Hover vehicle's throttle force adds a massive amount of downward torque to the vehicle

sachinthakac
Thu, 26 Apr 2018 19:55:37 +0000
World Creation

I’m trying to implement a Wipeout/Redout like game. Vehicle hovers over the ground using a line trace and upward thrust. But adding forward throttle force gives a big torque to the vehicle. ([Video][1]) I don’t know what’s causing this problem. Probably the bad hover force. Things I tried so far:

Manually setting the force location to the center of mass. No difference.

Calculating the vector parallel to the floor (Get Unit Direction Vector) and multiplying it by the force strength. Same.

Testing with a fixed direction. Still the same.

Setting angular damping to 100. Works. But it won’t roll over a ledge. Not what I wanted.

Reducing force. Boring and dumb.

Reducing upward thrust distance (AKA Line Trace Length). Works. Reduces the torque dramatically. It doesn’t give a smooth ride. Not the physics I want. There’s still a little bit torque though.

Screenshots:

Any idea on how to resolve this?

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