# \#hud-blueprint

**URL:** https://forums.unrealengine.com/tag/hud-blueprint/1700.md

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## [Compass & Navigation UI Toolkit plugin for UE5: description + tutorial videos +  documentation ](https://forums.unrealengine.com/t/compass-navigation-ui-toolkit-plugin-for-ue5-description-tutorial-videos-documentation/2740359)

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**Author:** [@supremegolem991](https://forums.unrealengine.com/u/supremegolem991)\
**Replies:** 0\
**Last updated:** [August 3, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/compass-navigation-ui-toolkit-plugin-for-ue5-description-tutorial-videos-documentation/2740359 "2026-08-03T14:53:18Z")

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Compass & Navigation UI Toolkit is a plugin I have been working on for the last few months and just released on Fab, inspired by a lack of similar plugins that have full customizability, I created my own! I would love to…

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## [Child widget won't appear inside other widget](https://forums.unrealengine.com/t/child-widget-wont-appear-inside-other-widget/2717867)

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**Author:** [@BluAstronaut](https://forums.unrealengine.com/u/BluAstronaut)\
**Replies:** 4\
**Last updated:** [May 28, 2026, 7:27am UTC](https://forums.unrealengine.com/t/child-widget-wont-appear-inside-other-widget/2717867 "2026-05-28T07:27:36Z")

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I have a widget that acts as the player HUD, it is the master widget. I have an inventory that spawns the slots as child widgets. I have another actor which is a container. It has its own widget which spawns its childre…

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## [Draw Material to HUD is very dark](https://forums.unrealengine.com/t/draw-material-to-hud-is-very-dark/321386)

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**Author:** [@Hmb3141](https://forums.unrealengine.com/u/Hmb3141)\
**Replies:** 6\
**Last updated:** [August 24, 2025, 9:17pm UTC](https://forums.unrealengine.com/t/draw-material-to-hud-is-very-dark/321386 "2025-08-24T21:17:57Z")

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I’m using a SceneCapture2D to create a renderTexture which I am then drawing to the HUD. The image to the right shows this texture being drawn directly to the HUD using Draw Texture in my HUD blueprint class. For the im…

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## [Problem with hud progress bar](https://forums.unrealengine.com/t/problem-with-hud-progress-bar/2332931)

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**Author:** [@mistrik.btw](https://forums.unrealengine.com/u/mistrik.btw)\
**Replies:** 4\
**Last updated:** [February 15, 2025, 12:40pm UTC](https://forums.unrealengine.com/t/problem-with-hud-progress-bar/2332931 "2025-02-15T12:40:41Z")

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I creathing a hud and have a promblem with connecting a progress bar.

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## [Text Widget Scaling Causes Blur](https://forums.unrealengine.com/t/text-widget-scaling-causes-blur/588769)

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**Author:** [@Heigl\_KFP](https://forums.unrealengine.com/u/Heigl_KFP)\
**Replies:** 4\
**Last updated:** [July 6, 2024, 3:29pm UTC](https://forums.unrealengine.com/t/text-widget-scaling-causes-blur/588769 "2024-07-06T15:29:42Z")

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Hey everyone, I have a zooming feature for my widget which contains text blocks that become blurry when changing the scale of the underlying widget. I know that this is related to the font size, but how am I supposed to…

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## [HUD, show/hide widgets](https://forums.unrealengine.com/t/hud-show-hide-widgets/1856926)

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**Author:** [@Lizzzyl](https://forums.unrealengine.com/u/Lizzzyl)\
**Replies:** 1\
**Last updated:** [May 15, 2024, 9:54am UTC](https://forums.unrealengine.com/t/hud-show-hide-widgets/1856926 "2024-05-15T09:54:46Z")

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Hello! trying to work with hud, i have health bar, compass, in game console, pause menu and crosshair. And i want to show and hide some of this hud widgets Example - when player toggles pause menu, crosshair and compas…

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## [HUD blueprint mouse event problem. Is it a bug, or working well??](https://forums.unrealengine.com/t/hud-blueprint-mouse-event-problem-is-it-a-bug-or-working-well/1773224)

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**Author:** [@P0dol](https://forums.unrealengine.com/u/P0dol)\
**Replies:** 2\
**Last updated:** [March 27, 2024, 10:22pm UTC](https://forums.unrealengine.com/t/hud-blueprint-mouse-event-problem-is-it-a-bug-or-working-well/1773224 "2024-03-27T22:22:48Z")

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Hey Everyone! I wanted to do the following: I need a button, which on pressed, spawns an actor on the mouse’s world coordinates position, then the actor follows the mouse on move, and on release, the actor stay on the …

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## [HUD - Add 0's to unused number places.](https://forums.unrealengine.com/t/hud-add-0s-to-unused-number-places/341001)

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**Author:** [@IceCubeCat](https://forums.unrealengine.com/u/IceCubeCat)\
**Replies:** 14\
**Last updated:** [March 8, 2024, 2:44pm UTC](https://forums.unrealengine.com/t/hud-add-0s-to-unused-number-places/341001 "2024-03-08T14:44:46Z")

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Just wondering- I have a HUD for my shooter that has the number of pieces of ammo go down every time you shoot. Problem is, my max ammo is 150, and I want it to go down to 000 when I’m out, but instead it just shows 0. …

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## [How woul I go about doing this](https://forums.unrealengine.com/t/how-woul-i-go-about-doing-this/1726758)

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**Author:** [@Brop76](https://forums.unrealengine.com/u/Brop76)\
**Replies:** 0\
**Last updated:** [March 3, 2024, 9:08am UTC](https://forums.unrealengine.com/t/how-woul-i-go-about-doing-this/1726758 "2024-03-03T09:08:04Z")

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How would I make a system to show a image button if you own it like Fortnites locker

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## [Converting Object Reference into another Object Refrence](https://forums.unrealengine.com/t/converting-object-reference-into-another-object-refrence/475049)

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**Author:** [@J.Isralite](https://forums.unrealengine.com/u/J.Isralite)\
**Replies:** 1\
**Last updated:** [February 16, 2024, 4:54pm UTC](https://forums.unrealengine.com/t/converting-object-reference-into-another-object-refrence/475049 "2024-02-16T16:54:51Z")

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So I’m a newbie at Unreal Engine and I’m trying to integrate \[this\]\[1\] into my project. Here’s what I’ve done: Copied all the CPP files, then compiled them. Created the necessary Blueprints inheriting from those CPP fi…

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## [Best Practices for Passing Button On Click Event to Player Pawn (Event Dispatcher or Object Reference?)](https://forums.unrealengine.com/t/best-practices-for-passing-button-on-click-event-to-player-pawn-event-dispatcher-or-object-reference/1590734)

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**Author:** [@ThePDub](https://forums.unrealengine.com/u/ThePDub)\
**Replies:** 5\
**Last updated:** [January 6, 2024, 11:33am UTC](https://forums.unrealengine.com/t/best-practices-for-passing-button-on-click-event-to-player-pawn-event-dispatcher-or-object-reference/1590734 "2024-01-06T11:33:32Z")

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Hi all! I am making a small management-style game where you place buildings. I want a menu to initiate the ability to place buildings, so I want to pass a button click event from my HUD (which I created and overrode in …

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## [DateTime Formatting issue after Saving](https://forums.unrealengine.com/t/datetime-formatting-issue-after-saving/1439296)

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**Author:** [@a548922](https://forums.unrealengine.com/u/a548922)\
**Replies:** 4\
**Last updated:** [November 30, 2023, 8:46pm UTC](https://forums.unrealengine.com/t/datetime-formatting-issue-after-saving/1439296 "2023-11-30T20:46:30Z")

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Hi there all, I am trying to create a date and time system for my game. When I am trying to present the DateTime variable in the HUD view, it displays it “Jan 1,1” and not “Jan 1, 1950” Like I intended it to. This issue…

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## [UI Widget blueprints and verse help. is there a seamless coding way to just interact with blueprint-widgets using verse?](https://forums.unrealengine.com/t/ui-widget-blueprints-and-verse-help-is-there-a-seamless-coding-way-to-just-interact-with-blueprint-widgets-using-verse/1246487)

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**Author:** [@LawDawe](https://forums.unrealengine.com/u/LawDawe)\
**Replies:** 2\
**Last updated:** [October 3, 2023, 3:22am UTC](https://forums.unrealengine.com/t/ui-widget-blueprints-and-verse-help-is-there-a-seamless-coding-way-to-just-interact-with-blueprint-widgets-using-verse/1246487 "2023-10-03T03:22:17Z")

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so ive learnt how to do blueprint-widgets overlay UI’s using creative devices (hud\_message and hud\_controller devices) and then i learnt how to verse code a text block onto the screen and update the text per kill with n…

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## [Hud interface event not firing](https://forums.unrealengine.com/t/hud-interface-event-not-firing/1271091)

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**Author:** [@CryoFocx](https://forums.unrealengine.com/u/CryoFocx)\
**Replies:** 0\
**Last updated:** [August 24, 2023, 3:51pm UTC](https://forums.unrealengine.com/t/hud-interface-event-not-firing/1271091 "2023-08-24T15:51:25Z")

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Hi all, return hobbyist to UE. I’ve started a new project with a hybrid approach. Created the project in C++ mode and using a mix of code and blueprints. I am trying to set up some text to display on the screen when my…

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## [Inability to Select Custom Blueprint Widget for hud\_message\_device and popup\_dialog\_device](https://forums.unrealengine.com/t/inability-to-select-custom-blueprint-widget-for-hud-message-device-and-popup-dialog-device/1244637)

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**Author:** [@Dudiing](https://forums.unrealengine.com/u/Dudiing)\
**Replies:** 3\
**Last updated:** [August 8, 2023, 7:54pm UTC](https://forums.unrealengine.com/t/inability-to-select-custom-blueprint-widget-for-hud-message-device-and-popup-dialog-device/1244637 "2023-08-08T19:54:37Z")

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Since the last update you can’t select a custom blueprint widget to the hud\_message\_device and popup\_dialog\_device, only 5 defaults by epic appear. You can add it if you have the widget selected and you give this opti…

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## [Why don't I receive an event from the HitBox on Mobile?](https://forums.unrealengine.com/t/why-dont-i-receive-an-event-from-the-hitbox-on-mobile/280916)

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**Author:** [@ArcadeOrigins](https://forums.unrealengine.com/u/ArcadeOrigins)\
**Replies:** 6\
**Last updated:** [July 12, 2023, 1:30am UTC](https://forums.unrealengine.com/t/why-dont-i-receive-an-event-from-the-hitbox-on-mobile/280916 "2023-07-12T01:30:01Z")

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I don’t receive event from the HitBox. The mobile input touch isn’t taken in account ?

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## [How to Save And Load multiple widgets inside a User widget created](https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190)

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**Author:** [@Kodzox](https://forums.unrealengine.com/u/Kodzox)\
**Replies:** 1\
**Last updated:** [July 7, 2023, 11:57am UTC](https://forums.unrealengine.com/t/how-to-save-and-load-multiple-widgets-inside-a-user-widget-created/1222190 "2023-07-07T11:57:53Z")

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Hi I would be very gratful to find out how could i be able to save and load multiple widgets added as a child to already existed widget on text commited.

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## [Best practices to wait for a HUD animation to finish](https://forums.unrealengine.com/t/best-practices-to-wait-for-a-hud-animation-to-finish/1169994)

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**Author:** [@DevbyMoonlight](https://forums.unrealengine.com/u/DevbyMoonlight)\
**Replies:** 0\
**Last updated:** [May 18, 2023, 3:25pm UTC](https://forums.unrealengine.com/t/best-practices-to-wait-for-a-hud-animation-to-finish/1169994 "2023-05-18T15:25:57Z")

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Context: I’m handling game logic in my game state/characters/controllers/controller components, and every once in a while I’m dispatching an event to the HUD to update something. Due to SOLID, the HUDs shouldn’t keep re…

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## [Can you access widgets through an actor blueprint class?](https://forums.unrealengine.com/t/can-you-access-widgets-through-an-actor-blueprint-class/1149157)

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**Author:** [@WowItsChees3](https://forums.unrealengine.com/u/WowItsChees3)\
**Replies:** 2\
**Last updated:** [April 30, 2023, 1:46am UTC](https://forums.unrealengine.com/t/can-you-access-widgets-through-an-actor-blueprint-class/1149157 "2023-04-30T01:46:59Z")

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Hey, is it possible to access widgets through an actor blueprint class? I’m asking because whenever i try to either call remove all widgets or create new widgets/add them to the viewport nothing happens, im thinking it c…

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## [Packaged Build Different to PIE in UE 5.1.0 where it was identical in UE 5.0.3, WHY?](https://forums.unrealengine.com/t/packaged-build-different-to-pie-in-ue-5-1-0-where-it-was-identical-in-ue-5-0-3-why/718328)

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**Author:** [@sam\_from\_aiml](https://forums.unrealengine.com/u/sam_from_aiml)\
**Replies:** 0\
**Last updated:** [November 30, 2022, 5:20am UTC](https://forums.unrealengine.com/t/packaged-build-different-to-pie-in-ue-5-1-0-where-it-was-identical-in-ue-5-0-3-why/718328 "2022-11-30T05:20:13Z")

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What could cause differences between HUD displays hosting Capture2d pixels to behave differently in the Play in Editor compared with a Packaged Build, in UE 5.1.0 where it was identical in UE 5.0.3 on Linux We have foun…

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## [Migrate HUD assets on 1 project to another, HUD won't work](https://forums.unrealengine.com/t/migrate-hud-assets-on-1-project-to-another-hud-wont-work/736478)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 0\
**Last updated:** [December 26, 2022, 6:39pm UTC](https://forums.unrealengine.com/t/migrate-hud-assets-on-1-project-to-another-hud-wont-work/736478 "2022-12-26T18:39:44Z")

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Hi, so I tried to CREATE a NEW HUD project using some assets off the Ue4 store. Now I am trying to get that same HUD to work in my own project, but the HUD never pops up on the new LEVEL/PROJECT I have. I kept the Map …

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## [\[CONTRACT\] \[REMOTE\] UI/UX Developer - UE4](https://forums.unrealengine.com/t/contract-remote-ui-ux-developer-ue4/639131)

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**Author:** [@KeelWorks](https://forums.unrealengine.com/u/KeelWorks)\
**Replies:** 1\
**Last updated:** [December 8, 2022, 4:43pm UTC](https://forums.unrealengine.com/t/contract-remote-ui-ux-developer-ue4/639131 "2022-12-08T16:43:28Z")

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KeelWorks is a small indie company based in Scotland - currently working on a Sci Fi game called CYGNI: All Guns Blazing. We’re looking for a UI/UX developer who has good knowledge and experience in UE4 UMG and Bluepri…

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## [Set HUD component width to variable](https://forums.unrealengine.com/t/set-hud-component-width-to-variable/718294)

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**Author:** [@Dkol](https://forums.unrealengine.com/u/Dkol)\
**Replies:** 2\
**Last updated:** [November 30, 2022, 11:15pm UTC](https://forums.unrealengine.com/t/set-hud-component-width-to-variable/718294 "2022-11-30T23:15:22Z")

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Hi, I have a xp bar that should go from one side of the screen to the other. But when I change the window resolution it stays the same size and only have the same placement. Is it possible to get the window wid…

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## [Help to create custom shaped display box for a product configurator](https://forums.unrealengine.com/t/help-to-create-custom-shaped-display-box-for-a-product-configurator/676419)

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**Author:** [@anonymous\_user\_c76f8a891](https://forums.unrealengine.com/u/anonymous_user_c76f8a891)\
**Replies:** 2\
**Last updated:** [October 26, 2022, 1:30am UTC](https://forums.unrealengine.com/t/help-to-create-custom-shaped-display-box-for-a-product-configurator/676419 "2022-10-26T01:30:25Z")

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Hi, I am new to Unreal Engine. I am currently trying to create a product configurator using Blueprints that should look like this. Left part will be a display box where my camera can rotate and zoom, right will be for…

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## [\[BP\]ue4で言う所のFloat - Floatはue5では何に置き換わったのでしょうか？](https://forums.unrealengine.com/t/bp-ue4-float-float-ue5/617587)

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**Author:** [@Yamamoto\_Masa1](https://forums.unrealengine.com/u/Yamamoto_Masa1)\
**Replies:** 3\
**Last updated:** [July 30, 2022, 3:28pm UTC](https://forums.unrealengine.com/t/bp-ue4-float-float-ue5/617587 "2022-07-30T15:28:52Z")

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タイトルの通りです。 compare float が該当するのでしょうか…？ ドキュメント見てもよくわからず…

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## [Set score as objective](https://forums.unrealengine.com/t/set-score-as-objective/557725)

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**Author:** [@Tomaspecha8901](https://forums.unrealengine.com/u/Tomaspecha8901)\
**Replies:** 0\
**Last updated:** [May 15, 2022, 2:10pm UTC](https://forums.unrealengine.com/t/set-score-as-objective/557725 "2022-05-15T14:10:21Z")

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Hello everyone, I hope you’re doing well. I’m having trouble setting a score as an objective with the displayed output. So far, I’ve been able to manage score count during gameplay and medals (Gold, Silver, Bronze) based…

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## [Can't click HUD buttons after adding it to viewport](https://forums.unrealengine.com/t/cant-click-hud-buttons-after-adding-it-to-viewport/362868)

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**Author:** [@WolfAlvein](https://forums.unrealengine.com/u/WolfAlvein)\
**Replies:** 12\
**Last updated:** [March 15, 2022, 3:25pm UTC](https://forums.unrealengine.com/t/cant-click-hud-buttons-after-adding-it-to-viewport/362868 "2022-03-15T15:25:14Z")

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Hi everyone. I have in screen a touch interface blueprint and a Widget Blueprint and I need both to interact to different touches but when I add the widget to the screen I activate and then i move it to the background h…

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## [Why is my png not transparent in game?](https://forums.unrealengine.com/t/why-is-my-png-not-transparent-in-game/500796)

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**Author:** [@andyc\_90](https://forums.unrealengine.com/u/andyc_90)\
**Replies:** 1\
**Last updated:** [February 22, 2022, 4:06am UTC](https://forums.unrealengine.com/t/why-is-my-png-not-transparent-in-game/500796 "2022-02-22T04:06:53Z")

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Hey im trying to implement a HUD and im using transparent png images. They appear to be transparent as they should be in the browser but in game they are not and I am confused as to why. Is there something I should be tu…

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## [Display Data Table in HUD. Use 4-27](https://forums.unrealengine.com/t/display-data-table-in-hud-use-4-27/494075)

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**Author:** [@SpheryFlex](https://forums.unrealengine.com/u/SpheryFlex)\
**Replies:** 3\
**Last updated:** [February 6, 2022, 11:23am UTC](https://forums.unrealengine.com/t/display-data-table-in-hud-use-4-27/494075 "2022-02-06T11:23:48Z")

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Good morning everyone, My game work with data table and I would like to display each row and column at once inside a vertical box. What would be the best way to achieve this ? My goal is to achieve something approxima…

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## [Draw Material Simple (in HUD) not drawing in Mobile Preview](https://forums.unrealengine.com/t/draw-material-simple-in-hud-not-drawing-in-mobile-preview/282785)

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**Author:** [@anonymous\_user\_bcd0d281](https://forums.unrealengine.com/u/anonymous_user_bcd0d281)\
**Replies:** 6\
**Last updated:** [February 6, 2022, 4:12am UTC](https://forums.unrealengine.com/t/draw-material-simple-in-hud-not-drawing-in-mobile-preview/282785 "2022-02-06T04:12:01Z")

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I am creating a custom HUD within Blueprint. I am using the Draw Material Simple node (see attached image ‘draw material simple snapshot’) to draw my HUD to the screen (note: the attached image shows the incoming Executi…

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