UMG bug - changing cursor to "Hand" shows entire widget instead of the custom cursor

uJelleh
Fri, 06 Dec 2019 08:02:50 +0000
UI

I am experiencing a VERY strange bug with UMG that started happening out of nowhere. I’m setting the mouse cursor to the “Hand” cursor (it’s the one with the finger pointing up for clicking buttons. This is set in the "Behavior > drop-down arrow> Cursor) when hovering over a button. This was setup and working perfectly, no problems at all. Then seemingly for no reason, the “hand” cursor became bugged, and when I hover over any button that has that cursor applied, now instead of the hand cursor it’s the ENTIRE WIDGET?

As you can see, other buttons set to other cursors (eye dropper, grab hand, etc) work fine, but now, anything set to the “Hand” cursor is just bugged.

What in the heck is going on??? Anyone seen this before?

I’ve already tried verifying my engine and deleting Save/Intermediate.

Which engine texture are these cursors saved in? Maybe I can repair the file?..

UPDATE:

Ohhhh boy, NOW I feel dumb lol…

Just one-a those days…

5 posts - 1 participant