Make a textbox using C++

anonymous_user_e621d48e
Fri, 10 Aug 2018 14:01:29 +0000
UI

I’m trying to make a textbox that looks as such (using just C++):

The way I’ve structured my class (ComponentDescription) is that I’ve got a file with the Name and Description of a component. (These strings/details are loaded into the class from said file when it’s instantiated) Upon collision with a particle emitted by the player, an instance of this class should appear on the HUD/UMG - i.e. a pop up message.

Could someone please answer this, or perhaps point me in the right direction? I’ve had a look at UTextBlock and it seems to be what I want, but I have no idea how I go about doing it…

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