UMG - "Hovered" and "Clicked" events of buttons not working in packaged game, only "Pressed" event works

John_Alcatraz
Thu, 03 Oct 2019 09:22:43 +0000
UI

I’m having an unusual issue with UMG in my packaged game - with any buttons, only the “Pressed” events are working, while “Clicked” and “Hovered” are not working. The button is also not visually reflecting when being hovered.

This only affects the packaged game, not running the game from the editor or running the game in standalone. The issue happens both when packaging in “Development” config, and also when packaging in “Shipping” config.

The issue didn’t exist for me in 4.19, but appeared after I updated my project to 4.22. Does anyone have any idea how to fix this? I’m assuming this is either an engine bug, or some configuration issue somewhere with my project. I don’t see why only “Pressed” events would work though, if there’s some problem with receiving input that no event should work.

7 posts - 6 participants