Get class defaults node not listing texture - alternative?

anonymous_user_4f79b2b8
Tue, 08 Nov 2016 02:41:47 +0000
Blueprint

Hi,

I have a small class inheriting from UObject. It has two members:

public:

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
		FString ItemName;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
		UTexture2D* ItemThumbnail;

So there is a design feature in UE4 where a UTexture2D will not appear in the Default Class node outputs.
The ItemName string appears just fine.

I am completely okay with this, but what is the alternative? I can’t think of any other way to expose my UTexture2D to blueprints.

Thank you!

3 posts - 1 participant