# \#http

**URL:** https://forums.unrealengine.com/tag/http/1705.md

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## [How to Http-\>CreateRequest() w/ self-signed cert](https://forums.unrealengine.com/t/how-to-http-createrequest-w-self-signed-cert/476937)

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**Author:** [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Replies:** 9\
**Last updated:** [May 29, 2026, 10:13am UTC](https://forums.unrealengine.com/t/how-to-http-createrequest-w-self-signed-cert/476937 "2026-05-29T10:13:08Z")

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Hi, I’m getting this error when GETing my API. How can I accept this self-signed certificate? Is this possible in the UE implementation? Thank you! LogHttp: Warning: 000001BCE27B4100: request failed, libcurl error: 6…

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## [Horde: "Upload To Horde Storage For UGS" step fails the http PUT](https://forums.unrealengine.com/t/horde-upload-to-horde-storage-for-ugs-step-fails-the-http-put/2677301)

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**Author:** [@j.khammas](https://forums.unrealengine.com/u/j.khammas)\
**Replies:** 3\
**Last updated:** [April 28, 2026, 8:59am UTC](https://forums.unrealengine.com/t/horde-upload-to-horde-storage-for-ugs-step-fails-the-http-put/2677301 "2026-04-28T08:59:43Z")

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Hey all, we have a dedicated server machine in the cloud running two VMs, one for the Perforce and one for the Horde Server. I’ve gotten past 98% of the setup, config issues and other problems. But now I’m stuck. Usin…

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## [Remote Control API in Playmode and Packaging](https://forums.unrealengine.com/t/remote-control-api-in-playmode-and-packaging/2472891)

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**Author:** [@Vagus\_Truman](https://forums.unrealengine.com/u/Vagus_Truman)\
**Replies:** 1\
**Last updated:** [June 25, 2025, 2:39pm UTC](https://forums.unrealengine.com/t/remote-control-api-in-playmode-and-packaging/2472891 "2025-06-25T14:39:12Z")

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Right. I am working on a game that requires the Remote Control API to be used during play runtime, and when the game is packaged, with another app that uses the URL given by the game to operate the necessary functions, b…

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## [\[HTTP\] Sending continuous FHttpServerResponse for MJPEG data](https://forums.unrealengine.com/t/http-sending-continuous-fhttpserverresponse-for-mjpeg-data/1740388)

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**Author:** [@Nikkitta](https://forums.unrealengine.com/u/Nikkitta)\
**Replies:** 4\
**Last updated:** [April 11, 2025, 7:00am UTC](https://forums.unrealengine.com/t/http-sending-continuous-fhttpserverresponse-for-mjpeg-data/1740388 "2025-04-11T07:00:27Z")

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Hello, I’m currently delving into the utilization of built-in HTTP classes within Unreal Engine, such as FHttpServerModule, IHttpRouter, FHttpServerResponse. I’ve developed an engine plugin tasked with capturing genera…

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## [Import csv file from http](https://forums.unrealengine.com/t/import-csv-file-from-http/490975)

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**Author:** [@nixsnake](https://forums.unrealengine.com/u/nixsnake)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 2:20am UTC](https://forums.unrealengine.com/t/import-csv-file-from-http/490975 "2025-03-20T02:20:16Z")

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How i could import csv file to project from web? There are many examples how to import file from local, but how i could import csv file from http adress?

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## [ChatGPT streaming with Curl (VaRest).](https://forums.unrealengine.com/t/chatgpt-streaming-with-curl-varest/1917600)

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**Author:** [@MetalGandix](https://forums.unrealengine.com/u/MetalGandix)\
**Replies:** 2\
**Last updated:** [February 22, 2025, 6:19pm UTC](https://forums.unrealengine.com/t/chatgpt-streaming-with-curl-varest/1917600 "2025-02-22T18:19:42Z")

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Hi everyone, i’m trying to use the chatGPT streaming with VaRest plugin on Unreal Engine 5.1. But i think that when i do the Curl request, it gives me the tokens all togheter. I want them to arrive before the last one, …

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## [How to use HTTPS?](https://forums.unrealengine.com/t/how-to-use-https/407131)

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**Author:** [@stepanovnv95](https://forums.unrealengine.com/u/stepanovnv95)\
**Replies:** 1\
**Last updated:** [September 6, 2024, 2:41am UTC](https://forums.unrealengine.com/t/how-to-use-https/407131 "2024-09-06T02:41:00Z")

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How to set the path to a self-signed SSL certificate? In the CurlHttpManager.cpp is such code: // set certificate verification (disable to allow self-signed certificates) if (CurlRequestOptions.CertBundlePath == nullp…

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## [Http requests are very slow](https://forums.unrealengine.com/t/http-requests-are-very-slow/367429)

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**Author:** [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Replies:** 10\
**Last updated:** [April 8, 2024, 10:14am UTC](https://forums.unrealengine.com/t/http-requests-are-very-slow/367429 "2024-04-08T10:14:59Z")

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Hi, A while i posted VaRest HTTP GET is slow - C++ - Epic Developer Community Forums The issue is the following. When making http requests using WinInet everything goes smooth, as soon as we switch to CURL the requests…

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## [How to collect playtesting data: Where to start?](https://forums.unrealengine.com/t/how-to-collect-playtesting-data-where-to-start/1172216)

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**Author:** [@Abkoemmling](https://forums.unrealengine.com/u/Abkoemmling)\
**Replies:** 2\
**Last updated:** [February 18, 2024, 11:19am UTC](https://forums.unrealengine.com/t/how-to-collect-playtesting-data-where-to-start/1172216 "2024-02-18T11:19:21Z")

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Hey guys, I’m currently working on the foundation of a game prototype. In perspective, there should be an extended playtesting phase, which should also take place remotely. My goal is: During a remote session of the p…

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## [Http chunks not generated for every pak chunks](https://forums.unrealengine.com/t/http-chunks-not-generated-for-every-pak-chunks/417743)

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**Author:** [@PACCAP](https://forums.unrealengine.com/u/PACCAP)\
**Replies:** 5\
**Last updated:** [February 3, 2024, 5:00pm UTC](https://forums.unrealengine.com/t/http-chunks-not-generated-for-every-pak-chunks/417743 "2024-02-03T17:00:22Z")

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Hello, I am patching my android game based on previous release version. But when I generate http chunks, those chunks doesnt have every changes(like new blueprints, new maps…etc). I uploaded those chunks and downloaded f…

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## [How to return a value from a HTTP response callback](https://forums.unrealengine.com/t/how-to-return-a-value-from-a-http-response-callback/1577524)

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**Author:** [@Fordy2341](https://forums.unrealengine.com/u/Fordy2341)\
**Replies:** 1\
**Last updated:** [January 4, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/how-to-return-a-value-from-a-http-response-callback/1577524 "2024-01-04T15:05:01Z")

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I am trying to send a HTTP request in c++ with Unreal Engine 5.2 as part of a function, using HttpModule.h and I have a lambda function to handle the response from the request, which works itself. But from the main funct…

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## [How do I save requested audio using the varset plugin?](https://forums.unrealengine.com/t/how-do-i-save-requested-audio-using-the-varset-plugin/1543146)

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**Author:** [@xiaohu-233](https://forums.unrealengine.com/u/xiaohu-233)\
**Replies:** 0\
**Last updated:** [December 21, 2023, 2:18pm UTC](https://forums.unrealengine.com/t/how-do-i-save-requested-audio-using-the-varset-plugin/1543146 "2023-12-21T14:18:45Z")

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In Unreal Engine, I am using the varset plugin. I want to use the “get” method to request the audio, but I don’t know how to get the audio and save it. I want to convert the python code into a UE5 blueprint, here is …

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## [How to block GameInit() on HTTP response](https://forums.unrealengine.com/t/how-to-block-gameinit-on-http-response/477216)

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**Author:** [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Replies:** 3\
**Last updated:** [November 30, 2023, 1:25pm UTC](https://forums.unrealengine.com/t/how-to-block-gameinit-on-http-response/477216 "2023-11-30T13:25:52Z")

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I haven’t figured out how to do this in InitGame() Discord recommended setting a spectator pawn before the data arrives, then once the data arrived re-initializing everyone. I considered rejecting connections on PreLog…

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## [Retrieve fragment parameters from an HTTP Request](https://forums.unrealengine.com/t/retrieve-fragment-parameters-from-an-http-request/1363214)

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**Author:** [@taigi100](https://forums.unrealengine.com/u/taigi100)\
**Replies:** 0\
**Last updated:** [November 4, 2023, 5:35pm UTC](https://forums.unrealengine.com/t/retrieve-fragment-parameters-from-an-http-request/1363214 "2023-11-04T17:35:11Z")

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Hey, I have a use-case where I open a server via FHTTPServerModule and then get a request on it. I am trying to either get the fragment parameters from this request url or the entire url so I can parse it myself. I loo…

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## [No response (fail or success) on HTTP calls](https://forums.unrealengine.com/t/no-response-fail-or-success-on-http-calls/489259)

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**Author:** [@heivoll](https://forums.unrealengine.com/u/heivoll)\
**Replies:** 6\
**Last updated:** [September 10, 2023, 2:57am UTC](https://forums.unrealengine.com/t/no-response-fail-or-success-on-http-calls/489259 "2023-09-10T02:57:04Z")

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We’ve used HTTP requests to a REST API since UE 4.24 without issues. Recently we’ve started getting problems with requests not completing - neither with fail nor success nor timeout. I’ve used Request-\>OnProcessRequestCo…

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## [How can I get image from URL and use it as texture?](https://forums.unrealengine.com/t/how-can-i-get-image-from-url-and-use-it-as-texture/286181)

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**Author:** [@Talus](https://forums.unrealengine.com/u/Talus)\
**Replies:** 4\
**Last updated:** [August 5, 2023, 9:44am UTC](https://forums.unrealengine.com/t/how-can-i-get-image-from-url-and-use-it-as-texture/286181 "2023-08-05T09:44:28Z")

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Hi, I wonder if I can download an image at the runtine, and use it as Texture, in UI or on some BSP. I guess that we can can, but How ? any ideas ? thx.

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## [Connect to Sharepoint List](https://forums.unrealengine.com/t/connect-to-sharepoint-list/1196798)

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**Author:** [@JDARRAS](https://forums.unrealengine.com/u/JDARRAS)\
**Replies:** 0\
**Last updated:** [June 12, 2023, 12:33pm UTC](https://forums.unrealengine.com/t/connect-to-sharepoint-list/1196798 "2023-06-12T12:33:36Z")

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Hello, I would like to connect my Unreal engine project to a sharepoint list. Do you know a tuto about this ? Do I need a plugin ? How can I manage this ? Thanks for your help JD

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## [Handle many http requests at once](https://forums.unrealengine.com/t/handle-many-http-requests-at-once/1191601)

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**Author:** [@Leedia](https://forums.unrealengine.com/u/Leedia)\
**Replies:** 0\
**Last updated:** [June 7, 2023, 9:31am UTC](https://forums.unrealengine.com/t/handle-many-http-requests-at-once/1191601 "2023-06-07T09:31:33Z")

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Hello, I’m using the plugin GlTF Runtime and it’s basically used to load gltf/glb assets from a server or from an external folder. I’ve put in place a system that loads models according to the time they should appear, …

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## [VaRest HTTP GET is slow](https://forums.unrealengine.com/t/varest-http-get-is-slow/335916)

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**Author:** [@anonymous\_user\_33d428af1](https://forums.unrealengine.com/u/anonymous_user_33d428af1)\
**Replies:** 9\
**Last updated:** [April 6, 2023, 1:15pm UTC](https://forums.unrealengine.com/t/varest-http-get-is-slow/335916 "2023-04-06T13:15:23Z")

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Hello guys, I am working with VaRest 1.1-rc8 plugin and my get requests keep timing out or are very slow (think 30 seconds to 2 minutes). I can’t figure it out… Via browser all calls are extremely fast (even after cle…

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## [Does HTTP module support server-sent events?](https://forums.unrealengine.com/t/does-http-module-support-server-sent-events/842797)

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**Author:** [@Layso](https://forums.unrealengine.com/u/Layso)\
**Replies:** 0\
**Last updated:** [April 4, 2023, 7:33am UTC](https://forums.unrealengine.com/t/does-http-module-support-server-sent-events/842797 "2023-04-04T07:33:33Z")

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Firebase real time database REST API supports server-sent events to implement listeners. However I couldn’t find anything in HTTP module that looks like an SSE client. Is there a way to achieve this with Unreal’s HTTP m…

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## [I've got problem with HTTP responses. They are skipped by the Engine but I can see them in 3rd party packet sniffer.](https://forums.unrealengine.com/t/ive-got-problem-with-http-responses-they-are-skipped-by-the-engine-but-i-can-see-them-in-3rd-party-packet-sniffer/792925)

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**Author:** [@S\_Q\_R](https://forums.unrealengine.com/u/S_Q_R)\
**Replies:** 11\
**Last updated:** [March 21, 2023, 7:32am UTC](https://forums.unrealengine.com/t/ive-got-problem-with-http-responses-they-are-skipped-by-the-engine-but-i-can-see-them-in-3rd-party-packet-sniffer/792925 "2023-03-21T07:32:22Z")

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Hi. Thanks for entering my question :slight\_smile: . I have problem on one of my PC. So I tried to use VoiceSDK plugin from meta. I’m using sample project with sample app so there is no coding on my side. I got 2 machine…

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## [Syntax Error: identifier 'FHttpRequestPtr'](https://forums.unrealengine.com/t/syntax-error-identifier-fhttprequestptr/343051)

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**Author:** [@ErayT](https://forums.unrealengine.com/u/ErayT)\
**Replies:** 5\
**Last updated:** [October 28, 2022, 2:56am UTC](https://forums.unrealengine.com/t/syntax-error-identifier-fhttprequestptr/343051 "2022-10-28T02:56:31Z")

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I cannot test http in ue4. I have read some tutorial but I cannot reimplement them. HttpTestGameMode.h: UCLASS() class PROGRAMMINGTUTORIAL\_API AHttpTestGameMode : public AGameMode { GENERATED\_BODY() public: virtual…

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## [How can I resolve the error "Unrecognized type 'FHttpRequestPtr'"?](https://forums.unrealengine.com/t/how-can-i-resolve-the-error-unrecognized-type-fhttprequestptr/282711)

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**Author:** [@shaochun](https://forums.unrealengine.com/u/shaochun)\
**Replies:** 6\
**Last updated:** [October 28, 2022, 2:55am UTC](https://forums.unrealengine.com/t/how-can-i-resolve-the-error-unrecognized-type-fhttprequestptr/282711 "2022-10-28T02:55:24Z")

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I keep getting the error Unrecognized type ‘FHttpRequestPtr’ when compiling, however, both the followings have been added to the appropriate locations: // LightSender.h #include "Http.h" #include "LightSender.generated…

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## [Autologin with HttpRequest and SWebBrowser](https://forums.unrealengine.com/t/autologin-with-httprequest-and-swebbrowser/416587)

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**Author:** [@TagoWill](https://forums.unrealengine.com/u/TagoWill)\
**Replies:** 9\
**Last updated:** [October 19, 2022, 5:13pm UTC](https://forums.unrealengine.com/t/autologin-with-httprequest-and-swebbrowser/416587 "2022-10-19T17:13:29Z")

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Hi everyone, I’m developing a game and I have an in-game browser widget. I’m opening a webpage that has a login form and I want to perform seamless authentication (automatically fill it and authenticate or use an alread…

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## [Html5 address problem](https://forums.unrealengine.com/t/html5-address-problem/371060)

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**Author:** [@kjwang](https://forums.unrealengine.com/u/kjwang)\
**Replies:** 4\
**Last updated:** [June 16, 2022, 5:38am UTC](https://forums.unrealengine.com/t/html5-address-problem/371060 "2022-06-16T05:38:47Z")

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I launched my game as html5 on windows7, and then started the HTML5LaunchHelper.exe if I enter http://localhost:8000/myproject.html in the address bar of browser, my game will be work well in browser. but, if i enter …

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## [How to make a very simple HTTP server?](https://forums.unrealengine.com/t/how-to-make-a-very-simple-http-server/461221)

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**Author:** [@JustLogin](https://forums.unrealengine.com/u/JustLogin)\
**Replies:** 1\
**Last updated:** [June 6, 2022, 7:59pm UTC](https://forums.unrealengine.com/t/how-to-make-a-very-simple-http-server/461221 "2022-06-06T19:59:04Z")

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I want my UE4 app to react on HTTP GET requests. So I need a very basic HTTP server which only handles GET reqs, responds with “OK” and passes URL to a blueprint. Seems to be very typical task but I didn’t find any solut…

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## [How to make a HTTP server?](https://forums.unrealengine.com/t/how-to-make-a-http-server/420995)

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**Author:** [@langlangking](https://forums.unrealengine.com/u/langlangking)\
**Replies:** 5\
**Last updated:** [June 6, 2022, 7:50pm UTC](https://forums.unrealengine.com/t/how-to-make-a-http-server/420995 "2022-06-06T19:50:52Z")

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I do know how to make HTTP request after learning from tutorials. I wonder how to write a http server that any classes can make use of it. For example, in my class A, I need to get a jsonobject, I want the member funct…

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## [Accept Self Signed Certificate](https://forums.unrealengine.com/t/accept-self-signed-certificate/379972)

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**Author:** [@anonymous\_user\_85f60f41](https://forums.unrealengine.com/u/anonymous_user_85f60f41)\
**Replies:** 4\
**Last updated:** [May 2, 2022, 10:11am UTC](https://forums.unrealengine.com/t/accept-self-signed-certificate/379972 "2022-05-02T10:11:55Z")

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Hi there, According to the rule of iOS, at the end of 2016, HTTPS is a requirement. So I would like to know if there is a way to make UE4 HTTP Module to accept a self-signed certificate for Https? Best Regards.

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## [Why is this request not getting to the server even if the request is started?](https://forums.unrealengine.com/t/why-is-this-request-not-getting-to-the-server-even-if-the-request-is-started/499547)

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**Author:** [@jgalaz](https://forums.unrealengine.com/u/jgalaz)\
**Replies:** 0\
**Last updated:** [February 18, 2022, 1:09pm UTC](https://forums.unrealengine.com/t/why-is-this-request-not-getting-to-the-server-even-if-the-request-is-started/499547 "2022-02-18T13:09:26Z")

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I am trying to get a simple response from a server to check if it is online or not. I have two functions, the first one: is making the request to the server. It prints request processed, so at least it sarts the requ…

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## [Unresolved external in FHTTPModule](https://forums.unrealengine.com/t/unresolved-external-in-fhttpmodule/346322)

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**Author:** [@davek](https://forums.unrealengine.com/u/davek)\
**Replies:** 9\
**Last updated:** [February 6, 2022, 10:18pm UTC](https://forums.unrealengine.com/t/unresolved-external-in-fhttpmodule/346322 "2022-02-06T22:18:31Z")

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I just can’t figure this one out. All the threads about HTTP seem to be quite old. I’m on 4.10. 2\> \[14/14\] Link UE4Editor-FOTBS-Win64-DebugGame.dll 2\> Creating library D:\\UnrealEngine4\\Projects\\FOTBS\\Intermediate/…

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