)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/pickaxes-with-built-in-emotes-can-be-equipped-when-pickaxes-are-off-ruining-round-based-pvp-experiences/2700112 "2026-09-09T16:02:23Z")

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Summary When Pickaxes are disabled during games, some players can still use their Built-in Emotes to summon Built-in Pickaxes. This enables bad actors to wipe out lobbies during game phases where combat should otherwise …

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## [Reliable Identification of Actors on Level Instances for Save System](https://forums.unrealengine.com/t/reliable-identification-of-actors-on-level-instances-for-save-system/2763283)

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**Author:** [@KyrylSydorov](https://forums.unrealengine.com/u/KyrylSydorov)\
**Replies:** 4\
**Last updated:** [September 8, 2026, 8:25am UTC](https://forums.unrealengine.com/t/reliable-identification-of-actors-on-level-instances-for-save-system/2763283 "2026-09-08T08:25:14Z")

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Hello, We’re working on a open world game with Save System. Currently we’re going down the rabbit hole of actor identification. Like other developers, we decided to introduce GUIDs for actors in order to identify them …

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## [Verse fields "color" and "color\_alpha" (added in v39.00) are not selectable in View Bindings.](https://forums.unrealengine.com/t/verse-fields-color-and-color-alpha-added-in-v39-00-are-not-selectable-in-view-bindings/2681077)

<div class="topic-metadata">

**Author:** [@aiiroIndy](https://forums.unrealengine.com/u/aiiroIndy)\
**Replies:** 8\
**Last updated:** [August 24, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/verse-fields-color-and-color-alpha-added-in-v39-00-are-not-selectable-in-view-bindings/2681077 "2026-08-24T22:00:25Z")

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Summary Verse fields “color” and “color\_alpha” (added in v39.00) are not selectable in View Bindings. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools …

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## [Reflected materials on reflected scene graph mesh components are incorrectly initialized](https://forums.unrealengine.com/t/reflected-materials-on-reflected-scene-graph-mesh-components-are-incorrectly-initialized/2383258)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 7\
**Last updated:** [August 20, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/reflected-materials-on-reflected-scene-graph-mesh-components-are-incorrectly-initialized/2383258 "2026-08-20T18:00:29Z")

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Summary Reflected materials on reflected mesh components (scene graph) cannot be casted to the expted material subclass. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you expe…

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## [Metasounds are capped at volume level 1.0](https://forums.unrealengine.com/t/metasounds-are-capped-at-volume-level-1-0/2696294)

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**Author:** [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Replies:** 11\
**Last updated:** [August 12, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/metasounds-are-capped-at-volume-level-1-0/2696294 "2026-08-12T21:00:32Z")

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Summary Metasounds cannot be played louder than volume 1.0. Audio player devices can be played up to 4.0 and sound cues can be modulated (I believe without limit but up to 10.0 I’ve tried and seems to work) but the new …

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## [Using SetMesh on a prop with FortPhysics stops physics from working on the prop](https://forums.unrealengine.com/t/using-setmesh-on-a-prop-with-fortphysics-stops-physics-from-working-on-the-prop/2699635)

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**Author:** [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Replies:** 3\
**Last updated:** [August 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/using-setmesh-on-a-prop-with-fortphysics-stops-physics-from-working-on-the-prop/2699635 "2026-08-04T19:00:26Z")

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Summary Using SetMesh on a prop with FortPhysics stops physics from working on the prop Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps to Reproduce Place a prop with…

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## [Disabling and Moving Entities doesnt update the navigation mesh](https://forums.unrealengine.com/t/disabling-and-moving-entities-doesnt-update-the-navigation-mesh/2700377)

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**Author:** [@sonoq](https://forums.unrealengine.com/u/sonoq)\
**Replies:** 1\
**Last updated:** [August 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/disabling-and-moving-entities-doesnt-update-the-navigation-mesh/2700377 "2026-08-04T19:00:25Z")

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Summary The AI Navigation Mesh updates correctly if an entity is removed using Entity.RemoveFromParent(). However, if the entity remains and its mesh components ar disabled or the entity is moved to another location, the…

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## [Creative 1.0 is bugged for building](https://forums.unrealengine.com/t/creative-1-0-is-bugged-for-building/2697974)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 1\
**Last updated:** [July 31, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/creative-1-0-is-bugged-for-building/2697974 "2026-07-31T19:00:29Z")

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Summary Since the release of the Simpsons season, Fortnite Creative has been experiencing major issues with placing and moving assets and devices. When an asset or device is placed and then moved: • The prop visually r…

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## [Team UI colors mess up](https://forums.unrealengine.com/t/team-ui-colors-mess-up/2627825)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 2\
**Last updated:** [July 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/team-ui-colors-mess-up/2627825 "2026-07-23T17:00:52Z")

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Summary Team UI Colors sometimes mess up. In my map I have 4 teams and each team uses the default team color for that team Team 1 = Blue Team 2 = Red Team 3 = Yellow Team 4 = Green However, sometimes it shows the w…

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## [Verse devices have collision and collide with camera since 39.40](https://forums.unrealengine.com/t/verse-devices-have-collision-and-collide-with-camera-since-39-40/2699825)

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**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 1\
**Last updated:** [July 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/verse-devices-have-collision-and-collide-with-camera-since-39-40/2699825 "2026-07-23T17:00:46Z")

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Summary Verse devices (the little computer panel you put in your scene) now seem to have collision and collide with the camera too. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug a…

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## [\[Scene Graph\] Using GetRandomInt favors specific ints when used in conjunction with AddEntities](https://forums.unrealengine.com/t/scene-graph-using-getrandomint-favors-specific-ints-when-used-in-conjunction-with-addentities/2656930)

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**Author:** [@natereese](https://forums.unrealengine.com/u/natereese)\
**Replies:** 1\
**Last updated:** [July 21, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/scene-graph-using-getrandomint-favors-specific-ints-when-used-in-conjunction-with-addentities/2656930 "2026-07-21T16:02:46Z")

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Summary We’ve noticed a strange behavior when using GetRandomInt and AddEntities within the same function. The random value returned seems to favor a few numbers. Here’s an example: RoomDiceRoll := GetRandomInt…

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## [Connection Issues](https://forums.unrealengine.com/t/connection-issues/2669499)

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**Author:** [@leukah\_js1692](https://forums.unrealengine.com/u/leukah_js1692)\
**Replies:** 7\
**Last updated:** [July 9, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/connection-issues/2669499 "2026-07-09T15:01:03Z")

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Summary We created this ticket because when we playtest our map it doesnt have ping issues, but when players join and usually lobbies are laggy and this happened out of nowhere since before we never had ping issues. We t…

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## [Pumpkin Launcher VFX Issue](https://forums.unrealengine.com/t/pumpkin-launcher-vfx-issue/2700365)

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**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [July 6, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/pumpkin-launcher-vfx-issue/2700365 "2026-07-06T17:00:32Z")

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Summary Pumpkin Launcher (Green VFX variant) Uses the Red Explosion VFX From the Pumpkin Launcher (Red VFX) Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Repr…

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## [Entity Rotation setting in details panel is completely broken & unusable](https://forums.unrealengine.com/t/entity-rotation-setting-in-details-panel-is-completely-broken-unusable/2693556)

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**Author:** [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 10:00am UTC](https://forums.unrealengine.com/t/entity-rotation-setting-in-details-panel-is-completely-broken-unusable/2693556 "2026-06-23T10:00:57Z")

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Summary Setting the rotation on Entities or Actors is broken. When Drag&Dropp sliding the Up(Y/Green) value of the transform rotation in a detail panel above 90 degrees, it does whatever and changes the other axes too. …

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## [Players can not jump immediately after respawning](https://forums.unrealengine.com/t/players-can-not-jump-immediately-after-respawning/2647745)

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**Author:** [@IIsanderII](https://forums.unrealengine.com/u/IIsanderII)\
**Replies:** 8\
**Last updated:** [June 17, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/players-can-not-jump-immediately-after-respawning/2647745 "2026-06-17T17:01:12Z")

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Summary Mostly common in deathrun islands, when a player is eliminated and when they respawn they can not jump immediately. So when they are on a platform most of the time they would just walk off because the jump is not…

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## [Wildlife Spawners will not remain agressive for Raptors and other predators. Works in Local UEFN but not a live game or playtest](https://forums.unrealengine.com/t/wildlife-spawners-will-not-remain-agressive-for-raptors-and-other-predators-works-in-local-uefn-but-not-a-live-game-or-playtest/2694688)

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**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 8\
**Last updated:** [June 17, 2026, 9:00am UTC](https://forums.unrealengine.com/t/wildlife-spawners-will-not-remain-agressive-for-raptors-and-other-predators-works-in-local-uefn-but-not-a-live-game-or-playtest/2694688 "2026-06-17T09:00:16Z")

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Summary Wildlife Spawners will not remain agressive for Raptors and other predators. Works in Local UEFN but not a live game or playtest Please select what you are reporting on: Unreal Editor for Fortnite What Type of …

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## [Pushing changes does not auto save](https://forums.unrealengine.com/t/pushing-changes-does-not-auto-save/2699659)

<div class="topic-metadata">

**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 4\
**Last updated:** [June 16, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/pushing-changes-does-not-auto-save/2699659 "2026-06-16T18:59:34Z")

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Summary In UEFN when you push changes it doesn’t auto save and instead pulls up a window that sits and waits for input. I think this is a bug as there is an option in the prefs to “auto save on launch” and it doesn’t. Ev…

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## [guard\_action\_component Attack(Target) crashes the server if the Target is eliminated (removed from scene) and you try to GetSuccess\[\]](https://forums.unrealengine.com/t/guard-action-component-attack-target-crashes-the-server-if-the-target-is-eliminated-removed-from-scene-and-you-try-to-getsuccess/2695907)

<div class="topic-metadata">

**Author:** [@SquareCylinder](https://forums.unrealengine.com/u/SquareCylinder)\
**Replies:** 2\
**Last updated:** [June 15, 2026, 9:01pm UTC](https://forums.unrealengine.com/t/guard-action-component-attack-target-crashes-the-server-if-the-target-is-eliminated-removed-from-scene-and-you-try-to-getsuccess/2695907 "2026-06-15T21:01:07Z")

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Summary Waiting on the guard\_action\_component’s Attack function to finish will crash the server if the entity set as the target is removed from scene. Similar to the bug experienced and reported here The guard\_action\_com…

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## [UEFN Error when trying to edit Widget Blueprints or Materials](https://forums.unrealengine.com/t/uefn-error-when-trying-to-edit-widget-blueprints-or-materials/2696552)

<div class="topic-metadata">

**Author:** [@paxion](https://forums.unrealengine.com/u/paxion)\
**Replies:** 7\
**Last updated:** [June 12, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/uefn-error-when-trying-to-edit-widget-blueprints-or-materials/2696552 "2026-06-12T16:01:20Z")

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Summary When I create a Widget Blueprint (or Materials) and double-click it to open, the editor fails to load. Instead, I get a very long error message (shown in the screenshots), and the editor tab opens completely whit…

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## [Chapter2/3 Foliage is low quality/wrong coloring](https://forums.unrealengine.com/t/chapter2-3-foliage-is-low-quality-wrong-coloring/2662514)

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**Author:** [@Uzi\_Plays](https://forums.unrealengine.com/u/Uzi_Plays)\
**Replies:** 5\
**Last updated:** [June 11, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/chapter2-3-foliage-is-low-quality-wrong-coloring/2662514 "2026-06-11T23:00:43Z")

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Summary The Chapter 2 Red Alder and Medium Trees are incorrectly colored and low quality. The tree color should be slightly darker. Please select what you are reporting on: Creative What Type of Bug are you experiencin…

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